| Gimble, The Storyteller |
Bot Neilmin:
Acid Splash: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d3 ⇒ 2
Neilmin sends an orb of acid at the Octopus down the hallway.
The two Octopi surrounding Lucifer both attack the wayang, but neither hit him.
Bite: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Bite: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
The undine seems to stay where she's at and a Crocodile appears behind Jafit and bites the oracle. The crocodile's teeth tighten around Jafit.
Bite@Jafit: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Grab: 1d20 + 11 ⇒ (13) + 11 = 24
Jafit is grappled.
Initiative:
Round 9
Undine (Undine: -16hp,)
Lucifer (6/31 hp)
Orovan (28/35 hp)
Jafit (28/35 hp, Grappled)
Hovok (19/40 hp, under water R3)
Neilmin
End of Round
The Party is up
Lucifer Belthrue
|
Lucifer takes a swipe again at the octopus he hit earlier, hoping to send it back to where it was summoned.
+1 Short Sword vs previous attacked octopus (left one): 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Orovan
|
Orovan is suddenly face-to-face with an enormous reptile, so he does what any good brawler would do: he punches it.
Unarmed: 1d20 + 8 - 2 + 2 ⇒ (2) + 8 - 2 + 2 = 10, Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Unarmed: 1d20 + 8 - 2 + 2 ⇒ (15) + 8 - 2 + 2 = 23, Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
If either hit, Darkness for 20% miss 1 rnd
Lucifer Belthrue
|
With the octopi gone, Lucifer activates his rogue ability again to become invisible. With his invisibility established, he moves along the path to where the Undine was last seen.
Standard: Vanish (Last daily use | Last 4 rounds or until attack)
Move: 15'
Jafit
|
Well, I'm glad the octopi are gone, but, Jafit's not really designed to deal with this sort of attack. Next, the croc should go into a death spin, yes? BAD for Jafit.
Odds are not in my favor, but I'm going to try it anyway. Defensive casting of Burning Hands while grappled. 2 concentration checks by the rules. I don't know the DC for the grappled one, so I'll post it second.
Defensive Casting Concentration DC 17: 1d20 + 8 ⇒ (19) + 8 = 27
Grappled Concentration DC 11+Croc's CMB (11 for 22?): 1d20 + 8 ⇒ (19) + 8 = 27
Holy Schnikies! Showing a little passion for life there, ain't he?
Burning Hands DC15 Ref for Half: 4d4 ⇒ (1, 1, 4, 4) = 10
1 of 7 1st level spells, 0 of 4 2nd level spells, and 0 of 7 channels remain.
Hovok Thunderforge
|
Swim: 1d20 - 2 ⇒ (16) - 2 = 14
Finally reorienting himself Hovok breaks the plane of the water and draws a deep breathe before attempting to swim in the direction he hears a significant amount of splashing.
Swim: 1d20 - 2 ⇒ (10) - 2 = 8
Though apparently that was too much to hope for before he sinks back under the surface of the water.
Of course I would get the full plate right before a water level................shesh...welp maybe next round I will actually be able to do something other than flail in place.
| Gimble, The Storyteller |
Lucifer vanishes and swims next to the undine shaped air bubble.
Orovan swings at the crocodile hitting it solid in the nose.
Jafit, in the jaws of the beast, focuses with all he's got and is able to send an arc of fire through the crocodile, and the crocodile disappears from existence.
Meanwhile, Hovok is able to get himself to the surface, but is unable to move in the direction of the undine.
Bot Neilmin:
Swim: 1d20 - 1 ⇒ (5) - 1 = 4
Swim: 1d20 - 1 ⇒ (18) - 1 = 17
Neilmin attempts to swim toward the undine, but sinks below the surface. Letting himself sink to the floor he is able to push himself back to the surface.
1d20 ⇒ 16
The undine see's the Lucifer shaped air pocket and moves 5' before summoning yet again. 1d3 ⇒ 1
This time a small water elemental in between himself and the larger group. The elemental slams into Jafit delivering a hard blow to his chest.
Slam: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Initiative:
Round 10
Undine (Undine: -16hp, Invisible)
Lucifer (6/31 hp, Invisible)
Orovan (28/35 hp)
Jafit (16/35 hp)
Hovok (19/40 hp)
Neilmin
End of Round
The Party is up
Hovok Thunderforge
|
Swim: 1d20 - 2 ⇒ (18) - 2 = 16
Surprised that the battle hasn't moved too far down the hallway. Hovok moves slightly to the side before taking his own swing at the new elemental.
Attack, BAB, Str, PA, MW: 1d20 + 4 + 4 - 2 + 1 ⇒ (3) + 4 + 4 - 2 + 1 = 10
Damage, Str, PA: 2d6 + 6 + 6 ⇒ (3, 6) + 6 + 6 = 21
Orovan
|
Swim: 1d20 + 6 ⇒ (10) + 6 = 16
Orovan swims forward towards the elemental and swings down at it with his greataxe.
Greataxe: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17, Damage: 1d12 + 6 + 2 ⇒ (4) + 6 + 2 = 12
"Does she ever run out of summons?" He cries in exasperation.
Lucifer Belthrue
|
Lucifer loads his crossbow and aims toward where the undine should be, but holds his attack to try to stay invisible as long as possible.
3 rounds left, Invisible
| Gimble, The Storyteller |
Bot Neilmin:
Swim: 1d20 - 1 ⇒ (12) - 1 = 11
Acid Splash: 1d20 + 3 ⇒ (18) + 3 = 21
Acid Damage: 1d3 ⇒ 2
20% Miss Chance: 1d100 ⇒ 38
Neilmin moves into place and shoots a drop of acid at the undine shape in the water striking it.
Concentration: 1d20 + 8 ⇒ (16) + 8 = 24
A wave of water pushes up against Jafit pushing him back 15 feet.
Bull Rush: 1d20 + 8 ⇒ (20) + 8 = 28
The form in the water then quickly swims between Orovan, Hovok, and Neilmin in an attempt to escape. All of which get an AoO with a 20% miss chance.
Orovan, Hovok, and Neilmin get AoO's
Initiative:
Round 11
Undine (Undine: -18hp, Invisible)
Lucifer (6/31 hp, Invisible)
Orovan (28/35 hp)
Jafit (16/35 hp)
Hovok (19/40 hp)
Neilmin
End of Round
The Party is up.
Orovan
|
Greataxe AoO: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24, Damage: 1d12 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Miss % (low is bad): 1d100 ⇒ 97
"Something to remember me by!" Orovan snaps as he brings down his greataxe in a slanted arc towards the space where the undine should be.
Hovok Thunderforge
|
AoO, BAB, Str, PA, MW: 1d20 + 4 + 4 - 2 + 1 ⇒ (8) + 4 + 4 - 2 + 1 = 15
Damage: 2d6 + 6 + 6 ⇒ (2, 6) + 6 + 6 = 20
Miss% (Low is bad): 1d100 ⇒ 29
Grinning to see the undine come back his way and not having to chase her down Hovok takes a swing at the shape.
Swim: 1d20 - 2 ⇒ (20) - 2 = 18
Afterwards finally getting himself settled Hovok swims towards the undine and takes a second swing as soon as he gets in range.
Attack, BAB, Str, PA, MW: 1d20 + 4 + 4 - 2 + 1 ⇒ (8) + 4 + 4 - 2 + 1 = 15
Damage, Str, PA: 2d6 + 6 + 6 ⇒ (3, 6) + 6 + 6 = 21
Miss%: 1d100 ⇒ 94
Lucifer Belthrue
|
Seeing the wall of water move away, Lucifer runs down the hallway back to the main hallway to block the bath. Still invisible, he fires the bolt from his crossbow toward the wall of water as he pops back into sight.
+1 Crossbow vs Undine: 1d20 + 8 ⇒ (14) + 8 = 22
20% Miss Chance (low bad): 1d100 ⇒ 61
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Sneak Attack Damage: 2d6 ⇒ (5, 1) = 6
Unsure if I would get the sneak attack since the Undine is invisible too.
| Gimble, The Storyteller |
As the undine moves away Orovan gets a good swing of the axe on the undine. As blood starts to form in the water creating a trail to the hallway openning, Hovok swings and misses. The dwarf then moves smoothly in the water, like he's been swimming his whole life and swings his hammer, missing the undine once again.
Lucifer moves back down the hallway, takes aim with his crossbow and lets a bolt loose at the pocket of air. The bolt finds its home and the undine is motionless.
No sneak attack since you can't discern the anatomy of an invisible creature, but it wasn't necessary. After Orovan's hit she only had 1 hp left.
End of Combat.
Orovan
|
Orovan wades to Lucifer and reaches out his hand, the last of his divine magic seeping into the rogue's many wounds.
"We should be more careful. This level was almost the end of us."
CLW for funsies: 1d8 + 1 ⇒ (3) + 1 = 4
| Gimble, The Storyteller |
Searching the body of the undine you find:
A potion of cure moderate wounds, scroll of aqueous orb, chain shirt, dagger, light crossbow with 10 mwk bolts, ring of protection +1, antitoxin, backpack, flasks (10), glass bottles (5), hourglass (1 hour), ink, inkpen, journal, scroll case, coral (worth 100 gp), irregular pearls (5, worth 10 gp each), pearl (worth 100 gp), and 71 gp.
Up on one of the platforms you find:
an oiled leather bundle containing a +1 adamantine battleaxe and a headband of inspired wisdom +2. Waterproof scroll cases in the north alcove contain scrolls with notes on the portals and half-finished
letters to “Uzar-Kus of the Circle of Vissk-Thar.” One scroll case contains a parchment with an Emerald Spire level sigil labeled “Eight” in Aquan and Draconic and a Spire transport token.
Through the last door you find a partially flooded hallway and an ascending staircase. The staircase goes up about fifteen feet before zigzagging downward deeper into the spire.
With that you take your findings back to the Venture Captain and take rest for a bit before exploring deeper into the spire.
Congratulations! You have completed Level 5: The Drowned Level (probably the hardest level) of the Emerald Spire.
Lucifer Belthrue
|
Gathering the loot and joining the others to head back to the Venture Captain. "Let us hope there is not another water level. I'm good at swimming but even I find it hard to fight in water."
Hovok Thunderforge
|
Looking at his sodden clothes and his full plate mail before swimming back to find the warhammer he dropped earlier.
Agreed...don't even want to think about he hours Imma need to oil and dry my gear after this mess.
Dana Katsu
|
——————————————————
New Pathfinder joining
——————————————————
Dana walks with slow steps and is not the most gracile or beautiful woman from Tian Xia.
"Greetings to you all." says the corpulant woman with a self-confident smile.
Her right eye has been cut in the past which has led to a scar that is clearly visible on her right eye section.
Her asymmetrically cut black hair with pink highlights looks strange and out of place. She is wearing a full plate armor that clearly encumbers her heavily and with which she walks slowly.
Her armor has gadgets and colored leather straps which are more fashion items than functional adventure gear. A small buckler is attached to her left arm. She also carries a backpack.
Resting on top of her chest, an amulet showing the holy symbol of Chaldira Zuzaristan is visible.
She does not really have a natural presence and unfortunately might come across as aloof or arrogant.
Facing you all she bows but more out of tradition than courtesy you believe.
Lucifer Belthrue
|
A small figure is sitting at the table. At first glance he looks like a halfling that got covered it soot, making him as dark as coal. But closer inspection shows that he is not covered in anything and his skin is truly that dark.
Flicking some white hair out of his eyes he looks up at the newcomer quizzically. "I see the replacement is already here. That was quick."
He chuckles, "Too bad you missed the last floor, we all came out like soaked cats."
"I am Lucifer, the group's trapfinder and such."
The wayang is wearing fancy looking black tanned leather armor, has a short sword strapped to his belt, and a crossbow that looks too big for him hanging off his back. A haversack is sitting next to him on the floor.
Dana Katsu
|
Dana looks at the Wayang curiously.
”Yes, replacement. Dana is my name. I read the report that was provided to me!“
She hands over the note.
She scratches her her pink and black hair.
”But what you have seen firsthand is of far more value ... tell me what you have found!“
Lucifer Belthrue
|
Takes the note, reads it before handing it back.
"We have cleared out 5 floors so far. Each as different from each other as possible. Most hostile, though one floor we managed to make friends with the inhabitants and avoid fighting. The last floor was flooded and I hope the next one is not. We also have been running into 'mechanical' beasts as well. They have proven very dangerous. Luckily no one has died yet."
Sticks his dagger out and takes some chunk of meat off the plate sitting in front of him and popping the meat into his mouth. He chews it and swallows before continuing.
"We have been waiting for you and preparing for our next sojourn into the Spire."
Dana Katsu
|
Dana nods.
”Life is a fleeting moment. Being brave in battle and waiting for the The Calamitous Turn‘s blessing is my motivation. I have forgotten half of my life and will forget the other half eventually... I am ready for the danger!“
| Gimble, The Storyteller |
Just inside the gate of Fort Inevitable is a bustling market filled with merchants, farmers, and townsfolk, as well as Hellknights patrolling the streets. As you walk a few paces in you glance at the letter you received in Absolom. It simply states, “Meet me at The Red Shield Tavern in Fort Inevitable. Show this note to the guards at the gate. - Venture Captain Gorak Behn.” Imprinted on the parchment is the Glyph of the Open Road.
Just as you go to ask someone where to find The Red Shield Tavern, you notice a wooden sign with a simple red shield painted on it. Inside, the Red Shield is actually quite busy. There are at least a dozen off-duty Hellknights, enjoying drafts of bitter and stout. You get a few sideways glances as you are clearly out of place in this establishment, but as you scan the room a massive half-orc, seemingly just as out of place, stands up and waves you over. The half-orc at 6’7” tall has quite an intimidating presence, but his demeanor is jovial and inviting. In his presence you actually feel less self-conscious and not as out of place as you initially felt. He wears a wide brimmed hat, mithril breastplate, a greatsword strapped to his back, and as you get closer you notice burn marks on the left side of his face. "Ahh, welcome! I am Gorak Behn. You must be hungry. Have a seat." Gorak calls the barmaid over who seemed to be waiting for his cue. She brings over a plate of food and mug of ale. "Eat up. The others are waiting back at the lodge." After the meal they head out of town leaving Fort Inevitable behind and Gorak fills Dana in on the Emerald Spire and the group of Pathfinders that have been exploring it.
After about a three mile walk, you see a small cabin with smoke coming out of the chimney. The glyph of the open road is burned into the door. Gorak smiles and motions to the door, "After you." You open the door and step inside the cabin. What couldn't have been more than 10 foot square on the outside, you walk into a grand hall 30 feet across, 60 feet long, and the ceiling 30 feet high. There is a seating area in the entry with trophies and artifacts of various kinds from all over Golarian and a large feasting table beyond that with a massive fireplace at the far end. To the right is a staircase that goes up to a loft with a modest library and sleeping quarters. Motioning toward the table, "Welcome to the Traveling Lodge of the Angry Muse."
About a week after the previous level was explored the door opens and the venture captain walks in with a new recruit, "This is Dana Katsu. She'll be joining you on your next trip into the spire. Please get yourselves acquainted for tomorrow you head back into the spire."
Dana Katsu
|
Wow! Thanks for your details GM! We should assume that the above happens now so I will jump right in.
”I will invest my psychic abilities to research and defend you. This is a wondrous lodge. You are surely a group I will not easily forget!“ she says with a calm demeanour.
Lucifer Belthrue
|
"True. We are not easily forgotten but that could be a good or bad thing." He chuckles.
Dana Katsu
|
Dana touches her pink hair and moves her heavy body forward.
”Your friends are the silent type? He?“ she says with a raised eyebrow.
Jafit
|
The ifrit smiles. "Hardly. But the past few weeks have provided an unexpected variety of trust and distrust. They are probably trying to decide what kind of fire you have burning in your belly. I've found them quite talkative at unexpected times. So, what is your passion? What keeps you working to stay alive?"
| Gimble, The Storyteller |
The party has some pleasant conversation and gets to know the newcomer. That evening before you turn in, the Venture Captain tells you he has figured out what the parchments with the sigils are used for. He hands each of you a green cylindrical stone and tells you that the stones will transport you to the appropriate level coorisponding with one of the Azlanti symbols. He tells you he's figured out the sigils for the 1st and 6th floors and explains how to use them from inside the spire.
In the morning, you head out to the spire. The light rain this morning brings seems fitting due to your last visit. You enter the spire and find the great green column in the stairwell of the first floor. Holding the Transport Token and touching the green glowing crystal say the word given to you by your venture captain. In turn, each of you does this and each of you are instantaneously teleported.
You are transported to a stairwell. Above you, you can hear the sounds of flowing water. Below you, silence. Only the soft green glow of the spire illuminates the area. The stairwell continues downward, away from the crystal column.
The long stairway ends in a small chamber. On the north wall, a panel with two bronze levers—one red and one black—is set chest-high in the wall. To the east, an archway leads to an alcove. Distant ticking echoes through the walls, as if several large clocks were operating simultaneously.
Double-check your marching order.
Dana Katsu
|
The ifrit smiles. "Hardly. But the past few weeks have provided an unexpected variety of trust and distrust. They are probably trying to decide what kind of fire you have burning in your belly. I've found them quite talkative at unexpected times. So, what is your passion? What keeps you working to stay alive?"
Dana looks a little sad.
”Any fire inside of me has extinguished long ago! We are not much different as Ifrits but look at our minds and you will see that your fire will continue to burn with life and my memory will fade so that death is nothing to be feared!“
She looks at the floor.
”To be honest it will be hard to remember much of what we are talking about now so that it might make sense to just proceed with the mission as I am not interesting enough for you and you are probably not memorable enough for me!“
Dana Katsu
|
Dana casts 'hightened awareness' on herself and moves forward to investigate the levers.
+2 to knowledge and perception checks.
kn engineering to investigate, heigh. aw.: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Lucifer Belthrue
|
Lucifer waits to see what Dana can come up with about the levers before doing anything.
| Gimble, The Storyteller |
Dana moves forward to the levers and takes a look. They are definitely mechanical in nature, but what they control she isn't sure. The mechanism seems to be somewhat old, but not ancient (no where near as old as the spire) and the makers are a bit of a mistery to her. The levers themselves are in the middle position, but can be moved either up or down.
Dana Katsu
|
Dana shrugs and pulls the red lever down.
Waiting to see what happens. Poison gas etc ... :-)
Dana Katsu
|
Dana raises an eyebrow and looks at the other.
"Ok, so it does not kill us to move levers. Let us not do this again until we know what this sound was all about. Who takes the lead? I am just noting that it will not be me." she says while moving her heavy form to you again.
Lucifer Belthrue
|
Lucifer goes to investigate the noise caused by flipping the red level. Seeing a passageway has opened, he motions to the others. "The lever seems to open a way through."
He moves out onto the new opening.
Will take the lead, keeping an eye out for traps.
| Gimble, The Storyteller |
A passageway opens up, turning to the right with a large double door, reinforced with iron bands. It looks much newer than the dungeon walls. An emblem in the shape of an automation’s head inside interlocking gears is painted on the door.
What is everyone else doing as Lucifer moves forward to inspect the new opening?
Orovan
|
"What's strange is that someone built this around the spire. What purpose could it have? And are we the last ones to have a turn at this place?" Orovan wonders aloud, more to himself than to anyone else really. The half-orc is tall and muscled, his skin off-color and his tusks muted but apparent. He carries an array of weapons and wears a fine breastplate.
"Bold of you to pull that lever. Not sure we need two risk-takers in the party." Orovan says with a weary nod to Lucifer. "But I've always liked to play it safe. Not that it really matters." He casts his eyes down towards his birthmark and seems to get caught up in thought.
I'll stand back in case he blows up.
Dana Katsu
|
Dana tries to position herself in the middle of the party.
"Move on. I am right here with you." she sasy with little expression.
Lucifer Belthrue
|
Lucifer puts his finger over his mouth and looks back at the others and makes the *Shoo* motion with his lips.
He steps back, drawing his sword to let someone stronger open the door.
Orovan
|
Orovan creeps up to the door and checks it for traps as he listens, hoping to understand what Lucifer had heard.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21 +2 for hidden objects