GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Hi Hi. weird fellow..not ratfolk I've never met before. I'm Uhm. Lorey...?" while waving he points down,down and then gives a thumbs up thumbs down signal.


[retired]

Dayo's face lights up with the warmest and brightest of smiles.

"You're so brave. So brave."

Grunting under the weight of carrying someone equally his size, Dayo gingerly sets down Justin.

"Oof. You're getting so big! Must be that oxtail soup your father always..." but he bites his lip before finishing. "These nice men are going to help us. Can you stay real close to mommy? Don't leave my side, and everything will be alright. Do you understand?"


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan keeps quiet, not trusting any of this. He stands back, weapon not quite stowed away, but obviously nonthreatening.

Sense Motive: 1d20 + 10 ⇒ (8) + 10 = 18

"So.. You're willing to join us? Can you fight? Do magic? We're exploring this run-down house, there's supposedly" he whispers, so "Lorey" won't hear "a murderer here somewhere."


[retired]

"Run-down?!" Dayo places his fists on his hips. "I'll have you KNOW I sweep, dust and clean every day!"

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

" I promise to stay close. Day...erm... "mommy". Th..erm.. "Daddy" took the other kids down to the basement and put them in a cage to play dragon and the princess. I didn't like that game so I left. "


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

So.. no comment on the "murderer" part, then? :P


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[retired]

Priorities. Kasanda spent a LOT of time cleaning house =\


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[retired]

Dayo steps up to his discarded sword, making sure Justin is nearby the entire time. He picks it up, spins it a couple times with as much skill as you've ever seen from him, and sheathes it at his side.

"Never underestimate the power of a determined mother. Now. The basement is this way."

I guess feel free to move me to wherever the "entrance" is ^_^


Dead Suns:

Ive marked the stairs on the map. If you want to explore this floor first you can of course


M Large Canine Level 3 druid
GM Woran wrote:
Ive marked the stairs on the map. If you want to explore this floor first you can of course

I think with the workaround we used to the possession "mom" isn't going to give us that kind of time

edit: time to shrink Eoghan back down to normal?


Dead Suns:

Mom is probably open to suggestions. Especially from 'Lorey';)

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
GM Woran wrote:
Mom is probably open to suggestions. Especially from 'Lorey';)

Has a player CHARACTER ever been able to strangle a DM? I mean.. no jury in the world would convict them but its metaphysically impossible right?

"Hey uhm..mommy, isn't one of the best hide and seek spots in.. uhm... that room? Under the..uhm. Thing. They might be in there. "

Try to steer hi..he..them to the room to the south.

"Lorey" will then hide under the table and let mom check it out


[retired]

Dayo blinks, as though he's suddenly unsure of himself.

"That... Sounds like a good idea."


Dead Suns:

Updated the map

This library features two chairs, one of which lies on its side, before a stone fireplace. A scarf, its reds and golds contrasting with the drab palette of the room, is draped over the side of the fallen chair. A book sits facedown on the floor between the chairs. A stone bookend, carved to look like a praying angel with butterfly wings, lies on its side in the fireplace itself.


[retired]

Dayo moves into the room, keeping Justin close by. When he sees the mess, he lets out a frustrated "Huff!" and sets to straightening up the room again.

"Honestly, every day it's something new!"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"oOOo books... " and wriggles his ears a bit, sending the tiara bobbing up and down. Justin would not be happy to know how hard it is to tell if he's "in character" or not at that exclamation...

Justin will bite the bait and pick up the book to see what book it is/ page it was open to.


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Dead Suns:

Tyding the room, Dayo finds that a splash of dried blood stains the back of the northernmost chair, and an examination of the bookend reveals more blood, clots of hair, and bits of skull and flesh—in addition, part of one wing has been broken off.

Healing checks can be done

Justin turns over the book. Its a book on Varisian history. Its open on a page detailing the Sandpoint Devil.


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Now that Snowflake is lifelinked to the entire party, has has been withdrawn and walked very very carefully behind the party. The blood draws his attention, so he studies it. However he's doing the same to Dayo

Heal check: 1d20 + 9 ⇒ (12) + 9 = 21 on the blood
Heal check: 1d20 + 9 ⇒ (1) + 9 = 10 on Dayo
Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6 on Dayo


[retired]

Two Nat 1s in a row. Classic ^_^


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan squeezes into the room to take a look at the blood splatters as well.

Heal check: 1d20 + 7 ⇒ (18) + 7 = 25

BigNorseWolf wrote:
GM Woran wrote:
Ive marked the stairs on the map. If you want to explore this floor first you can of course

I think with the workaround we used to the possession "mom" isn't going to give us that kind of time

edit: time to shrink Eoghan back down to normal?

Yeah, 6 minutes have passed by now, I think, right? Opening the door, talking, examining, talking to mind-controlled Dayo...


Dead Suns:

Snowflake carefully examins the blood on the bookend.
It looks like it was used to bash in someones skull. Judging by the way the blood is crumbling, it is as least a few months old. The blood, skin, hair and a piece of bone indicate that this did not end well for whomever got brained by the bookend.

GM rolls:

perception Vitro: 1d20 + 2 ⇒ (4) + 2 = 6
perception Justin: 1d20 ⇒ 3
perception Snowflake: 1d20 + 1 ⇒ (15) + 1 = 16
perception Dayo: 1d20 + 2 ⇒ (15) + 2 = 17
perception Eoghan: 1d20 + 11 ⇒ (1) + 11 = 12

will save Snowflake: 1d20 + 10 ⇒ (11) + 10 = 21
will fort Snowflake: 1d20 + 11 ⇒ (13) + 11 = 24

With everyone absorbed by cleaning, books or blood, no one notices when the beautifull scarf that was draped over one of the chairs suddenly moves.
A ghostly image of Aldern Foxglove manifests before Snowlake and appears to be using the scarf to choke him to death.

nonlethal damage: 3d6 ⇒ (5, 6, 3) = 14

init:

initiative Vitro: 1d20 + 3 ⇒ (10) + 3 = 13
initiative Justin: 1d20 + 3 ⇒ (15) + 3 = 18
initiative Snowflake: 1d20 ⇒ 16
initiative Dayo: 1d20 + 4 ⇒ (7) + 4 = 11
initiative Eoghan: 1d20 + 2 ⇒ (19) + 2 = 21

Initiative

Round 1

Eoghan
Justin
Snowflake
Vitro
Dayo
'Aldern'

Aldern was the wealthy guy you saved in book one, who took you boar hunting, and who gifted you the horses

Everyone can act!
Its know religion on 'Aldern'


M Large Canine Level 3 druid
Eoghan Miskos wrote:


Yeah, 6 minutes have passed by now, I think, right? Opening the door, talking, examining, talking to mind-controlled Dayo...

maaybe after we kill the scarf...


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy drops his lifelink to save himself, and changes into his energy body, which uses to heal himself

energy body: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

if the undead hits me he does damage but gets 1d6+3 damage himself. I count as a fire elemental. I'm not immune to non-lethal damage though. That's 3.5

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justins going to fire his crossbow at the scarf

attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 ⇒ 5

and then drop it, as "mom" probably isn't going to let he..erm. Him. play with that...


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Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Aldern, what happened to you? Wait, Aldern Foxglove?!" Wheels start spinning in Vitro's head, but can he keep track of who all these humans are? Stay tuned..

Religion: 1d20 + 8 ⇒ (18) + 8 = 26


Dead Suns:

Vitro:
The see trough part of Aldern was a clue. Its not the man himself. It looks like its not even a real ghost, just a fragment of what happened here. Altough the implications of that are pretty dire. Looks like Aldern strangled someone here... This is a haunt, you know that

snowflake:
For a moment, you are a woman. You are confused and hurt and... suffocating. The man you love more then anything in the world is strangeling you... over some misunderstanding?! You try and cry out for help but words cant leave your mouth.


[retired]

Kn.Religion: 1d20 + 10 ⇒ (16) + 10 = 26

I don't see the ghost on the map?

Dayo attempts to see the inner heart of this apparition (move action, detect evil), and then reaches over to heal Snowflake with a touch for 1d6 + 2 ⇒ (5) + 2 = 7.

Is this someone that Kasanda recognizes?


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"IT'S A HAUNT! EVERYONE GET OUT NOW!"

Vitro's not going in there. He doesn't really have anything that works against haunts.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan looks around, and decides that slashing at the scarf probably won't do much. He listens to Vitro and decides evacuating the room is probably a good idea. He squeezes past everyone and probably knocking over half of the furniture in the rush to get out.

Double-move out of the room.
Also, I rolled another 1 on the perception. That's it. Next feat, Skill Focus Perception. Stupid game hates me.
Woran, you also seem to be using my old Perception score, it went up to 12 this level. >_>

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I'm all for running away but we need to get Snowflake out of that scarf first... "


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Delaying while trying to see if Snowflake can move.


[retired]

If it's a haunt, we each only have a single action.


M Large Canine Level 3 druid

given our alleged perception rolls I think the haunt may be one of those ongoing ones


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Good point. Ignore my last post.

Eoghan moves closer towards Snowflake and tries to remove the cloth from around his neck.

What should I roll? Grapple against the scarf? Due to me be being buffed by Justin, I'm running a an awesome CMB by now. +9 normally (5 BAB, 4 STR), +5 from Strength increase, +1 size modifier makes +15.

Grapple vs scarf: 1d20 + 15 ⇒ (15) + 15 = 30


Dead Suns:

What kind of action is sunder? You could try that to break the scarf? And yes its a persistent haunt. Hence no icon of Aldern on the map. He's not really a creature.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Sunder is also a CMB check. It would provoke, by the way. If there's anything that would be able to do something.
I went for the grapple, because sundering something so close to someone's neck seems like a recipe for disaster.


[retired]

If Dayo's knowledge check identifies it, could I apply the healing instead to the scarf? As positive energy damage?

It'd be 2 less, because I was factoring in Snowflake's Fey Foundling.


Dead Suns:

Healing can absolutely go to the scarf. Also, haunts as a general cant do any attacks, so sunder would not provoke. You could flavor it as cutting the part aldern holds in his hand, cutting closer to his ghostly apparation then to snowflake.


M Large Canine Level 3 druid

I think woran is waiting for a damage roll from the giant sword and Eoghan is waiting for how to resolve it.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Oh yeah, forgot Sunder deals damage. Without Power Attack, as I didn't specify:

Sunder damage (+1 bastard sword): 2d8 + 14 ⇒ (3, 6) + 14 = 23

Math: Normally I have 18 Strength, Justin gives me +10 (Bull's Strength +6, Enlarge Person +4), that's a modifier of +9. Times one and a half is 13. +1 for magical, for a total of 14.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"I don't think this normally works on haunts, but this one seems to be rather personish.." Vitro tries to fire Magic Missiles into Aldern (2) and the scarf (1).

Aldern: 2d4 + 2 ⇒ (2, 2) + 2 = 6
Scarf: 1d4 + 1 ⇒ (4) + 1 = 5


Dead Suns:

Sorry, I fell into the PF2 hole and it slurped my attention

The positive energy from Dayo makes the apparation waver for a moment. Stepping in, Eoghan precision slices the scarf right at the point where 'Aldern' is holding it tight around Snowflake's throat.
With a shriek the apparation disintegrates and the pieces of the scarf fall to the floor.

Those of you who are sensetive to it sense some lingering malevolence. The haunt has gone dormant, but has not been destroyed.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Hmmm.. hit it in the head with this, like you do when you fight ? " "Lorey" asks, holding up the book end with a bit of blood on it


[retired]

"Mommy doesn't want to talk about that right now, sweetie."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Was daddy drinking again? Maybe we should check to see if the cabinet is locked. " Justin point points to the door behind Eoghan.


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[retired]

"Hush. Your father works h... Mr. Eogene, would you care to open the door behind you?"


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Visibly disturbed by the whole situation, Eoghan scans the door for possible traps, then opens it if he finds none.

[b]"Er, sure miss Kasandra..."

Perception, +1 for traps: 1d20 + 12 ⇒ (8) + 12 = 20


Dead Suns:

Dayo:
While Dayo knows aldern, Kasanda has never seen that man before

Opening the door, Eoghan sees s cozy-looking drawing room. It is marred by the unnatural dampness and the thick sheets of mold that cling to the curtains closed over the southern window.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"At least it's not the nursery"

Quick sniff and a look around

perception: 1d20 + 0 ⇒ (1) + 0 = 1 10 higher for smells.

*facepalms at the perception roll*

" Ha..ha..ha..hAACHOOOOOOO" with a nose full of mold, and sneezes a pawful of gunk out onto their nose.

Steer "mom" to the north door if there's nothing interesting in here.

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