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About Big JohnBig John Umber
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
1 CLW potion 1d8+3 Unbreakable Survivor:
Over a decade ago, bandits took everything you valued in life and left you barely alive. You managed to rebuild your life in the years since, and your tenacity has made you a local legend. Once per day as a full round action, you may shrug off some of your injuries and immediately heal a number of hit points equal to your Constitution modifier + 1 per Hit Die. Your reputation for tenacity inspires your neighbors, and you gain a +1 trait bonus whenever you attempt to influence residents of Phaendar with Diplomacy or Intimidate checks. At 6th level, your reputation spreads further across the nation, and you may apply your trait bonus on Diplomacy and Intimidate checks to influence all humanoids in Nirmathas. Raging:
Big John Umber
Human (Ulfen) barbarian 2 CG Medium humanoid (human) Init +1; Senses Perception +7 -------------------- Defense -------------------- AC 17, touch 9, flat-footed 16 (+6 armor, +1 Dex, -2 rage, +2 shield) hp 30 (2d12+10) Fort +7, Ref +1, Will +4 Defensive Abilities uncanny dodge -------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee broad bladed longsword +7 (1d8+5/19-20) or cestus +7 (1d4+5/19-20) or cold iron heavy flail +7 (1d10+7/19-20) or dagger +7 (1d4+5/19-20) or handaxe +7 (1d6+5/×3) Ranged composite longbow +3 (1d8/×3) or heavy crossbow +3 (1d10/19-20) or mwk light crossbow +4 (1d8/19-20) Special Attacks rage (8 rounds/day), rage power (lesser spirit totem[APG]) -------------------- Statistics -------------------- Str 20, Dex 13, Con 18, Int 10, Wis 14, Cha 12 Base Atk +2; CMB +7; CMD 16 Feats Power Attack, Quick Draw Traits armor expert, unbreakable survivor Skills Acrobatics +3, Climb +9, Craft (armor) +5, Handle Animal +5, Intimidate +5, Knowledge (nature) +4, Perception +7, Ride +3, Survival +6, Swim +7 Languages Common, Skald SQ fast movement Other Gear hide shirt, mwk breastplate from the bridge[APG], spiked paueliel quickdraw shield, 9 mwk cossbow bolts, arrows (24), broad bladed longsword, cestus[APG], cold iron heavy flail, composite longbow, crossbow bolts (20), dagger, handaxe, heavy crossbow, mwk light crossbow, armorsmithing tools, basic maps (major landmarks only), bedroll, belt pouch, box of fishing tackle (2 lb), buttons (0.1 lb), candle (10), conditioning oil for leather (0.4 lb), file, small (0.1 lb), fishing pole, simple (1 lb), flint and steel, knife, utility (0.2 lb), leather paring knife (0.2 lb), leather straps (0.2 lb), masterwork backpack[APG], mess kit[UE], metal polish (0.2 lb), sewing needle, silk rope (50 ft.), soap, torch (5), trail rations (5), two clean towels (0.1 lb) (2), waterskin, 3 gp, 5 sp, 5 cp -------------------- Special Abilities -------------------- Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Spirit Totem, Lesser (+3, 1d4+1) (Su) Spirits attack 1/round at +3 to hit, dealing 1d4+1 negative energy damage. Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Raging powerattack:
Big John Umber
Human (Ulfen) barbarian 2 CG Medium humanoid (human) Init +1; Senses Perception +7 -------------------- Defense -------------------- AC 17, touch 9, flat-footed 16 (+6 armor, +1 Dex, -2 rage, +2 shield) hp 30 (2d12+10) Fort +7, Ref +1, Will +4 Defensive Abilities uncanny dodge -------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee broad bladed longsword +6 (1d8+7/19-20) or cestus +6 (1d4+7/19-20) or cold iron heavy flail +6 (1d10+10/19-20) or dagger +6 (1d4+7/19-20) or handaxe +6 (1d6+7/×3) Ranged composite longbow +3 (1d8/×3) or heavy crossbow +3 (1d10/19-20) or mwk light crossbow +4 (1d8/19-20) Special Attacks rage (8 rounds/day), rage power (lesser spirit totem[APG]) -------------------- Statistics -------------------- Str 20, Dex 13, Con 18, Int 10, Wis 14, Cha 12 Base Atk +2; CMB +6; CMD 16 Feats Power Attack, Quick Draw Traits armor expert, unbreakable survivor Skills Acrobatics +3, Climb +9, Craft (armor) +5, Handle Animal +5, Intimidate +5, Knowledge (nature) +4, Perception +7, Ride +3, Survival +6, Swim +7 Languages Common, Skald SQ fast movement Other Gear hide shirt, mwk breastplate from the bridge[APG], spiked paueliel quickdraw shield, 9 mwk cossbow bolts, arrows (24), broad bladed longsword, cestus[APG], cold iron heavy flail, composite longbow, crossbow bolts (20), dagger, handaxe, heavy crossbow, mwk light crossbow, armorsmithing tools, basic maps (major landmarks only), bedroll, belt pouch, box of fishing tackle (2 lb), buttons (0.1 lb), candle (10), conditioning oil for leather (0.4 lb), file, small (0.1 lb), fishing pole, simple (1 lb), flint and steel, knife, utility (0.2 lb), leather paring knife (0.2 lb), leather straps (0.2 lb), masterwork backpack[APG], mess kit[UE], metal polish (0.2 lb), sewing needle, silk rope (50 ft.), soap, torch (5), trail rations (5), two clean towels (0.1 lb) (2), waterskin, 3 gp, 5 sp, 5 cp -------------------- Special Abilities -------------------- Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Spirit Totem, Lesser (+3, 1d4+1) (Su) Spirits attack 1/round at +3 to hit, dealing 1d4+1 negative energy damage. Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
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