Granta's Long Campaign (Inactive)

Game Master Granta

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Sovereign Court

This past week has been horrible. The website has probably been down 1/4 of the times I've tried to post.

Dark Archive

Same, it is pretty absurd :/

Sovereign Court

Jakwin doesn't have the bandwidth to commit to a long campaign, so we are in need of a fifth for the core table. Any suggestions or requests?

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 2/(5+1)L2 0/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Once you are out of the ever green, I'll happily join in for a bit. Running in slow mode, so eventually you'll out level me anyway.

Sovereign Court

One of the players at another table just brought up a good point. Full rewards can be achieved without finishing this scenario.

Given the severe website problems recently and the start of Cosmic Captive in a few days, I am asking whether players would prefer to finish the scenario or stop once full gold and prestige have been earned.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

I would think we could finish it assuming the website stops being an a~&&%%*. Otherwise feel free to end us with full rewards if needed once CC starts.

Dark Archive

I agree with Kembe. I'd like to finish it out, but have no problems calling it once we earn full awards so that we can clear up for the special.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

Not too much left, I think we can take the minotaur in somewhat short order. I assume few of us are using these characters for the special, given they were made for this campaign, although it would be one less scenario to worry about, I suppose. Are you thinking of breaking up the campaign, Granta? I can't tell, I hope not, though.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

I'm easy either way. Forvenniel is not likely to get close enough to the minotaur to be in much physical danger.

Sovereign Court

Breaking up the campaign? I'm expanding it to include a core table!

That said, I'm not happy with the experience of running 10 tables, and will be cutting back for The Wounded Wisp--but that won't affect you guys at all. The workload was actually quite manageable, but more players means more bad/slow posters, and that took a lot of the fun out of it for me.

Liberty's Edge

F Ifrit Lvl 1 Cleric of Sarenrae HP 8/8 | AC 15 FF 13 T 12) CMD 11 | Init +6 | Saves (Fort +2 ,Reflex +2, Will +5)| Per +3, SenMot +3| Spd 30'
Tracked Resources:
Spells 0 - 3/3 1st - 1/3, SLA - Channel Pos Energy (DC13) (4/6), Burning Hands 0/1, Fire Bolt 6/6

I say finish it up...like others mentioned I think we can take the minotaur down pretty quickly.

Sovereign Court

Chronicles are here.

And it's time for feedback. Public or private is fine with me, and Shifty has offered to filter any feedback which wishes to remain anonymous. Do whatever works best for you.

In particular, I would like to ask:

  • Did you find the game easier to follow with the mechanics in spoilers?
  • Did marking movement with arrows help during combat?

Liberty's Edge

F Ifrit Lvl 1 Cleric of Sarenrae HP 8/8 | AC 15 FF 13 T 12) CMD 11 | Init +6 | Saves (Fort +2 ,Reflex +2, Will +5)| Per +3, SenMot +3| Spd 30'
Tracked Resources:
Spells 0 - 3/3 1st - 1/3, SLA - Channel Pos Energy (DC13) (4/6), Burning Hands 0/1, Fire Bolt 6/6

@GM Granta -- Thanks for running, and thanks to my fellow Pathfinders!

Did you find the game easier to follow with the mechanics in spoilers?

In general, I'm in favor of rolls and mechanics in spoilers. I've began to use them in games I run, but haven't required my players to use them.
It especially makes sense during combat and for the GM when there are a lot of rolls. It definitely reduces the clutter in the thread and makes the narrative easier to follow. That said I don't think it's always needed especially for example for like single skill checks.

I walk in the room and look around

[dice=Perception...

To me that doesn't really need a spoiler. I understand from an ascetic standpoint wanting to hide the rolls, but to me the rolls are part of the focus and flow of the game so it seems natural to just see that roll at that point.

All that said I'm fine with using them all the time too.

Did marking movement with arrows help during combat?

I think it's mostly beneficial for the GM, and helps when there are traps like in the kolbold encounter or trying to determine if AOOs occur. In general I'm in favor, but all those line can get confusing and it's easy to accidentally move other players lines, sure their is undo, but it can get frustrating.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Personally, I find it harder to understand what's happening without reading mechanics. In particular, one time or two I was unsure about what my companions where doing during combat. I think I prefer mechanics to be openly declared. Hiding rolls is not a problem.

Marking the movement definitely works, and it's something I've been already using as a GM.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

Similar to Iuni, I think the hiding of rolls was useful when in combat or when a few were being made at once, but I don't feel like it was necessary for single skill checks. Also, I feel like it slightly devalues the ability to make 'secret' rolls on occasion, but those don't come up very often in such a game.

I think the arrows were a definite plus, useful for AoOs, traps, and other things. I was thinking perhaps we should have different colored arrows to reduce confusion, but that might make things more difficult if you plan to use this tactic for enemies as well.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

When GMing I tend to hide rolls,and put them in a block at the bottom, as you end up with a big wall of rolls otherwise.

I like seeing the movement arrows, but especially in large encounters they may be problematic with folk overlaying each other or moving them accidentally.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

As others have mentioned, I don't like hiding a simple skill check, but attack rolls or a block of checks sound reasonable. The arrows are fine if they help the DM understand what's going on with movement. I usually try to describe my movement in my post but that's not always enough.

Sovereign Court

Please roll your Day Job here, then fill in this form with all of your other character info.

Dark Archive

Norril will take 10, as is his custom, on Preform (Oratory) for a result of 22.

Who wants to take the first grab at a wand of CLW? Since we have a static party, is everyone ok with just rotating who buys it?

EDIT: I'll be spending 30gp to replenish my alchemist's fire and acid flask.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

Does anyone have UMD? I'm hoping someone could make attempts to use a wand of mage armor on me... I'd like that if possible to be my first PP purchase and will grab a CLW wand soon after.

(no day job here)

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

Norril: No, I can spend 20 of that 30, as I borrowed that alchemist's fire from you.

Kembe: I was probably going to put some points into UMD once I start taking ninja levels, but until then I'm pretty starved for skill ranks.

I was planning on buying a CLW wand, and I can use it.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

craft(jewelery): 1d20 + 8 ⇒ (4) + 8 = 12 5gp
If I have the reroll left at the end, I'll use it with take ten for 10+8+3=21 and 20gp

Dark Archive

Thanks Sejiri! Halfling of his word, I like It!

Kembe, I will be putting max ranks in umd, grab that wand! Part of my intended utility of this character is going to be a huge supply of magical consumables, so umd is important to me.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

Great thanks! A monk without mage armor is a sad sad monk.

Dark Archive

Just let me know when you want it and I'll use it. I'd rather not use it first thing in combat, but have no qualms using it round two. With an hour duration though, I think it probably won't come to that.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

Ya I usually just use it when danger is expected. Surprise encounters unless they look to be really tough I'd just go without. Thanks.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

I'm happy to pick up the first CLW wand if you like

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

No problem, Norril! Honesty is just one of the many things paladins bring to the table, for better or for worse.

Clarification, does this form call for initial values upon the start of the second scenario?

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

By letting that Minotaur flee the final battle do we get to complete this part of Season 8 Faction Card?

(0/1)Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can safely be released, ransomed, or delivered to authorities for justice. Alternatively, allow an enemy combatant with no means of escape to flee without further harm.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Hey guys, I was wondering why did we stop so suddenly. I was trying to find an answer and I realized that my post in the Gameplay thread was not where I supposed it was. Chances are it was eaten by Paizo during those crazy days when the site was down so often.

To be honest, I'm quite out of character now due to the long pause and even more out of the story. Mind if I don't write the poster over again?

Regardless, anyone can provide me with some info on how is this going to continue, and when?

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

I think Granta was planning on starting back up soon, he's collecting information again, see above a handful of posts.

Kembe should be all set now with new gear and such. Bought a few splash weapons, the mage armor wand, and got a masterwork temple sword that I may or may not keep at level 2.

Sovereign Court

@Sejiri: Yes. Spend what you want to on the first chronicle and complete the "totals" on it. Then give me the starting numbers for scenario 2.

@Kembe: Yes. You could easily have killed him while he fled, so I count that.

@Arthur: We should be starting up on Monday. At first we were waiting for the other Confirmation tables to finish, then Paizo went completely haywire, then Cosmic Captive started, and then I started recruiting GMs for Solstice Scar.

Things have been completely crazy, but are pretty much settled down now. And for your part, don't worry about the post that got ate.

Sovereign Court

Looks like we still need Arthur and Sejiri to fill out the character info form.

Sovereign Court

Arthur, are you having trouble with the form? Please let me know if you need any help completing it.

Liberty's Edge

F Ifrit Lvl 1 Cleric of Sarenrae HP 8/8 | AC 15 FF 13 T 12) CMD 11 | Init +6 | Saves (Fort +2 ,Reflex +2, Will +5)| Per +3, SenMot +3| Spd 30'
Tracked Resources:
Spells 0 - 3/3 1st - 1/3, SLA - Channel Pos Energy (DC13) (4/6), Burning Hands 0/1, Fire Bolt 6/6

Iuni misses you all!

@GM Granta - can you move me to inactive in this thread...cheers.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

Goodbye dear Sunflower!

Dark Archive

Have fun! :) But not too much. Always remember that this thread was more fun :P

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

If we are losing our cleric, I could rebuild from druid into cleric for my divine half. That would probably be helpful in the long term.

I just need to find a dreaming moon deity to worship.

Sovereign Court

Forvenniel Anwamanë wrote:
I just need to find a dreaming moon deity to worship.

How about Naderi?

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

A bit too depressing. I'll have a hunt around.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

How about an Ecclesitheurge of Ranginori?

As he is currently bound, she'd be worshipping the concept of the divine wind as much as anything. Moon domain as a secondary one, influenced by his celestial prison.

Normally I'm a little reluctant to go with clerics who don't worship a god, but in this case, she'd be worshipping one, just not actually realising it.

Sovereign Court

Works for me!

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

I'll make the changes over the next day or so, but apart from spell selection I don't imagine there will be a mass load of changes to stats and such.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Character form filled. Now I will make some purchases before joining the party in the Gameplay Thread.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Craft (alchemy) Day Job check: 1d20 + 7 ⇒ (10) + 7 = 17

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Purchases

Mwk rapier (320 gp)

Selling

Ordinary rapier (+10 gp)

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Character sheet updated. I'm ready to go now ;)

Sovereign Court

1 person marked this as a favorite.

I apologize for not posting lately. I have heat exhaustion, and it's a lot more draining in real life than in Pathfinder. I don't even have the mental energy to watch a movie without taking a nap.

The good news is that two days of rest and lots of water is all its supposed to take to recover, so I'll hopefully be back on Tuesday.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

No worries. I hear it is hot up north this time of year.

Dark Archive

Hang in there!

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