| Tasha Valenti |
Cue Captain America I can do this all day. Except when I mess up my Fort Saves. Also, I probably can't, but I do have 7 HP left! Assuming that the rubbery skin means DR/Slashing, I'll start using Super Dagger in my main hand.
The searing pain from the eye beam catches Tasha off-guard, the skin and flesh evaporating making her scream. Still, through bloodied teeth, the woman raises her shield and sets onto a flurry towards the dwarf with the warhammer.
Attack, Rage, Super Dagger, Bless TWF: 1d20 + 13 + 1 - 2 ⇒ (12) + 13 + 1 - 2 = 24
Damage, Slashing: 1d4 + 7 ⇒ (3) + 7 = 10
Shield Bash: 1d20 + 14 + 1 - 2 ⇒ (12) + 14 + 1 - 2 = 25 Reducing AC by 2.
Damage, Piercing: 1d6 + 4 ⇒ (6) + 4 = 10
Super Dagger 2: 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8
Super Dagger re-roll!: 1d20 + 7 ⇒ (6) + 7 = 13 Still probably less than what's needed.
Damage, just in case: 1d4 + 7 ⇒ (2) + 7 = 9
| Aster Cobblestone |
Bazzle, you could fire and then move so we don't waste a round of attacking
If Bazzle moves, Aster will rush forward, pressing her hands on the back of the nearly defeated warrior. "Don't die on us, Tasha, none of us are good enough to take your place at the Crier" she tries to add lightly, as the warmth replaces some of the other woman's skin.
cmw: 2d8 + 5 ⇒ (4, 5) + 5 = 14
| Bazzle Blast-hazard |
If the retcon is allowed I will take the shot before moving.
Crack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d12 + 1 ⇒ (6) + 1 = 7
| DM Hell's Fox |
I assumed your shield damage was bludgeoning, my bad.
Tasha bashes the warhammer-wielding dwarf skum with her spiked shield. It's skin doesn't react the same way as the first dwarf skum's did, but instead it has clusters of eyes growing around its cheeks. Tasha performs two bashes, each one popping an eye. Her dagger however is blocked by the stone armour.
Bazzle takes a potshot at the serpent skum, who bears the red eye of Menotheguro. The insane amount of cover the skum has makes this shot very unlikely, but with the blessings of Milani, Bazzle just barely arcs the bolt around to strike the serpent. It's a mediocre hit, but it's not as hardy as the stone armour dwarves.
Aster switches places with Bazzle and delivers a healing spell to Tasha. It isn't much, but it's a start.
Rillia gives Ederion another dose of that Slipstream spell.
Is there anything Ederion or Rexandi would like to do?
| DM Hell's Fox |
While the delivery of the spell was especially weird, the spell itself was nothing less than Disintegrate. It's a transmutation spell designed to turn anything it hits into nothing. You recon that it only dealt a fraction of its potential damage since it carved through so much rock to reach Tasha. You also figure that without an open Eye of Menotheguro, the spell cannot be cast.
| Ederion |
Spellcraft: 1d20 + 10 + 1d6 ⇒ (19) + 10 + (3) = 32
"They seem to command powerful spells, but none of that kind unless there is an open Eye of Menotheguro - we need to be on the lookout" - Ederion warns the others.
If the dwarf does not go down, Ederion will do nothing... Need to find a Magic Missile Wand I can UMD in these situations.
| Rexandi Vatia |
Spellcraft: 1d20 + 12 ⇒ (14) + 12 = 26
"That eye tried to disintegrate you! Kill it fast!" shouts Rexandi.
She follows with a reach cure moderate wounds to help Tasha.
Cure moderate wounds: 2d8 + 8 ⇒ (6, 8) + 8 = 22 (I get a +2 to my effective caster level from Spell Specialization feat, so +8 instead of +6)
| Aster Cobblestone |
WooHoo! Great work Rexi :)
| DM Hell's Fox |
For some reason I thought your first attack was a shield bash, not a dagger. Yeah it totally hit. Its AC was 20, now 18.
Rexandi makes a powerful healing spell and sends it to help restore Tasha. She's now looking pretty healthy. Not quite perfect, but healthy.
All of the skum either mumble absolute gibberish or hit themselves with their own weapons. The only exception is one of the mermaid skum, who successfully zaps the dwarf skum in front of her.
Did you guys know that confusion is actually pretty strong? Lol
Everyone's turn. The northernmost dwarf skum just hit 'bloodied', while the other dwarf skum is close but not quite.
Confusion: 1d100 ⇒ 42
Confusion: 1d100 ⇒ 44
Confusion: 1d100 ⇒ 94
Touch attack: 1d20 + 4 ⇒ (16) + 4 = 20
Dmg: 5d6 ⇒ (3, 3, 1, 5, 2) = 14
Confusion: 1d100 ⇒ 62
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Dwarf Fort: 1d20 + 9 ⇒ (16) + 9 = 25
Confusion: 1d100 ⇒ 56
Dmg: 1d8 + 1 ⇒ (1) + 1 = 2
| Aster Cobblestone |
"Rexi, very good work" the plump rat lady will congratulate the tiefling, tapping their wall with a hit from their wand and then will retreat for their lightning blaster to get back to business.
clw: 1d8 + 1 ⇒ (6) + 1 = 7
| Tasha Valenti |
With Aster and Rexandi at her back, Tasha's mouth opens widely as she sees her flesh knit before her very eyes with even more awe than before. Magic... Why did I never learn any magic?!, a stray thought crosses her mind, before the battle goes back to her mind. "I'm trying - they're tougher than they look, and they look pretty damn tough as they are!", she shouts back, as her shield bashes into the dwarf bleeding in the water, followed by a stab by the glowing dagger in her hand. "Die, you old boot!"
HP:43/58
Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Stab 1: 1d4 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Slam 1: 1d6 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Stab 2: 1d4 + 7 ⇒ (3) + 7 = 10
| Aster Cobblestone |
"Yes, good, insult them by calling them footware." Aster encourages the fighter, before bubbling around the corner.
| DM Hell's Fox |
Tasha finally stabs and bashes her way through the first dwarven Skum!
| Tasha Valenti |
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Sheathing off the dwarf from her dagger, Tasha shouts, "Well.. Old boots are a thing you don't want when you're... fishing, right? I thought it made sense!"
| Bazzle Blast-hazard |
Ederion waits for a chance to join the fray.
We can move through friendly squares I think. Did I miss something preventing us from moving around each other.
| DM Hell's Fox |
Moving through allies is difficult terrain. I suspect Ederion just doesn't want to risk an AoO
| Ederion |
Ederion wrote:Ederion waits for a chance to join the fray.We can move through friendly squares I think. Did I miss something preventing us from moving around each other.
When I saw the map there was still a bad guy in front of Tasha. I thought another had stepped forward... But in any case, I still have no place to go, unless it is to step in the middle of multiple foes, risk several AoOs, or both. While swimming :P
But let me know what you had in mind for Ederion to do Bazzle.
| DM Hell's Fox |
That one is dead now. You could take his place, and it would only provoke one AoO, and you'd still have a standard action remaining. You'd also probably be target #1, but you may fare better than Tasha.
| Bazzle Blast-hazard |
Bazzle Blast-hazard wrote:Ederion wrote:Ederion waits for a chance to join the fray.We can move through friendly squares I think. Did I miss something preventing us from moving around each other.When I saw the map there was still a bad guy in front of Tasha. I thought another had stepped forward... But in any case, I still have no place to go, unless it is to step in the middle of multiple foes, risk several AoOs, or both. While swimming :P
But let me know what you had in mind for Ederion to do Bazzle.
I was more wanting to make sure that both you and I had all our options open. Or worse catch that I missed a detail about movement.
| Bazzle Blast-hazard |
Bazzle draws a dagger for his second hand activates the beast shape ability of the Cloak of the Mantaray, leaving his arms free for fighting. The strange manta ray with gnome arms swims past Ed. He lets loose with the Crack, and spins sending the spikey manta ray tail toward the dwarf skum.
Crack of Lighting: 1d20 + 9 ⇒ (9) + 9 = 18
Manta Ray Tail: 1d20 + 8 ⇒ (10) + 8 = 18
I am sure with a friend in the way and the corner I might not be in prime position.
Lightning Damage: 1d12 + 1 ⇒ (5) + 1 = 6
Tail Damage: 1d6 + 4 ⇒ (4) + 4 = 8
| DM Hell's Fox |
I have access to the bigger picture and all the stats, so it's easier for me to assess risk. Also, you should know how tactical I am in combat thanks to Kilarra. I frequently do very unoptimal and risky things.
I rarely ever bother with cover by allies. I'm more concerned about cover by terrain.
Ederion waits patiently rather than charging in recklessly. Bazzle tries to strike the dwarf Skum, but the cover granted by the stone wall is far too much to find a good opening.
The serpent skum tries to bite itself, while the mermaid skum behind it tries and fails to electrocute it. The other mermaid skum manages to cast a spell of frost upon Tasha, Ederion, and Bazzle. Tasha and Bazzle take the worst of it, but Ederion around the corner is affected as well. The dwarf skum just mumbles pure gibberish and stares into the vast void of who knows where.
Tasha takes 7 cold damage, Bazzle takes 8 cold damage. Both are staggered. Ederion takes 3 cold damage and is not staggered. The staggered condition only lasts 1 round.
That was an evocation spell called Frost Fall. It makes the surroundings very cold, and can cause creatures to shiver so violently that it's hard to do much else. The spell lingers for around a dozen seconds, depending on the strength of the spellcaster. If anyone lingers in the area during that time, they will continually freeze, though not as badly as when the spell was first cast.
Everyone's turn. Tasha, Bazzle, and Ederion take 1d6 cold damage automatically, or half that if they succeed on a DC17 Fort save. No staggering regardless of that save.
Confusion: 1d100 ⇒ 68
Dmg: 1d8 - 1 ⇒ (1) - 1 = 0
Confusion: 1d100 ⇒ 93
Cast defensively: 1d20 + 13 ⇒ (2) + 13 = 15
Confusion: 1d100 ⇒ 7
Tasha Fort: 1d20 + 9 ⇒ (4) + 9 = 13
Dmg: 2d6 ⇒ (1, 6) = 7
Bazzle Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Dmg: 2d6 ⇒ (5, 3) = 8
Ederion Fort: 1d20 + 3 ⇒ (20) + 3 = 23
Dmg: 2d6 ⇒ (4, 2) = 6 /2=3
Confusion: 1d100 ⇒ 44
| Bazzle Blast-hazard |
Fort: 1d20 + 2 ⇒ (4) + 2 = 6
Cold Damage: 1d6 ⇒ 3
Bazzle yells, "This isn't working! Screw it!!"
Bazzle swims high stowing the short spear on his back and darts about trying to use his natural agility to avoid enemies as he swims toward the snake-like creature.
Acrobatics to avoid AOO: 1d20 + 10 ⇒ (6) + 10 = 16
"Move in so we can flank the beefy one."
Once in position Bazzle stabs out at the dye of the snake-like creature.
Dagger: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d3 + 4 ⇒ (1) + 4 = 5
| Aster Cobblestone |
Thrilling heroics! So if Tasha steps forward, Ed can get in to attack without an aoo, Rexi can get a view of the place as well to hex people, and Aster can still guard the rear?
| DM Hell's Fox |
Sacrificing the safety of Tasha's shield, Bazzle boldly swims into the fray. The dwarf skum swings his warhammer at Bazzle, but Bazzle carefully dodges the slow swing. He goes for a backhand swing, but Bazzle again dodges out of the way. The mermaid skum has nothing to attack him with, and the serpent skum tries pitifully to bite the manta-Gnome. Yet the cold takes its toll on Bazzle, who shakes violently and can't get his arms to attack.
You were staggered, so you don't get the standard action to attack.
| DM Hell's Fox |
The mermaid skum that crackles with electricity barely even registers Rexandi's hex.
Ederion, Tasha, and Aster's turn.
Will save: 1d20 + 5 ⇒ (19) + 5 = 24
| Aster Cobblestone |
Aster is readying an action in case they are attacked from behind
| Tasha Valenti |
The biting cold seems to slow Tasha down as the hoarfrost from the dwarf chills her bones. Nevertheless, her eyes look away at the mermaid in the corner with fury, as Bazzle bursts into the room. "For the Silver Ravens!", she shouts out, her tail lashing viciously to propel her straight into the dwarf.
Might also make him easier to hit and finish off for the stabbier people of the party.
Improved Overrun (which I should still have for a couple of rounds) + Rage + bless: 1d20 + 13 + 1 + 1 ⇒ (10) + 13 + 1 + 1 = 25
| DM Hell's Fox |
Tasha easily pushes past the Dwarf Skum, who's flipped upside down in the water. Tasha takes 3 cold damage from the spell.
Ederion's turn
Tasha Fort: 1d20 + 9 ⇒ (20) + 9 = 29
Cold Dmg: 1d6 ⇒ 6 so 3
| DM Hell's Fox |
Ederion takes a little damage from the cold spell, but still manages to press on. Though his strike is clumsy, the combined efforts of Bazzle's flank and Tasha's efforts to put the dwarf off-balance result in a deep pierce. That being said, the dwarf skum does not die.
Ederion takes 5 cold damage.
The serpent skum manages to cast a spell, which shields all the skum with a translucent black aura. The two mermaid skum babble incoherantly, but the dwarf skum is able to reorient itself (no AoO since swim speed), and lumbers to the side. Using his stone hammer, he smacks Bazzle with an unorthodox thrust to the head.
Bazzle takes 10 damage
The spell is Protection from Good, communal.
I think that affects everyone except Mother Kahli.
Forgot our mermaids
Mother Kahli races into the fray, armed with only a dagger and her spiritual trident. She lunges right into the serpent skum with a shriek, though the cut is very shallow and the trident fails to get through the serpent's scales. Rillia is much less a fighter, and decides to hang back with Aster.
Everyone's turn.
Ederion Fort: 1d20 + 3 ⇒ (10) + 3 = 13
Dmg: 1d6 ⇒ 5
Confusion: 1d100 ⇒ 17
Concentration: 1d20 + 8 ⇒ (17) + 8 = 25
Confusion: 1d100 ⇒ 36
Confusion: 1d100 ⇒ 29
Confusion: 1d100 ⇒ 24
Stone Warhammer: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Dmg: 1d10 + 3 ⇒ (7) + 3 = 10
Kahli dagger: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Kahli spirit: 1d20 + 8 ⇒ (5) + 8 = 13
Dmg: 1d4 + 5 ⇒ (1) + 5 = 6
| DM Hell's Fox |
Warning, Bazzle at 6hp
| Tasha Valenti |
Oooh. Just realised - we are also tracking the HP at the sheets, which makes a lot of sense and it's easier to remember, instead of rummaging through posts and continuously forgetting to update. Only took me ten looks at the sheets to figure it out, 6 of them looking at the actual HP as well.
Someone gave this person a Masters.
"Bazzle! I'll clear a path! Stay at my side!", Tasha shouts as the gnome is set upon by his enemies. Turning to the mermaid at the side, she sets upon with a barrage of attacks.
All of the attacks are at the mermaid currently blocking Bazzle's withdraw route. If the first two drop her (unlikely), she'll aim the other at the eel.
Attack 1, Shield: 1d20 + 13 + 1 + 1 - 2 ⇒ (6) + 13 + 1 + 1 - 2 = 19
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Attack 2, Dagger: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Attack 3, Shield: 1d20 + 8 + 2 - 2 ⇒ (13) + 8 + 2 - 2 = 21
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
| DM Hell's Fox |
@Rexandi, you need line of sight to heal Bazzle, right? If that's the case, you're going to need to move forward a bit. I think beside Ederion's current location would be needed.
It would probably have been a good idea if I had told you guys that. Occasionally I do forget to update them though, usually for buffs rather than hp.
That... uhm... mermaid currently block Bazzle's route is uhm... that's Mother Kahli. Don't say they all look alike. Where would you prefer to strike?
| Aster Cobblestone |
I don't see a way to help at the moment. So Aster frets in the back, grasping her mace and holds the rear guard.
| Aster Cobblestone |
Friend! Don't attack her, its Mother Kahli
| Ederion |
Ederion turns on the 'skummified' mermaid next to him with some regret, his weapon poised to attack.
"Mother Kahli, are they really beyond hope..?"
Held Attack - if Mother Kahli says go, Ederion thrusts forward: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d6 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Swif to Study. Attack.
| DM Hell's Fox |
"Kill them all!" Kahli yells in her rage
Dazzle surges forward besperately for the eye, but his attacks are easily dodged. The closed eye doesn't benefit from the tough scales of the serpent, but such a small target is difficult to hit.
Ederion thrusts with his rapier, which is ever so narrowly dodged by the skum-mermaid. The crackling electricity looks dangerous as a hit might unleash the energy onto the blade-bearer.
Would like to hear from Tasha (target), Rexandi (move forward?), Aster (everything).
| Tasha Valenti |
Aaargh. Could've sword I pressed Submit yesterday. The target is the eel, as it did kind of deal the most damage, and also has the eye on it. (quotation)
| Aster Cobblestone |
aster passes as said above