About Arlen Ducote__________________________________________________________________ Arlen Ducote
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[Dice=mwk battle-axe]1d20+6[/dice]
[Dice=cold iron longsword]1d20+5[/dice]
[Dice=cestus]1d20+5[/dice]
Ranged
Space 5 ft.; Reach 5 ft. --------------------
Base Atk +2; CMB +5; CMD 17 Feats
Traits
Languages Common, Varisian, Goblin SQ
*Note to GM: although Beast Rider spells out only horse and camel as level 1 options for a beast rider, I am interpreting the addition of elk as an option for all medium cavaliers at level 1 to mean that they should also be an option for beast riders. We can discuss it further, including alternatives, if necessary. Skills 12 ranks = 2 × (4 class + 1 Int + 1 Skilled)
Background Skills
Combat Gear
Other Gear
Wish List
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Cavalier:
Far Challenge (Ex)
Once per day, a luring cavalier can use his far challenge ability as a swift action. When he does, the luring cavalier chooses one target within sight to challenge. The luring cavalier's ranged attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the luring cavalier's level. The luring cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Furthermore, once per day, the luring cavalier may spend a use of his far challenge ability to double the potential extra damage of his ranged attack. Before making the attack roll, he can choose to spend a use of his challenge to deal twice his cavalier level in extra damage on a successful hit instead of just his cavalier level in extra damage. If the attack misses, the use of the challenge is wasted. Challenging a foe requires subtle deceits and strategies. The cavalier must make it look like he is a soft target. The subject of the far challenge gains a +4 bonus on attack rolls made against him. This challenge remains in effect until the target is dead or unconscious, until the target hits the luring cavalier with a melee attack, or until the combat ends. If this challenge ends because the target hits the luring cavalier with a melee attack, this challenge changes to the effects of the normal cavalier challenge, and gains any order benefit the luring cavalier has. Far challenge replaces the challenge ability. The effects of the normal cavalier challenge are as follows: The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order. Exotic Mount (Ex)
Order (Ex)
Cavaliers of the order of the Green are dedicated to protecting wild places and creatures, embracing Gaea’s Children in all its glory and natural wonder.
Tactician (Ex)
Favored Terrain (Ex): At 2nd level, an order of the Green cavalier chooses a favored terrain from the list of ranger favored terrains. He gains this as a favored terrain, as the ranger class feature of the same name. At 8th level and every 6 levels thereafter, he selects another favored terrain. In addition, at each such interval, the skill bonus in any one favored terrain (including the one just selected, if so desired) increases by 2.
Bot Me!:
In combat, Arlen is a switch-hitter through-and-through. He will encourage the party to adopt tactics of attacking from range, possibly multiple range increments away, whenever initiating a fight. When the enemy closes he will switch to melee weapons or continue using his bow depending on the lay of the land. He will enter melee in order to protect other PCs if they are at risk. For big fights, he will use his Tactician ability to share the Volley Fire Teamwork feat and dramatically improve the team's chances of hitting their targets at range, as well as removing cover. With Volley Fire active, even the non-ranged characters should have a decent chance of hitting so long as everyone focuses on the same 15ft. area of enemies. Out of combat, Arlen will attempt to be a voice of calm reason in social situations (+5 Diplomacy, or +6 vs. Phaendar residents). He does not have a temper, but he can be roused to anger at injustice or dereliction of duty, and he is not afraid to use Intimidate in those situations (+5 Intimidate, or +6 vs. Phaendar residents).
__________________________________________________________________ Fluff Concept Summary:
Arlen is a veteran of the wars defending Nirmathas. He has seen enough to believe Nirmathas needs better organization and more leadership; eventually he would like to provide those. Crunch Concept Summary:
Trying to make an Archer woodsman out of a class not easily suited to either role; the Cavalier. I intend for him to initiate combats at great distance, but he is also capable of being a switch hitter. His teamwork feats (shared via Tactician) should benefit other archers in the party. Background and Motivation:
Arlen's father was a wandering Varisian and his mother was the daughter of Chelaxian immagrants to Molthune. They settled down in Nirmathas, where Arlen has spent his whole life. As he grew into adulthood, Arlen was drawn to serve in the Nirmathan defenses. His experience there were invaluable, as he learned from the Nirmathi Irregulars. In his time training and serving with them he has not only become a competent woodsman, even going so far as to befriend an unusual elk, he has also shown great talent as a leader and organizer. He did not, however, pick up their nearly-supernatural connection with nature, instead focusing his energies on martial and tactical skills. Not too long ago his troop was ambushed by an Ironfang brigade. They escaped with their lives, but with many grievous wounds and Arlen in particular was left with a horrible injury to his face. Nonetheless he continues to serve in the defenses of Nirmathas. At the present time he is visiting Phaendar on leave, but he will be returning to his troop soon. Description:
Arlen is a dark haired, tanned man, with dark eyebrows (and sometimes a dark beard as well). A deep scar runs from his left temple, across his cheek and nose, and down to the right side of his mouth. The skin in the center of the scar is always much paler than the rest of his skin, and it pulls tight at the skin of his face. He is above average in height with a strong, athletic build. He is handsome, despite his scar, though he is rarely the best looking man around. Personality:
Arlen is charismatic and open, with an easy going and magnetic personality. He is becoming more and more comfortable with taking charge of situations, in and out of combat, serious or not. But he is also able to stand back and let others lead when appropriate. Goals and Metagoals:
A metagoal I have is for Arlen to grow as a people leader. It would be cool if he took the Leadership feat when it becomes available, but that's non essential. If we are doing the militia rules he will participate in that. If not that, I'm sure he will have a leadership role in the party itself. As for Arlen's goals...
Arlen's experiences thus far (and his Chelaxian blood and instincts) have left him with the belief that Nirmathas must move past it's current state and band together more tightly, with more real organization, if they are to ever give the Molthune people a resounding enough defeat to send them packing for good.
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