Granta's Long Campaign (Inactive)

Game Master Granta

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Sovereign Court

Forvenniel Anwamanë wrote:

Good luck.

On the plus side, getting all the stresses over and done with at one time can be good.

Did Paizo eat your post? It's been your turn for a couple days now.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

I guess it must have. Either that or I just missed it. Posted now.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

Doesn't look like it'll matter in this campaign, but I'll be out a fair bit of tomorrow. Yom Kippur and all that jazz.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

So for part 3... Should I rebuild into a melee to provide some extra umph? Or do we try and acquire a 6th again?

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

I might actually switch out Point-Blank Shot for Weapon Finesse, enhancing my melee capability. I was going to do so anyway once I hit 2nd, given that I'd lose Precise Shot as well.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

It would be more effective on my end at least, to have Sejiri able to be in melee more for my bodyguard feats. Especially if it is part of his build for later on, just taking it earlier.

Sovereign Court

I most likely won't be able to post tomorrow, and possibly not Tuesday either.

Sovereign Court

Chronicles are here.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

report: 1d20 + 4 ⇒ (18) + 4 = 22
Looks good. Forvenniel would prefer to forego her day job and do a report for the society (FJC)

Sovereign Court

I trust you to cross off the gold :-)

Dark Archive

Chronicle looks good! Any idea when the next one will start? No rush, I know you have important things going on!

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

I noticed my Chronicle is on Slow track, I'm not quite sure why. Did I put myself down for that on the last Form?

Sovereign Court

Sejiri wrote:
I noticed my Chronicle is on Slow track, I'm not quite sure why. Did I put myself down for that on the last Form?

Yeah, you and Kembe were listed as slow track. Supposed to be normal though?

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

So.. thoughts about party composition for our third mission?

While long term I'm still kind of keen on a MT for Forvenniel - I'm thinking more and more that we need another front liner. At least until level 2, my lovely half elf is pretty much dead weight apart from spot healing. She has no really viable combat cantrips, and no melee ability what so ever.

But I could rebuild her mechanics , at least for the next adventure if that helps things.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

Kembe should be normal track as far as I know. He was a fresh character, same as everyone else.

Forvenniel: That depends on if Sejiri was going to use weapon finesse or not sooner than later. Being the only melee is rough, especially as my build really benefits someone being in melee with me.

Faction Card Goal Completed: Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level. (The cleric from the last fight correct?)

Sovereign Court

D. Kembe wrote:
Faction Card Goal Completed: Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level. (The cleric from the last fight correct?)

She was actually a neutral oracle, whose CR was only 1/2.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

bollucks. Guess no faction goals for me then.

Sovereign Court

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Kembe and Sejiri's chronicles have been updated.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

@Forvenniel: I'm swapping PBS out for Weapon Finesse. I'll still have Precise Shot so I can do ranged well, though, just in case. It should help the party and, as Kembe said, synergize with his style. That's what we planned on doing anyway, just an XP earlier, so it should be good overall.

@GM: Thanks! Not sure why I put that in, must've been error of some sort on my part.

Scarab Sages

Skills:
Bluff +8,K.Arcana+6 His +9 Perform: Oratory +6, Spellcraft +6
M Half-Elf PFS #186188-8 Starsoul Tattooed Sorcerer
Stats:
│HP: -1/7│ AC 12 │ T12│ FF10│ F3│R2│W1│Init 2│Perception +3│CMB -1│CMD10│

Unless I'm mistaken the Alexandrite gem counts towards the Scarab Sages recover a gem faction goal, yes?

We seem to have a number of healing options for the moment, does anyone object to me picking up a wand of Magic missile with 2 PP instead of my usual CLW prestige purchase? Healing is useful but as a low level sorcerer I'm woefully low on spells as well and not sure how useful I'll be in combat until we level a little more.

If we need more Melee I can look into rebuilding Zevryn into something else as long as it fits his themes. I'll shop around and see if I can find anything that fits.

Sovereign Court

How many wands of cure light wounds are there so far? I think there might only be one.

And the alexandrite gem only fulfills that FJC goal on the season six card. On later seasons, I believe they said that magic gems have a higher cost requirement.

Scarab Sages

Skills:
Bluff +8,K.Arcana+6 His +9 Perform: Oratory +6, Spellcraft +6
M Half-Elf PFS #186188-8 Starsoul Tattooed Sorcerer
Stats:
│HP: -1/7│ AC 12 │ T12│ FF10│ F3│R2│W1│Init 2│Perception +3│CMB -1│CMD10│

The current season does say a gem-like wonderous item has a higher cost, but I wasn't sure if the gem with continual flame cast on it actually counted as a wondrous item. Up to you of course.

Dark Archive

Zevryn: IIRC, we all plan on rotating who purchases the CLW wand. Forvenniel offered to buy one first. Once that runs out, someone else will pitch in to purchase the next one. I'm considering getting another one so that we can get more healing out in one round when we really need it. A wand of Magic Missile would probably do you more good IMO.

Party composition: Having two melee characters and a third that can sort of pitch in would certainly make combat easier. Level 1 blows for pretty much all of our classes too, which isn't helping us any.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:
Sejiri wrote:

@Forvenniel: I'm swapping PBS out for Weapon Finesse. I'll still have Precise Shot so I can do ranged well, though, just in case. It should help the party and, as Kembe said, synergize with his style. That's what we planned on doing anyway, just an XP earlier, so it should be good overall.

@GM: Thanks! Not sure why I put that in, must've been error of some sort on my part.

Did they remove PBS as the prereq for Precise Shot?

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

@Norril: I may not have been listening when we discussed that, I also purchased one at the end of the first scenario. I do so on most of my characters, and this one can use it, so it seemed a good choice. More healing is more happy!

@Kembe: No, it's still required. However, as a Divine Hunter paladin, I swap out my heavy armor for Precise Shot, and I don't need to meet the prerequisites. I planned on retraining to vanilla paladin (or some other archetype, I don't know yet) at 2nd, because for me it was just a 1st-level bonus. I also really want Aura of Courage, which the Divine Hunter swaps out. Otherwise, I might have stuck with it for the free advantage at range if needed.

Sovereign Court

Zevryn Raduva wrote:
but I wasn't sure if the gem with continual flame cast on it actually counted as a wondrous item.

You know what? I'm going to say it's not a wondrous item. Paizo didn't put it in italics, like they do with all magic items. And mechanically, it looks like the gem was just the target of a continual flame spell, which is different from the rules for crafting magic items.

Dark Archive

Sejiri: I may be misremembering! But you are right regardless, more healing is more happy!

Sovereign Court

1 person marked this as a favorite.

I'm going to close this thread tomorrow, and create a new one for the next scenario.

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