DM-Camris' IRONFANG INVASION Chapter 1: Trail of the Hunted

Game Master Camris

Part 3: CRADLED IN STONE
The refugees need a place to call home, however temporarily, and it needs to be somewhere secure.
A set of caves in the area offers multiple opportunities, including concealment, food, and water, in addition to some wealth.
Aubrin vaguely remembers a troglodyte tribe called the Children of Stone that often harassed—and feasted upon—Chernasardo Rangers in the area during her time. Aubrin recalls the creatures—and their secure home—and asks the party to investigate the location as a possible long-term home.
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Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"Move out of the way Wardog coming through"

He cried out as Sebastion growled and rushed torwards the room. There was a moments hesistation but then the dog darted to the right torwards the closest unharried hobgoblin. Darry waited and then slashed at him after Sebastion took a bite out.

Sebastion bite: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 + 1 ⇒ (1) + 1 = 2

darry: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5


M Elf Rogue (Guerilla) 2

As the eagle harries the foe, Sor embarrassedly tries to finish him off.

Rapier: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15damage: 2d6 ⇒ (4, 1) = 5


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Darry don't forget to move Sebastian

Realizing there was no other easy way in, Faerieth heads back toward the entrance.


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Big John makes a buttonhook entry and power attacks hob4 with his cold iron flail

1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra's eagle continues it's assault on the now flanked enemy

bite: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
damage w/smite: 1d4 + 1 ⇒ (2) + 1 = 3

talon: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage w/smite: 1d4 + 1 ⇒ (1) + 1 = 2

talon: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
damage w/smite: 1d4 + 1 ⇒ (1) + 1 = 2

Elandra then slides into the room behind Darry and snaps off a quick shot against the halfling's foe.

longbow w/precise shot: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
damage: 1d8 + 1 ⇒ (4) + 1 = 5


Round 2 complete____________________

"Move out of the way Wardog coming through" Darry cried out as Sebastion growled and rushed towards the room. There was a moments hesitation but then the dog darted to the right towards the closest unharried hobgoblin. Darry waited and then slashed at him after Sebastion took a bite out.
But both Sebastions and Darrys attacks were turned by the hobgoblins legion armor.

As the eagle harries the foe, Sor embarrassedly tries to finish him off.
Sor tags the hobgoblin again with another wound.

Realizing there was no other easy way in, Faerieth heads back toward the entrance.

Big John makes a buttonhook entry and power attacks hob4 with his cold iron flail
Big John’s flail slammed the hobgoblin hard, sending him crashing back through the door behind him; but he caught himself just in time before he could fall. The jolt made him drop the bomb he was holding too, which detonated when it hit the floor, dealing 1d6 ⇒ 2 fire to him as well.

Elandra's eagle continues it's assault on the now flanked enemy, but missed with it’s flurry.

Elandra then slides into the room behind Darry and snaps off a quick shot against the halfling's foe.
But her shot just hung up in his armor.

[npc] Both Arlen and Yaron fired through the doorway at Hob 3…
Arlen's shot hit the desk, while Yaron's shot struck the Hobgoblin, dealing a moderate wound.
[npc]Ghosteye rushed over to scoop up Arlen's arrows and returned them to his quiver.

Hob1 ignored the eagle and lashed out at Sor.
heavy mace attack vs Sor: 1d20 + 2 ⇒ (4) + 2 = 6 for a possible 1d8 + 1 ⇒ (5) + 1 = 6 bludgeoning damage.

Hob 2 popped a catalyst into a shell and threw a bomb at Big John.
Bomb throw vs Big John: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 Hit! The fiery burst dealing 1d6 + 2 ⇒ (2) + 2 = 4 fire damage to Big John, and 3 points fire damage to both Sebastion and Derry.

Hob 3 popped a catalyst into a shell and threw a bomb at Arlen. (In Partial cover.)
Bomb throw vs Arlen: 1d20 + 5 + 1 - 4 ⇒ (1) + 5 + 1 - 4 = 3 Fumble! The bomb slipped out of his hand up into the air, then down on his head. He took2d6 + 6 ⇒ (6, 5) + 6 = 17 fire damage, blowing himself apart.

Hob 4, infuriated and embarrassed, hauled out his heavy mace and attacked Big John.
heavy mace attack vs Big John: 1d20 + 2 ⇒ (7) + 2 = 9 for a possible 1d8 + 1 ⇒ (3) + 1 = 4 bludgeoning damage.


Round 3_____________________

Players take their turn in order of posting, enemies will go last.

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M Elf Rogue (Guerilla) 2

rapier: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23damage and sneak: 2d6 ⇒ (3, 3) = 6
crit confirm: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18crit damage: 1d6 ⇒ 4
Sor runs his foe through with a grin he's glad his veil hides.


And Hob 1 goes down.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Yelping with pain both wolf dog and its riding cried out, remarkibly the same when the bomb went off singing the both of them. With a growl of fury the bit and lashed out at the hobgoblin.

Darry Axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sebastion: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sebastion confirm: 1d20 + 2 ⇒ (11) + 2 = 13


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen gives an appreciative nod to ghosteye, then steps into the doorway and takes another step forward and to the right to get a clear shot at hob 2.

+2 str composite longbow, attack, point blank shot: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
cold iron, piercing: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Entering the room, Faerieth hurls a dart at the first unoccupied hobgoblin she sees.

Dart: 1d20 + 2 ⇒ (14) + 2 = 16
Piercing: 1d4 ⇒ 2


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron rushes into the room, taking his place at John's back before spinning and firing at the hobgonlin not in melee.

Shortbow (PBS): 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 Ugh.


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra moves in and fires at the read hobgoblin before sedning in her eagle.

arrowed: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
damage: 1d8 + 1 ⇒ (7) + 1 = 8

eagle charging bite: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage: 1d4 ⇒ 4


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

”Gahhh! Someone get the Hob in the corner before he bombs us again!”

Big John steps to the square to the north of Hob4 trying to let the others work the flank. He transitions to sword and shield knowing he was pressing his luck without seeing to his defense.

Broad Bladed Lingsword: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

”Damn, missed.”

”Take em out before they get us bunched up again!”

Adjusted my HP in my header.


Round 3 complete_____________________

Sor runs his foe through with a grin he's glad his veil hides.
And Hob 1 goes down.

Darry Swiftfoot: Yelping with pain both wolf dog and its riding cried out, remarkably the same when the bomb went off singing the both of them. With a growl of fury the bit and lashed out at the hobgoblin. Darry missed wildly, but Sebastion’s bite was true (if light), but missed the trip.

Arlen gives an appreciative nod to ghosteye, then steps into the doorway and takes another step forward and to the right to get a clear shot at hob 2. He hits, doing moderate damage to previously undamaged Hob 2.

Entering the room, Faerieth hurls a dart at the first unoccupied hobgoblin she sees.
Her dart hits Hob 2 for modest damage.

Yaron rushes into the room, taking his place at John's back before spinning and firing at the hobgonlin not in melee. But his shot missed way high.

Elandra moves in and fires at the read hobgoblin before sending in her eagle.
Her shot hit the desk in front of Hob 2. Her eagle flew to attack, but missed so badly it hit the wall behind Hob 2, flapping wildly to stay in the air.

Big John steps to the square to the north of Hob4 trying to let the others work the flank. He transitions to sword and shield knowing he was pressing his luck without seeing to his defense.
But his sword just plain missed.

(npc) Ghosteye shifted up next to the doorway and looked through, judging the course of the battle.

Hob 2 popped a catalyst into a shell and threw a bomb at Faerith.
Bomb throw vs Faerith: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 Hit! The fiery burst dealing 1d6 + 2 ⇒ (2) + 2 = 4 fire damage to Faerith, and 3 points fire damage to both Elandra, Yaron and Sebastion.

Hob 4 grimaced and lashed out at Sebastion, who almost tripped him to the floor.
Heavy mace attack vs Sebastion: 1d20 + 2 ⇒ (14) + 2 = 16 Hit! for 1d8 + 2 ⇒ (4) + 2 = 6 crush damage.
Then he took a step back through the doorway behind him, gaining the partial cover bonus to AC.


Round 4_____________________

Players take their turn in order of posting, enemies will go last.

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Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Do I need to save to not be on fire?


M Elf Rogue (Guerilla) 2

rapier: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13damage: 2d6 ⇒ (6, 4) = 10

Sor silently steps and slices.


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Faerith: No; There might be a lick of flames on your clothing, for dramatic effect, but it doesn't linger beyond the round it was inflicted (like alchemist's fire does). The symbol is for centering the AoE purposes.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron raises his bow and fires at the hobgoblin in the corner, taking advantage of the distraction of the eagle.

Longbow: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 for 1d8 + 1 ⇒ (4) + 1 = 5


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra takes a step away from the flames before nocking an arrow and firing at the rear hobgoblin.

PBS/Precise: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage: 1d8 + 1 ⇒ (6) + 1 = 7

His eagle then turns and unleashes it's full furry.

bite: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d4 ⇒ 3

Talon: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d4 ⇒ 3

Other Talon: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 ⇒ 1


Between the two of them, Yaron and Elandra's archery fire takes down Hob 2 (with an assist by Elandra's eagle).


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

As the flowers woven into her hair fall to ash, Faerieth bats at the last remaining flames, before distractedly throwing another dart that comes nowhere near her intended target.

Dart: 1d20 + 2 ⇒ (3) + 2 = 5
1d4 ⇒ 3


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

ride check to negate hit against Sebastion: 1d20 + 7 ⇒ (12) + 7 = 19

Do you want me to roll my ride checks to negate hits against Sebastion (from mounted combat feat) on my turn or only if he is struck in combat?

Darting forward with a snarl both halfling and wolfdog attack the hobgoblin in the doorway with a flurry of axe and tooth.

battleaxe: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Sebastion: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Darry: Ride checks would not work to negate an attack if it was an AoE effect I would say. Such as a fireball or alchemist's bomb.
Well, you COULD negate a direct hit with a bomb, but not the spatter all around it.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I was more worried about Hob 4's hit with his mace before he stepped back around the door for partial cover Makes sense about the AoE spells not being checkable


Darry; Oh, yes that ride check would negate the hobgoblin hit against Sebastian.


Round 4 complete___________________

Sor silently steps and slices.
But in the chaos of the melee, he missed.

Yaron raises his bow and fires at the hobgoblin in the corner, taking advantage of the distraction of the eagle.
Hit for modest damage.

Elandra takes a step away from the flames before nocking an arrow and firing at the rear hobgoblin.
Hit for good damage.

His eagle then turns and unleashes it's full furry.
Which missed, hit for light damage and missed.

Between the two of them, Yaron and Elandra's archery fire takes down Hob 2 (with an assist by Elandra's eagle).

As the flowers woven into her hair fall to ash, Faerieth bats at the last remaining flames, before distractedly throwing another dart that comes nowhere near her intended target. Miss.

Darting forward with a snarl both halfling and wolfdog attack the hobgoblin in the doorway with a flurry of axe and tooth.
But, perhaps with the hobgoblin protected by the doorway, they both missed.

(npc) Arlen shot at Hob 4, but hit the doorframe, narrowly missing his companions too.

(npc) Big John thrust around the doorjamb at the hobgoblin, but also missed.

(npc) Ghosteye rolled into the shop, pointed a finger at Hob 4 and unleased a Cold Blast; neatly parting Darry’s hair as it missed wildly and shattered against the wall.

Hob 4 carefully withdrew from Big John’s vicinity, retreating back to where he fumble frantically to open a door to the room beyond. This allows Darry and Sebastian an AoO attack.


Round 5_____________________

Players take their turn in order of posting, enemies will go last.

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Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Looks like there are some AoO’s but I’ll take this action if hob4 is still alive after those.

”Oh! Runnin away are ya!?”

Big john gives chase and attempts to run the hob through as he fumbles at the door.

1d20 + 4 ⇒ (12) + 4 = 16
1d8 + 3 ⇒ (6) + 3 = 9


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra moved into the doorway and takes a shot at the fleeing hobgobling.

arrowed: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Elandra then whistles for her eagle to attack as well.
Fly Speed of 80

bite: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 1

confirm?: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 ⇒ 2


Darry hit the AoO for modest damage, Sebastion missed.
Elandra missed, but her eagle hit for minor damage.
Then Big John rumbled forward to slam his sword through the hobgoblin through the door and into the bedroom beyond.

The battle is over.


These Ironfang Grenadier Recruits (the ones that aren't on fire) seem to have the standard equipment;

There are Three sets of hobgoblin equipment:
*Leather Armor
*Ironfang Legion uniform
*Heavy Mace
*Dagger x3
*Hooded Lantern
*Potion of Cure Light Wounds x2
*Potion of Invisibility
*Flask of Alchemist's Fire x3
*Vial of Antitoxin
*Healers' Kit (10)
*Bottle of Lamp oil x5
*Smokestick x2
*Tanglefoot Bag x2
*Thunderstone x2
*Bandoleer with Alchemical stuff (useless without training)
*20 silver pennies, 30 copper farthings

And rations totaling three Provision points.


The alchemist’s shop is neatly organized, its shelves filled with jars, bottles, and paper envelopes.
Much has been destroyed or looted, but with several minutes searching you can still find three vials of antiplague, five bottles of bloodblock, a bottle of fire ward gel, and two flasks of defoliant.
A well-used marble mortar and pestle (worth 50 gp) sits on the desk.

Beyond the shop lie a workroom and part-time clinic, and a comfortable bedroom. A cellar door here has a rug hastily kicked over it, but the pounding from underneath shows you where it is.

Below is a hidden workshop with two civilians hiding from the hobgoblins.

Oreld’s workstation can be gathered up as a portable alchemist’s lab.
A locked cabinet stands against one wall; Oreld's body carries the key.
Within the cabinet are various alchemical components that can be identified with a successful DC 15 Appraise or Craft (alchemy) check, or DC 20 Spellcraft check. The components are worth 200 gp on their own, or can be used as raw materials to craft up to 600 gp
worth of alchemical items.

Perception DC16:
You notice a hidden compartment built into the worktable. The compartment contains two carefully folded parchment envelopes tied up with twine.
One holds a dose of dust of illusion, and the other holds a
dose of dust of tracelessness.

Notes and papers on a work table describe Oreld’s experiments with a “stump remover,” a potent explosive mixed from alchemically refined lamp oil and animal dung.
Enough ingredients can be found in the workroom with 1 minute of searching to assemble one charge of the explosive. The notes themselves provide a +5 bonus on Craft (alchemy) checks to assemble and use the explosive, and allow such checks to be attempted untrained.


M Elf Rogue (Guerilla) 2

perception: 1d20 + 7 ⇒ (14) + 7 = 21
sleight of hand: 1d20 + 7 ⇒ (17) + 7 = 24

Yoink!


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Big John throws back a potion of CLW.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Then he goes over to haul out the two civilians out of their hiding place. He dusts them off before asking grimly.

”How long before we arrived was Olred able to hold them off?”


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Faerieth spends her time going through the contents of the alchemist's workspace, cataloging the equipment that could be invaluable to them. Rifling through the notes and papers on the desk, she smiles to herself. Though poor Oreld had fallen prey t the hobgoblins, he might still have provided the key to them escaping and preventing pursuit.

Craft Alchemy: 1d20 + 6 ⇒ (13) + 6 = 19

"With the details in these notes, and the materials here, I can likely put together a charge of the stump remover." she says, folding the papers and tucking them into her satchel. "Everything here could be invaluable. Definitely worth loading onto one of the wagons."


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

”It would have been even better if the guy who knows how to use to use it all was still alive.”

Big John grumbles.

”Glad you can do it though.”

He adds.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"Yes, well a dozen others are because we were there when they needed us." Faerieth says cooly, gathering up the required materials and turning to a few of the others for help getting everything loaded up. "People who need us now, we should get moving."


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra nods "Aye, this the stump remove in hand we should definitely get going, I've been getting this bad feeling that we've been pushing our luck for awhile now."


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron says, "If we can't take everything with us, maybe we want to set a charge here? Call it a trial run for the bridge... and the loud blast here could draw some hobbies away from the bridge."


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

”No, lets just take it.”

John says to Yaron while still waiting for the rescued villagers to answer his question to them.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

"There's only enough material for one charge, so we'll want to save it for the bridge." Faerieth replies with a shake of her head."A good idea, but not one we can afford."


Big John wrote:
”How long before we arrived was Olred able to hold them off?”

The two civilians trembled under Big John's gaze.

"I, I don't know exactly how long sir. M-maybe five-ten minutes?" One said.
The other nodded eagerly. "Yeah! Yeah, that's right!"


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"I'd hate to say it, but well if we need some sort of distraction Me and Sebastion could always go barking down the center of the town and then make for the bridge... Would rather stick to the group though."

He offered patting his wardog but frowning. He noticed the poor folks trembling and offered calming words.

"Don't worry about Mister John's wild looks folks, He's a valiant man and a real foe of these damned hobgoblins. Let's get moving, we are gathering folks and getting out of here. "

diplomacy to calm the folk: 1d20 + 6 ⇒ (13) + 6 = 19


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

John hands the villagers some smaller items to carry and urges them to move outside before speaking in an oddly calm and cool manner.

”These people are from the village and know who I am. I would have been here to save Olread had we not been so worried about raiding the store house. Like I said earlier.”

He looks for a sheet or blanket in the mess and says matter of factly.

”No point in diversions at this point Darry. We can either take the bridge or die at it’s foot. If we can drop it, we can escape. If we fail to drop it we will be caught shortly after crossing. Better to stick together.”

Big john will go out and bundle Olread’s body to take with them as the group prepares to move for the bridge.


While taking the useful stuff from Oreld's Fine Shop, those of you scouting ahead see nothing impeding your way.
The occasional Hobgoblin squads that would march by when you first set forth seem to have, at least for the moment, broken ranks and are pursuing those unfortunate celebrants that had started to run into the savannah surrounding the town; the individual Ironfang troopers whooping it up in pursuit.

Even with all the weapons, tools and supplies, from the Phaendar Trading Company the wagons are lightly loaded enough that you and your rescued civilians can muscle them up the road back to the Taproot Inn.


Jet, surprisingly, has everyone organized when you roll up to the Inn.
She has people attach harnesses to the horses and connect them up to the wagons while others load them up with the equipment and supplies from the Inn.


At this point, when you've got everything loaded, Taidel runs up to you.
"Boss! Bad news; they got some full plate Ironfang guy on the bridge! It might be an officer!"

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