Treetopper |
I count 9 bandits and the leader.
Two obvious guards on the platforms.
The log thing looks like a trap.
Treetopper can stealthily climb the tree without problems: climb speed and take 10s Climb at 21 and Stealth 25. Although, he doesn't have anything that can one-shot the guard when he gets up there.
Maybe attack the far guard and draw them over? We need to find a way to get better odds.
I'm awfk until Tuesday with limited posting time, like this. Let's discuss the plan here, then Jelani could DMPC Treetopper if need be.
cheers
Dolgren Lundskjaeld |
OK, planning - I'm not set on a headlong rush if people think it's too risky; we can do the stealth thing of eliminating the guards and then sneaking up, but the moment we open fire then all surprise is over...
Dolgren Lundskjaeld |
Hi DM - for some reason I can't see anything on the Roll20 other than my character icon: everything else is blacked out.
Dolgren Lundskjaeld |
That's right - it's still blanked out BTW; it's weird, it was working just fine until yesterday.
Dolgren Lundskjaeld |
DM: can you just quickly run through the mechanics of exploration? Is it three days per hex (assuming we're not foraging)? How many days would it be if we foraged instead?
Also, what do we get from exploring a hex versus travelling through it? I mean, we travelled through hex C9 but didn't explore it; we've now explored hex D8 - what's the difference?
DM Jelani |
Exploration and Movement in a Sandbox Campaign
Exploration will reveal anything special in the hex. It also gives you guys a bit of XP. In this case the only special thing about this hex was the bandit camp, which you had already dealt with.
Traveling through a hex won't do that, it's just a way to get from place to place.
Dolgren Lundskjaeld |
Got it, thanks. In that case, my vote is to return back to the fort, stock up on provisions and head out again.
Zort |
Anyone mind if I start a flashback scene of us sitting around the campfire talking about our lives preadventure? It would be spoilered like so:
Dudes, sitting around fire, talking about stuff
Or does that make things confusing?
Dolgren Lundskjaeld |
Agreed!
Zort |
It'll cost you your standard to finish casting sleep I think, Zort.
I think it goes into effect at the start of the turn
"A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed."
Zort |
Gotcha'! I did that in a game recently and it caused a 10 minute rule session. The player's ability to complete a full-round action over two turns is buried in the combat section somewhere.
DM Jelani |
I’m a teacher IRL, and I’ve just started a new semester of classes. My school needs me to teach more classes than I’ve had in previous terms. Further, I’m starting a second job which has eliminated one of my days off. I’m finding myself without enough time to keep up with all my PBP obligations. Unfortunately, I need to cut back on what I’m running a great deal. I’ve determined I have time to keep running two games, so I’m going to stick with my two games that have the most posts. That means my other three games (including this one) will need to go. I’m sorry to do this to you guys, but something has to give. Hopefully in the fall my schedule will clear up and I’ll be able to run another game or two. Thanks for trying things will me guys, may all your rolls be critical hits!