Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Action attack on serpent #1
Scythe attack: 1d20 + 1 + 4 + 1 ⇒ (12) + 1 + 4 + 1 = 18
Scythe Dmg: 2d4 + 6 ⇒ (2, 3) + 6 = 11

"Come get some, hyaah!"

Niles,

Spoiler:
can after the attack an attempt at intimidate by an angry shout be made as the 2nd standard action? If so, could you roll that for me for this round?


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared's eyes furrow in annoyance as the shot goes wide. Without a further thought, he pulls another arrow from his quiver and lets it fly.

Attack (longbow, Point Blank Shot): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (longbow): 1d8 ⇒ 3

Free action: none
Swift action: none
Move action: none
Standard action: Attack tatzlwyrm 1

I need a composite +2 strength longbow!


Male Human Alchemist (Chirurgeon) 1

Stepping forward, Percival deftly mixes and throws another bomb at the second dragon-creature; missing, a small cloud of fire and smoke explodes on the forest floor.

Move north-east one square, throw a bomb
Ranged touch attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Encounter Map

Hecktor:

Intimidate
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Action: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. Demoralizing an opponent is a standard action.
You only get the one standard action per turn, you can attack or intimidate. There are feats that make it more action friendly, like turning intimidate into a move action and then making it part of a full attack action. But for now no, you can't attack and intimidate.

Gared firing into melee imposes a -4 attack which would make you miss. Would you rather fire at the #2 Tatzlwyrm? It would be a hit then.


Encounter Map

ROUND 2
Initiative Order:
Percival chucked a bomb, missed
Silas GO GO GO
Gared gonna assume an attack on #2 but correct me if I'm wrong hit #2 for 3dmg
Tatzlwyrm 1 -19hp & Tatzlwyrm 2 -3
Lucanor
Michael waiting on actions from round 1
Hecktor posted actions waiting to resolve


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Seeing that Lucanor has opened an avenue of approach on the snake-thing in front of him, Michael spurs Adrienne into a run at the beast. As he charges off, he grabs his war hammer and yells at the rest of the group.

"This one is MINE! You guys can handle the other one! You hear that, beast?! GIVE ME YOUR BEST!"

Michael charge attack w/ power attack: 1d20 + 4 + 2 - 1 ⇒ (8) + 4 + 2 - 1 = 13
Michael damage: 1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Adrienne charge bite attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Adrienne bite damage: 1d4 + 3 ⇒ (1) + 3 = 4

Swift Action: Dragon's Challenge on Tatzlwyrm #2
Full action(both): Charge, allowing free weapon draw
My AC is now at 17 until my actions on round 2 resolve. I have -2 AC against wyrm #1 until wyrm #2 is dead due to my challenge.

-------------------------------------------------
Round 2 - Assuming the wyrm doesn't move. If it does, then consider that I've moved to maintain combat and disregard the hoof attacks.

Michael, infuriated at his missed attacks, swings away at the beast with reckless abandon. He encourages Adrienne to do the same.

Michael attack w/ power attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Michael damage: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Adrienne bite attack: 1d20 + 3 ⇒ (1) + 3 = 4
Adrienne bite damage: 1d4 + 3 ⇒ (3) + 3 = 6
Adrienne hoof 1 attack: 1d20 + 3 - 5 ⇒ (16) + 3 - 5 = 14
Adrienne hoof 1 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Adrienne hoof 2 attack: 1d20 + 3 - 5 ⇒ (17) + 3 - 5 = 15
Adrienne hoof 2 damage: 1d6 + 1 ⇒ (2) + 1 = 3

And my horse fumbles the bite. Are we doing anything for critical fumbles or is it just the normal auto-miss?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Oh dear it seems I shall have to fire into melee, my tutors said I was a menace to my comrades, fingers crossed I hit the right target!!

Swift Action: none
Move Action: draw my bow
Standard Action: fire at Tatzlwyrm#1

To hit Tatzlwyrm which is in melee: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Damage if that hits: 1d6 ⇒ 6


Encounter Map
Michael Stamford wrote:

Seeing that Lucanor has opened an avenue of approach on the snake-thing in front of him, Michael spurs Adrienne into a run at the beast. As he charges off, he grabs his war hammer and yells at the rest of the group.

"This one is MINE! You guys can handle the other one! You hear that, beast?! GIVE ME YOUR BEST!"

Swift Action: Dragon's Challenge on Tatzlwyrm #2
Full action(both): Charge, allowing free weapon draw
My AC is now at 17 until my actions on round 2 resolve. I have -2 AC against wyrm #1 until wyrm #2 is dead due to my challenge.

I don't do critical fumbles. Unless you want to? Also, your round 1 actions will provoke an AoO from T1 it'll take the AoO against Adrienne since she is bigger and it can't use grab against her . AoO: 1d20 + 5 ⇒ (19) + 5 = 24 AoO Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Adrienne neighs in pain as the Wyrm bites her viciously (-10hp)
Round 1 is done.


Encounter Map

ROUND 2
Initiative Order:
Percival chucked a bomb, missed
Silas shot, missed took a 5' step for you to get a better shot
Gared Michael's actions in Round 1 cause you to miss because #2 and #1 are in melee
Tatzlwyrm 1 -19hp & Tatzlwyrm 2 buncha misses again
Lucanor GO GO GO
Michael posted actions waiting to resolve
Hecktor posted actions waiting to resolve

T1 attacks Hecktor Bite: 1d20 + 5 ⇒ (7) + 5 = 12 Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
T2 attacks Michael Bite: 1d20 + 5 ⇒ (11) + 5 = 16 Dmg: 1d8 + 3 ⇒ (5) + 3 = 8


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

My poor horsie! Mean old wyrm had to go and hit the poor, defenseless, man-eating horse... =(

Edit: I'm not a fan of critical fumbles, myself, but if others want to do it then it's fine by me.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Let's play the normal ruleset :)


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Lucanor draws his blade and strikes at the Tazzlewyrm narrowing in on him, "Pesky creature, determined, I can admire that..with provisos."

To hit:1d20 + 2 ⇒ (19) + 2 = 21
dmg: 1d8 + 2 ⇒ (7) + 2 = 9

Edit: A possible crit with a longsword with that 19
Confirm Crit? 1d20 + 2 ⇒ (1) + 2 = 3
extra dmg if confirmed: 1d8 + 2 ⇒ (7) + 2 = 9
Edit again. AH well, definitely not a crit, but at least I gave it a good slashing :)


Encounter Map

OUND 2
Initiative Order:
Percival chucked a bomb, missed
Silas shot, missed took a 5' step for you to get a better shot
Gared Michael's actions in Round 1 cause you to miss because #2 and #1 are in melee
Tatzlwyrm 1 -19hp & Tatzlwyrm 2 buncha misses again
Lucanor swings, hits T2 for 9 dmg
Michael hits T2 for 11 damage.
Adrienne kicks T2 for 3 damage. The tatzlwyrm goes down in a frenzy of thrashing tail and slashing claws!
Hecktor slashes T1 for 11 damage. The tatzlwyrm goes down in a frenzy of thrashing tail and slashing claws!

Combat Over!


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Lucanor cleans his blade with almost professional calm, "Now, let's get that fungus on the northside, as we were inclined to do before we were so rudely interrupted."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Niles, how much does a head and the claw (1 hand/paw) weigh?
I'm thinking to "remove them" so that maybe i could sell them for profit, or have something crafted from it in a city/town if there is opportunity.


Encounter Map

Not sure, but these were basically big snakes, they aren't real dragonkin so no benefit for skinning them or anything. Besides how stinky would that be after a few days of traveling? It might attract attention from some of the vale's...bigger residents.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Fair enough. Is it ok to just grab some claws, and not the entire paw of the thing?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

A hint of amusement creeps into Silas' voice when he says, "I guess it wasn't just the wind, best keep your eyes peeled folks."

Silas heads slowly towards the north side of the tree whilst looking around for trouble.
Perception: 1d20 + 3 ⇒ (7) + 3 = 10


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared shall proceed to the moss-side of the tree and gather the required moss.

I'll take 10 to correctly identify what we need.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Michael dismounts and spits on the snake-thing as it lies dying on the ground. After also giving it a swift kick, he begins to check over Adrienne's wounds as best he can.

"There, there, girl. You did good. We got those things, whatever they were. I'll get the doc to come give you a looking over and see if he can't fix you up right as rain. You just sit tight."

While walking over to meet Percival, he starts twirling his hammer by its cord and whistling softly to himself. As he passes by the corpse of the beast that actually bit Adrienne, he makes sure to swing his hammer so that it makes contact with the thing's body.
Think the Harlem Globetrotters' theme

After he reaches Percival, he stops whistling and asks,
"Hey Doc, you got any bandages or anything? That thing took quite a bite out of my horse's hide. She'll live, and it's not exactly serious, but I'd rather it didn't get infected either."


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)
Quote:

A hint of amusement creeps into Silas' voice when he says, "I guess it wasn't just the wind, best keep your eyes peeled folks."

Lucanor smiles at that "I find paranoia to be a practical life skill."


Encounter Map

Gared:
You harvest the moss easily enough. However, you notice the tatzlwyrm nest about 30' up in a tangle of boughs. From your position it looks like a couple of bodies are up there.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Hey Gared, any troubles getting that moss?......Something up? You're staring at something aren't you?"


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

A dose of paranoia is a healthy thing if you've had a colourful past like Silas has ;)


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

So Hecktor likes to read spoilers! ;)

Gared studies the nest for a moment before poking his head around the side of the tree.

"It looks like the tatzlwyrms had a nest in this tree, and there appear to be a couple of bodies up there," he calls out.

"It could be that they have some items of use, and we could give them a decent burial," he concludes before studying the bark for handholds.

Can I take 10 on the climb or do you want me to roll?

Climb: 1d20 + 3 ⇒ (5) + 3 = 8
Climb: 1d20 + 3 ⇒ (17) + 3 = 20
Climb: 1d20 + 3 ⇒ (7) + 3 = 10

Not sure how high up the nest is so I've rolled three times.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Yeah, on occasion Gared. Then again it could be applied to the moss. Looking if something is indeed the right kind or not :)

"What...are you serious? Those things tried to kill us......
Fine, i suppose if they had a nest they were trying to protect their kids, but how do you even want to try and move such heavy big things?
Even if we do dig a hole large enough, it'll greatly take up time."


Male Human Alchemist (Chirurgeon) 1

Percival stands up from his slightly crouched position and stretches his hand. "Durable creatures." Turning, he nods to Michael and starts tending to the horse. Take 10, 14 on Heal

Percival looks up. "A nest of these creatures? Dangerous..."


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared looks at Hecktor with a bemused look and then points into the tree.

"Bury the bodies of the men in the nest, not the tatzlwyrms," he says, "It's the decent thing to do. Once we get them down."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"I agree we should give them a decent burial", chimes in Silas.


Encounter Map

Gared and Hecktor too I guess =P:
It takes you a while to climb up the tree but you manage it. You find the bodies of two men but their flesh has been consumed so identification is near impossible. The entire nest contains two crossbows, two short swords, asuit of hide armor, a masterwork shortbow,a signet ring with the image of a flaming hawk (Hecktor knows this ring), 9 gp, 12 sp, and eight days’ worth of rations.

After the burial and all it would be about 2pm. You can make it to Ulizmila's hut today around 5pm. Every day that passes, more townsfolk die.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"A fine looking bow that, I'm sure we could put it to good use, but first we must give these two a decent burial."

Silas gets out a small spade from his kit and starts digging. Later once the grave is of the right depth, Silas asks Lucanor, "I know you're not with the regular Clergy, but it seems right to say a few words..."

How do we want to deal with loot? Give items to who needs it most? Looks like Silas & Hecktor currently have short bows. Gared of course has a longbow and Percival has bombs + darts. Michael doesn't appear to have a ranged weapon which we should fix (either that bow or a hand me down if Silas or Hecktor upgrade...)


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I took the longbow from the hobgoblin I killed. I just forgot to update my statblock. I don't have time to update it today, but I'll get to it sometime tomorrow.

"Lets give those men a burial, and get on our way. Any of their stuff that we don't really have a use for we can throw in that makeshift sack I made for the gear we got off the goblin from earlier."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor looks as the loot comes down. But upon seeing the ring...

"Hang on there, let me check that signet ring."

"By Erastil, i know this signet ring!! It belonged to someone i traveled with..."

Hecktor quickly takes the ring.

By the valor of the Storm Unit, the ring of the diplomat. How'd they end up here?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"I'm sorry to hear that Hecktor, did you know him well? Mighty strange to find him here, its a long way from anywhere and not much to see except for that Tree," ponders Silas.

Silas is quiet for a while and says to everyone, "Now they're buried I guess we should press on, it would be ashame to waste the light", before turning to Hecktor and asking, "Hecktor it seems you and I are the only ones to carry a Shortbow and it seems you favour that wicked looking Scythe. Would you mind if I took the bow?"


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

EDit: SOrry, missed this...

Quote:
Silas gets out a small spade from his kit and starts digging. Later once the grave is of the right depth, Silas asks Lucanor, "I know you're not with the regular Clergy, but it seems right to say a few words..."

Lucanor would have tipped his hat, lowered his head, and prayed softly, "Iomedae, goddess of Justice and Honor, this is too often a world that denies your ways. It seems the wicked prosper, and the innocent can suffer the most. Yet as many among the living fight to make the world better for us all, we know what waits here after ...well, there justice can be found. Please light the way to the boneyard if they not be yours from the start, and send pleas on their behalf. Comfort and help those left behind who loved them. So let it be."

............

"You know if the man with the ring has kin up here?" Lucanor asks later when items are discussed


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared watches the divvying up of the loot impassively; there was nothing there that he needed.

"We should move on," he says once the others have taken what they need, "We could make the Hut by evening."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

After burying the two men, Hecktor says a silent prayer to Erastil, asking for guidance and fortune, should he face the culprits responsible for this.

Hecktor turns towards Silas.

"I knew the guy, and the other must then be the 2nd of the 2 i traveled with. Indeed, a weird place to hide two bodies.
And i don't mind you having the bow Silas, i am more experienced wielding the scythe than shooting with a bow.

And you say wicked...heh it certainly is a one of a kind."

Edit:

Responding to Lucanor
"No, he hadn't."


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)
Hecktor wrote:

After burying the two men, Hecktor says a silent prayer to Erastil, asking for guidance and fortune, should he face the culprits responsible for this.

Hecktor turns towards Silas.

"I knew the guy, and the other must then be the 2nd of the 2 i traveled with. Indeed, a weird place to hide two bodies.
And i don't mind you having the bow Silas, i am more experienced wielding the scythe than shooting with a bow.

And you say wicked...heh it certainly is a one of a kind."

Edit:

Responding to Lucanor
"No, he hadn't."

Yay, I'm not the only one needing to edit. I feel better now :)

"Well, there's that then. Let's move on as Gared suggests."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas equips the bow and for a long moment stares at the magnificent tree, as if fixing it in his mind, and then with a shrug he turns and follows Gared to the Hut.

Stat block updated


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

"Given the placement of the bodies, I would wager that they were killed by the tatzlwyrms and that we distured their feeding," Gared says to Hecktor as he describes his erstwhile travelling companions. On the trip to the Hut, Gared keeps his own counsel as he watches out for any encroaching enemies.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas consider's Gareds explanation and nods, "That has the ring of truth to it, suggests they where slain not so long ago either. Mighty big coincidence them coming to the same tree as us... I've got a feeling we're in for more surprises before the day is out, what do you know of this witch?"

Perception: Silas is also keeping a wary eye on the surrounding woods.: 1d20 + 3 ⇒ (3) + 3 = 6
Oh look pretty flower! Must collect -- oops wrong game


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Gared wrote:
"Given the placement of the bodies, I would wager that they were killed by the tatzlwyrms and that we distured their feeding.

Gared, them feeding on them doesn't mean the cause of death was the tatzlwyrms. They could have been murdered,dumped, discovered and taken for food. People can do odd things to dispose of bodies.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Hence why he said he'd wager on it. It might not be the case, but regardless it's a bit of a coincedence.


Encounter Map

Ok, I'm guessing your ready to move on to Ulizmila's hut. If not tag your posts Earlier... and I'll know what your talking about.

You travel several hours and arrive at the clearing near to 5pm.

The sounds of the forest become suddenly distant
as the trees part, opening into a small,
almost perfectly circular glade. The nearest
stands of pine, eyln, and darkwood—all
typically sturdy woods—twist away from
the clearing,
as if bent by some impossibly
strong wind or seemingly in an attempt to flee
despite their paralyzed roots. At the glade’s
center squats an ugly cottage, little more than
a pile of twigs, shoots, and ivy stacked upon
mud walls. From the thatched roof dangle
bundles of gnarled roots, old dried beast carcasses,
and knucklebone bangles, all clattering
together like gruesome wind chimes. A dozen
small thatched fetishes—each shaped like
a tiny man, imp, or rearing serpent—stand
propped in the yard, keeping guard before a
rickety plank door.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared scowls at the various macabre 'ornaments' outside the Hut. Of course he'd heard tales of old Ulizmila but he'd never ventured here himself.

"Are any of you able to see if those things are dangerous?" Gared asks, inclining his head towards the fetishes and other things hanging from the thatched roof.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Michael looks at the shack with an almost expressionless look on his face. He makes sure to keep well away from the actual clearing, and remains astride his horse. Adrienne seems a bit unnerved as she refuses to remain still.

"Gared, I'm sure you've heard the same tales about the old crone as I did growing up. How I should never wander into the woods alone, because she'd eat me. Or how no one's ever seen her and come back unscathed. I even remember one about her having potions to bewitch or kill anyone and anything..."

"You don't suppose any of them were true, do you? They were just tall tales meant to frighten us, weren't they?" he says, with a hint of trepidation in his voice.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared studies the Hut for a few moments before answering Michael.

"You know how stories grow arms and legs in the Hollow," Gared replies, letting his words hang for a moment, "But as my Da used to say, there ain't no smoke without fire. She lives out here on her own for a reason."

For a few moments, the ranger falls silent before taking a deep breath and stepping towards the Hut.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Knowledge Religion: 1d20 + 5 ⇒ (17) + 5 = 22
Knowledge Local: 1d20 + 2 ⇒ (17) + 2 = 19
Lucanor eyes the fetish from a distance at first, trying to figure out what meaning they might have, "Now this whole scene is full of what some might call 'foreboding'" He says, "I suppose the polite thing to do would be to knock all proper?"


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"Strikes me that anyone who lives this far out of town doesn't appreciate company, these things look set to scare away inquisitive youths... Let's hope we find her in a good mood!", Says Silas.

Knowledge: History to see if this place or any of the items are of historical significance: 1d20 + 7 ⇒ (3) + 7 = 10


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor looks at the ornaments of the hut. Looking at the beast carcasses he thinks out loud;

"These are beast carcasses? I recognize bovine, fox...and equine?"

He then shrugs his shoulders and rejoins the others. Hearing Lucanor and Silas' comment;
"True, manners start off better than a blade."

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