DM-Camris' IRONFANG INVASION Chapter 1: Trail of the Hunted

Game Master Camris

Part 3: CRADLED IN STONE
The refugees need a place to call home, however temporarily, and it needs to be somewhere secure.
A set of caves in the area offers multiple opportunities, including concealment, food, and water, in addition to some wealth.
Aubrin vaguely remembers a troglodyte tribe called the Children of Stone that often harassed—and feasted upon—Chernasardo Rangers in the area during her time. Aubrin recalls the creatures—and their secure home—and asks the party to investigate the location as a possible long-term home.
ROLL20 TACTICAL MAP
Google Play Tactical Map
Southern Fangwood regional map


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HP 30/31 Nonlethal 0/24 | AC 21 T 13 FF 19 | CMB +6, CMD 19 | F: +8, R: +5, W: +8| Init: +2 | Perc: +9 | Greataxe: +7 (1d12+4/×3) | Speed 30**/30ft | Active Conditions: *Longstrider (3 Hrs)*| Special Abilities Animal Focus: 3/5 | Wand of CLW: 25 |
Spells Per Day:
Level 1: Cheetahs Sprint (1/1); Longstrider (1/2) | Level 2: Huntsmaster's Spear (0/1); Stone Call (1/1)

I'm still here. Having problems at work. I'll try to post today


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

If anyone's injured, Antoni is carrying a wand of cure light wounds!


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

That works. Yaron can cast CLW, but the diminished spellcasting for being an Arrowsong is not his friend.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Hi folks,

I'm about to be away for 2 weeks - but with the usual "post-trip" recovery time, I think it's safer to say I'm away 'til Jan 16th (so we can all be pleasantly surprised if I'm online sooner).

Please feel free to bot Yaron while I'm gone. He'll keep trying to snipe the acolyte and keep his comedy going to boost the party.


HP 30/31 Nonlethal 0/24 | AC 21 T 13 FF 19 | CMB +6, CMD 19 | F: +8, R: +5, W: +8| Init: +2 | Perc: +9 | Greataxe: +7 (1d12+4/×3) | Speed 30**/30ft | Active Conditions: *Longstrider (3 Hrs)*| Special Abilities Animal Focus: 3/5 | Wand of CLW: 25 |
Spells Per Day:
Level 1: Cheetahs Sprint (1/1); Longstrider (1/2) | Level 2: Huntsmaster's Spear (0/1); Stone Call (1/1)

Giant frogs?! Moragul moves closer to the giant frogs, but his armor slows him down.

Double Move.


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Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Loot sheet in my profile has been updated.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Geven that we've had a day or two to recover, now would be a good time for anyone who wanted to grab anything from the loot, to have ready for whatever we face next.

Faerieth will go for the following:
masterwork quarterstaff, masterwork alchemical silver scimitar, divine scroll containing the spells calm animals, cure light wounds, and magic stone (CL1)

If you want the other Divine scroll Moragul, it's yours otherwise I'll take it. You might want to grab the amulet of nat armor since it'll still work in wild shape.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Antoni would be interested in a wand of magic missile and the scroll of comprehend Languages


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Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

There's two actually, you should probably take both, it's a good back-up weapon (like a dagger that never misses)


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Works, I'll run down the lower charge one, so we can sell the more expensive one if needed.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Don't forget to set yourselves back to full HP.


HP 30/31 Nonlethal 0/24 | AC 21 T 13 FF 19 | CMB +6, CMD 19 | F: +8, R: +5, W: +8| Init: +2 | Perc: +9 | Greataxe: +7 (1d12+4/×3) | Speed 30**/30ft | Active Conditions: *Longstrider (3 Hrs)*| Special Abilities Animal Focus: 3/5 | Wand of CLW: 25 |
Spells Per Day:
Level 1: Cheetahs Sprint (1/1); Longstrider (1/2) | Level 2: Huntsmaster's Spear (0/1); Stone Call (1/1)

Alright, I've added the ring of natural armor to Moragul. If no one is using that spear you guys have on the loot sheet, Moragul will take it for the day and cast Huntsmaster's Spear, since it looks like we have more trogs in our future. And sure, he'll take the scroll of hold animal. Might come in handy.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Cool, all yours!


Anyone want to buy and sell, or should we wait until after tax day?


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

We definitely have a ton of stuff to sell, as well as things people can claim if you can use it. Anyone want to buy something right now?


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

selling would be nice.. so i can figure out exactly how much i have to spend. :)


HP 30/31 Nonlethal 0/24 | AC 21 T 13 FF 19 | CMB +6, CMD 19 | F: +8, R: +5, W: +8| Init: +2 | Perc: +9 | Greataxe: +7 (1d12+4/×3) | Speed 30**/30ft | Active Conditions: *Longstrider (3 Hrs)*| Special Abilities Animal Focus: 3/5 | Wand of CLW: 25 |
Spells Per Day:
Level 1: Cheetahs Sprint (1/1); Longstrider (1/2) | Level 2: Huntsmaster's Spear (0/1); Stone Call (1/1)

Yeah let's sell first. There was a Ring of Protection in the trog chamber Moragul searched that should either go to Moragul or Darry. I think that's the only thing unclaimed that I'm interested in.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

go for it moragrul


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Okay, Moragul, the Ring of Prot +1's all yours.

Assuming the stack of 30+ armors, bows etc are currently back with the refugees (and honestly we should just repurpose them so that the able bodied have some defence when we aren't there), we can definitely sell the following:

Battleaxe, mwk
Longsword, mwk
a masterwork spear
6 spears
javelins (5)
masterwork dagger
Dagger, +1 (medium), engraved with the heiroglyph "Kindness" in Osirion
Warhammer (+1)
battered wooden flute in a silver and velvet case decorated with mums and cypress (the case is worth 125 crowns)
two plain platinum rings (worth 50 crowns each)
silver locket with a braided length of blond hair (appraised at 25 crowns)
masterwork studded leather armor
masterwork hide armor with armor spikes
masterwork hide armor

Anyone want to claim the scrolls, wand or Pearl of Power?


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

I think Antonii had claimed the wand with the other one to help provide some direct damage, the other scrolls would be handy as well.


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Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Go for it, they're all arcane.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

I can't use the pearl, plus I took the bow.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

I'm realistically leaving out the stuff that would have been too bulky to carry and would have left with the refugees. we can always sell the rest if we don't use it to equip people, next time she comes by.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Makes total sense to me.

I didn't grab the masterwork studded because it's only a very tiny upgrade to the regular that Yaron's wearing and he's got the bow, which is crazy-expensive, already.


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Hi I'm leaving for Pennsic in 2 days and won't be able to really have internet access. Cya when I'm back! :D


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Loot sheet updated.


On vacation to Alaska for a couple weeks.

Scarab Sages

So Thursday I got word that my little sister was diagnosed with a stage two invasive breast cancer. Its essentially the same one that took our grandmother and great aunt. Im seeking a 2nd job to help with upcoming medical bills and will do my best to keep up with my commitments here becuase i'll need something to distract my mind. If i seem distant or vacant feel free to give me a nudge i wont hold it against you.


Dude, sorry to hear that. Best wishes from our corner of the internet.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Wow, I was about to post 'happy' things to Camris' news, then saw that. Very sorry to hear that.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Ok, levelling up --

- Level 4 - Bard (Arrowsong Minstrel)

- Ability Increase: +1 Dexterity (to 18)
- +1 BAB
- +1 Reflex, +1 Will
- +7 HP (+1 Favoured Class)
- +1 Level 2 Spell Slot

- +2 Rounds of Performance
- New Wizard Spell on List (from Arcane Archery): Acid Arrow
- New Spells Known: Heroism, Mirror Image

- Adventuring Skills: Diplomacy, Know: Planes, Sense Motive, Perception, Spellcraft, Stealth, UMD

- Background Skills: Perform (Dance), Sleight of Hand


Male Human (Varisian) Sorcerer (Tattooed Sorcerer, wildblooded) 3, HP 18/18, AC 12 T 12 FF 10, Fort 2, Ref 3, Will 3, Initiative +2, Perception +2

Level 4 Sorcerer

Ability Increase: Cha to 19
+1 BAB
+1 will Save
+4 Hp
+3 Level 2 spell slots
New spells known:
Mage Hand
Invisibility
Auditory Hallucination (favored class bonus spell)

Adventuring skills 4: Spellcraft, Knowledge (Nature), Bluff, Use Magic Device

Background skills 2: Appraise, Craft: Tattoo


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Level 4 Druid

+1 BAB
+1 Fort
+1 Will

Ability increase: Strength (14)

Resist nature’s lure,
Wild shape (1/day)
+1 1st level spell/day
+1 2nd level spell/day

Adventuring skills:Craft (Alchemy), Knowledge nature, Heal, Survival
Background skills:Knowledge Geography, Handle Animal


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

+5 HP (+7 w/Con bonus)


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Loot sheet has been updated.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

LEVEL 4 -

+ 1 bab
FORT +1
Challenge - +1/day
Expert trainer

+1 to STR

hp - 7+2

skills - handle animal +1
intimidate - intimidation +1
ride - +1
perception - +1
knowledge local - +1

Back ground skills +2

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