| GM Niles |
Round 3 Remember your inspire bonuses +1 to hit, +1 to damage
Quinn attacks the brownie with the grace of a dancer! but cannot seem to hit the foul creature.
Blue [4/5, shaken 1/2] attacks Hecktor! clawing Hecktor for 2 damage.
Red [5/5] attacks Michael! hitting Michael twice for 11
Green [5/5] scrapes the goo again freeing the townsfolk!
Orange [5/5] attacks Michael! hitting Michael once for 5
Silas hurls alchemists fire, damaging everyone in the area, the townies scream in pain but seem to snap out of their daze. However, the fire's effect on the fey is even more substantive, the thing screams and hops around rolling in the muddy snow.
Hecktor destroys an image!
Gilmork swings, missing.
Lucanor
Michael
Townies
| Silas Hawkwinter |
Michael looks like he's in trouble there, I hope he takes a 5' step out of the flank
| Michael Stamford |
Nope, not stepping out. I can Bodyguard the civilians here, and I'm a more appetizing target.
Michael swings at the brownie between him and Gilmork.
Power, Inspire: 1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 11
-Posted with Wayfinder
| GM Niles |
Round 3 Remember your inspire bonuses +1 to hit, +1 to damage
Quinn attacks the brownie with the grace of a dancer! but cannot seem to hit the foul creature.
Blue [4/5, shaken 1/2] attacks Hecktor! clawing Hecktor for 2 damage.
Red [5/5] attacks Michael! hitting Michael twice for 11
Green [5/5] scrapes the goo again freeing the townsfolk!
Orange [5/5] attacks Michael! hitting Michael once for 5
Silas hurls alchemists fire, damaging everyone in the area, the townies scream in pain but seem to snap out of their daze. However, the fire's effect on the fey is even more substantive, the thing screams and hops around rolling in the muddy snow.
Hecktor destroys an image!
Gilmork swings, missing.
Lucanor swats at some townies Nonlethal: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 but cannot awaken them!
Michael attacks the brownie but misses.
Townies move forward but some of them begin to move away from the carnage.
Round 4 Remember your inspire bonuses +1 to hit, +1 to damage
Quinn 1d20 + 15 ⇒ (16) + 15 = 31 gracefully dodges around the brownie to flank with Hecktor and then he attacks the brownie! Whisper: 1d20 + 9 ⇒ (18) + 9 = 27 Shadow: 1d20 + 9 ⇒ (7) + 9 = 16 1d4 ⇒ 2 destroying one of the images.
Blue [3 images] attacks Quinn Claw1: 1d20 + 6 ⇒ (19) + 6 = 25Claw2: 1d20 + 6 ⇒ (12) + 6 = 18 hitting Quinn once for 1d3 - 1 + 1d6 ⇒ (2) - 1 + (4) = 5
Red [5 images] attempts to enthrall a townie! 1d20 + 1 ⇒ (6) + 1 = 7 and succeeds! One of the townie groups begins shuffling towards the Wheel.
Green [5 images] casts a spell on 1d4 ⇒ 3 Silas! Will: 1d20 + 3 ⇒ (18) + 3 = 21 Silas remains unconfused.
Orange [5 images] howls in pain and attempts to cast a spell defensively ConcentrationDC18: 1d20 + 10 ⇒ (10) + 10 = 20 and disappears.
Silas
Hecktor
Gilmork
Lucanor
Michael
Townies
| Gilmork |
Gilmork 5 foot steps towards K1 attacks the blue brownie with his club and bites at the one of the people at the town group at J0
Attack Shillelagh Club, Inspire: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 132d6 + 2 + 1 ⇒ (5, 1) + 2 + 1 = 9
Attack Townie, Inspire: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 71d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Talk about bad rolls.
| Silas Hawkwinter |
I wish I could gift my rolls to the rest of you!
Seeing that the nearest Fae is preoccupied with Michael, Silas ducks and tumbles around him. Brushing dust off himself he steps forward and slaps the nearest civilian, screaming, "Run you fools!"
Move action with acrobatics check to go to I0. Acrobatics: 1d20 + 0 ⇒ (19) + 0 = 19
Standard action, slap the civilians at J0. Strength Check: 1d20 + 1 ⇒ (17) + 1 = 18
| GM Niles |
Round 4 Remember your inspire bonuses +1 to hit, +1 to damage
Quinn gracefully dodges around the brownie to flank with Hecktor and then he attacks the brownie! destroying one of the images.
Blue [3 images] attacks hitting Quinn once for 5
Red [5 images] attempts to enthrall a townie! and succeeds! One of the townie groups begins shuffling towards the Wheel.
Green [5 images] casts a spell on Silas! Silas remains unconfused.
Orange [5 images] howls in pain and attempts to cast a spell defensively and disappears.
Silas smacks the enthralled townies, knocking some sense into them!
Hecktor cuts the brownie in two!
Gilmork doesn't get very much accomplished You cannot 5' step in rough terrain.
Lucanor
Michael
Townies
| Michael Stamford |
I'm assuming that the Brownie's enthrall is a spell or spell-like ability. In which case, I should get an AoO.
If I don't get an AoO, please use that roll as my attack. It's just way too good to lose. 21 to hit, and max damage.
Michael continues his attack against the nearest standing brownie. power, inspire: 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25
damage: 1d8 + 4 + 6 + 1 ⇒ (4) + 4 + 6 + 1 = 15
-Posted with Wayfinder
| Silas Hawkwinter |
I guess Lucanor is at the funeral. Perhaps he could slap the townsfolk immediately to the north of him?
| GM Niles |
Round 4 Remember your inspire bonuses +1 to hit, +1 to damage
Quinn gracefully dodges around the brownie to flank with Hecktor and then he attacks the brownie! destroying one of the images.
Blue [3 images] attacks hitting Quinn once for 5
Red [4 images] attempts to enthrall a townie! and succeeds! One of the townie groups begins shuffling towards the Wheel.
Green [5 images] casts a spell on Silas! Silas remains unconfused.
Orange [5 images] howls in pain and attempts to cast a spell defensively and disappears.
Silas smacks the enthralled townies, knocking some sense into them!
Hecktor cuts the brownie in two!
Gilmork doesn't get very much accomplished
Lucanor attempts to wake the townies 1d20 + 4 ⇒ (3) + 4 = 7 but fails.
Michael 1d5 ⇒ 2 destroys one of red's images.
Townies move forward to their doom, except for the snapped ones who try to leave!
Honestly, I 100% made up that enthrall ability....so lets say it was a supernatural ability...just to keep things interesting. However, you can keep all those rolls. I'll apply them for this and next round if you'd like.
Round 5
Quinn stops his inspiring song and moves to block the entrance to the Titan's Wheel.
Red [4 images] seeing his fun is over, casts a spell defensively DC18: 1d20 + 10 ⇒ (16) + 10 = 26 and disappears.
Green [5 images] seeing his buddies leave casts a spell defensively DC18: 1d20 + 10 ⇒ (7) + 10 = 17 but the spell fizzles and he is left alone.
Silas
Hecktor
Gilmork
Lucanor
Michael
Townies
| Silas Hawkwinter |
Seeing all but one of the Brownies vanish, Slias harrumphs then draws his longspear and attempts to hit, but the brownie is too fast!
To hit with longspear: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
| Gilmork |
"I'm getting quite sick of these brownies disappearing. You, you're not getting that far without s scratch."
Attack, Club, Bite, Inspire?: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 141d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
DamageBite: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Hit an Image?: 1d6 ⇒ 4
| GM Niles |
Round 5
Quinn stops his inspiring song and moves to block the entrance to the Titan's Wheel.
Red [4 images] seeing his fun is over, casts a spell defensively and disappears.
Green [4 images] seeing his buddies leave casts a spell defensively but the spell fizzles and he is left alone.
Silas attacks but misses.
Hecktor moves closer.
Gilmork destroys an image
Lucanor attacks a townie 1d20 + 4 ⇒ (9) + 4 = 13 knocking some sense into them!
Michael 1d5 ⇒ 4 destroys an image used your second roll Michael
Townies mostly snapped out of it, begin to slink away from the fighting.
Round 6
Quinn attacks Green Whisper: 1d20 + 6 ⇒ (1) + 6 = 7 Shadow: 1d20 + 6 ⇒ (2) + 6 = 8 but does a horrendous job.
Green [3 images] attacks 1d4 ⇒ 2 Quinn Claw1: 1d20 + 6 ⇒ (10) + 6 = 16 Claw2: 1d20 + 6 ⇒ (1) + 6 = 7 but fails to connect. He looks worried now.
Silas
Hecktor
Gilmork
Lucanor
Michael
Townies
| Silas Hawkwinter |
Probably won't help with a 4, but you are flanking with Silas so there's +2 I think on that roll
Now that that Brownie is almost surrounded, Silas has an easier time hitting it - in fact he can hardly miss.
Flanking, inspired attack: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23
Did I hit an image: 1d3 ⇒ 1
Damage if that hits: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
| GM Niles |
Silas kills the brownie! They only have 8HP....and I think your longspear is cold iron
Lucanor rushes over and wakes up the remaining group of townsfolk.
| Silas Hawkwinter |
A tired looking Silas hands Michael a healing potion saying, "I think you need this more than me"
That done, Silas has a quick check to see if the brownies left anything.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
| GM Niles |
The brownies were carrying tiny versions of shortswords which are mostly useless and not very valuable. However Silas, you find that like the other fey here they had a small stash of gemstones. 6 large Clear Blue gemstones in a pouch resides inside the Titan's Wheel.
| Silas Hawkwinter |
appraisal: 1d20 + 5 ⇒ (17) + 5 = 22
Kn: geography: 1d20 + 7 ⇒ (14) + 7 = 21
"Hmm they had some Ice Diamonds, these are kind of rare."
| Silas Hawkwinter |
Forgot to roll for Michael's healing.
CMW potion: 2d8 + 3 ⇒ (1, 2) + 3 = 6
| Silas Hawkwinter |
Silas goes ever so slightly red and replies, "Thanks Luc, its just a shame I had to hurt some of them."
At the mention of Almas, Silas grows wistful. "Oh, I wonder if its safe to return yet?", he asks Hecktor with a wink.
| Hecktor |
"For me it likely is, i was merely a spectator that night. Besides, i promised Rosie (the barmaid mentioned earlier) to bring her something as an interest to what little compensation i owed her after that ensuing brawl. But those 3 guys deserved to lose."
(Big smirk)
| GM Niles |
The Cold Rider Cometh
As the party banters a little and recovers from their fight at the Titan's Wheel they hear a booming voice. Those who would defy me will face my cold wrath! and immediately fireworks begin to erupt in the heavens no your north. The globes that have been suspended over the carnival begin to drift in that direction.
Namdrin Quinn says He is here. with the look of a man who does not care if he lives or dies.
You see Quinn casting some spells, healing his own wounds in preparation for the confrontation. 2d8 + 10 ⇒ (4, 1) + 10 = 15
| Hecktor |
Insert battlespeech here.
Pulling the battlemask down again, shifting his hood right, Hecktor looks at his friends.
"I'm not one for speeches and no pessimist, but it's been a pleasure however this ends.
So..ready to meet the toughest challenge yet?"
| Michael Stamford |
"I'm intent on bringing this bastard down. Don't care how big and bad he's supposed to be, there's about no one who can stand up to a heavy hammer that's swung enough times." Michael says with determination.
As soon as we get near the area, I'm drinking my bull's strength potion. If I remember right, that's a +4 to strength for 3 minutes, which translates to an extra +2 to hit and damage. If I don't get a post in for the first round, I'm using my challenge, which gives my allies a +2 on melee attacks against him so long as I'm threatening him, gives me a +4 to damage against him, and a -2 to AC for everything except him. My first two attacks I will use a hero point before I roll, giving them an extra +8 to hit. The first time I'm subjected to a spell that requires a Will save I will use a hero point before the roll as well, giving a +8 to that also.
My intention is to charge him in the first round, if possible. Otherwise, just engage as quickly as I can.
So, with challenge, bull's strength, and a hero point use I'll be swinging at +18, and getting +10 to damage. For my first two attacks, at least. And my barkskin should still be in effect.
-Posted with Wayfinder
| Michael Stamford |
did my math wrong and forgot power attack in my total bonuses. Two handed swing, power attack, early hero point, challenge, and bull's strength should net me a +16 to hit and a +16 damage. I think. You may want to double check that.
-Posted with Wayfinder
| GM Niles |
The party strides forward intent on finishing this once and for all!
Cold Rider: 1d20 + 7 ⇒ (1) + 7 = 8
Quinn: 1d20 + 4 ⇒ (10) + 4 = 14
Michael: 1d20 + 3 ⇒ (20) + 3 = 23
Silas: 1d20 + 8 ⇒ (18) + 8 = 26
Gilmork: 1d20 + 3 ⇒ (12) + 3 = 15
Lucanor: 1d20 + 2 ⇒ (17) + 2 = 19
Hecktor: 1d20 + 2 ⇒ (8) + 2 = 10
Combat Round 1
Silas
Michael
Lucanor
Gilmork
Quinn
Hecktor
Cold Rider
Map is updated
| Gilmork |
Before we head off with the six of us (Quinn included) Gilmork draws out the wand of protection from chaos and taps Hecktor and Michael with it. If there's time enough he'll switch wands and tap the two of them again with the Shield of Faith wand.
Up to you on how much time we had to do this Niles. If both succeed both Hecktor and Michael get +4 AC total.
Gilmork hurries further after the others.
| Silas Hawkwinter |
Kn: Nature: 1d20 + 7 ⇒ (1) + 7 = 8
Walking forward as if in a daze, Silas views the Cold Rider with dismay.
Damn... Look at him! We're supposed to fight that?! I wonder what he's vulnerable to? Bah, I have no clue! Still I bet he casts lots of nasty things, I'm really going to have to push myself here.
Shacking his head, Silas snaps out of it and shouts, "There he is Lads! GET HIM!"
Swift Action: Silas uses a hero point to recall Saving Finale, which he'd prefer to use against any of the more debilitating casting abilities the Cold Rider may have.
Move Action: Silas moves forward
Standard Action: Silas starts Inspire Courage 11/14
| Lucanor |
Lucanor moves forward, and as he does so, fires an arrow at the cold rider. It's as much to test the fellow as anything else.
To hit: 1d20 + 7 ⇒ (12) + 7 = 19
dmg: 1d8 + 3 ⇒ (2) + 3 = 5
| GM Niles |
Sorry! I did't specify. Yes they are frozen, so they count as rough terrain and any movement over 1/2 speed requires a DC 10 Acrobatics check. Gilmork what is the duration of those wands? Because you had about 6 rounds of movement to get to the battle scene, so you technically have 4 standard actions that you can cast a spell and then Run to catch up
Combat Round 1
Silas inspires courage and restores a spell use with a hero point he then moves forward.
Michael previously drank his potion issues a challenge he then moves forward over the ice towards the Rider, who sits impassively on his mount.
Lucanor fires his bow striking the fey creature for 5. He then moves forward Where you wanna go?
Gilmork
Quinn
Hecktor
Cold Rider
| GM Niles |
Hecktor you can move further than you indicated on the map. The only time you have to roll an acrobatics over the ice is if you run or charge.
Quinn shouts Beware, he is a dangerous foe mounted. And he casts powerful magic, calling down a storm of ice upon his foes. I watched him kill an entire pack of saytrs in this manner!
| Silas Hawkwinter |
"Ice storm? Ye gods we must spread out!"
| Gilmork |
1 minute durations on both of them, unless that wand of Prot. from chaos was a higher level. Also checked the bonuses, they don't stack... So I'll use another 2 charges of the protection from chaos on Lucanor and Silas.
Knowledge Nature: 1d20 + 9 ⇒ (2) + 9 = 11
Gilmork taps Silas on the shoulder with the wand of prot from chaos as the last of the party, then moves closer to the cold rider himself.
The barkskin covering Gilmork's chest and extremities suddenly thickens and is pushed outward as Gilmork calls upon Gozreh's pwoers to shelter him from more harm.
Using my second/third hour of Wooden Armour of the day. AC=22
So if I do this correctly Hecktor has prot for 5 rounds left, Michael for 6, Lucanor for 7 and Silas now for 10 rounds