Spellsoldier

Dana Katsu's page

262 posts. Organized Play character for noral.


Race

| HP 44/44 + temp HP 0/0 | AC 20 T 7 FF 20 | CMD 7 | F: +6, R: +0, W: +9 | Init: +1| Perc: +6, SM: +7, Dipl (Influence): +14, Bluff (Deceive): +10

Classes/Levels

| Phrenic Pool 5/5 | Spells: 1st 7/8, 2nd 6/6 | Darkvision | Speed 20ft | Active cond.: Heavy Enc., height. awaren.

Gender

Female N, looks human (actually mostly human Ifrit) | Psychic 5 (Amnesiac archetype / Faith discipline) | Reroll 1/1 | Chaldira reroll 1/1

About Dana Katsu

--

Psychic 5 (Amnesiac archetype / Faith discipline)

Female N Magma Ifrit (Mostly human)
• TYPE: Outsider (Native), Humanoid (human)
• SIZE: Medium
• DARKVISION 60 ft

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-- STATS --
Str: 7, Dex: 5, Con: 16, Int: 23*, Wis: 16, Cha: 7

* Level 4 increase, Headband of vast intelligence +2
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-- COMBAT --

Initiative +1: - 3 dexterity + 4 alternative racial Ifrit trait

AC 20, FF 20, Touch 7 (+10 Armor, -3 Dex, +3 Shield)
CMD 7 (+2 BAB, -3 Dex, -2 Str)
Armor Check Penalty - 6: Full Plate +1 [-5] + Wooden Heavy Shield +1 [-1] OR Heavy Load [-6]
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-- SAVES --
Fortitude: +6 (Con +3, Psychic +1, ‘Resilience of the Faithful’ +2)
Reflex: +0 (Dex -3, Psychic +1, ‘Resilience of the Faithful’ +2)
Will: +9 (Wis +3, Psychic +4, ‘Resilience of the Faithful’ +2)

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-- SKILLS --
Craft (Alchemy) +10 (Rank 1, Class +3, Int +6)
Bluff – Deceive or Lie +10 (Rank 1, Class +3, Int +6 'Student of philosophy' trait) OR Bluff - Feint +2 (Rank 1, Class +3, Cha -2)
Diplomacy – Influence attitude, make request, convince +14 (Rank 5, Class +3, Int +6 'Student of philosophy' trait) OR Diplomacy – Gather Information +5 (Rank, Class +3, Cha -2)
Knowledge: Arcana +14 (Rank 5, Class +3, Int +6)
Knowledge: Dungeoneering +10 (Rank 1, Class +3, Int +6)
Knowledge: Engineering +10 (Rank 1, Class +3, Int +6)
Knowledge: Geography +10 (Rank 1, Class +3, Int +6)
Knowledge: History +10 (Rank 1, Class +3, Int +6)
Knowledge: Local +10 (Rank 1, Class +3, Int +6)
Knowledge: Nature +10 (Rank 1, Class +3, Int +6)
Knowledge: Nobility +10 (Rank 1, Class +3, Int +6)
Knowledge: Planes +14 (Rank 5, Class +3, Int +6)
Knowledge: Religion +10 (Rank 1, Class +3, Int +6)
Linguistics +14 (Rank 5, Class +3, Int +6)
Perception +6 (Rank 3, Wis +3)
Sense Motive +7 (Rank 1, Class +3, Wis +3)
Spellcraft +10 (Rank 1, Class +3, Int +6)

Lvl 1 to 5: each 7 skill points: 2 Psychic + 5 Int
TOTAL: 35 skill points

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-- LANGUAGES --

Racial: Common, Tien
Intelligence: Abyssal, Celestial, Infernal, Kelish, Ignan
Linguistics: Ancient Osiriani, Draconic, Aklo, Sylvan, Polyglot

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-- TEMPORARY GEAR --

-- GEAR --
Headband of vast intelligence +2, 0 lbs
Full Plate Armor +1, 50 lbs.
Heavy Wooden Shield +1, 10 lbs.
3 x Holy Symbol of Chaldira, 0 lbs.
Backpack, Masterwork, 4 lbs.
Wand of infernal healing (44 charges)
Air bladder, 0 lbs.
2 x Oil of grease, 0 lbs.
Snorkel masterwork, 0 lbs.
Animal glue, 0 lbs.
Earplugs, 0 lbs.
Bell string, 0 lbs.
Whistle signal, 0 lbs.
Smelling Salts, 0 lbs.
Vermin repellent, 0 lbs
2 x Potion of 'Touch of Sea', 0 lbs.
2 x Acid, 2 lbs.
Mirror, 0 lbs.
Potion of Invigorate, 0 lbs.
Antiplague, 0 lbs
Antipoison, 0 lbs
Meditation tea (+2 mind-aff.), 0lb
Automatic Writing Planchette
Prismatic crystal, 0.5 lb
Talking board, 2 lbs.
Magnetized Paper

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–– XP / PRESTIGE POINTS / FAME ––
TOTAL OVERVIEW:
* Currently: 13 XP / 10 PP / 22 Fame
* Spent: 12 PP

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–– RETRAINING ––:

• On 2nd Level: Retrained 2 Hit Points each costing 3 days / 3 PP / 60 gp (=3 days * 2 Lvl * 10gp) -> Total cost for retraining 2 Hit Points: 6 PP and 120 gp.
• On 3rd Level: Retrained 2 Hit Points each costing 3 days / 3 PP / 90 gp (=3 days * 3rd Lvl * 10gp) -> Total cost for retraining 2 Hit Points: 6 PP and 180 gp.

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–– GOLD ––
TOTAL OVERVIEW:
* Currently: 5113 gp

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–– HIT POINTS ––
Lvl 1: 10 Hit Points = 6 Psychic + 3 Con + 1 Favored Class
Lvl 2: 10 Hit Points = 4 Psychic + 3 Con + 1 Favored Class + 2 Retraining
Lvl 3: 10 Hit Points = 4 Psychic + 3 Con + 1 Favored Class + 2 Retraining
Lvl 4 & 5: 7 Hit Points = 4 Psychic + 3 Con

TOTAL: 44 Hit Points

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–– PHRENIC POOL ––
5 = 3 Wis + 1/2 Psychic levels

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–– PHRENIC AMPLIFICATIONS ––
• WILL OF THE DEAD (Su): Even undead creatures can be affected by the psychic’s mind-affecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.
• FORCE FIELD (Su): As a swift action, you can spend 1 point from your phrenic pool to activate a force field of raw psychic energy that provides you with a number of temporary hit points equal to 5 + your psychic level (maximum 10 temporary hit points). If you spend 2 points from your phrenic pool, the force field provides a number of temporary hit points equal to 10 + your psychic level (maximum 20 temporary hit points). The force field lasts for a number of minutes equal to your psychic level. If you spend 3 points from your phrenic pool, the force field lasts for twice as long, and it provides fast healing 2. Once the temporary hit points are depleted, the force field disappears and you cannot reinstate it for 24 hours. You must be at least 3rd level to select this discovery.

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–– PSYCHIC SPELLS KNOWN––
• 0 level (6): Daze, Detect magic, read magic, Message, Open/Close, Stabilize
• 1st level (7 = 4 + 1 discipline + 2 fav. Class + 1 detect thoughts): Bless (Faith discipline), detect thoughts (free), enlarge person (human favored class bonus 5th level), liberating command (human favored class bonus 4th level), burst of adrenaline, Magic Missile, Amnesia slot (See ‚Amnesiac archetype‘), Amnesia slot (See ‚Amnesiac archetype‘)
• 2nd level (2 + 1 discipline): Spiritual weapon (Faith discipline), mirror image, Amnesia slot (See ‚Amnesiac archetype‘)

–– SPELLS PER DAY ––
• 1st level: 8 = 6 + 2 Int
• 2nd level: 6 = 4 + 2 Int

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-- FEATS --
• Level 1: ADDITIONAL TRAITS
• Level 3: TOPPLING SPELL

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-- TRAITS --
• LESSONS OF CHALDIRA (Religion: Chaldira Zuzaristan): Your studies of Chaldira Zuzaristan's exploits have given you a knack for avoiding trouble. Once per day, when you fail a saving throw, you can reroll the saving throw. You must take per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse. (PFCo: FoP 20)
• STUDENT OF PHILOSOPHY (Social): You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat). (PFCo: QuCa)
• WAYANG SPELLHUNTER (Regional): Select a spell of 3rd level or below (MAGIC MISSILE). When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.
• MAGICAL LINEAGE (Magic): Pick one spell when you choose this trait (MAGIC MISSILE). When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

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-- CLASS ABILITIES --

* CLASS ABILITIES - Psychic (Amnesiac Archetype, Faith Discipline) 5 *
PSYCHIC CLASS DETAILS
AMNESIAC ARCHETYPE DETAILS
FAITH DISCIPLINE DETAILS
• Phrenic Amplification Level 1: Will of the Dead (Su): Even undead creatures can be affected by the psychic’s mind-affecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.
• Phrenic Amplification Level 3: Psi-Tech Force Field (Su): As a swift action, you can spend 1 point from your phrenic pool to activate a force field of raw psychic energy that provides you with a number of temporary hit points equal to 5 + your psychic level (maximum 10 temporary hit points). If you spend 2 points from your phrenic pool, the force field provides a number of temporary hit points equal to 10 + your psychic level (maximum 20 temporary hit points). The force field lasts for a number of minutes equal to your psychic level. If you spend 3 points from your phrenic pool, the force field lasts for twice as long, and it provides fast healing 2. Once the temporary hit points are depleted, the force field disappears and you cannot reinstate it for 24 hours. You must be at least 3rd level to select this discovery.

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—LAVASOUL (MAGMA IFRIT) RACIAL TRAITS --
• Dex: -2, Con: +2, Int: +2
• TYPE: Outsider (Native), Humanoid (human)
• SIZE: Medium
• DARKVISION 60 ft.
• WILD HEART: Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks. This racial trait replaces energy resistance.
• EEFRITI MAGIC: Some ifrits inherit an efreeti ancestor’s ability to magically change a creature’s size. They can cast either enlarge person or reduce person (the ifrit chooses when using this ability) once per day as a spell-like ability (caster level equals the ifrit’s level). The ifrit can use this ability to affect other ifrits as though they were humanoid creatures. This racial trait replaces the spell-like ability racial trait.
• MOSTLY HUMAN: A few ifrits, oreads, sulis, sylphs, and undines have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages.
• FIRE IN THE BLOOD: Ifrits with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage gets through their fire resistance). The ifrits can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces fire affinity.

• Automatic Languages: Common

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— FACTION GOALS - SEASON 9: 2 goals fulfilled

ORATOR (2+ goals): You are skilled at inspiring people, particularly when you oppose tyranny. Once per adventure before rolling a skill check to convince an NPC to cooperate with you, you can add a bonus to your check equal to 1+ half the number of goals you have completed (rounded down). Double this bonus if the check involves convincing the NPC to participate in an uprising.

-

[] [] [X] Liberate one or more captives, hostages, or slaves during an adventure. (# 9-16: Fallen Family, Broken Name: Captive of the Rakshasa)

[X] Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves. (#3-19 The Icebound Outpost: Aspis agents in the tapestry)

[] [X] Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy or Perform (oratory) check with a DC equal to 15 + your character level. (#52: The City of Strangers—Part II: The Twofold Demise)

[] Adventure in Andoran or Galt.

[] [X] Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level. ( #51: The City of Strangers—Part I: The Shadow Gambit)

[] [] Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives.

[X] Participate in the one of the Leaders in Liberty contests on paizo.com by submitting an entry or voting for an existing entry. When you do so, check this box on the Faction Journal Cards of all of your Liberty’s Edge characters.

[] [] [] / [] [] Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.