Gamemaster Kobolum's Way of the Wicked (Inactive)

Game Master Kobolum

Guilty. You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken. You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days – everything ends.

What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only…

No. No one has ever escaped from Branderscar Prison. This is where your story ends.

Images

Initiative:
[dice=Casius Flann's initiative]1d20 + 3[/dice]
[dice=Anastasius Poli's initiative]1d20 + 6[/dice]
[dice=Wade Willhelm's initiative]1d20 + 7[/dice]
[dice=Kira Petrilus's initiative]1d20 + 3[/dice]
[dice=Lazarus the Rat's initiative]1d20[/dice]
[dice=Saulric The Black's initiative]1d20 + 3[/dice]
[dice=Grumblejack's initiative]1d20 - 1[/dice]
Whoever has the highest initiative gives there side the first actions in a round. Characters are not aware of who is giving this advantage.

Perception:
[dice=Casius Flann's perception]1d20 + 5[/dice]
[dice=Anastasius Poli's perception]1d20 + 1[/dice]
[dice=Wade Willhelm's perception]1d20 + 9[/dice]
[dice=Kira Petrilus's perception]1d20 + 9[/dice]
[dice=Lazarus the Rat's perception]1d20 + 9[/dice]
[dice=Saulric The Black's perception]1d20 + 3[/dice]


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Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Excellent! We'll take control of everyone's minds and get them to do our bidding.

I'd also like to say that between our good Cleric of Lorcan with the Healing domain, our Oracle, and my touch treatment ability at 3rd level, we are in much better shape from a healing standpoint than most evil parties are.

Wade, your Oracle mystery is Bones, right?


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Just letting you know that Kira's all ready minus the last bit of background.


I’ll PM you three later so we can talk about how to incorporate you into the game and finish out your backstories.


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Sounds good


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Nice!

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Wade's mystery is bones yes! So I can heal myself


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Okay. I thought it was, but the profile was still saying "Shaman of Wind", so I got confused. Are you also Dual-Cursed? I know you have the Aboleth curse, but I wasn't sure if you had another.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

Whoops, let me fix that
also yes, I'm black blood/aboleth


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

How did you stack the Black-Blooded Oracle archetype and the Dual-Cursed Oracle archetypes? Both alter the Oracle's Curse. I didn't see Black-Blood listed as a standard curse.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

neither one replaces the class feature and the way they overlap is rather simple?
Different DMs rule different ways on this one, but I took the acceptance into the game as the DM allowing that
if that's not the case I'll swap black blood for vampiric corruption or deep one corruption (or if third party is allowed, branded would fit well)


I’m willing to okay as long as the overlap doesn’t replace the class features.

And no third party content.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

If the GM's okay with it, I'm okay with it. I know they overlap in a rather simple fashion, I'd just never seen a GM rule that way before.


No great mystery on why, I don’t foresee it being a problem.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

GM's decision and I don't have a problem with it, but for future recruitments you should keep in mind that if it overlaps they don't stack. So make sure to ask.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Indeed :)


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Hmm. Can I remove the mark? Because my second option is taking a gear maintenance kit and filing the marks down.


I’m afraid not. Your best option, outside of a gear maintenance kit and doing it yourself, would be destroying the markings, which would leave obvious spots of destroyed markings where the symbols of Talingarde would be. One lie to another.


hp 39/43 AC 17

So gear maintenance kit it is.
Cheaper than buying new equipment anyways.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Hello there! Any idea when we'll start?


Soon, actually. Yesterday’s post was the last call for any free roleplay.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

yay


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Just giving a heads up now. I will be at a scifi/fantasy convention for artists and writers this Thursday, Friday and Saturday. I will try to post as best I can, but I honestly do not expect to have time to do much, if any posting.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5
GM Kobolum wrote:
You’re right, I meant to say knowledge arcane. Identifying monsters is one of those things I have trouble keeping straight in my head because the identifying rules don’t make a lot of sense to me. For example, these things. Why aren’t they knowledge engineering? I mean I understand why their knowledge arcane, but why aren’t they knowledge engineering?

I understand your point, however in vanilla pathfinder, knowledge engineering is about buildings, aqueducts, bridges and fortifications. A construct monster animated with a magic ritual is quite more complex and different. :)

That said, if you choose to alter the rules, well... You're the GM ^^

-------------------------------------------------------------------------

On another matter, I just wanted to understand your way to handle initiative, as I didn't see it displayed anywhere else: you roll initiative for each PC and foe and the one who wins init leads his team into initiative so that everyone acts in a block?

At lower levels, it is quite easier and quicker (especially in PBP) to do so this way. However, it might be quite deadly at higher levels!


Anastasius Poli wrote:

On another matter, I just wanted to understand your way to handle initiative, as I didn't see it displayed anywhere else: you roll initiative for each PC and foe and the one who wins init leads his team into initiative so that everyone acts in a block?

At lower levels, it is quite easier and quicker (especially in PBP) to do so this way. However, it might be quite deadly at higher levels!

Yeah that’s pretty much it, and why I asked if you want to be able to tell who’s giving advantage on initiative (which no one has answered yet). I'll be sure to add that as a reminder in the initiative box up top later.

As for the high-level play, I’m very aware of the problems that can and likely will arise later. Powerful enemies and monsters with higher initiatives getting the opportunity to hit all of you first. Wasting powerful spells and attacks on a single opponent when it isn’t necessary. Etc.

There are two reasons aside from the fact that I can change this later that make me unconcerned about this. The first is that all advantages and disadvantages as noted above apply to the enemies as well. If they don’t get first move on initiative you all can easily jump on the same enemy and take them down or at least do a heavy amount of damage very early in the fight, and it’s not like they can see your AC or health.

The second reason is that higher-level play will take us years to get to if we make it that far at all. I want to make it that far, but I’m not going to deny the possibility that I get hit by a car.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric
GM Kobolum wrote:
I’m not going to deny the possibility that I get hit by a car.

With my luck I'll probably be next to you when it happens and we'll never find out who each other is. (I have no idea if that is grammatically correct.)


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Thanks for your answers.

About your question on "being able to tell who’s giving advantage on initiative", I'm not interested to play that way.


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Wade, actually two of the cobras are down. There's only one left. If you come over and flank with me, then maybe next round we can get something between us all.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I thought there was only two to begin with

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

Appologies, I have gotten this far into the game before once.

We managed to get to.... uh how not to spoil... oh we were on a boat when we the game died that time
Anyway I didn't mean to metagame I just skimmed the reading
My mistake


hp 39/43 AC 17
Wade Willhelm wrote:

Appologies, I have gotten this far into the game before once.

We managed to get to.... uh how not to spoil... oh we were on a boat when we the game died that time
Anyway I didn't mean to metagame I just skimmed the reading
My mistake

Meh, I can beat you there. I've ran this game before. game died in these trials though. However since I was prepping I have a good idea where things go though I try not to think about that.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

I'm going to be traveling this weekend. I'll have my phone, but may be unable to post. Please bot me if necessary.


Timeon has given you the information you wanted. What do you do with him now?


hp 39/43 AC 17

How would you feel about Saulric gaining a squire? Or attempting to gain one anyways.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Good idea. Or Anastasius could try to gain him as a follower. But go ahead. :)


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

It’s not a bad idea. He’ll need some conversion work, though. We also have Grumblejack at our disposal, although we left him upstairs.

My main concern would be having the GM have to control too many NPCs, which could make it difficult for him in combat.

Regardless, we should leave him here until we find and kill Sir Balin, if he’s here.


If you want to try and convert him to your side go for it, just remembered that you are servants of Asmodeus right now, the god he’s directly opposed to. He also has plenty of pre-existing loyalties and you’re lying to him right now, and those are just the immediate hurdles you’ll have to overcome.

As for gaining followers, it’s important to remember that your criminal scum trying to overthrow a righteous kingdom to help a devil worshiper install an infernal one. A campaign of evil. Are you going to settle for just being the tools of a devil priest?

On a mechanical level unless you take him as a cohort with the leadership feat he’s a NPC. As the GM of my job is to control a lot of NPCs.


hp 39/43 AC 17

Wait, you'll allow leadership, I have never, ever played in a game where it was allowed...


Haha. That devil priest has an entire group of up-and-coming baddies looking greedily at his station. Or, at least, I am. ;)


As for the kid, I suggest that we take him along and show him the value of our ways. If he chooses to reject them later, well, that's his fault.


hp 39/43 AC 17

Gotta get him in an adaptable frame of mind first, by pointing things out, like the fact that farmers will be attacked under Mitran laws just because they follow asmodeus. Plus I can tell him Saulric's story about the princess... best thing about it, Saulric will be telling nothing but the truth about the princess loving him because he actually believes that No bluff checks!


Happy Easter!


hp 39/43 AC 17

Hey, happy easter to you too!


Indeed! Happy Easter!


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Happy Easter, everyone!


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

I just want to let you all know there was a death in the family tonight. I will not be around for a bit.


hp 39/43 AC 17

I'm sorry to hear about that. I hope... I don't know what to say that doesn't sound generic or like I want you to feel better just to play the game.


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You take all the time you need. Don't worry about us. We'll probably still be here when you get back. And if we're not, then that's fine too. Reality comes first. Always.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Indeed, take the time you need and don't worry about the game(s).


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Condolences for your loss. Take the time you need.


hp 39/43 AC 17

I feel like this is a bad time but I kinda don't have any more. I'm going to a con starting tomorrow so I won't be around until late sunday at the earliest, I don't think it will be a problem with our pace but just letting you know.

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