
Zarena |

Level up:
Serpentine Sorcerer 3
Bloodline Spell: Hypnotism
Bloodline Power: Serpentfriend
--Can use Speak with Animals at will (Reptilian animals)
--Gain a Viper familiar (bonus feat: Alertness when familiar is within arm's reach)
Saves:
Fort +1
Ref +1
Spells per day +1
Spells known +1 (1st) (Expeditious Construction)
+Favored class bonus of 1 zero-level (Light)
Roll for HP: 1d6 + 1 ⇒ (4) + 1 = 5
Feat: Martial Weapon Proficiency (Longbow)
Note that although I now have the proficiency, I do not have the weapon yet.
Skill points (8): spellcraft, perception, diplomacy, handle animal (2), Knowledge Arcana, Bluff, Knowledge: Geography

Grymwold |

Fighter lvl 3
hp: 1d10 + 3 ⇒ (7) + 3 = 10
Saves:
Fort 3
Ref 1
Will 1
Armor Training 1
Skills 3:
+1 Perception
+1 Survival
+1 Climb
Background Skills:
+1 Craft
+1 Know Engineering
Feat: Improved Bull Rush

Lizzie "beads" Tamar |

GM, i've got a question, before i choose feats.
My current archetype feels not to suited for the campaign, though i could be wrong thinking this so soon. It's a build i saw/guessing figured out, but it relies on starting combat/ambush tactics.
Am i correct to assume, that the AP is mostly on the road, and combat is often by running into things? If so, i will need to reconsider the archetype and feats i will take going forth.

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Yes I get what you mean, you've mainly been in reactive combat encounters so far given you've been traveling nonstop.
Without giving too much away, there will be some opportunities to use ambush tactics in this book and then more in Book 2. I think the timing of you being able to use the Ambush ability at 4th level will work out well.

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Feat: Martial Weapon Proficiency (Longbow)
Note that although I now have the proficiency, I do not have the weapon yet.
Could be a good opportunity to make use of Kining's Craft (weapons) skill next in-game day.

Lizzie "beads" Tamar |

Level 3 gains:
HP +6
BaB +1
Fort +1, Will +1
FCB: +1 HP
Class features:
Danger sense +1: (At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level)
Sneak attack +1d6
Finesse training: Daggers add my dex to dmg with chosen weapon (daggers)
Feat: Go Unnoticed (During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.)
Skillpoints 9:
Acrobatics +1
Bluff +1
Disable Device +1
Kn. Planes +2
Perception +1
Sense Motive +1
Stealth +1
UMD +1
Background skills:
Linguistics +1 (elven)
Sleight of hand +1

Saélihn |

@Zarena
Since we have at least a few hours, if not a day of downtime, don't forget the following items that have magical auras, yet to be identified.
Wand, 15 arrows, 4 scrolls, amulet

Grymwold |
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I think our melee cleric should take the amulet +2 na
Last fight demonstrated a need to improve her ac.
Grym will eventually boost his ac when he finds some heavy armor

Gronilda |

Thanks a lot Grym, Erastil will pay you with good heals :D

Gronilda |

Level 3
HP +7
Feat Cleave
Spells Level 2!
Skills
Diplomacy
Sense Motive
Spellcraft
Handle Animal
Linguistics (Sylvan)

Zarena |

@Zarena
Since we have at least a few hours, if not a day of downtime, don't forget the following items that have magical auras, yet to be identified.
Wand, 15 arrows, 4 scrolls, amulet
Yeah, I rolled for all of it before, but failed on some. I don't think I can try again today, can I? I'm willing to try as often as it takes, and my modifier will be higher now... do you know how long we have to wait between tries?
I think there are two wands, 4 scrolls, and 6 potions left.

Saélihn |
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Looks like once per day: "Retry? When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results."

Grymwold |

There are multiple unclaimed items in the loot sheet
Notable items:
Dagger +1 {looks like would be great for Lizzie)
Cloak resistance +1
Handy haversack
Etc
Saehlin certainly seems like the person for the magic arrows

Zarena |

I'd probably look good in a cloak, but if one of the front line needs it, they get first choice.

Saélihn |

In a little bit I'll delete the items that have been fully claimed to clean up the sheet a bit, considering how much space the tally takes up.
Lizzie, have you genuinely not claimed any loot? (I guess size is an issue)

Lizzie "beads" Tamar |

In a little bit I'll delete the items that have been fully claimed to clean up the sheet a bit, considering how much space the tally takes up.
Lizzie, have you genuinely not claimed any loot? (I guess size is an issue)
Huh, seems i haven't.
The +1 dagger would be nice. Dunno why it says medium. If all weapons suddenly take size modifiers, then i might as well ignore everything we find and wait for anything small sized.The unclaimed mwk chain shirt is useful as well. (Unless that is hard medium size and needs a craftsman downsize it)

Saélihn |

So for RAW:
"Size and Magic Items:
When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.
There may be rare exceptions, especially with race-specific items.
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100)."

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We can be pretty lenient with that rule.
You guys were and still kind of are in a survival situation, being able to make use of whatever equipment you can find seems thematically appropriate. Like tracking encumbrance, getting too strict about size restrictions also doesn't seem like it adds much to the adventuring experience.
New house rule: You can resize an item upon finding it (includes what you have already found up until now) as long as it's being resized so that your character can wear it.

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I'm going to move us forward, but I wanted to double check if Zarena wanted to heal up first or not.

Zarena |

Zarena can't heal herself, but if someone wants to use the Cure Light wand on her, that would be awesome.

Saélihn |

When there's time for it, the Treat Deadly Wounds feature of Heal is amazing!
@Gronilda if you haven't heard of it, you may want to take a look at the Healer's Hands feat

Gronilda |
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That's a great feat Saélihn, thanks! Being a melee cleric though means she is a bit staved for feats on these initial levels, but at the mid levels is probably going to be a great idea!

Grymwold |

Breaching doors grym should be first but while scouting through tunnels do we want Grym and Gron to be up front or one of our scouts?

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Happy new year! Hope everyone got some R&R time away from their work/commitments.

Gronilda |
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Very Happy New Year everyone! :D

Lizzie "beads" Tamar |

If Ghost doesn't make it Saélihn is going to lose it! As an insane Irony, I happen to be listening to the John Wick soundtrack right now.
.......

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If Ghost doesn't make it Saélihn is going to lose it! As an insane Irony, I happen to be listening to the John Wick soundtrack right now.
Unlucky attack and damage rolls (or lucky, for the troglodytes) on that trap! Let's see that roll to stabilize.
Worst case...I suppose there's always the wolf cub that Zarena adopted as Ghost's successor? ;)

Saélihn |

Lizzie, do you want it? Looks like I currently have more stuff than you, and the belt is one of those magic items that re-sizes automatically.

Saélihn |

Sarena should definitely take the wand of Mage Armor. Actually on that note, wands and scrolls we should distribute to whoever can use them.
The wands I'm pretty sure are all arcane:
wand of magic missile (11)
wand of grease (11)
wand of Prestidigitation (31)
wand of magic missile (12)
wand of mage armor (28 charges)
Scrolls (all divine):
scroll of calm animals, cure light wounds, and magic stone
scroll of lesser restoration
scroll of plant growth
scroll of charm animal

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No love for the wands or scrolls?
I could see the wands of MM being a good occasional alternative to Acid Splash, guaranteed to hit.

Lizzie "beads" Tamar |

No love for the wands or scrolls?
I could see the wands of MM being a good occasional alternative to Acid Splash, guaranteed to hit.
I'd need to invest in UMD.

Gronilda |

I already have one scroll of cure light wounds from the group. It would make sense Saélihn has the other in case of emergency as she can also cast it.
I will take the lesser restoration and magic stone. What about the nature ones, do you want to have them Saélihn? Otherwise Gronilda can also use them through her nature domains.

Saélihn |
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I can take plant growth, charm animal, and the other clw. I agree that both of us having on in case of an emergency is a good idea.
With Zarena being a sorceress, taking the wands definitely adds some arcane versatility and a few spells she doesn't need to worry about.

Zarena |

Added to sheet, except the Prestidigitation, since she can already cast that at will. If someone else can use it (an NPC?) it might help scare things off, or if this adventure ever leads to anyplace we can sell things, or trade them... might be worth something.