Hell's Rebels Adventure Path (Inactive)

Game Master TreasureFox

Wealday, the 27th of Sarenith, 4715AR
Day 5 of the week
Cloudy with no chance of meatballs


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Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Yes, no worries Ederion. I don't mind at all as long is it's easy to tell which language you're using at any time.

Frida pays a lot of attention to Ederion, clearly sizing him up as she swims slowly around him like a shark. She's far stronger than the Elf, with toned muscles, visible abs, and a powerful tail. Ederion gets the feeling that this behaviour is only in part a sexual curiosity. It's also predatory. Rillia is nearby, looking at Ederion and Frida with excitement.
Ederion's reaction to this behaviour is important to determine Frida's level of interest. If you can detail Ederion's body language, that would be great, as this is primarily a conversation of bodies, rather than words.

I'm lingering here a little bit as I finish prepping. If you want to strike up a conversation, please feel free. Even the civilians may be able to share useful advice. Otherwise, let me know if you'd rather go back to the entrance with that spider web, or continue down that tunnel to see what might be there. Thanks

Oh and sidenote: I don't see Aquan on your languages, Ederion. I just thought I'd mention it. I'm pretty sure you picked it up when you leveled by putting a point in linguistics.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

After everyone exchanges weapons and pleasantries, they head out of the 'goo room'. Everything is silent on either side of the long, submerged tunnel. To the right, the tunnel turns sharply to the north, while to the left, the tunnel keeps running until it reaches the spider webs and kelp field. Surely Menotheguro has had time to prepare, but no ambush seems to present itself, at least for now.

Where to?


Current AC: 22

I am not really sure how to describe this, but:

Ederion's movements in the water are not bad for someone not native to the environment, the elf being naturally nimble and agile.

Being surrounded by the beautiful twin mermaids swirling about them, he just allows his body to swirl also, slowly moving along, their bodies barely (or sometimes slightly) brushing against each other - the wonderment and tension bring a big smile to his face.

As Frida focuses on him however, his body languages changes - she may be obviously stronger than him, but the elf can be no less predatory at times. He ponders reaching for his mutagen, but decides against it feeling his instincts should be more than enough for this. After all, the mutagen only pulls forth something which is already there...

He keeps his eyes locked on Frida whenever she circles within his line of sight, a smile playing at the corner of his lips. He does not swirl to meet her gaze as she moves around, instead simply swaying softly in the water, showing no fear by allowing her to roam outside his field of vision while he stands there, relaxed but naturally ready to react as always. And eager for something to happen.

Yep, I do remember taking Aquan - let me see if I missed something on my char sheet :P

I guess we go right - since they are already probably expecting us, I would say no Bazzle scouting this time.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Frida lingers for awhile to study Ederion, then slowly approaches him and takes the warhammer he offers without a word. She then swims over to Rillia to talk. Ederion happens to understand the Sylvan tongue she speaks in, perhaps foiling her plan for secrecy. For a mermaid, Frida may be very powerful and agile, but her singing voice surprisingly leaves something to be desired.
She sings to Rillia that "he's" a good choice, and that Rillia has her blessing, but "he" isn't quite her type. Rillia actually protests, singing that "he" looks really interested, and it'd be fun. Surely Frida would want to become a Mother. But Frida shakes her head and swims away in a rush. Rillia looks concerned as she holds her arms to her chest and looks downwards.

Ederion SM: 1d20 + 12 ⇒ (20) + 12 = 32 Okay! I'll reveal the whole thing.
Ederion understands what just occurred. Rillia is sterile as a half mermaid / half elf, and both physically and culturally is unable to become a Mother. This weighs on her heart heavily. Yet Frida, who's completely capable of becoming a Mother, shows little-to-no interest in doing so. In fact, she's resenting how Rillia tries to convince her otherwise. Rillia is likely trying to live vicariously through Frida. It doesn't seem like this is the first time something like this has happened, given the intensity of the emotions. The fact that they're lovers only adds fuel to the fire... a phrase that Ederion suspects that mermaids would not be able to conceptualize...

---------------------------

Everyone heads out the narrow hallway single file, a fact that worries the more magic-savvy people. A single lightning bolt would be very dangerous, and perhaps that was the plan in these narrow tunnels. Thankfully, there are no surprises when rounding the sharp corner. Tasha is taking the lead, and sees an entryway part way down the tunnel and to the right. Just as they're about to round that corner, a mermaid Skum with claws and partial coral armour emerges. She seems just as surprised as everyone else.

Aster and Ederion go first (hurray Aster!). I'll update the map in just one moment. The mermaid Skum is flatfooted at this moment. Remember that moving through allies is difficult terrain (Bazzle is the exception in this circumstance).

Initiative:

Bazzle: 1d20 + 3 ⇒ (5) + 3 = 8
Rexandi: 1d20 + 3 ⇒ (7) + 3 = 10
Aster: 1d20 - 1 ⇒ (15) - 1 = 14
Ederion: 1d20 + 4 ⇒ (14) + 4 = 18
Tasha: 1d20 + 2 ⇒ (4) + 2 = 6
NPCs: 1d20 + 3 ⇒ (7) + 3 = 10
Enemies: 1d20 + 2 ⇒ (9) + 2 = 11


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Aster FINALLY goes first and she is seventh in line.

"It's a mermaid version of the creatures, in coral armor" Aster tells Rexi who is behind the corner.

not much she can do


Current AC: 22

Fox:

If a chance presents itself to speak to Rillia privately (in Aquan):

"As much as you know I would appreciate the thought of siring offspring with such a beautiful creature as Frida, there are many children in this world without parents or love" - he smiles - "I am sure it is the same under the waters Rillia. Have you ever considered speaking to her about fostering a child, and make him or her your own?"

Ederion will delay to go after Tasha.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Ederion:

'Privacy' is pretty relative here, but Aquan at least limits the conversation to mermaids.

"Long I've thought of children so bright
One of my own would be a sure delight
But t'is not me for whom I worry
But Frida who chooses not to carry

She is a dear love of mine
But our views do not align
All I wish is what's best for her
But refuse Motherhood, she'd prefer"

The group starts getting ready to move out, but there's a moment to say one last thing.

-----------------------

Ederion and Aster may have been aware first, but their awkward positions lead them to be unable to really do anything. The mermaid Skum darts to block the entrance, then slashes at Tasha with her claws and fangs. Unsurprisingly, Tasha's armour protects her from the Skum's assault. Spells are being cast from beyond the entryway, but currently are unseen.

The mermaids Melody and Harmony begin a duet of inspiring courage.
Everyone gets +1 vs fear and charm, and +1 to hit and damage
Everyone's turn.

Dice Rolls:

Claw 1: 1d20 + 7 ⇒ (10) + 7 = 17
Claw 2: 1d20 + 7 ⇒ (15) + 7 = 22
Bite: 1d20 + 3 ⇒ (7) + 3 = 10


INACTIVE - GAME DIED

Since there's not much she can do yet from the back, Rexandi grants Aster guidance.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

She does shield bash, dagger stab, shield bash, right?

Tasha steps to the side a bit as she flurries with shield and dagger. Most of her attacks are harmlessly deflected by the partial coral armour, but she does get a minor shield bash to draw some blood.

Lekmek slinks closer to Bazzle, since the two of them can occupy the tunnel with their short stature.

Ederion, Bazzle, Aster's turn. If space opens up enough, Rexandi can retcon her action if she wants to.

Tasha Rolls:

Bash1: 1d20 + 13 - 2 + 1 ⇒ (8) + 13 - 2 + 1 = 20
Dagger: 1d20 + 12 - 2 + 1 ⇒ (3) + 12 - 2 + 1 = 14
Bash2: 1d20 + 8 - 2 - 2 + 1 ⇒ (20) + 8 - 2 - 2 + 1 = 25
Bash 2 crit confirm: 1d20 + 8 - 2 - 2 + 1 ⇒ (14) + 8 - 2 - 2 + 1 = 19 Nope
Dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9


Current AC: 22

Stepping forth after Tasha, Ederion lunges forward at the mermaid skum with a grimace.

Swift Study. Attack.

Rapier: 1d20 + 11 ⇒ (7) + 11 = 18
Damage if it hits: 1d8 + 9 + 2 ⇒ (1) + 9 + 2 = 12


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

I know its a tunnel is there room "overhead" to swim. Is it 10 or 15 tall?


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Seeing a slight opening, Aster slides past here and there to be behind Ed.

Bazzle there is an attack spot next to Tashe, and you are small enough you don't have to treat everyone as difficult terran. Rexi, if you'd rather have the spot Aster went to, just let me know and she can not move.


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Tank fight! I'll bull rush her next turn so we can all move inside.

The shield clanging against the armoured mermaid, the spirit of the mermaid, shimmering around Tasha digs its trident deep between the coral. "Menotheguro, we're coming for you!", she snaps at the corrupted mermaid's face.

Rolls/OoC:

Forgot the trident!
Trident: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm!: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d4 + 8 ⇒ (2, 1) + 8 = 11


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle swims through his manta ray stomach gliding along the ceiling. He moves next to Tasha and attempts to stab the skum.

Dagger 1: 1d20 + 8 ⇒ (8) + 8 = 16
Dagger 2: 1d20 + 7 ⇒ (5) + 7 = 12
Likely Miss: 1d3 + 4 ⇒ (2) + 4 = 6
Almost Certain Miss: 1d3 + 4 ⇒ (1) + 4 = 5


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

No trident. Mother Khali has only 2 rounds of raging song remaining for the day, so she's saving it for a giant battle, hopefully to 'turn the tide'. Sorry

Ederion tries to stab the mermaid Skum, but the tip of his rapier fails to stab through her armour of coral. Bazzle glides overhead, and and Rillia takes the opportunity to quickly cast a spell on him, making him look distorted to the untrained eye. Despite this, he still takes a claw attack from the mermaid. Unfortunately, this disrupts his plan and his dagger stabs are dodged and deflected. Lekmek follows after Bazzle and tries to stab from below. It is a hit, but with such little power it barely does anything worthwhile.

Bazzle takes 6 damage, and is affected by the Burred Movement spell. Aster's turn. Rexandi can retcon her actions if she wants.

Dice Rolls:

Miss: 1d100 ⇒ 97
AoO: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Rapier: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Ah! I confused that with the Inspire Courage, my bad!


INACTIVE - GAME DIED

Nope, waiting for a better opening.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Further into the room, Tasha can spot a Mermaid Skum crackling with electricity, much like the ones she fought in the goo room. This one however has a tail that's been split into weird frog legs. That Skum casts a spell that surrounds Tasha and those around her with freezing cold water, which hurts and staggers them. Even the clawed mermaid at the front gets hit with it.
Tasha, Bazzle, and Ederion take 8 cold damage and are staggered for 1 round. Meklek takes 3 damage due to cold resistance, but he's also staggered.

It isn't easy to see the others in the room, but more spellcasting can be heard. They're preparing themselves with buff spells. The mermaid in the front swims backwards slightly and braces for impact.

Everyone's turn.

Dice Rolls:

Claw Mermaid Fort: 1d20 + 6 ⇒ (6) + 6 = 12
Tasha Fort: 1d20 + 9 ⇒ (5) + 9 = 14
Bazzle Fort: 1d20 + 2 ⇒ (9) + 2 = 11
Meklek Fort: 1d20 + 4 ⇒ (11) + 4 = 15 Resist 5
Ederion Fort: 1d20 + 3 ⇒ (10) + 3 = 13
Dmg: 2d6 ⇒ (6, 2) = 8


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Being caught in a funnel is not good for them one little bit, so Aster spends a moment shifting into her big rat person, and rushes past the waiting mermaid skums, to hopefully open a bit more of the room.

going into wererat getting her a DR, then drawing aoo, since what else is she doing :) Counted Ed as difficult terrain to get by.


INACTIVE - GAME DIED

Rexandi swims closer but all these tight tunnels mean she still can't get a line of sight to the enemies.


Current AC: 22

Fort, fort and more fort saves :P

Shaking the drowsiness away, Ederion follows suit after Aster, trying to go to the other side of the room - "Right behind you!"

Spending one Panache for +d6 on the Acrobatics.

Acrobatics to avoid AoO: 1d20 + 13 + 1d6 + 1d6 ⇒ (3) + 13 + (5) + (6) = 27

Decided to spend also an Inspiration point - I think I can spend Panache and Inspiration on the same roll?

Map updated with the position where Ederion would like to go.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle swims further down the hall. "Painful cold. I am dying here. I don't think we are a match for this." He puts one of his daggers away as he swims.

Does it seem like the cold is dissipating or remaining? Bazzle is about spent. He can't use acrobatics staggered.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

if we clear them back a bit you can start using your lightning again sir.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9
Aster Cobblestone wrote:
if we clear them back a bit you can start using your lightning again sir.

I was going to use it here but I wasn't sure if the cold water was going to stay. So I couldn't shoot and move away. I couldn't swim in either because even if I made the acrobatics I couldn't double move. Because of the staggered. The lighting crack is a nice item. But I would prefer sneak attack. Maybe I will get a chance to stealth after I am not staggered.


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

The freezing cold sends Tasha into a brief shock. So much magic! Following the retreating mermaid, she swings her shield to catch her in the chest.

Attack, Shield, Courage, Bless: 1d20 + 13 + 1 + 1 ⇒ (8) + 13 + 1 + 1 = 23
Damage + Courage: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

The crack of lightning will deal sneak attack damage if you manage it.

The cold takes a few rounds to dissipate. It deals 1d6 cold to anyone in the area when it's the enemies' turn again. No stagger. I think Ederion had used Spellcraft to identify it.

The mermaid Skum refuse to attack Aster as she swims past in wererat form. Tasha comes in and delivers a powerful, but ultimately just annoying shield bash. Ederion easily dodges past the mermaids, while Bazzle retreats from the freezing water. Meklek swim in right behind Ederion, but he's not quite as nimble. He gets slashed right up the belly, but it looks like he's doing okay. Frida also rushes in, and thankfully the mermaids do not have the reflexes necessary to attack her.
Meklek takes 8 damage.

Rexandi still has a standard action if she'd like. I'll update later today.

Dice Rolls:

Meklek Acro: 1d20 + 11 ⇒ (8) + 11 = 19
Mermaid claw: 1d20 + 7 ⇒ (17) + 7 = 24
Mermaid claw: 1d20 + 7 ⇒ (2) + 7 = 9
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I'll update later today, I says. I'm reliable, I says.

Rexandi identified the lingering spell as Frost Fall. With her Tiefling resistances, she feels safe moving closer to Bazzle in order to help him in a moment.

The largest of the Skum, an ogre with a mouth for a stomach, opens his third eye of Menotheguro. The eye stares at Tasha, but nothing happens other than a flash of red light. Tasha isn't sure what happened, if anything happened at all. Meanwhile, the ogre Skum lurches forward at Aster and tries to shove her into its stomach mouth for a bite. It grabs hold of Aster and rips side to side to shred her fur, even drawing a minute amount of blood, but Aster is quite nimble in this form and manages to wriggle out of the grab at the last moment.

The mermaid skum with crackling lightning around them casts a spell to envelop her hand in electricity. She tries to grab hold of Meklek, and manages to hold him right on the top of his head. It isn't all that flashy. The Kobold's eyes go wide for a brief moment, then there's a visible discharge of electricity, and then he drops rapier and shield as he slowly floats upwards.

Another mermaid skum spellcaster swims back a bit and casts a spell on Ederion. Though he can feel the water around him turning cold, he easily resists the spell.

The two clawed mermaid skum claw and bite at Frida, who's unarmoured flesh is left vulnerable to. She's losing a fair bit of blood.

Rexandi easily resists the cold water.

2 damage to Aster, 42 damage to Meklek, 14 damage to Frida. Meklek is dead.

Everyone's turn.

Dice Rolls:

Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23
Tasha Will: 1d20 + 4 ⇒ (17) + 4 = 21
Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Dmg: 1d10 + 4 ⇒ (8) + 4 = 12
Grab: 1d20 + 9 ⇒ (6) + 9 = 15
Cast Defensive: 1d20 + 3 + 5 + 4 ⇒ (15) + 3 + 5 + 4 = 27
Touch: 1d20 + 4 + 2 + 3 ⇒ (20) + 4 + 2 + 3 = 29
Confirm: 1d20 + 4 + 2 + 3 ⇒ (13) + 4 + 2 + 3 = 22
Dmg: 10d6 ⇒ (1, 4, 6, 6, 4, 5, 4, 4, 2, 6) = 42
Ederion Will: 1d20 + 6 ⇒ (20) + 6 = 26
Claw: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7
Claw 1: 1d20 + 7 ⇒ (9) + 7 = 16
Claw 2: 1d20 + 7 ⇒ (12) + 7 = 19
Dmg: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Bite: 1d20 + 1 ⇒ (1) + 1 = 2
Rexandi Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg: 1d6 ⇒ 1


INACTIVE - GAME DIED

Since the cold doesn't seem to be strong enough to affect her, Rexandi moves into a position from which she can see much of the fighting, and she raises her hands in a spoooooky gesture to cast a hex of misfortune upon Frida's enemy - one of the clawed mermaid skum.

DC 16 Will save or roll twice and take the worst result on all d20 rolls next round.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle swims nervously a look of desperation he looks hopelessly out of place. "I am nothing but dead weight here. Not even sure I could survive the cold water much less what's in that room." Whether he is speaking absently or to Rexandi its hard to tell.

LOL. I have a hard time thinking that Bazzle is going to leave the water in his right mind. He was blinded and now facing crazy Lovecraftian underwater mind-controlled creatures and its just not good for him. I know the crack can benefit from sneak attacks but ranged sneaks are harder to arrange. Is it possible to swim into the cold water and out without taking the damage?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Rexandi curses the mermaid Skum (Teal) that tries to rend Frida apart.

@Bazzle. Yeah I don't expect any of you to look at water without PTSD, assuming everyone makes it home alive (not including the Kobold). Yes, both Rexandi and Ederion have figured out how the spell works, and we can assume they tell you that you're safe if you don't linger in it. Specifically don't end your turn there.

Clawed Mermaid Will: 1d20 ⇒ 13


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle takes 3 deep breaths hyping himself up for action. He darts into the cold water stealthily peeking around the corner to blast the skum. He then slinks back to the warmer waters.

Stealth: 1d20 + 16 ⇒ (16) + 16 = 32
Crack: 1d20 + 9 ⇒ (11) + 9 = 20
Crack Damage: 1d12 + 1d3d6 ⇒ (2) + (2, 2, 4) = 10


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

it seems like forever since Aster has actually attacked something. So let me see here, how do I do this again... hmmm

Aster is not a warrior, she's a middle-age merchant with an adopted daughter. Why in all that is sane is She Here.

Tactics, you old fool, pay attention. Hit the thing Tasha is fighting and kill it first. Ignore the massive thing that is trying to put you in its belly. Yes ignore it! Now!

attack yellow mermaid thing, though the ogre is very worrisome: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 4 ⇒ (2) + 4 = 6

bite: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Bazzle leaps out from behind the wall to deliver a bolt of lightning at the isolated Skum in the back. It doesn't see the attack coming, and is zapped. Despite all its electrical magic, it doesn't seem to absorb any of the attack. But now it has a chance to retaliate, and Bazzle is sitting dead in the middle of a freeze zone.
You can't move, attack, move without spring attack or shot on the run. I'm okay with peeking around a corner if it's a move action, but that's not a homebrew I've listed.

Aster bashes the mermaid skum with her mace, but her bite doesn't dig through the coral armour.

Ederion and Tasha's turn.

Skum perception: 1d20 + 8 ⇒ (4) + 8 = 12
Sneak attack damage: 3d6 ⇒ (4, 4, 1) = 9


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Sorry too much 5e. I forgot. I guess I am getting some cold coming.


Current AC: 22

Ederion snarls as the kobold is instantly killed - "Damn this... Frida, you are too exposed" - he adds in Aquan, piercing ahead at his opponent.

Swift Study. Attack.

Rapier on Green: 1d20 + 12 ⇒ (19) + 12 = 31
Damage if it hits: 1d6 + 10 + 2 ⇒ (4) + 10 + 2 = 16

Crit?: 1d20 + 12 ⇒ (2) + 12 = 14
Additional damage if it crits: 1d6 + 10 ⇒ (3) + 10 = 13


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

No worries. Yeah 5e is way different there. The ability for a rogue to do a partial move, attack, disengage, and partial move all at level 2 is amazing.
It will be a maximum of 6 damage, so I'm not super concerned about it.

Ederion scores a solid hit by stabbing the mermaid skum in the side. Another hit like that, and they won't be still in the fight.

Tasha's turn.


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Growling, Tasha pushes forward past the wounded mermaid, before turning around and swinging viciously with her shield. "Come on, you big hag!", she shouts.

Moving closer to draw some fire.
Attack: 1d20 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21
Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Tasha moves around the mermaids without a care in the world, as their claws do nothing more than scratch her plate armour. She faces the ogre skum and bashes it with her shield. Several magical enchantments come to resist her, but she presses forward. With her incredible strength and training, she stabs the spikes of her shield into the monster. While the pain inflicted could kill a common man, this monster looks like it can withstand a lot of pain.

Frida swims closer to Ederion for protection. She swings at the clawed mermaid skum with her hammer, feeling the intense drag of the water upon the weapon. An unlikely hit, but the hammer connects! Unfortunately there's a burst of gold magic around the Skum, and no harm seems to befall her. Frida is clearly surprised and isn't sure what to do.

Mother Kahli races in and tries to stab a clawed mermaid Skum, but her dagger does almost nothing. Melody swims into the cold water and sings for Bazzle as she runs a hand through his hair. Harmony stays a little ways behind and keeps up her bardic performance. Ondisso follows behind, still far away from the action. The rest of the survivors stay around the corner, just in case.
Bazzle regains 10hp

The ogre says in the human tongue it has never spoken before
"Do not refer to me as a pathetic surface spellcaster. One that relies on others to cast anything of even cursory notice."
The ogre focuses on its third eye, giving Tasha an opening which she delivers a brutal shield bash. She assumes that's enough to break concentration for the spell, but to her dismay, the spell completes regardless. A tiny red blip shoots out of the pupil of the eye, and swims directly to Tasha. The familiar rumbling of stone occurs, and suddenly the floor opens up beneath Tasha to reveal a devastatingly powerful red light. It hits Tasha from below, and she feels her armoured mermaid tail stinging like crazy and falling apart like layers and layers of dead skin. When the spell is finished, Tasha is relieved to still be alive.
Tasha takes 38 damage.

The electricity using mermaid Skum with frog legs hits herself in the face. The mermaid Skum in the far back seems to act normally. They take all the rubble from the hole below Tasha and animate it into a swarm. Everyone in the area gets battered, except for Aster who resists the damage. Even the clawed skum gets battered.
Tasha and Mother Kahli take 3 damage. Tasha is nauseated for 1 round.

The mermaid Skum caught up in the swarm starts emptying out her stomach, while the other clawed one turns wildly onto Ederion. She claws and bites, but each one fails to connect. There was one claw that looked like it would get him, but there must have been some turn of fate.

Bazzle and Melody both feel the water warming up, but not without a final parting gift. Rexandi remains unaffected.
Bazzle takes 5 damage, and Melody takes 2

Everyone's turn.

Dice Rolls:

Yellow claw AoO: 1d20 + 7 ⇒ (11) + 7 = 18
Teal claw AoO misfortune 1: 1d20 + 7 ⇒ (1) + 7 = 8
Teal claw AoO misfortune 2: 1d20 + 7 ⇒ (13) + 7 = 20
Frida warhammer: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
I forgot Ogre AoO: 1d20 + 8 ⇒ (7) + 8 = 15
Kahli dagger: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Melody Clw: 1d8 + 2 ⇒ (8) + 2 = 10

Tasha AoO: 1d20 + 15 ⇒ (20) + 15 = 35
Dmg: 1d6 + 7 ⇒ (1) + 7 = 8
Tasha AoO confirm: 1d20 + 15 ⇒ (13) + 15 = 28
Extra crit dmg: 1d6 + 7 ⇒ (2) + 7 = 9
Ranged touch, melee: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Tasha Fort: 1d20 + 9 ⇒ (8) + 9 = 17
Dmg: 12d6 ⇒ (5, 1, 2, 5, 4, 5, 1, 2, 3, 3, 3, 4) = 38

Confusion: 1d100 ⇒ 57
Confusion: 1d100 ⇒ 20
Confusion: 1d100 ⇒ 23
Confusion: 1d100 ⇒ 76
Dmg: 1d8 + 1 ⇒ (8) + 1 = 9

Rubble dmg: 1d6 ⇒ 3
Tasha Fort: 1d20 + 9 ⇒ (1) + 9 = 10
Aster takes no damage
Kahli Fort: 1d20 + 5 ⇒ (10) + 5 = 15
Yellow Skum Fort: 1d20 + 6 ⇒ (1) + 6 = 7

Random enemy: 1d5 ⇒ 2 Ederion
Claw 1: 1d20 + 7 ⇒ (9) + 7 = 16
Claw 1: 1d20 + 7 ⇒ (1) + 7 = 8
Claw 2: 1d20 + 7 ⇒ (11) + 7 = 18
Claw 2: 1d20 + 7 ⇒ (18) + 7 = 25
Bite: 1d20 + 1 ⇒ (10) + 1 = 11
Bite: 1d20 + 1 ⇒ (5) + 1 = 6

Bazzle Fort: 1d20 - 1 ⇒ (11) - 1 = 10
Dmg: 1d6 ⇒ 5
Rexandi Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Dmg: 1d6 ⇒ 4
Melody Fort: 1d20 - 1 ⇒ (3) - 1 = 2
Dmg: 1d6 ⇒ 2


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Full Color Mermaids are allies right. But the yello, green and grey scale mermaids are skum? Just clarifying for sneak attack purposes.


Current AC: 22

"Fight defensively" - Ederion advises Frida - "Then we can take them together!" - he adds, the Aquan language rolling better off his tongue with the practice.

Rapier again on Green: 1d20 + 12 ⇒ (14) + 12 = 26
Damage if it hits: 1d6 + 10 + 2 ⇒ (2) + 10 + 2 = 14

If the green mermaid goes down, Ederion will step just North of her, between Mother Kahli and Frida.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle draws his dagger as he approaches hoping to shank ruthlessly the surrounded skum. He barrels in with the spear an unaccustomed attack for him used to lighter weapons. Yanks the spear back following his strike half spinning in the water as he continues forward. Bringing his dagger in for a bite as well.

I believe I am flanking, sneak attacking and inspired.
If I can use the Crack in Melee: 1d20 + 3 + 2 + 2 ⇒ (16) + 3 + 2 + 2 = 23
Dagger: 1d20 + 8 + 2 + 2 ⇒ (17) + 8 + 2 + 2 = 29
Crack Damage if possible: 1d12 + 1 + 3d6 ⇒ (6) + 1 + (4, 6, 6) = 23
Dagger Damage: 1d3 + 4 + 3d6 ⇒ (1) + 4 + (6, 4, 2) = 17


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

@Bazzle, that's right. All ally mermaids are in full colour, while the enemy mermaid Skum are Hero Forge customizations that I've designed. They're in yellow, green (teal), and grey. Note that this is only referring to mermaid/Skum, and not the ogre or your human ally. You'll notice on Slide 4 that I've got all the ally names and portraits up for you to see.

Ederion stabs the mermaid Skum in the chest with his rapier. It's almost certainly a mortal wound, but the Skum gets ready to tear at Ederion. Suddenly there's a look of shock on the Skum's face, as from behind, Bazzle stabs her in the back. Despite the shield glowing gold to prevent him, Bazzle manages to power just barely through it. From there, the tip of the lightning spear breaks through skin, around bone, and right through the heart to come out the other end.
Then Bazzle uses his off-hand dagger to stab at the other mermaid Skum right up through the rib cage and into the heart. She dies immediately as well.
Well done, Bazzle! That was badass

Aster, Tasha, and Rexandi's turn.


INACTIVE - GAME DIED

Rexandi takes up a spot behind Bazzle so that she can see the other foes through the blood-clouded water and flings her twisted rune again, throwing a hex of misfortune at the ogrish creature.

Still a DC 16 Will save.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Rexandi feels her hex take hold of the ogre Skum.

Will save: 1d20 + 7 ⇒ (4) + 7 = 11


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Suddenly things are looking a little better. Foes are falling, but there is still that thing trying to eat her and then it uses that magic again on Tasha.

"These eyes really hate you" she points at to the warrior at her side as she tries to smash the bloated sack of guts.

attack ogre that is still very worrisome, bardic performance?: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

bite: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

the beast is too worrisome it seems, scared my dice.


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Trying to focus everything she's got on staying conscious, Tasha moves out of the whirlwind, standing next to Ederion. "I'll gouge them out... eventually.", she adds with a hiss, trying to gather her momentum.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

how hurt is Tasha? 33hp is on her status line.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

CRAP she has 4. Can I retract Aster's attacks? I understand if that it is past that point, since she did badly and all. Otherwise, she'll help next round. Sorry for not looking at the map. I know better, sometimes.


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

I should be okay for ONE attack, with my ability, and I'm trying to move back towards the people that might have Cure Spells.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I haven't written anything yet, so sure go ahead. You can retcon your action, Aster.

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