Gamemaster Kobolum's Way of the Wicked (Inactive)

Game Master Kobolum

Guilty. You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken. You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days – everything ends.

What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only…

No. No one has ever escaped from Branderscar Prison. This is where your story ends.

Images

Initiative:
[dice=Casius Flann's initiative]1d20 + 3[/dice]
[dice=Anastasius Poli's initiative]1d20 + 6[/dice]
[dice=Wade Willhelm's initiative]1d20 + 7[/dice]
[dice=Kira Petrilus's initiative]1d20 + 3[/dice]
[dice=Lazarus the Rat's initiative]1d20[/dice]
[dice=Saulric The Black's initiative]1d20 + 3[/dice]
[dice=Grumblejack's initiative]1d20 - 1[/dice]
Whoever has the highest initiative gives there side the first actions in a round. Characters are not aware of who is giving this advantage.

Perception:
[dice=Casius Flann's perception]1d20 + 5[/dice]
[dice=Anastasius Poli's perception]1d20 + 1[/dice]
[dice=Wade Willhelm's perception]1d20 + 9[/dice]
[dice=Kira Petrilus's perception]1d20 + 9[/dice]
[dice=Lazarus the Rat's perception]1d20 + 9[/dice]
[dice=Saulric The Black's perception]1d20 + 3[/dice]


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I have now properly had time to look through the book to try and find an answer to your question, and now I need to create an answer to your question... Got it.

“Perhaps. We were ambushed by a witch and her brigands. Ye said a note to led thy here. Show it to me.”


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"Of course. However, it was carried by one of our compatriots, who was slain by some foul undead we encountered in the previous room. Will you accompany us there?"

Bluff: 1d20 + 10 ⇒ (6) + 10 = 16

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

sense motive to tell what he meant by knowing what I am: 1d20 + 4 ⇒ (4) + 4 = 8nvm


Sir Balin sense motive: 1d20 + 5 ⇒ (19) + 5 = 24

“You left this note on a fallen ally?” Sir Balin asks, although it is clear that he is not believing the lie. “In the previous room? Then go get it and bring it here forthwith.”

Going to try and keep up the charade?


Lazarus sighs, feigning annoyance and hurt. Time to play a different card. Are all knights this annoying? Timeon isn't this annoying.
Listen, jerk, we didn't stop to loot our dead after we put down the monsters, ok? At least I didn't. I just lost people in that room to horrifying undead and I'd appreciate some concideration, Sir Pain-in-the-Britches.

bluff: 1d20 + 10 ⇒ (19) + 10 = 29


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius allows a look of pain to cross his face. "I considered it disrespectful to search through the pockets of my fallen companions. If you truly insist, we will do so."

Bluff, Aid Lazarus: 1d20 + 10 ⇒ (10) + 10 = 20


“I understand thy wish to respect thy fallen comrades, however, Mitre understands the needs of adventurers.” Balin knows adventures well. His eyes a sorrowful understanding.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius sighs in annoyance. "Very well, then. We'll go retrieve the letter. We'll be back shortly."

He motions the others to follow him out of the room.

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