GM Woran's Rise of the Runelords

Game Master Woran

sandpoint information

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Plan:
Head over to outhouse/toolshed and take that over

Justin and vitro get on the roof.

Chop down non load bearing wall on the barn

Proceed with ghoul extermination

Expeditious retreat away from ghoulized party membe...whoops wasn't supposed to mention that one.


[retired]

Do we have an antiplague for Eoghan?


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Good point, I have two in my inventory. I'll pop one. Anyone else?
Aside from that, activate my Mirror Image.


[retired]

"Shall we lure them out into the open? Then Vitro can land a few arrows before they close in."


Dead Suns:

If I hear no other plans/objections I'll start the encounter using Justins plan


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"Do not forget we are here to rescue people as well. So careful with that collapsing roof"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Vy "Snowflake" Baro wrote:
"Do not forget we are here to rescue people as well. So careful with that collapsing roof"

"That wall doesn't look load bearing..."

Knowledge engineering 1d20 + 11 ⇒ (20) + 11 = 31

Apparently Justin laid out the plans for this place with the apprentice carpenter from the orphanage...


Dead Suns:

The walls of the barn are not load bearing, but the beams behind the walls are. Hit too many of them, and the barn will collapse. So maybe keep it to small holes?

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
GM Woran wrote:
The walls of the barn are not load bearing, but the beams behind the walls are. Hit too many of them, and the barn will collapse. So maybe keep it to small holes?

Aim our Giant eoghan at a spot not likely to have a beam?

"Bait, how are you at finding studs? "

Thats part II anyway first we take over the outhouse


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"Why am I 'Bait' again, exactly," Eoghan grumbles. "I preferred the part where you called me not-Bait." He looks down at the small, small rat figure at his feet.
"Anyway, I have a decent knowledge of architecture, yes. The barn might be crawling with ghouls, but I'm not condemning the building just yet. Let's just try the front door, first."

I put full ranks in Knowledge Engineering. Even though it's not a class skill, it's at least a +5. Gotta put those background skill points somewhere, right?

Out of character, I really like the dynamic, even though my character doesn't. Just so you know Eoghan complaining shouldn't stop you from calling him names. :P

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Because YOU"RE going over to the undead infested building and tempting them with your magically increased amount of soft tender living flesh. How are you NOT Bait?"


[retired]

"Enough. We are all potential targets. Let us get this over with before there is no one left to save."


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan considers Justin's reply, then shrugs, indicating a "fair enough."


Dead Suns:

Stealth Vitro: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth Justin: 1d20 + 3 ⇒ (12) + 3 = 15
Stealth Snowflake: 1d20 - 1 ⇒ (3) - 1 = 2
Stealth Dayo: 1d20 + 4 ⇒ (11) + 4 = 15
Stealth Eoghan: 1d20 + 5 ⇒ (5) + 5 = 10

I see the diceroller is trying to make a point again

Using the corn as cover, the group stays low and exits the field behind the outhouse.
As you creep into position, the barn doors swing open, as does the door to the house. In the shade of dusk, long red toughes lick shart jadded teeth.

init:

initiative Vitro: 1d20 + 3 ⇒ (19) + 3 = 22
initiative Justin: 1d20 + 3 ⇒ (6) + 3 = 9
initiative Snowflake: 1d20 ⇒ 14
initiative Dayo: 1d20 + 4 ⇒ (10) + 4 = 14
initiative Eoghan: 1d20 + 2 ⇒ (4) + 2 = 6
initiative ghouls: 1d20 + 2 ⇒ (9) + 2 = 11
initiative ghast: 1d20 + 4 ⇒ (18) + 4 = 22

Ghast: A nasty looking undead, missing one ear, and blood stained livery, walks out of the farm house. He stands in the middle of the farmyard, as in defiance of you. A foul stench wafts over Dayo and Eoghan.

fort save Dayo: 1d20 + 9 ⇒ (1) + 9 = 10
fort save Eoghan: 1d20 + 7 ⇒ (13) + 7 = 20

Eoghan manages to hold his breath in time, but Dayo gets a horrible whiff. Combined with the monster's horrible visage, his stomach churns.
sickened: 1d6 + 4 ⇒ (6) + 4 = 10

Initiative

Round 1

Ghast
Vitro
Dayo
Snowflake
Ghouls
Justin
Eoghan

Vitro, Dayo and Snowflake are up! I assume you pre-buffed the longer lasting bufs, like minute per level or longer, before making your way to the outhouse


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Just so the GM knows: My AC is reduced by 2 due to embiggening. Should I update that in the info above my post?

Also, Mirror Image is in effect.


[retired]

My Stealth bonus as mini-Dayo is +6 higher, but it was probably the others who were heard anyways, Lol

Dayo cramps, but turns his forward momentum into a roll and quickly runs around the ghast to flank with Eoghan's increased reach.

"Father Waybringer, help us save these people from the harm of this foul abomination." (smite evil)

Mwk Broadsword, Flank, Smite, Sick: 1d20 + 13 + 2 + 3 - 2 ⇒ (14) + 13 + 2 + 3 - 2 = 30
Slashing Damage, x2 Smite, Sick: 1d6 + 7 + 6 - 2 ⇒ (6) + 7 + 6 - 2 = 17


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Snowflake touches his breastplate to ask the gods for strength, as he prepares to show his enemies the light
I will wait until enough ghouls appear for a positive channel


Dead Suns:
Eoghan Miskos wrote:

Just so the GM knows: My AC is reduced by 2 due to embiggening. Should I update that in the info above my post?

Also, Mirror Image is in effect.

Yes please, as I'll look there when making rolls

The nasty undead nearly buckles under Dayo's mightly blow, but remains standing.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Yeah I should have mentioned Shield; added it to statline.

religion: 1d20 + 8 ⇒ (8) + 8 = 16 Anything I should know about ghasts?

Vitro steps back a bit to stay out of the brawl and shoots the ugly mofo with acid. He keeps a sword in the other hand to protect himself.

ranged touch: 1d20 + 6 ⇒ (15) + 6 = 21
acid damage: 1d3 + 2 ⇒ (2) + 2 = 4


Dead Suns:

Vitro: Recalls that ghasts stink so bad, that you feel like puking up your guts. Other then that, they are stronger then ghouls, so strong in fact that their paralisis can affect elves.

Vitro's acid burns trough the last few tendons holding up the ghast, and it falls to the ground.

Ghouls: Growling with hunger, the ghouls advance. Seeing a vulnerable target, small, away from the group, they go in for the kill. Altough some of them coming from the back of the barn cant get a strike in.

bite blue: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
bite red: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
bite light blue: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
bite purple: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22

The diceroller is still trying to make a point

But Dayo is not a small helpless child as they just found out.

Initiative

Round 1

Ghast
Vitro
Dayo
Snowflake
Ghouls
Justin
Eoghan

Justin and Eoghan are up!


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Assuming Enlarge Person gives +4 Strength:

Eoghan isn't comfortable with that many undead around Dayo, and starts chopping at them, starting with Dark Blue.

Power Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d8 + 16 ⇒ (5, 3) + 16 = 24

Calculation: from 18 to 22 Strength, makes a +6 modifier. Two-handed is +9. +1 from magic weapon, and +6 from Power Attack. That sounds right, yeah?

Nat 1 again? Christ.


[retired]

Holy crap, they need a Nat 20 to hit me? Sorry =(

I'm getting so used to being hit regularly in Starfinder that I forget it wasn't always like that in Pathfinder.


M Large Canine Level 3 druid

Dayo owes justin SO. many. Drinks....

Not going to feel bad about it. There's 30 attacks per round sitting on the board...

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Wrong campaign. Hi-C is the bartender ^_^

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Going all in. If there's more than THIS somewhere we're taillifted. And not in the fun way "

DC 17 reflex save on green blue and red as Justin uses whatever it was that oskar used to keep on his boots as inspiration for a grease spell.


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy scurries between Eoghan's legs (is this how Justin feels all the time?) and let's go of the energy he has gathered
channel positive energy: 1d6 ⇒ 1 DC 15, 30ft range

drat

Scarab Sages

1 person marked this as a favorite.
Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Pro tip: don't. look. up.


Dead Suns:

30 attacks is a bit much. If they could all full attack, its 3 attacks per ghoul for a total of 18 attacks. Still, it could get nasty. Also, I'm not rolling will saves for Snowflake's attack. I'm too lazy. They just take 1 damage :P

Eoghan: Having trouble with his new size, Eoghan misses completely.

Justin: Greases the ground.

reflex save green: 1d20 + 2 ⇒ (1) + 2 = 3
reflex save bleu: 1d20 + 2 ⇒ (12) + 2 = 14
reflex save red: 1d20 + 2 ⇒ (5) + 2 = 7

Surprised, they all fall prone.

Snowflake: Releasing the power of the divine, some skin flakes off all the ghouls.

Initiative

Round 2

Vitro
Dayo
Ghouls [ooc]1 damage on everyone.
Justin
Eoghan
Snowflake

Vitro and Dayo are up!


[retired]

I'll save the prone ones since Eoghan and I get AoOs on them. Full Attack [purple].

Flurrying Grace#1: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
Slashing Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Confirmation?: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
Extra Damage: 2d6 + 14 ⇒ (6, 2) + 14 = 22

Since that probably kills that one, next attack on [yellow].

Flurrying Grace#2: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29
Slashing Damage: 1d6 + 7 ⇒ (6) + 7 = 13

And here's my potential AoO on whomever:

Mwk Broadsword: 1d20 + 13 ⇒ (14) + 13 = 27
Slashing Damage: 1d6 + 7 ⇒ (4) + 7 = 11


Dead Suns:

Yes, purple is a gonner, updated the map.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro slides into a lower stance, connects with the earth and causes it to burp up a cloud of acid gas around yellow and red.

acid gas: 1d6 + 2 ⇒ (4) + 2 = 6

DC 16 fort save halves.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Undead automatically make Fort saves, I believe.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8
Eoghan Miskos wrote:
Undead automatically make Fort saves, I believe.

They get "Immunity to any effect that requires a Fortitude save (unless

the effect also works on objects or is harmless).", which is because fortitude is mostly for metabolic stuff like poisons. On a really strict reading, undead aren't affected by this acid, which doesn't make that much sense, and it's not what we've done before in this campaign. They are however not bothered by being Sickened on a failed save.


[retired]

Yeah I think for this campaign we've been going with "damage works", though I remember having that discussion before. It's a weird corner case.


Dead Suns:

Yeah, I'm pro damage on the undead with this spell. Its acid they are standing in. Even on a failed save they wont get sickened. I can see the reason they dont have the metabolism to withstand the acid... its just weird.
Also work was hell for a few days. Sorry I havent posted.

fort save red: 1d20 + 2 ⇒ (6) + 2 = 8
fort save yellow: 1d20 + 2 ⇒ (1) + 2 = 3

Vitro: The acid cloud sizzles away the remaining flesh from Yellow, and it collapses on the ground.

Ghouls:

Smart enough to know its dangerous on the ground, Red and Blue remain there.

bite blue: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
claw blue: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
claw blue: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13

bite red: 1d20 + 3 + 2 - 4 ⇒ (8) + 3 + 2 - 4 = 9
claw red: 1d20 + 3 + 2 - 4 ⇒ (8) + 3 + 2 - 4 = 9
claw red: 1d20 + 3 + 2 - 4 ⇒ (2) + 3 + 2 - 4 = 3

bite light blue: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
claw light blue: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
claw light blue: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22

Green stands up and tries to move out of the grease.
acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16

Round 2

Vitro
Dayo
Ghouls 1 damage on everyone, 7 on red
Justin
Eoghan
Snowflake

Justin, Eoghan and snowflake are up!


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Green would provoke, I believe. If not from getting up, at least from moving within my reach. I'll put it in spoiler tags, just in case.

Attack of opportunity on Green:
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d8 + 16 ⇒ (6, 5) + 16 = 27
That's a threat, but I'm not going to bother. It probably spluts.

Not wanting to go anywhere near those things, Eoghan is fin where he is and chops at Blue, who is on the ground.
Attack on Blue, Power Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d8 + 16 ⇒ (7, 5) + 16 = 28

I should maybe stop Power Attacking, but this is fun. >_>
If Green didn't provoke, my attack would've gone to it instead.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Also, my apologies for bringing up the undead immunities thing. Thought I was being helpful, didn't know you'd already houseruled that.


Dead Suns:

No problem, it came up waaaaaaaaaaaaaaay back. Its impossible to know all that transpired in the game previously.


M Large Canine Level 3 druid

Justin thinks this is going fairly well for now and is going to shoot between snowballs legs and pray for a 20

attack: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19

damage : 1d8 ⇒ 3


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

One more time with passion

Positive channelling: 1d6 ⇒ 5 Dc 15, 30 ft range


Dead Suns:

Calling combat for the last guy.Snowflake just channels the last one to death. Cant hit Dayo unless on a nat 20. So you're all out of inititative.


[retired]

Dayo races into the barn to check for any survivors.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan will stay on guard outside, too afraid he'd break something inside with his big body.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin will throw a light spell on one of dayos ribbons and let his bald head light the way and follow him inside


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro maintains a central position, ready for a quick intervention if any more enemies show.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

"We need to look for the people not turned yet!" Vy says loudly, moving inside


Dead Suns:

It looks like the ghouls have made this barn their primary lair, and the place has become a macabre tangle of bones and partially eaten carcasses.

Heal: 1d20 + 6 ⇒ (12) + 6 = 18

Snowflake carefully searches trough the remains. A lot of the bones are from livestock, cows, sheep, goat, but he also counts the remains of five people.

Otherwise the barn stands empty.

The farmhouse is in a terrible state as well. It the furniture is in disaaray, as if a struggle happened, and there are several old and dried pools of blood on the floor.
A mutilated body lies in the farmhouse’s kitchen. Although the corpse is already decaying and swarming with flies, the Sihedron Rune is still plainly visible upon the man’s chest, as is a single scrap of parchment
pinned to his tunic.

Ive put the parchment under the map link

Scarab Sages

Male....? Ratfolk transmuter (brown furred) 9

"coppers to croisants for who has to check the outhouse? "


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"I'm too big for close inspections," mumbles Eoghan quickly, glad to have found a plausible excuse.


[retired]

With the main building secured, Dayo steps outside and expedites the searching process by shouting, "My name is Dayo! My friends and I are here to rescue any who remain! If anyone is left alive, follow the sound of my voice! If you are injured, call out your name and we will find you!!"

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