# Golarion: The Land of Dreams and Strangers Game Master PixiePym

Fishery Map

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Money: 5d6 ⇒ (6, 2, 4, 4, 3) = 19

Build PM'ed for Grumroid Hammerbrow -> Dwarven Fighter headed toward Eldritch Knight

Any special rules on firearms?

4d6 ⇒ (2, 1, 4, 3) = 10 9
4d6 ⇒ (2, 6, 1, 1) = 10 9
4d6 ⇒ (6, 2, 3, 1) = 12 11
4d6 ⇒ (4, 6, 2, 5) = 17 15
4d6 ⇒ (4, 1, 4, 5) = 14 13
4d6 ⇒ (1, 4, 3, 1) = 9 8

Equivalent to a 7-point buy. No thanks. :(

Tanner Nielsen wrote:

4d6 9

4d6 9
4d6 11
4d6 15
4d6 13
4d6 8

Equivalent to a 7-point buy. No thanks. :(

you do know i allow full rerolls on stats with 3 or more 10 or less.. your welcome to take another shot at it if you like.

Tanner Nielsen wrote:
Any special rules on firearms?

Just what the core states about them

Hmm, what does PixiePym consider "core"? In PFS that means PHB, web traits, and society guide only. But since this isn't a society game could you give a list of allowed books? There's tons of "inner sea" books.

I assume CORE is just first party

4d6 - 3 ⇒ (6, 3, 4, 4) - 3 = 14
4d6 - 1 ⇒ (1, 3, 6, 6) - 1 = 15
4d6 - 1 ⇒ (6, 6, 1, 4) - 1 = 16
4d6 - 2 ⇒ (3, 2, 6, 5) - 2 = 14
4d6 - 2 ⇒ (6, 2, 4, 6) - 2 = 16
4d6 - 1 ⇒ (1, 6, 3, 5) - 1 = 14

I can work with this....

Gold time: Gold: 4d6 ⇒ (3, 2, 2, 2) = 9 x 10 = 90

Kayne Rhal wrote:

4d6-3

4d6-1
4d6-1
4d6-2
4d6-2
4d6-1

I can work with this....

4d6 - 1 ⇒ (4, 1, 6, 1) - 1 = 11
4d6 - 2 ⇒ (5, 2, 6, 2) - 2 = 13
4d6 - 1 ⇒ (1, 6, 2, 3) - 1 = 11
4d6 - 2 ⇒ (4, 5, 4, 2) - 2 = 13
4d6 - 1 ⇒ (1, 1, 3, 4) - 1 = 8
4d6 - 3 ⇒ (6, 3, 4, 4) - 3 = 14

An 11-point buy. My character retires to become a cabbage farmer.

4d6 - 2 ⇒ (2, 3, 6, 5) - 2 = 14
4d6 - 1 ⇒ (3, 6, 6, 1) - 1 = 15
4d6 - 1 ⇒ (6, 4, 1, 4) - 1 = 14
4d6 - 4 ⇒ (5, 4, 6, 5) - 4 = 16
4d6 - 3 ⇒ (6, 5, 3, 5) - 3 = 16
4d6 - 1 ⇒ (6, 3, 1, 2) - 1 = 11

Much better. Would you mind, O benevolent DM, if I use these rolls?

mishima wrote:
Hmm, what does PixiePym consider "core"? In PFS that means PHB, web traits, and society guide only. But since this isn't a society game could you give a list of allowed books? There's tons of "inner sea" books.

Lord help me lol. Core I mean like core rulebook, advanced players, advanced combat, all ulti books. Inner sea world guide

Gotcha, so you mean everything except unchained, mythic or occult.

4d6 ⇒ (3, 5, 6, 6) = 20 = 17
4d6 ⇒ (6, 3, 4, 1) = 14 = 13
4d6 ⇒ (4, 4, 5, 5) = 18 = 14
4d6 ⇒ (6, 2, 4, 4) = 16 = 14
4d6 ⇒ (3, 3, 3, 6) = 15 = 11
4d6 ⇒ (4, 5, 5, 2) = 16 = 14

Hey, pretty good! Let me see what I can do with that.

4d6 ⇒ (1, 5, 4, 6) = 16

4d6 ⇒ (4, 4, 3, 4) = 15

4d6 ⇒ (6, 4, 5, 1) = 16

4d6 ⇒ (2, 1, 1, 5) = 9

4d6 ⇒ (5, 4, 2, 3) = 14

4d6 ⇒ (3, 6, 2, 4) = 15

I haven't rolled stats in forever and had a brain fart, i forgot to remove the lowest number in each one

so I got 15, 12, 15, 8, 12, 13. worse than I initially thought but could be worse I guess.

I'm just waiting on some feedback before I submit a final character.

PixiePym wrote:
mishima wrote:
Hmm, what does PixiePym consider "core"? In PFS that means PHB, web traits, and society guide only. But since this isn't a society game could you give a list of allowed books? There's tons of "inner sea" books.
Lord help me lol. Core I mean like core rulebook, advanced players, advanced combat, all ulti books. Inner sea world guide

Yes! you got it!

Tanner Nielsen wrote:
Kayne Rhal wrote:

4d6-3

4d6-1
4d6-1
4d6-2
4d6-2
4d6-1

I can work with this....

4d6-1
4d6-2
4d6-1
4d6-2
4d6-1
4d6-3

An 11-point buy. My character retires to become a cabbage farmer.

4d6-2
4d6-1
4d6-1
4d6-4
4d6-3
4d6-1

Much better. Would you mind, O benevolent DM, if I use these rolls?

Yes, you did this correctly. you can keeep the 3ed set

rungok wrote:
I'm just waiting on some feedback before I submit a final character.

did i overlook your submission? i dont see anything from you in my PM

alright, looks like i got a great amount of interest and alot of rolls. im gonna stop new recruitment but it will remain open. any new rolls from this point on will be backups or NPCS. everyone else who already made there rolls prior take your time but PLEASE dont rush. ill be happy to answer any questions you may have! we still have alot to hammer out as a group (ie starting locations and how the heck you all met)

Josh-o-Lantern wrote:

4d6 9

4d6 16
4d6 9
4d6 12
4d6 11
4d6 11

That's going to be unusable... oh well.

4d6 ⇒ (4, 3, 4, 2) = 13 8

4d6 ⇒ (1, 2, 4, 2) = 9 15
4d6 ⇒ (6, 4, 3, 5) = 18 11
4d6 ⇒ (2, 3, 3, 6) = 14 12
4d6 ⇒ (4, 2, 1, 1) = 8 7
4d6 ⇒ (6, 1, 2, 4) = 13 12

My roll didn't meet the qualification for reroll but I want to see if my luck improved... from a 12 point buy to a... 6... NOPE!

Do we have any alignment restrictions?

Tanner Nielsen wrote:
Do we have any alignment restrictions?

i would like to avoid CE and NE. LE is a toss up, but i wont rule it out

markofbane wrote:

4d6 = 17

4d6 = 13
4d6 = 14
4d6 = 14
4d6 = 11
4d6 = 14

Hey, pretty good! Let me see what I can do with that.

Here is Coeran for your consideration. He is a human wizard originally from Brevoy, but recently from Absalom.

~shrugs~ Sure, I'll be a back up/NPC lemme give it whirl with the dice.

Stats: 4d6 ⇒ (5, 3, 6, 5) = 19
Stats: 4d6 ⇒ (6, 6, 5, 6) = 23
Stats: 4d6 ⇒ (6, 4, 6, 6) = 22
Stats: 4d6 ⇒ (5, 2, 6, 6) = 19
Stats: 4d6 ⇒ (5, 6, 6, 3) = 20
Stats: 4d6 ⇒ (5, 1, 4, 4) = 14

Looks like; 16, 18, 18, 17, 17, 13. Are you serious....

Alright. Uh huh....right. I'll think of something ~facepalms~ Seriously though 73 point buy.

Welp, NPC submitted

Passing on at this point, couldn't think of any decent ideas.

Forgot to roll for gold?

Gold, first two for second concept all 4 for original: 4d6 ⇒ (6, 6, 3, 4) = 19

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Let’s see...: 4d6 - 3 ⇒ (4, 4, 5, 3) - 3 = 13
And: 4d6 - 1 ⇒ (5, 1, 1, 5) - 1 = 11
And: 4d6 - 5 ⇒ (6, 6, 5, 5) - 5 = 17
And: 4d6 - 1 ⇒ (5, 5, 2, 1) - 1 = 12
And: 4d6 - 1 ⇒ (1, 2, 3, 1) - 1 = 6
And: 4d6 - 1 ⇒ (1, 4, 3, 3) - 1 = 10

Alright, not the most impressive, but I’ll see what I can pull out of this.

Rolled stats... gotta see what happens.

4d6 - 1 ⇒ (1, 3, 1, 6) - 1 = 10
4d6 - 2 ⇒ (2, 6, 5, 2) - 2 = 13
4d6 - 1 ⇒ (4, 6, 4, 1) - 1 = 14
4d6 - 4 ⇒ (4, 5, 6, 4) - 4 = 15
4d6 - 2 ⇒ (5, 5, 2, 2) - 2 = 12
4d6 - 2 ⇒ (2, 5, 4, 3) - 2 = 12

19 points... meh. Maybe I can make something with it.

awbattles wrote:

[dice=Let’s see...]4d6-3

[dice=And]4d6-1
[dice=And]4d6-5
[dice=And]4d6-1
[dice=And]4d6-1
[dice=And]4d6-1

Alright, not the most impressive, but I’ll see what I can pull out of this.

After considering the stats and setting...

I’m thinking a Halfling, Whirling Dervish Swashbuckler. Believes anyone is capable of seeking redemption, and so focuses on dealing non-lethal damage (which, per the actual rules, is about the same effectiveness as dealing lethal damage). Accepts when the rest of the team chooses to deal traditional lethal damage though. She acts as sort of “mom to the masses”, wading into the fray, sidestepping most attacks, but punishing offenders with the flat of her blade.
Str 11
Dex 17+2 Racial
Con 12
Int 6
Wis 10
Cha 13+2 Racial

I've been mulling over various character concepts, and I keep running into the stumbling block of not knowing the overall goal of the campaign.

Do the players have an idea what they would like? I was hoping for something that would focus on building/overthrowing a country, a la Kingmaker.

Vitaliano da Riva wrote:

~shrugs~ Sure, I'll be a back up/NPC lemme give it whirl with the dice.

[Dice=Stats]4d6
[Dice=Stats]4d6
[Dice=Stats]4d6
[Dice=Stats]4d6
[Dice=Stats]4d6
[Dice=Stats]4d6

Looks like; 16, 18, 18, 17, 17, 13. Are you serious....

Alright. Uh huh....right. I'll think of something ~facepalms~ Seriously though 73 point buy.

Welp, NPC submitted

A 13? Unworkable. Can’t see how you can make a viable build.

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