DM-Camris' IRONFANG INVASION Chapter 1: Trail of the Hunted

Game Master Camris

Part 3: CRADLED IN STONE
The refugees need a place to call home, however temporarily, and it needs to be somewhere secure.
A set of caves in the area offers multiple opportunities, including concealment, food, and water, in addition to some wealth.
Aubrin vaguely remembers a troglodyte tribe called the Children of Stone that often harassed—and feasted upon—Chernasardo Rangers in the area during her time. Aubrin recalls the creatures—and their secure home—and asks the party to investigate the location as a possible long-term home.
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M Elf Rogue (Guerilla) 2

perception: 1d20 + 7 ⇒ (4) + 7 = 11
stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Desperately wanting to get away from the chatty maniacs, Sor tries to sneak up to the north side of the building.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen strides 20' to the left to stand before Elandra and beside Big John.

"Whenever you're ready." He raises his bow with an arrow ready. He gestures to the team to follow his lead and shoot carefully.

move and then standard action to grant everyone the Volley Fire teamwork feat

Volley Fire:
Benefit(s): You gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of your last turn against a target within 15 feet of your target, to a maximum of +4. These allies don’t provide cover against your attacks.


M Elf Rogue (Guerilla) 2

What's our total bonus on that?


Sor moves like a shadow in the dark, and is able to reposition himself at full speed without anyone noticing.


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

”Okay volley fire. Is the plan to pepper’em one each? Or are we going to try and concentrate fire on two or three of them to see if we can take’em out while we have the drop on them?”

Big John asks staging is loaded Heavy Crossbow and stringing his longbow.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

"Focus fire in clusters. Move in to melee when ready." Arlen answers in a whisper.

the cumulative bonus to hit is nice but the sneaky benefit of the feat is that allies that share it don't provide soft cover to foes. As to your question, the "total bonus" depends on how many people have fired at a target since your last turn, so it varies from person to person and round to round.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

A moment before he advances, Faerith lightly taps Sor on the shoulder.

"Drink this after the volley. It will make you harder for them to spot until your next attack." she whispers, handing the elf a vial filled with a greenish brown liquid that seemed to shift in the dim light.

If he drinks it:
The concoction tastes like freshly cut grass, and leaves the scent of the forest in his nostrils as his skin seems to subtly shift in color. Under the effects of blend


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

I am going to post my rolls and let the DM decide how all the bonuses stack on. John waits for everyone to fire together so they share the bonus.

John easily stretches back the Comp Longbow and looses.

Lingbow to hit: 1d20 + 2 ⇒ (13) + 2 = 15 +DM determined bonuses
Damage: 1d8 ⇒ 8

”Meh, I need to get myself a bow with a heavier draw.”

John waits to see if he can get another shot off.

He has QuickDraw if he needs to transition to sword and shield.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

He nodded waiting for the arrows to loose and hit their marks.

"Be ready boy..."

He whispered to Sebastion as he held his position...

Holding action to charge any hobgoblins that charge at the party

"I'll close when they close"

He called out to his allies readying his lance.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron says quietly, "They're all in range, some even in point-blank. Do we fire now, or move up like the elf?"


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra nods, her bow drawn ready to fire with her companions.


When you kick off, indicate which target you're shooting at.


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

John will shoot for lucky Recruit 3


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron aims at the nearest hobgoblin, Start close and work my way back..

Longbow, PBS: 1d20 + 4 ⇒ (20) + 4 = 24 Threat

Confirm: 1d20 + 4 ⇒ (12) + 4 = 16 Maybe?

Normal Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Plus Critical?: 2d8 + 2 ⇒ (8, 1) + 2 = 11


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra takes a shot at the closest hobgoblin still standing.

arrowed: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 ⇒ 8


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

since we technically fire one at a time I think it makes sense for us to attack the nearest one and then make our way South from there as they drop

+2 str composite longbow, attack, point blank shot: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
cold iron, piercing: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

this doesn't include the volley fire bonus. I figure that will basically be determined dby initiative. And how fast the opponent's fall

On cue, Arlen fires an arrow.


M Elf Rogue (Guerilla) 2

shot: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17damage: 2d6 ⇒ (4, 6) = 10
Sor silently lets an arrow loose at either of the first two recruits still standing.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I dont think i made it clear, my bad. Darry will be holding his action until the hobgoblins move to engage the archers. when they come to attack he and Sebastion will charge the closet hobgoblin essentially hoping to break up their charge and keep the archers clear for as long as he can. If they dont ever decide to engage and hang back themselves to return fire in a ranged capacity that will change but for now, with all the big folk armed with bows, He will try his best to keep them clear of melee.

Planned charge if it ever occurs: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
confirm crit: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
lance damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10

ride check to negate hit on Sebastion if needed: 1d20 + 7 ⇒ (16) + 7 = 23


Surprise round___________
At Arlen’s signal, all archers fired at their targets together. Big John, Yaron, Elandra, Arlen, Sor. (Everyone got the max bonus of +4)
With a bone freezing hiss, a cloud of arrows descended on the hobgoblins milling about in the courtyard, hitting the closest ones.
Legion recruits 2 and 3 went down immediately under multiple arrows, including one right in the left ear and out the right. Recruit 1 spun around on a heavy hit, but is still up.


Round 1_____________

Players take their turns in order of posting, enemies will go last.

The Legion Hobgoblins are just starting to look around at the commotion. They remain Flat-Footed until their turn.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Seeing the first wave of hobgoblins fall, Yaron advances slightly to cover while drawing another arrow, and snapping off a shot at the wounded, but not fallen, hobgoblin.

Longbow (PBS): 1d20 + 4 ⇒ (12) + 4 = 16 for 1d8 + 1 ⇒ (3) + 1 = 4


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Can we benefit from Volley Fire again?


M Elf Rogue (Guerilla) 2

Good question!


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Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

[ooc]yes. At level 1 I can share the feat for 3 rounds [/ooc[


M Elf Rogue (Guerilla) 2

attack with up to +4: 1d20 + 3 ⇒ (16) + 3 = 19damage: 2d6 ⇒ (4, 3) = 7

Sor's eyes remain steady over his veil as he launches another arrow.


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra moves up to point blank range and takes another shot.

pbs bow: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage: 1d8 + 1 ⇒ (8) + 1 = 9


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Awesome! Well in that case . . .

Big John moves parallel to the cart and targets the lowest hobgoblin on the map with the Heavy Crossbow.

He squeezes the release lever and the steel limbs thunk forward launching the deadly bolt at the flat footed monster.

Bow Shot with Volley Fire: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
Heavy Crossbow: 1d10 ⇒ 10

”Catch this chucklehead!”

Big John drops the Heavy Crossbow allowing the sling to take the weight as he quick draws his sword and shield, the extra wide and heavy blade impossibly nimble in the big man’s hands.

”Come get some more!”


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

As her companions let loose another volley, Faerieth readies her quarterstaff, preparing to engage the surviving hobgoblins.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen holds his position and fires at the next nearest hobgoblin.

+2 str composite longbow, attack: 1d20 + 4 ⇒ (1) + 4 = 5
cold iron, piercing: 1d8 + 2 ⇒ (8) + 2 = 10

don't forget that none of us are providing cover this round or next round


Round 1 complete______________

The next volley (from Yaron, Sor, Elandra, Big John and Arlen) shot down Hobgoblin Recruit 1 and 4, and wounded Recruit 5. (Arlen's shot sailed off into the night). Darry, Ghosteye and Faerieth waited.
The Hobgoblins shouted back and forth, then charged howling!
Recruit 5 charged at Big John.
Longsword Charge Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 for a possible 1d8 + 2 ⇒ (8) + 2 = 10 slashing damage.
Recruit 7 charged at Elandra.
Longsword Charge Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 for a possible 1d8 + 2 ⇒ (3) + 2 = 5 slashing damage.
...Crit confirm?: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 for a possible extra 1d8 + 2 ⇒ (4) + 2 = 6 slashing damage.
Recruit 9 charged at Big John.
Longsword Charge Attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 for a possible 1d8 + 2 ⇒ (6) + 2 = 8 slashing damage.
Recruit 8 double moved into contact with Sor.
Recruit 6 charged at Yaron. (AoO from Big John is allowed as he passed)
Longsword Charge Attack: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 for a possible 1d8 + 2 ⇒ (3) + 2 = 5 slashing damage. Fumble confirmed, doing the damage to his right foot. (Move reduced to half).
Around the NE corner of the store comes another three attackers!
Recruits 10 and 11 double move into contact with Ghosteye and Faerith.
Recruit 12 double moves.


Darry, Ghosteye and Faerieth can take their actions now at the bottom of Round 1.

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HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra staggers as blood spurts from her shoulder.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Though not a warrior by nature, Faerieth, like her mother, knew how to handle herself in a fight. As the hobgoblins race toward them, the half elf begins twirling her staff, the heavy oak building momentum with the movement that both made her strike less predictable and helped to calm her mind. And their enemies fall upon her and Ghosteye, she lashes out with a well-timed strike, smashing one end of her staff into the bastard that sought to bring more pain and suffering to her home.

Quarterstaff/2 handed: 1d20 + 1 ⇒ (19) + 1 = 20
1d6 + 2 ⇒ (5) + 2 = 7

"Darry, help Elandra!!" she yells, seeing the other woman take a vicious strike that she could see come out of the back of her shoulder before the hobgoblin pulled his blade back.


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

Big John grunts with pain, but smiles a bloody smile back at his attacker.

"Oh yeah that's the stuff!"

"Lets you know you're still alive!"

AoO on Recruit 6 as he passes by hopefully with a -2 to his AC

Big John tries to feed the hobgoblin the spiked rim of his shield as the monster tries to run past him.

1d20 + 6 ⇒ (6) + 6 = 12
1d6 + 5 ⇒ (6) + 5 = 11

"Couldn't let you come be up here all by yourself Yaron! Stay back to back!"


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

ride check to negate hit: 1d20 + 7 ⇒ (9) + 7 = 16
charge: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
damage: 2d6 + 2 ⇒ (4, 2) + 2 = 8
Sebastion bite: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Either the halfling heard Miss Faerlieth's command and heeded it or he had planned on charging that way mattered little, what mattered is he lowered his lance and charged into the hobgoblin who stuck at Elandra. He couldnt tell whether the woman was just badly wounded or not he merely called out.

" Pull'er back if you can!"

He growled almost in time with his mouth who gnashed its teeth at the hobgoblin as well.


When Hobgoblin 10 ran up, Faerith wound up and smacked him hard, but he's still up.
When Recruit 6 ran by, Big John made a backhanded swipe that was blocked by Recruit 6's shield.
When Darry charged forward, his lance was blocked by Hobgoblin 7's shield; and Sebastion just missed with his bite.
[npc]Ghosteye took a step to the SW and blasted Hobgoblin 10. He froze solid, fell over and cracked in half.


Round 2__________________

Players act in order of posting, enemies will go last.

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M Elf Rogue (Guerilla) 2

bow: 1d20 + 3 ⇒ (16) + 3 = 19[dice

1d8 ⇒ 4

Sor slips back and plunks an arrow at the hobgoblin across from him.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"Bah! Need more pratice with this blasted thing."

He growled out dropping the lance while drawing out his battleaxe.Ducking low he whistled Sebastion forward to get into a more advantagious position.

fast dismount ride DC 20: 1d20 + 7 ⇒ (17) + 7 = 24

He slid off of Sebastions back flanking the one that had attacked Elandra.

flank attack: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Sebastions bite: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 + 1 ⇒ (1) + 1 = 2

trip attempt: 1d20 + 2 ⇒ (7) + 2 = 9


HP 11/11 | AC 16 T 13 FF 13 | F+4 R+3 W +4 | Init +3 (+5 during surprise rounds) | Perception +7

Elandra takes her single action available to her to withdraw before collapsing.

I think Withdraw: "May be taken as a standard action if you are limited to taking only a single action in a round." Combined with You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. means I can move back but will fall over afterwards.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Arlen should be over by ghosteye, per how he repositioned himself back right before he shared the volley feat

Arlen sends an arrow at the northmost recruit over by ghosteye. Then he directs Russet to attack the hobgoblin behibd Yaron.

+2 str composite longbow, attack, point blank shot vs. recruit 11: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
cold iron, piercing: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male N Megafauna (Megaloceros) Cavalier Mount 2 for Arlen Ducote | HP 28 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +5, R: +6, W: +3 | Perc: +6, SM: +2, low-light vision, scent | Speed 50ft | Active conditions: None.

this is the last round of Volley Fire. Remember that none of us provide soft cover against our own attack until next round

Russet charges at the nearest recruit.

gore, attack, charge vs. recruit 6: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
piercing: 1d8 + 1 ⇒ (3) + 1 = 4


Arlen token moved just south of Ghosteye.


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Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Yaron steps closer to John, shifting his bow to one hand and drawing his shortsword in the other. "I'll do what I can, but I'm better with a bow than a blade." ... though I suppose I can make all of us better... He keeps the blade ready, while drawing on the magic within him, before reciting, "There once was a mountain called John / A vertible fountain of brawn / When goblins attacked / John hacked and he hacked / Until all the goblins were gone."

Starting Inspire Courage


Human barbarian 2, CG, HP 15/26 Init +1; AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield), Fort +5, Ref +1, Will +2, Senses +7, Speed (30)40 ft Uncanny Dodge

”Hey! That one is kinda catchy!”

John tries to target an already injured attacker to reduce the number of weapons being thrust at him. He fights a much different battle now, using his sword and shield to block and return blows.

Attack with Inspire Courage: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Broad bladed sword: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9

”Let’s get to the part of the story where the someone hits us with a healing wand, but keep singin! I like it!”


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Faerith steps forward, bringing her staff up above her head and slamming it down as hard as she can, desperately trying to take down the Hobgoblin in front of her.

'Damn it! Need to get to Elandra before she bleeds out.' she thinks frantically as she attacks. 'These bastards have taken too many lives already'

Quarterstaff/2 handed/Inspired: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Round 2__________________

Sor slips back and plunks an arrow at the hobgoblin across from him for modest damage. The hobgoblin is still up.

Darry growled dropping the lance while drawing out his battleaxe. Ducking low he whistled Sebastion forward to get into a more advantagious position as he slid off of Sebastions back flanking the one that had attacked Elandra.
His own attack was shield blocked, but Sebastions bite struck home, but for minor damage; and the hobgoblin withstood the trip attack.

Elandra takes her single action available to her to withdraw before collapsing.

Arlen sends an arrow at the northmost recruit over by ghosteye. He hit for modest damage.
Then he directs Russet to attack the hobgoblin behind Yaron.

Russet charges at the nearest recruit, but the hobgoblin managed to shield block him.

Yaron steps closer to John, shifting his bow to one hand and drawing his shortsword in the other.
Starting Inspire Courage (+1 to hit/+1 damage) on all allies in sound range.

John tries to target an already injured attacker to reduce the number of weapons being thrust at him. He attacked a hobgoblin, but it shield blocked it as well.

Faerith steps forward, bringing her staff up above her head and slamming it down as hard as she can, desperately trying to take down the Hobgoblin in front of her, but the hobgoblin shield blocked it as well.

[npc] Ghosteye cold blasts Recruit 11 hard for 1d6 + 3 ⇒ (6) + 3 = 9 cold damage.

Recruit 5 attacked Big John.
Longsword Attack: 1d20 + 3 ⇒ (6) + 3 = 9 for a possible 1d8 + 2 ⇒ (3) + 2 = 5 slashing damage.

Recruit 6 attacked Russet.
Longsword Attack: 1d20 + 3 ⇒ (3) + 3 = 6 for a possible 1d8 + 2 ⇒ (2) + 2 = 4 slashing damage.

Recruit 7 attacked Darry.
Longsword Attack: 1d20 + 3 ⇒ (10) + 3 = 13 for a possible 1d8 + 2 ⇒ (4) + 2 = 6 slashing damage.

Recruit 8 stepped forward and attacked Sor.
Longsword Attack: 1d20 + 3 ⇒ (6) + 3 = 9 for a possible 1d8 + 2 ⇒ (8) + 2 = 10 slashing damage.

Recruit 9 stepped and attacked Yaron.
Longsword Attack: 1d20 + 3 ⇒ (5) + 3 = 8 for a possible 1d8 + 2 ⇒ (6) + 2 = 8 slashing damage.

Recruit 11 stepped and attacked Ghosteye.
Longsword Attack: 1d20 + 3 ⇒ (18) + 3 = 21 for a possible 1d8 + 2 ⇒ (6) + 2 = 8 slashing damage.

Recruit 12 stepped and attacked Arlen.
Longsword Attack: 1d20 + 3 ⇒ (10) + 3 = 13 for a possible 1d8 + 2 ⇒ (7) + 2 = 9 slashing damage.


Round 3__________________

Players act in order of posting, enemies will go last.

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Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Setting up a proper flank (and providing Sor a bit of distraction to fall back away from the hobgoblin if needed) Darry whistled at his mount as he struck at the hobgoblin between them.

flank attack: 1d20 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Though it didnt work at least he hoped he had kept its attention while Sebastion harried the foe attacking their elven archer.

Bite attack: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
trip attempt: 1d20 + 2 ⇒ (10) + 2 = 12


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Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

People aren't quite lined up n squares on the map - just wanted to ask if 6 and 5 are flanking John at the moment - Yaron had intended to step in to prevent that. I'm a bad melee fighter, but I can say least be a pylon.

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