Ironfang Invasion

Game Master GM Red

Phaendar Map

Who's who

Loot Sheet and Provisions

Combat Map!

Initiative:

[dice=Gronilda] 1d20 + 2[/dice]
[dice=Grymwold] 1d20 + 2[/dice]
[dice=Lizzie] 1d20 + 4[/dice]
[dice=Saelihn] 1d20 + 3[/dice]
[dice=Zarena] 1d20 + 2[/dice]


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Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Level up:

Serpentine Sorcerer 3

Bloodline Spell: Hypnotism

Bloodline Power: Serpentfriend
--Can use Speak with Animals at will (Reptilian animals)
--Gain a Viper familiar (bonus feat: Alertness when familiar is within arm's reach)

Saves:
Fort +1
Ref +1

Spells per day +1

Spells known +1 (1st) (Expeditious Construction)
+Favored class bonus of 1 zero-level (Light)

Roll for HP: 1d6 + 1 ⇒ (4) + 1 = 5

Feat: Martial Weapon Proficiency (Longbow)
Note that although I now have the proficiency, I do not have the weapon yet.

Skill points (8): spellcraft, perception, diplomacy, handle animal (2), Knowledge Arcana, Bluff, Knowledge: Geography


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

Fighter lvl 3

hp: 1d10 + 3 ⇒ (7) + 3 = 10

Saves:
Fort 3
Ref 1
Will 1

Armor Training 1

Skills 3:
+1 Perception
+1 Survival
+1 Climb

Background Skills:
+1 Craft
+1 Know Engineering

Feat: Improved Bull Rush


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

GM, i've got a question, before i choose feats.

My current archetype feels not to suited for the campaign, though i could be wrong thinking this so soon. It's a build i saw/guessing figured out, but it relies on starting combat/ambush tactics.

Am i correct to assume, that the AP is mostly on the road, and combat is often by running into things? If so, i will need to reconsider the archetype and feats i will take going forth.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yes I get what you mean, you've mainly been in reactive combat encounters so far given you've been traveling nonstop.

Without giving too much away, there will be some opportunities to use ambush tactics in this book and then more in Book 2. I think the timing of you being able to use the Ambush ability at 4th level will work out well.

Sovereign Court

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Ironfang Invasion | Loot/Provisions | Combat Map
Zarena wrote:

Feat: Martial Weapon Proficiency (Longbow)

Note that although I now have the proficiency, I do not have the weapon yet.

Could be a good opportunity to make use of Kining's Craft (weapons) skill next in-game day.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Level 3 gains:

HP +6
BaB +1
Fort +1, Will +1
FCB: +1 HP

Class features:
Danger sense +1: (At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level)

Sneak attack +1d6
Finesse training: Daggers add my dex to dmg with chosen weapon (daggers)
Feat: Go Unnoticed (During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.)

Skillpoints 9:
Acrobatics +1
Bluff +1
Disable Device +1
Kn. Planes +2
Perception +1
Sense Motive +1
Stealth +1
UMD +1

Background skills:
Linguistics +1 (elven)
Sleight of hand +1


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

@Zarena

Since we have at least a few hours, if not a day of downtime, don't forget the following items that have magical auras, yet to be identified.

Wand, 15 arrows, 4 scrolls, amulet


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

visiting family. Posting rate will be slower for a couple of days. most likely right b4 bed


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Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

I think our melee cleric should take the amulet +2 na

Last fight demonstrated a need to improve her ac.

Grym will eventually boost his ac when he finds some heavy armor


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I agree with 'uncle Grym'. She can really make use of it well.


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Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Would anyone mind Saélihn taking the magic arrows?


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

Thanks a lot Grym, Erastil will pay you with good heals :D


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

Level 3

HP +7
Feat Cleave
Spells Level 2!
Skills
Diplomacy
Sense Motive
Spellcraft
Handle Animal
Linguistics (Sylvan)


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5
Saélihn wrote:

@Zarena

Since we have at least a few hours, if not a day of downtime, don't forget the following items that have magical auras, yet to be identified.

Wand, 15 arrows, 4 scrolls, amulet

Yeah, I rolled for all of it before, but failed on some. I don't think I can try again today, can I? I'm willing to try as often as it takes, and my modifier will be higher now... do you know how long we have to wait between tries?

I think there are two wands, 4 scrolls, and 6 potions left.


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Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Looks like once per day: "Retry? When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results."


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

There are multiple unclaimed items in the loot sheet

Notable items:
Dagger +1 {looks like would be great for Lizzie)
Cloak resistance +1
Handy haversack
Etc

Saehlin certainly seems like the person for the magic arrows


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Cloak of Resistance should maybe go to Zarena? She's got the worst aggregate saves and has been knocked out a couple times.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

I'd probably look good in a cloak, but if one of the front line needs it, they get first choice.


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

In a little bit I'll delete the items that have been fully claimed to clean up the sheet a bit, considering how much space the tally takes up.

Lizzie, have you genuinely not claimed any loot? (I guess size is an issue)


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.
Saélihn wrote:

In a little bit I'll delete the items that have been fully claimed to clean up the sheet a bit, considering how much space the tally takes up.

Lizzie, have you genuinely not claimed any loot? (I guess size is an issue)

Huh, seems i haven't.

The +1 dagger would be nice. Dunno why it says medium. If all weapons suddenly take size modifiers, then i might as well ignore everything we find and wait for anything small sized.

The unclaimed mwk chain shirt is useful as well. (Unless that is hard medium size and needs a craftsman downsize it)


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

So for RAW:

"Size and Magic Items:
When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100)."

Sovereign Court

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Ironfang Invasion | Loot/Provisions | Combat Map

We can be pretty lenient with that rule.

You guys were and still kind of are in a survival situation, being able to make use of whatever equipment you can find seems thematically appropriate. Like tracking encumbrance, getting too strict about size restrictions also doesn't seem like it adds much to the adventuring experience.

New house rule: You can resize an item upon finding it (includes what you have already found up until now) as long as it's being resized so that your character can wear it.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'm going to move us forward, but I wanted to double check if Zarena wanted to heal up first or not.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena can't heal herself, but if someone wants to use the Cure Light wand on her, that would be awesome.


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

When there's time for it, the Treat Deadly Wounds feature of Heal is amazing!

@Gronilda if you haven't heard of it, you may want to take a look at the Healer's Hands feat


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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

That's a great feat Saélihn, thanks! Being a melee cleric though means she is a bit staved for feats on these initial levels, but at the mid levels is probably going to be a great idea!


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Conduit feats are interesting, for sure.

Lizzie's going for that shadow/stealth feat.
I believe i could fit that in.


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

Breaching doors grym should be first but while scouting through tunnels do we want Grym and Gron to be up front or one of our scouts?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Merry Xmas all!


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

I would think either Lizzie or Saélihn and Ghost should lead when scouting, possibly both, unless we want them knowing we're coming.


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Ironically us scouts lack special vision.

Correction: this scout lacks special vision.


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Lol


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Happy new year! Best of wishes for the new year!

Sovereign Court

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Ironfang Invasion | Loot/Provisions | Combat Map

Happy new year! Hope everyone got some R&R time away from their work/commitments.


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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

Very Happy New Year everyone! :D


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Sorry, been ill for the last few days. All better now.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Busy weekend, I'll update today


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Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

If Ghost doesn't make it Saélihn is going to lose it! As an insane Irony, I happen to be listening to the John Wick soundtrack right now.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.
Saélihn wrote:
If Ghost doesn't make it Saélihn is going to lose it! As an insane Irony, I happen to be listening to the John Wick soundtrack right now.

.......

Sovereign Court

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Ironfang Invasion | Loot/Provisions | Combat Map
Saélihn wrote:
If Ghost doesn't make it Saélihn is going to lose it! As an insane Irony, I happen to be listening to the John Wick soundtrack right now.

Unlucky attack and damage rolls (or lucky, for the troglodytes) on that trap! Let's see that roll to stabilize.

Worst case...I suppose there's always the wolf cub that Zarena adopted as Ghost's successor? ;)


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Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Sorry everybody, spent the last couple days recovering from oral surgery.


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Lizzie, do you want it? Looks like I currently have more stuff than you, and the belt is one of those magic items that re-sizes automatically.


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

Sarena should definitely take the wand of Mage Armor. Actually on that note, wands and scrolls we should distribute to whoever can use them.

The wands I'm pretty sure are all arcane:
wand of magic missile (11)
wand of grease (11)
wand of Prestidigitation (31)
wand of magic missile (12)
wand of mage armor (28 charges)

Scrolls (all divine):
scroll of calm animals, cure light wounds, and magic stone
scroll of lesser restoration
scroll of plant growth
scroll of charm animal

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

No love for the wands or scrolls?
I could see the wands of MM being a good occasional alternative to Acid Splash, guaranteed to hit.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.
GM Red wrote:

No love for the wands or scrolls?

I could see the wands of MM being a good occasional alternative to Acid Splash, guaranteed to hit.

I'd need to invest in UMD.


Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

logic says divine scrolls/wands automatically go to Gron
and arcane to Zarena


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

I already have one scroll of cure light wounds from the group. It would make sense Saélihn has the other in case of emergency as she can also cast it.

I will take the lesser restoration and magic stone. What about the nature ones, do you want to have them Saélihn? Otherwise Gronilda can also use them through her nature domains.


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Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

oops forgot that Hunters are 2/3 casters


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Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

I can take plant growth, charm animal, and the other clw. I agree that both of us having on in case of an emergency is a good idea.

With Zarena being a sorceress, taking the wands definitely adds some arcane versatility and a few spells she doesn't need to worry about.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Added to sheet, except the Prestidigitation, since she can already cast that at will. If someone else can use it (an NPC?) it might help scare things off, or if this adventure ever leads to anyplace we can sell things, or trade them... might be worth something.

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