
GM Woran |

Moving you to the next room
Eoghan checks the door of the next room.
A desk and a chair sit in the middle of this drafty room. Chimneys rise to the west, while to the east, two intricate stained-glass windows are set into the wall. The northern window depicts a dark-haired woman with pale skin, large green eyes, and a black-and-red gown; with both hands she wields a jagged iron staff. The southern window’s lower half has been broken and patched with canvas; what remains of its upper half depicts a handsome man dressed in regal finery and a crown of ivory and jade.
Small scorch marks mar the wood near the broken window. A battered and ruined telescope lies on its side near the desk and a large trap door in the roof has been tied shut by several lengths of rope.

''Vitro'' Wizjietroczenon |

"Hmm, maybe we can restore that telescope.." Vitro mentions as he moves to the windows to examine then, see if he can puzzle out who these people represent.

Dayo |
1 person marked this as a favorite. |

Dayo will move to untie the ropes.
"This building confuses me. Doors built above you that you cannot easily exit, and openings in the ceiling for rainwater to collect. I remember when visitors to my island made fun of our 'primitive' huts. I wish I had known of places like this back then."

GM Woran |

The telescope looks like it was once a magnificent piece of equipment. It is now broken en tarnished. It could probably be restored with a lot of love and care.
When Dayo works on the ropes, he finds remnants of a pulley system. It is likely the trapdoor opened to a skylight, allowing the telescope to look at the night sky.
For a few seconds, you feel hot, as if you're outside on a hot summer's day, and you start sweating.
Then, pain. And panic. You're on fire! The only way to put the flames out before you burn to death is to throw yourself through the unbroken window and, hopefully, into the sea below.
I leave it up to you to describe this happening to the others. They have a chance to stop you. If they restrain you, you struggle for a few moments before coming to your senses.

Eoghan Miskos |

Eoghan starts feeling hot, so he pulls back the sleeves of his shirt. Then, still not feeling relieved, he walks towards a window and opens it. With a sigh of relief, he lets the ocean breeze into the room. Then, suddenly, he drops to the ground, screaming.
"Argh, it's the manticore! It got me again! I'm on fire, please, Sarenrae, help! Water, please, someone, water! Throw me into the ocean!"
He heaves himself up from the ground and starts to reach for the window.

''Vitro'' Wizjietroczenon |

History: 1d20 + 8 ⇒ (19) + 8 = 27 Vitro stares at the windows with a look of distaste. "Someone badly wanted to show his in-crowd that he was a really bad guy." Then turns to Eoghan as he starts flopping around.
"Now what? Eoghan, chill. You're NOT ON FIRE."
Vitro grabs him by the collar and tries to haul him back from the window. "SNAP OUT OF IT"

Dayo |

Dayo leaps down, positions himself between Eoghan and the window, and takes up a defensive stance with one fist drawn back.
Nonlethal: 1d6 + 1 ⇒ (3) + 1 = 4
"You may not be well, but you are not on fire. The house continues to play its tricks."

Eoghan Miskos |
1 person marked this as a favorite. |

"No, wait, don't try to stop me, you'll catch on fire as well! I'm sorry Dayo, but please let me jump into the ocean! It's the only way!"
Eoghan tries to rush past Dayo.
I rolled some Fort saves. I was secretly hoping I'd fail, just for fun. Whelp. Diceroller decided to spite me anyway. I mean, look at these rolls. I don't remember being cursed by a witch, yet here I am.
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (1) + 9 = 10
Fort save: 1d20 + 9 ⇒ (11) + 9 = 20

''Vitro'' Wizjietroczenon |

Vitro tries to restrain Eoghan
grapple: 1d20 + 4 ⇒ (4) + 4 = 8
But it seems he's not reacting fast enough

![]() |
1 person marked this as a favorite. |

Justin can run into the back of his legs, schoolyard style and try to get a nat 20...
1d20 - 1 - 1 + 3 + 2 ⇒ (16) - 1 - 1 + 3 + 2 = 19 vs cmd, possibly flat footed to trip?
oh right charge adds to that since it's an attack roll.

Dayo |

Dayo wrote:I wonder if we should eventually update to 2nd Ed?justins class spells theme and archtype have absolutely no correlation in 2e and likely never will.
I'm a swashbuckling monk with smite evil...
My interest in continuing PF1 is definitely waning. I can keep doing it here, since I can reference everything online.
But Dayo as Monk, Eoghan as either Ranger or Rogue, Vitro as Wizard, Snowflake as Cleric or Paladin, Justin.. as... Ok fair point.
Carry on.

''Vitro'' Wizjietroczenon |

Yeah for Vitro 2nd edition would work a lot better. Justin on the other hand, 2nd ed doesn't seem to love buffing.

Eoghan Miskos |

Let's forget the fact I might've had Mirror Image up, I want to live. >_>
As for editions, I'm okay either way. I'm curious to try second edition. But I'm mostly concerned for the GM, who has to convert EVERYTHING. I don't know if there's a guide for that, but still. Lots of hassle.

Dayo |

Yeah it'd either have to be a new Campaign, maybe after this current Book concludes, or hoping that this AP gets a 2nd Ed release.
Good point about buffing as a 2nd Ed role. My current Society character is a Combat Mentor, and players have loved the +1 to-hit, but since they only get that when they're lower level it's less of a "buff" and more of a "catch up".

GM Woran |

falling damage: 1d6 ⇒ 6
hitting the weather vane: 1d20 + 8 ⇒ (12) + 8 = 20
weather vane damage: 1d6 + 7 ⇒ (2) + 7 = 9
grabbing the weather vane: 1d20 + 5 ⇒ (1) + 5 = 6
climb check: 1d20 + 7 ⇒ (10) + 7 = 17
With Vitro and Justin failing to grab Eoghan, Eoghan throws himself out of the open window, taking a few bruises when he its the roof below.
He rolls down the angled roof, hitting the weathervane with enough force to crack a rib. In his panic, Eoghan fails to grab the weathervane. But having slammed into it, his descent is lowed enough, that when he falls over the edge of the roof, he manages to grab a piece of crumbeling stonework.
Eoghan hangs now of the side of the building, some 300ft above the stormy seawaters.

Eoghan Miskos |

"Guys," Eoghan yells from outside, pain and strain clear in his voice. "I have good news and bad news. The good news is, I don't think I'm on fire anymore..."

![]() |
1 person marked this as a favorite. |

"Yeah, great."
Eoghan spits out a tooth.
"Keep doing that. every ounce is going to count. "
Look for something to tie a rope to now that his usual anchor is down the roof...

Eoghan Miskos |

I can try to climb up. I have a decent Climb skill, but you know my luck with the dice roller. I'd like to have a safety net if possible. >_>

Eoghan Miskos |

"Yeah, life is ironic that way," Eoghan says as he's hoisting himself up with aid from Dayo.
Climb check: 1d20 + 7 ⇒ (2) + 7 = 9

Eoghan Miskos |
1 person marked this as a favorite. |

Okay, that's it. Drop me into the sea, where I belong. I'm literally dragging you guys down. >_>

''Vitro'' Wizjietroczenon |

Seeing Eoghan is still a bit off his best (...) but essentially a good climber, Vitro just helps hold the rope.
I think with that bonus Eoghan can't fail badly enough, so he eventually gets back in?
"Why did you think you were on fire anyway?"

GM Woran |

Yeah, with his +7 he cant fail enough to fall down, just not make any progress, so he'll get there eventually.
Now that you're on solid ground again, you can sit down and catch your breath. If you think about what just happened, a memory surfaces, clearly not your own.
You went into the room to confront your husbans about his encroaching madness, hoping you could convince him to leave the manor with you before it was too late.
When confronted, Traver, your husband, attacked you. In desperation you tried to light the room on fire, but Traver redirected the flow of the fire using magic to ignite you instead. As you burned to death, you stagger across the room and throw yourself through thewindow to plummet to your death on the rocks below.

![]() |
1 person marked this as a favorite. |

Oh Desna this is just hilarious. Luckily, you dont fall into the sea because you didnt fail by 5 or more. Still. The diceroller hates you man. Time to sacrifice something small and furry
HEY!

Eoghan Miskos |
1 person marked this as a favorite. |

I was wondering why I'd been rolling pretty well lately in real-life games. It's because this campaign has claimed all my bad rolls. I mean, look through my posts. The number of consistently crap rolls is nearly impossible.
After a few minutes sitting on the ground to let the adrenalin go down, Eoghan starts to speak again.
"I... wasn't myself for a moment. It's like the house itself was speaking to me, telling its history. There was a man who became more and more obsessed with his work, bordering on madness. I was scared, and wanted to escape with him, away from his work. He attacked me, and I had to defend myself. For some reason, I thought lighting the room on fire would help, redirecting his anger. But instead, he used some magic to control the blaze, and I caught fire instead. I managed to reach the window and fell to my death, instead.
This house has a terrible history. Something vile happened here. I don't know if we can fix it, but whoever is behind the murders in Sandpoint might've been affected by this house as well. Maybe the house is lashing back. Whatever the guy from my memory was doing, it's seeped into the house a long time ago, and we're experiencing the aftershocks, as it were."

Eoghan Miskos |

"Some rattled nerves, but I'm familiar with those." Eoghan gives a weak grin as he stands up and readies himself for whatever horrors await in the next room.

Eoghan Miskos |

Eoghan fishes his thieves' tools from his bag and goes to town on the lock. He mutters under his breath, not even trying to hide his feelings anymore.
"Of course there's a sobbing thing on the other side. There's probably some clown on the other side trying to chew my face off once I open this door. This whole building can burn to the ground for all I care."
I'll try several checks. If the first one doesn't open it, I'll try again unless something happens (I jam the lock, a trap goes off, someone gets hurt, and so on.)
Disable Device: 1d20 + 13 ⇒ (5) + 13 = 18
Disable Device: 1d20 + 13 ⇒ (3) + 13 = 16
Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32
Look at those glorious terrible rolls. Amazing.

Eoghan Miskos |

Without looking up from his locks, Eoghan replies dead-serious, "Oh, you have undead clowns as well. But no, they're more... aberration-like. Creepy and surreal. Something that's not supposed to be. Like an owlbear, a happy middle child, or a choker, only scarier."