Zarena |
Level up:
Serpentine Sorcerer 3
Bloodline Spell: Hypnotism
Bloodline Power: Serpentfriend
--Can use Speak with Animals at will (Reptilian animals)
--Gain a Viper familiar (bonus feat: Alertness when familiar is within arm's reach)
Saves:
Fort +1
Ref +1
Spells per day +1
Spells known +1 (1st) (Expeditious Construction)
+Favored class bonus of 1 zero-level (Light)
Roll for HP: 1d6 + 1 ⇒ (4) + 1 = 5
Feat: Martial Weapon Proficiency (Longbow)
Note that although I now have the proficiency, I do not have the weapon yet.
Skill points (8): spellcraft, perception, diplomacy, handle animal (2), Knowledge Arcana, Bluff, Knowledge: Geography
Grymwold |
Fighter lvl 3
hp: 1d10 + 3 ⇒ (7) + 3 = 10
Saves:
Fort 3
Ref 1
Will 1
Armor Training 1
Skills 3:
+1 Perception
+1 Survival
+1 Climb
Background Skills:
+1 Craft
+1 Know Engineering
Feat: Improved Bull Rush
Lizzie "beads" Tamar |
GM, i've got a question, before i choose feats.
My current archetype feels not to suited for the campaign, though i could be wrong thinking this so soon. It's a build i saw/guessing figured out, but it relies on starting combat/ambush tactics.
Am i correct to assume, that the AP is mostly on the road, and combat is often by running into things? If so, i will need to reconsider the archetype and feats i will take going forth.
GM Red |
Yes I get what you mean, you've mainly been in reactive combat encounters so far given you've been traveling nonstop.
Without giving too much away, there will be some opportunities to use ambush tactics in this book and then more in Book 2. I think the timing of you being able to use the Ambush ability at 4th level will work out well.
GM Red |
1 person marked this as a favorite. |
Feat: Martial Weapon Proficiency (Longbow)
Note that although I now have the proficiency, I do not have the weapon yet.
Could be a good opportunity to make use of Kining's Craft (weapons) skill next in-game day.
Lizzie "beads" Tamar |
Level 3 gains:
HP +6
BaB +1
Fort +1, Will +1
FCB: +1 HP
Class features:
Danger sense +1: (At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level)
Sneak attack +1d6
Finesse training: Daggers add my dex to dmg with chosen weapon (daggers)
Feat: Go Unnoticed (During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.)
Skillpoints 9:
Acrobatics +1
Bluff +1
Disable Device +1
Kn. Planes +2
Perception +1
Sense Motive +1
Stealth +1
UMD +1
Background skills:
Linguistics +1 (elven)
Sleight of hand +1
Saélihn |
@Zarena
Since we have at least a few hours, if not a day of downtime, don't forget the following items that have magical auras, yet to be identified.
Wand, 15 arrows, 4 scrolls, amulet
Grymwold |
1 person marked this as a favorite. |
I think our melee cleric should take the amulet +2 na
Last fight demonstrated a need to improve her ac.
Grym will eventually boost his ac when he finds some heavy armor
Gronilda |
Thanks a lot Grym, Erastil will pay you with good heals :D
Gronilda |
Level 3
HP +7
Feat Cleave
Spells Level 2!
Skills
Diplomacy
Sense Motive
Spellcraft
Handle Animal
Linguistics (Sylvan)
Zarena |
@Zarena
Since we have at least a few hours, if not a day of downtime, don't forget the following items that have magical auras, yet to be identified.
Wand, 15 arrows, 4 scrolls, amulet
Yeah, I rolled for all of it before, but failed on some. I don't think I can try again today, can I? I'm willing to try as often as it takes, and my modifier will be higher now... do you know how long we have to wait between tries?
I think there are two wands, 4 scrolls, and 6 potions left.
Saélihn |
1 person marked this as a favorite. |
Looks like once per day: "Retry? When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results."
Grymwold |
There are multiple unclaimed items in the loot sheet
Notable items:
Dagger +1 {looks like would be great for Lizzie)
Cloak resistance +1
Handy haversack
Etc
Saehlin certainly seems like the person for the magic arrows
Zarena |
I'd probably look good in a cloak, but if one of the front line needs it, they get first choice.
Saélihn |
In a little bit I'll delete the items that have been fully claimed to clean up the sheet a bit, considering how much space the tally takes up.
Lizzie, have you genuinely not claimed any loot? (I guess size is an issue)
Lizzie "beads" Tamar |
In a little bit I'll delete the items that have been fully claimed to clean up the sheet a bit, considering how much space the tally takes up.
Lizzie, have you genuinely not claimed any loot? (I guess size is an issue)
Huh, seems i haven't.
The +1 dagger would be nice. Dunno why it says medium. If all weapons suddenly take size modifiers, then i might as well ignore everything we find and wait for anything small sized.The unclaimed mwk chain shirt is useful as well. (Unless that is hard medium size and needs a craftsman downsize it)
Saélihn |
So for RAW:
"Size and Magic Items:
When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.
There may be rare exceptions, especially with race-specific items.
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100)."
GM Red |
3 people marked this as a favorite. |
We can be pretty lenient with that rule.
You guys were and still kind of are in a survival situation, being able to make use of whatever equipment you can find seems thematically appropriate. Like tracking encumbrance, getting too strict about size restrictions also doesn't seem like it adds much to the adventuring experience.
New house rule: You can resize an item upon finding it (includes what you have already found up until now) as long as it's being resized so that your character can wear it.
GM Red |
I'm going to move us forward, but I wanted to double check if Zarena wanted to heal up first or not.
Zarena |
Zarena can't heal herself, but if someone wants to use the Cure Light wand on her, that would be awesome.