
Gimble, The Storyteller |

As Lucifer makes his way back in the tunnel, Orovan makes his way into the room and buffs himself andHovok swings his hammer down upon shark-bot and connects a solid strike, though it seems only about half of the damage went through.
Jafit is able to make his way in the room in his usual way.
Neilmin casts Magic Missile at the undine and the two force bolts strike her solid. (Only 2 Missiles at 4th Level, unless you have something special that gives you an extra one).
The eidolon steps up and attacks Hovok, hitting with one of its claw attacks.
Claw 1: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Claw 2: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Claw Hasted: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Bite: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
The undine gives Neilmin a wry smile and casts a spell. A shower of silver flakes covers Neilmin, Hovok, Jafit, and Orovan.
Neilmin, Hovok, Jafit, and Orovan need to make Will Saves DC15 or be blinded.
Initiative:
Round 3
Undine (and eidolon) (Undine: -9hp, Both Hasted)
Lucifer (6/31 hp)
Shark-Bot (-5hp, Hasted)
Orovan
Jafit
Hovok (34/40 hp)
Neilmin
End of Round
Lucifer is up.

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Will: 1d20 + 7 ⇒ (10) + 7 = 17 Nor mine apparently
Orovan is struck with blinding motes, but he forces his way through the magic in his battle fury and prepares to attack.
Y'know, when it's my turn.

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Lucifer makes his way through the corridors to get behind the group as he readies his crossbow.
I believe I have 1 round left of invisibility.

Gimble, The Storyteller |

Lucifer makes his way through the corridor drawing his crossbow along the way.
Jafit and Orovan both fight off the blindness, but are covered in Glitter.
Still need Will Saves from Hovok and Neilmin DC15 or Blinded.
The Shark-like automaton attacks Hovok, and the dwarf takes a full barrage of blows knocking him near to unconsciousness.
Slam: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Slam (hasted): 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Crit Confirm: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Initiative:
Round 3
Undine (and eidolon) (Undine: -9hp, Both Hasted)
Lucifer (6/31 hp)
Shark-Bot (-5hp, Hasted)
Orovan
Jafit
Hovok (4/40 hp)
Neilmin
End of Round
Orovan, Jafit, Hovok, and Neilmin are up.

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Orovan moves forward and drops his spear, drawing out his greataxe instead and taking a swing at the robotic thing.
Greataxe: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27, Damage: 1d12 + 6 + 2 ⇒ (6) + 6 + 2 = 14

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Sorry had to travel last week for work and forgot to post that I may not be able to keep up during that time.
Blind?: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19 Assuming I get the racial bonus vs. spells if not subtract 2
Argh...freaking automaton.
Reeling from the barrage Hovok launches another attack at the shark bot.
Attack, BAB, Str, PA: 1d20 + 4 + 4 - 2 ⇒ (10) + 4 + 4 - 2 = 16
Damage, Str, PA: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

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Torn between trying to heal Hovok or help with the threat, Jafit realizes that the enemy is tearing through his companions quickly enough that the healing he has available won't be enough to keep Hovok swimming through another flurry of attacks like that. So he knuckles down and tries to swim to a new position.
Swim w/ GM Fiat: 1d20 + 2 ⇒ (12) + 2 = 14 Woo-Hoo!
Moving into the spot he wanted to, Jafit unleashes a fan of fire at the team's wet opponents.
Burning Hands Ref DC15 for half: 4d4 ⇒ (4, 3, 2, 2) = 11
3 of 7 1st level spells, 0 of 4 2nd level spells, and 1 of 7 channels remain.
Edit: The plan if he failed to make the swim check was to go ahead and cast a CLW on Hovok. Just in case I missed and the 14 actually isn't good enough, or I can't really swim that far.
1d8 + 4 ⇒ (7) + 4 = 11 Not bad, either way, really.

Gimble, The Storyteller |

Jafit swims to the middle of the room and casts. A cone of flame shoots forth covering the Automaton and eidolon in fire.
Eidolon Reflex: 1d20 + 7 ⇒ (19) + 7 = 26
Automaton Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
The eidolon seems to use the water to avoid the damage, but the automaton seems to take the full force of the spell.
As the autamoton takes the damage, it seems some of its wires are becoming exposed and it starts to spark and crackle with electricity.
An arc of electricity extends 10 feet from it in the water.
Hovok, Orovan, Jafit, and the Eidolon take: Electricity Damage: 1d6 ⇒ 2
Reflex DC 12 Negates Damage
Eidolon Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Hovok takes a huge swing at Shark-bot and takes another chunk out of the automaton right as Neilmin's magic missiles strike it and the robot crumbles and sinks to the floor.
The eidolon attacks: 1-Hovok, 2-Orovan: 1d2 ⇒ 1
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
The eidolon takes a quick strike at Hovok, knocking him unconscious and his body goes limp and starts sinking below the water.
It then turns its attention to Orovan.
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Claw Hasted: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit Confirm: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Two claws strike Orovan and he reals in pain.
Meanwhile, the undine begins casting a spell.
Initiative:
Round 4
Undine (and eidolon) (Undine: -9hp, Both Hasted)
Lucifer (6/31 hp)
Shark-Bot
Orovan(24/35 hp)
Jafit
Hovok (-2/40 hp, Unconcious under water)
Neilmin
End of Round
Lucifer, Orovan, and Jafit are up

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Reflex: 1d20 + 2 ⇒ (20) + 2 = 22
Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Welp passed the reflex though the nat 20 woulda been nice for something else here.

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Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
Orovan avoids the shock well enough, but he's not so lucky against the fury of the eidolon. But the creature was close enough now that he could bring his own fury to bear.
Unarmed: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Unarmed: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
If either hits, I'll apply Touch of Chaos: target rolls all d20s twice & takes worse for one round

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With his invisibility starting to fade, Lucifer swims back into the room and makes a beeline toward the platform to the right of the room, climbing up on it.
Swim: 1d20 + 8 ⇒ (9) + 8 = 17
Double Move: Swim to platform and then climb up onto platform.

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We needed the damage dealt, but now I'm in the wrong spot to heal!
Jafit struggles to adjust his position, again.
Swim w/ GM Fiat: 1d20 + 2 ⇒ (17) + 2 = 19
In an amazingly easy move, he manages to put himself closer to where he thinks he should be . . .. Once there, he lets the warm glow of his passion for life spread over his compatriots (should get everybody, I think), hoping that it will provide them the strength to survive this fight.
Channel, selecting not to cover any enemies in range: 2d6 ⇒ (6, 2) = 8
3 of 7 1st level spells, 0 of 4 2nd level spells, and 0 of 7 channels remain.
Edit: Oops. Forgot the Reflex save. Don't want to lose those nice rolls, so adding it to the bottom instead of trying my luck all over again.
Reflex: 1d20 + 3 ⇒ (20) + 3 = 23
:facepalm:

Gimble, The Storyteller |

Lucifer swims over to the ladder and hauls himself up on the platform.
Orovan takes two swings at the eidolon. The first misses completely, but the second hits, and the eidolon is imbued with chaos.
Jafit channels healing his allies, including Hovok who wakes.
Hovok and Neilmin are up.
Hovok dropped his hammer when he went unconscious and he is still underwater. I'll count the FORT save you rolled as this round's CON check to keep from drowning. Swim check DC 10 is needed to get to the surface.

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Sorry need some clarity before determining my action in this case.
Is the hammer in reach currently or would that require a swim/perception check to reach. Next since I am underwater could I move away without prompting an AoO from the eidolon...sadly only had the warhammer for one-handed weaponry so would need to be able to gain some distance to attack again.

Gimble, The Storyteller |

Sorry need some clarity before determining my action in this case.
Is the hammer in reach currently or would that require a swim/perception check to reach. Next since I am underwater could I move away without prompting an AoO from the eidolon...sadly only had the warhammer for one-handed weaponry so would need to be able to gain some distance to attack again.
This water combat stuff can get a bit confusing and harder to explain. We're almost done with this floor.
The hammer is in reach, and grabbing it will not require a swim check but would provoke an AoO. Moving will provoke unless you do a Withdraw action (in which case you could still draw your longhammer while moving this round, but not attack).

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Leaving the hammer where it was Hovok attempts to swim beneath the surface and gain a little distance before reentering the fight.
Swim: 1d20 - 4 ⇒ (18) - 4 = 14
Attempting a withdrawal action and if possible will either drop shield or draw my longhammer...figure I will have to do the other before I attack but would prefer to go latter then former so I keep the AC.

Neilmin |

Begins to cast another magic missiles at the undline
AHHHHHHH
magicle missile: 1d4 + 1 ⇒ (1) + 1 = 2
magicle missile: 1d4 + 1 ⇒ (4) + 1 = 5
Been rough at work lately sorry its been taking a bit for me to post.

Gimble, The Storyteller |

Regaining consciousness from Jafit's healing, Hovok finds himself underwater and withdraws back to regroup.
Neilmin takes aim at the undine again and sends two more bolts of force at the summoner interrupting her spell.
Concentration DC19: 1d20 + 8 ⇒ (10) + 8 = 18
Touched with chaos, the eidolon attacks Orovan
Claw 1: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 or Claw 1: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Claw 2: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 or Claw 2: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Claw Hasted: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 or Claw Hasted: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Bite: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 or Bite: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Orovan is able to avoid all but one attack.
The undine curses under his breath after losing his spell and casts a spell at Neilmin and Neilmin feels his thoughts start to get cloudy.
Neilmin: Will Save DC14 or Dazed
Initiative:
Round 5
Undine (and eidolon) (Undine: -16hp, Eidolon: -6hp, Both Hasted)
Lucifer (6/31 hp)
Orovan(20/35 hp)
Jafit
Hovok (4/40 hp)
Neilmin (Will Save DC14 or Dazed)
End of Round
The Party is up

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Out of the water and in line of sight of the Undine, Lucifer draws his crossbow and shoots a bolt at the enemy spellcaster.
+1 Xbow vs Undine: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

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Surfacing Hovok takes a moment to unstrap his shield as he regains his bearings. Turning back around he adjusts his grip on the longhammer and takes a full swing at the eidolon.
Attack, BAB, Str, MW, PA: 1d20 + 4 + 4 + 1 - 2 ⇒ (11) + 4 + 4 + 1 - 2 = 18
Damage, Str, PA: 2d6 + 6 + 6 ⇒ (2, 6) + 6 + 6 = 20

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Oh, COOL! The arrangement of people means I can cast a burning hands at the eidolon without hitting any party members AND without moving!
Seeing the tactical situation flow and change, Jafit once again releases his passion in a burst of open flame, much of it washing against the wall so close to his companions, but the edge reaching out for the eidolon.
Burning Hands Ref DC15 for half: 4d4 ⇒ (3, 2, 2, 1) = 8 Frownie face!
2 of 7 1st level spells, 0 of 4 2nd level spells, and 0 of 7 channels remain.

Gimble, The Storyteller |

Lucifer lets a bolt fly at the Undine striking it square in the shoulder just as Neilmin's ray of cold streaks just above the summoner.
Hovok swings his longhammer at the eidolon, but the hammer glances off eidolon harmlessly.
Jafit lets a fan of flame burst from his hands toward the eidolon, but the eidolon is able avoid the flames entirely.
Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Orovan is up.

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I don't think you got my 8 healing from the last channel
Orovan is still locked in battle with the eidolon, fists flying above the water level and charged with crippling magic.
Unarmed: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20, Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Unarmed: 1d20 + 8 + 2 - 2 ⇒ (11) + 8 + 2 - 2 = 19, Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
If either hits, I'll apply my last Touch of Chaos.

Gimble, The Storyteller |

Orovan takes a flurry of swings at the eidolon, the first of which hits the creature and imbues it with chaos.
Jafit's Burning Hands would have come after this so here's the second roll for its Reflex Save with touch of Chaos:
Reflex Save for Burning Hands: 1d20 + 7 ⇒ (12) + 7 = 19 Still saved vs. Burning Hands.
The eidolon returns the favor to Orovan with a flurry of his own.
Claw 1: 1d20 + 8 ⇒ (1) + 8 = 9 or Claw 1: 1d20 + 8 ⇒ (4) + 8 = 12
Claw 2: 1d20 + 8 ⇒ (5) + 8 = 13 or Claw 2: 1d20 + 8 ⇒ (15) + 8 = 23
Bite: 1d20 + 8 ⇒ (3) + 8 = 11 or Bite: 1d20 + 8 ⇒ (7) + 8 = 15
Imbued with Chaos, the eidolon misses all attacks.
The undine jumps in the water and swims for the cooridor. Then casts a spell and touches the eidolon who's wounds seem to heal almost entirely.
Lesser Rejuvenate Eidolon: 1d10 + 5 ⇒ (9) + 5 = 14
Initiative:
Round 6
Undine (and eidolon) (Undine: -16hp, Eidolon: -2hp)
Lucifer (6/31 hp)
Orovan(28/35 hp)
Jafit
Hovok (4/40 hp)
Neilmin
End of Round
The Party is up

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Orovan curses as the creature is healed and redoubles his efforts to bring it down.
Unarmed: 1d20 + 8 + 2 - 2 ⇒ (19) + 8 + 2 - 2 = 27, Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Unarmed: 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25, Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
If either hits, apply Touch of Darkness for 20% miss chance for 1 round

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Knowing they need to make sure the Undine doesn't escape, but not confident he should chase after in his wounded state. So he loads his crossbow and takes aim at the eidolon to take it out of commission.
+1 Xbow -Into Melee: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

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Seeing the eidolon lose consciousness. Hovok attempts to swim forward so he can take a swing at the undine that started this whole mess.
Swim: 1d20 - 2 ⇒ (9) - 2 = 7
Sadly before he can even bring the hammer to bear he has to reorient himself and close the distance.
Swim: 1d20 - 2 ⇒ (2) - 2 = 0
Welp guess he is just floundering around right now...........

Gimble, The Storyteller |

Hovok tries to swim in position to swing his hammer, but in the process can't seem to find anything to push off of then in his confusion sinks below the surface of the water.
The undine seems to move down the cooridor out of everyone's view.
You see the undine move about 5 feet into the corridor, pull out a scroll and disappear. You see a faint pocket of air in the water where the undine seemed to be.
Initiative:
Round 7
Undine (and eidolon) (Undine: -16hp, Eidolon: unconscious)
Lucifer (6/31 hp)
Orovan(28/35 hp)
Jafit
Hovok (11/40 hp, under water)
Neilmin
End of Round
The Party is up

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Swim: 1d20 + 8 ⇒ (9) + 8 = 17
Lucifer jumps dives into the water, swimming quickly to the nearest door and rushes to reach the other side of the hallway the Undine is fleeing down.
Double Move

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Swim: 1d20 - 2 ⇒ (4) - 2 = 2
Swim: 1d20 - 2 ⇒ (8) - 2 = 6
...these dice hate me apparently...do I need to roll anything else since assuming I'm still underwater?
Apparently still disoriented from the eidolon's earlier attacks, Hovok seems to be sinking further into the water.

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Orovan moves to puruse, glancing back at his party to make sure everyone is safe.
Not sure about the terrain so not sure how far I can follow.
Swim?: 1d20 + 6 ⇒ (2) + 6 = 8
Hovok problems
Swim?: 1d20 + 6 ⇒ (2) + 6 = 8

Gimble, The Storyteller |

Lucifer dives in and swims down the hallway to try and block the undine's escape route.
You see a familiar undine shaped air bubble where you think the creature should be. In other words, you see that the undine has gone invisible.
Jafit heals Hovok a bit more.
Everyone else forgets what they are supposed to do in the water and flails around unproductively.
@Hovok: Since you're turned around under water, you need to make a DC10 swim check to right yourself and resurface as a move action. Then you can continue as normal.
The undine seems to stay where she's at and as 1d3 ⇒ 3 Octopi appear, the eidolon disappears.
Octopus 1 Bite @ Lucifer: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Octopus 2 Bite @ Lucifer: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Octopus 3 Bite @ Orovan: 1d20 + 5 ⇒ (6) + 5 = 11
All three octopi try to bite their targets, and all miss.
Initiative:
Round 8
Undine (Undine: -16hp,)
Lucifer (6/31 hp)
Orovan(28/35 hp)
Jafit
Hovok (19/40 hp, under water R2)
Neilmin
End of Round
The Party is up

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Lucifer yells out, "Darn it. She summoned some tentacles to attack us."
Drawing his sword, he slashes at the summoned creature in front of him.
+1 Short Sword vs Octopi in front: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

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Trying to reach the surface again to determine where the undine disappeared too.
Swim: 1d20 - 2 ⇒ (3) - 2 = 1
Still seeming to have some issues with the armor and the apparent concussion.
Swim: 1d20 - 2 ⇒ (4) - 2 = 2
OMG...who handed out the loaded dice.

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Swim: 1d20 + 6 ⇒ (13) + 6 = 19 Orovan resurfaces and brings down his greataxe upon the octopus attacking him.
"Someone get the summoner!"
Greataxe: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19, Damage: 1d12 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Gimble, The Storyteller |

Lucifer takes a stab at the octopus in front of him and his sword takes a big chunk out of the cephalopod.
Hovok is flailing in the water trying to figure out which way is up, but is sinking like a dwarf.
Orovan takes a big swing at the octopus in front of him and cleaves it in half as it disappears from existence.
Jafit and Neilmin are up.