
GM Kobolum |

Shattered Star was written with the intention of the players having already gone through Rise of the Runelords, but so was Jade Regent and they both give you several ways to run the adventure with Rise of the Runelords having not actually happened. This is because paizo has a policy of trying to make the adventures as separate as possible so that they could be theoretically run at any time. This is the first time that a Adventure Path actively requires the events of a previous Adventure Path to take place.

Katherina Woods |

As far as I know Shattered Star basically assumed that Rise of the Runelords, Curse of the Crimson Throne and Second Darkness have taken place (and Jade Regent, but that's of lesser import). In fact, one chapter is heavily influenced by one of the results of CotCT's outcome.
Hell's Vengeance also assumes Council of Thieves has taken place.
I like the traits from Return of the Runelords, especially how one of them links to a possible event in Shattered Star.

Casius Flann |

I have reacted to Araton's plan - I was thinking we'd make a break for it.
Remember, even if your character isn't adding anything, it still doesn't hurt to contribute by saying something like "I agree. That's a sound plan," or "What if we do this as well?"
Also, I will be out of the country starting tomorrow evening. I will have my phone and access to Wi-Fi, but I don't know if I'll be able to post. Please bot me if necessary.

Lazarus "Z" the Rat |

Posted to all games:
Starting in one week, on Saturday the 21st, I will be completely offline until either Sunday the 30th or Monday the 1st. I am going on an international trip to Africa and internet there is practically nonexistent for uses such as playing PbP. If I am a player, please bot me. If I'm your GM, sorry for the delay. I'll be back. Promise.

Casius Flann |

I second the motion for block Initiative. I also use it and find it works well for PbP. It also helps when you group enemies of the same type up so they all take their actions at the same time.

GM Kobolum |

Well it's official, two games is the upper limit of what I can run without slowing things down. I know because I'm running a third game right now and my posting rate has been slower for all of them.
I put stars in all the rooms that you've been in on the prisons ground floor. If nobody else has anything to post I'll get a post up later today.

GM Kobolum |

Casius let me give you the by the book description of what should have happened to you.
The portcullis can be circumvented by making a DC 10 Climb check. Failing that roll however means you slip and fall into the water below unless you are anchored by a rope.
The water is forty feet below and quite deep if you can avoid the sharp rocks. Anyone falling must make a DC 12 Acrobatics skill check or be dashed on the rocks (taking an almost guaranteed lethal 6d6 points of damage). If the diver misses the rocks, they still take 2d3 non-lethal
damage from the fall and then must make a DC 12 Swim skill check to avoid being sucked down by the powerful rip tides that circulate where the waves hit the cliffs.
The PC must keep making this swim check until they either succeed or they drown. Each failure causes them another 1d3 non-lethal damage from the fury of the sea and buffeting against the rocks. If anyone reaches zero hit points they are pulled down into the depths unless someone aids them. Anyone aiding another has their own Swim difficulty increased to 15.

Casius Flann |

I will be traveling for the Thanksgiving holiday weekend here in the US, starting tomorrow. I will have my phone, but cannot guarantee my posting availability. Please bot me if necessary.

Baolo Tizden |

Dropping a note to let you know that my Christmas vacation begins tomorrow. I will have access to internet and will post when possible, but my posting will likely be more erratic through Christmas Day.
I will be sure to get rolls and a post up before I head out.

Casius Flann |

Level up, level up, it's time for level ups.
HP: 1d8 ⇒ 1 That is less than half +1, so that's 5+1 Con Mod for 6 HP.
Base Atk: +1
Ref +1, Will +1
Skills: 6 + 1 Int + 1 Human + 1 FCB + 2 Background = 11 Skill points
Bluff +1
Diplomacy +1
Disguise +1
Knowledge (arcana) +1
Knowledge (local) +1
Knowledge (nobility) (Background) +1
Perception +1
Sleight of Hand (Background) +1
Spellcraft +1
Stealth +1
Use Magic Device +1
Class Features: Mesmerist Trick (Fearsome Guise), towering ego (Cha mod (+4) to Will Saves)
Spells: +1 1st level spell/day
New Spells Known: 1 0-level, 1 1st level
0-level: detect magic
1st-level: grease
GM, would Araton have time to pick the lock on that chest we carried out of the prison?

Casius Flann |

D'oh. Totally forgot about that. We'll have to divvy up the contents later.
Are we keeping Araton and Katherina as NPCs, or are you writing them out?

Casius Flann |

I don't remember who had the other masterwork dagger, but no reason it couldn't go to you. We also have a huge chest of gold, and hopefully a chance to spend it.

Casius Flann |

By the way, GM, I forgot to ask, are you allowing Occult Skill Unlocks? I'm not particularly concerned either way, but it occurs to me they might make for some good RP at some point.

Baolo Tizden |

HP: 1d12 + 2 ⇒ (5) + 2 = 7
Base Atk: +1
Fort +1
Skills: 4-1(int)+1(skilled)+1(FCB)+2(background)= 7 Skill points
Acrobatics +1
Intimidate +1
Knowledge (Nature) +1
Perception +1
Profession Butcher(Background) +1
Survival +1
Linguistics (Background) +1
Class Features: Rage Rund +1, Favored Enemy (Human) +2, Uncanny Dodge