GM Woran's Rise of the Runelords

Game Master Woran

sandpoint information

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Dead Suns:

Ooooooooh, tracks, I thought you were referring to the bath tub incident

The ceiling of this room angles down steeply, leaving only four feet of headroom to the southeast. A low cot and a dresser are the room’s only furnishings.


[retired]

Perception, Aid Eoghan: 1d20 + 5 ⇒ (6) + 5 = 11


Dead Suns:

perception Eoghan: 1d20 + 12 ⇒ (3) + 12 = 15 +1 for traps

Both Eoghan and Dayo check out the room from the doorway.

The room is clear, but Eoghan *thinks* he hears something creak futher down the hallway...


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Even when I'm not rolling the diceroller hates me.


Dead Suns:

Moving you to the next room

Eoghan checks the door of the next room.

A desk and a chair sit in the middle of this drafty room. Chimneys rise to the west, while to the east, two intricate stained-glass windows are set into the wall. The northern window depicts a dark-haired woman with pale skin, large green eyes, and a black-and-red gown; with both hands she wields a jagged iron staff. The southern window’s lower half has been broken and patched with canvas; what remains of its upper half depicts a handsome man dressed in regal finery and a crown of ivory and jade.
Small scorch marks mar the wood near the broken window. A battered and ruined telescope lies on its side near the desk and a large trap door in the roof has been tied shut by several lengths of rope.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Hmm, maybe we can restore that telescope.." Vitro mentions as he moves to the windows to examine then, see if he can puzzle out who these people represent.


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[retired]

Dayo will move to untie the ropes.

"This building confuses me. Doors built above you that you cannot easily exit, and openings in the ceiling for rainwater to collect. I remember when visitors to my island made fun of our 'primitive' huts. I wish I had known of places like this back then."


Dead Suns:

The telescope looks like it was once a magnificent piece of equipment. It is now broken en tarnished. It could probably be restored with a lot of love and care.

When Dayo works on the ropes, he finds remnants of a pulley system. It is likely the trapdoor opened to a skylight, allowing the telescope to look at the night sky.

DC 20 Knowledge (history) check to identify the stained glass windows:
The northern window depicts Arazni, the Harlot Queen of Geb, while the southern one depicts Socorro, the Butcher of Carrion Hill.

Eoghan:
will save: 1d20 + 8 ⇒ (5) + 8 = 13

For a few seconds, you feel hot, as if you're outside on a hot summer's day, and you start sweating.
Then, pain. And panic. You're on fire! The only way to put the flames out before you burn to death is to throw yourself through the unbroken window and, hopefully, into the sea below.

I leave it up to you to describe this happening to the others. They have a chance to stop you. If they restrain you, you struggle for a few moments before coming to your senses.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan starts feeling hot, so he pulls back the sleeves of his shirt. Then, still not feeling relieved, he walks towards a window and opens it. With a sigh of relief, he lets the ocean breeze into the room. Then, suddenly, he drops to the ground, screaming.

"Argh, it's the manticore! It got me again! I'm on fire, please, Sarenrae, help! Water, please, someone, water! Throw me into the ocean!"

He heaves himself up from the ground and starts to reach for the window.


M Large Canine Level 3 druid

I don't think justin would know enough to make this joke, but great, now two of them are getting hot flashes...


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

History: 1d20 + 8 ⇒ (19) + 8 = 27 Vitro stares at the windows with a look of distaste. "Someone badly wanted to show his in-crowd that he was a really bad guy." Then turns to Eoghan as he starts flopping around.

"Now what? Eoghan, chill. You're NOT ON FIRE."

Vitro grabs him by the collar and tries to haul him back from the window. "SNAP OUT OF IT"


[retired]

Dayo leaps down, positions himself between Eoghan and the window, and takes up a defensive stance with one fist drawn back.

If Eoghan tries to escape...:
Stunning Fist, Fort DC 14: 1d20 + 6 ⇒ (3) + 6 = 9
Nonlethal: 1d6 + 1 ⇒ (3) + 1 = 4

"You may not be well, but you are not on fire. The house continues to play its tricks."


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"No, wait, don't try to stop me, you'll catch on fire as well! I'm sorry Dayo, but please let me jump into the ocean! It's the only way!"

Eoghan tries to rush past Dayo.

I rolled some Fort saves. I was secretly hoping I'd fail, just for fun. Whelp. Diceroller decided to spite me anyway. I mean, look at these rolls. I don't remember being cursed by a witch, yet here I am.

Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort save: 1d20 + 9 ⇒ (1) + 9 = 10
Fort save: 1d20 + 9 ⇒ (11) + 9 = 20


[retired]

>.>

<.<

v.v


Dead Suns:

Dayo's stunning fist has no effect. Vitro can try and stop Eoghan, either by grappeling, or maybe a spell?


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro tries to restrain Eoghan

grapple: 1d20 + 4 ⇒ (4) + 4 = 8

But it seems he's not reacting fast enough


[retired]

Yep. The diceroller wants him dead.


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

*Wilhelm scream.*


[retired]

Wanna roll up another Paladin?

I wonder if we should eventually update to 2nd Ed?


M Large Canine Level 3 druid
Dayo wrote:

Wanna roll up another Paladin?

I wonder if we should eventually update to 2nd Ed?

HISSSSSSSS

Edition wars aside, justins class spells theme and archtype have absolutely no correlation in 2e and likely never will.

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin can run into the back of his legs, schoolyard style and try to get a nat 20...

1d20 - 1 - 1 + 3 + 2 ⇒ (16) - 1 - 1 + 3 + 2 = 19 vs cmd, possibly flat footed to trip?

oh right charge adds to that since it's an attack roll.


[retired]
BigNorseWolf wrote:
Dayo wrote:
I wonder if we should eventually update to 2nd Ed?
justins class spells theme and archtype have absolutely no correlation in 2e and likely never will.

I'm a swashbuckling monk with smite evil...

My interest in continuing PF1 is definitely waning. I can keep doing it here, since I can reference everything online.

But Dayo as Monk, Eoghan as either Ranger or Rogue, Vitro as Wizard, Snowflake as Cleric or Paladin, Justin.. as... Ok fair point.

Carry on.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Yeah for Vitro 2nd edition would work a lot better. Justin on the other hand, 2nd ed doesn't seem to love buffing.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Let's forget the fact I might've had Mirror Image up, I want to live. >_>

As for editions, I'm okay either way. I'm curious to try second edition. But I'm mostly concerned for the GM, who has to convert EVERYTHING. I don't know if there's a guide for that, but still. Lots of hassle.


[retired]

Yeah it'd either have to be a new Campaign, maybe after this current Book concludes, or hoping that this AP gets a 2nd Ed release.

Good point about buffing as a 2nd Ed role. My current Society character is a Combat Mentor, and players have loved the +1 to-hit, but since they only get that when they're lower level it's less of a "buff" and more of a "catch up".


Dead Suns:

falling damage: 1d6 ⇒ 6
hitting the weather vane: 1d20 + 8 ⇒ (12) + 8 = 20
weather vane damage: 1d6 + 7 ⇒ (2) + 7 = 9
grabbing the weather vane: 1d20 + 5 ⇒ (1) + 5 = 6
climb check: 1d20 + 7 ⇒ (10) + 7 = 17

With Vitro and Justin failing to grab Eoghan, Eoghan throws himself out of the open window, taking a few bruises when he its the roof below.

He rolls down the angled roof, hitting the weathervane with enough force to crack a rib. In his panic, Eoghan fails to grab the weathervane. But having slammed into it, his descent is lowed enough, that when he falls over the edge of the roof, he manages to grab a piece of crumbeling stonework.

Eoghan hangs now of the side of the building, some 300ft above the stormy seawaters.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"Guys," Eoghan yells from outside, pain and strain clear in his voice. "I have good news and bad news. The good news is, I don't think I'm on fire anymore..."


[retired]

"Oh! Well that's pleasant!"


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"Yeah, great."

Eoghan spits out a tooth.

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Eoghan Miskos wrote:

"Yeah, great."

Eoghan spits out a tooth.

"Keep doing that. every ounce is going to count. "

Look for something to tie a rope to now that his usual anchor is down the roof...


[retired]

What can we do to help Eoghan back up? Dayo has a potion of Jump if it will help.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

I can try to climb up. I have a decent Climb skill, but you know my luck with the dice roller. I'd like to have a safety net if possible. >_>


Dead Suns:

the rope can be tied to the furniture, and the furniture then braced against the windowsill. Someone coukd then climb on the roof to throw eoghan the rope.


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[retired]

Climb: 1d20 + 5 ⇒ (12) + 5 = 17

Dayo braces with the rope and scales down the roof.

"Another oddity. We have been wanting nothing more than to leave this place, and now we are trying to go back inside."


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"Yeah, life is ironic that way," Eoghan says as he's hoisting himself up with aid from Dayo.

Climb check: 1d20 + 7 ⇒ (2) + 7 = 9


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Okay, that's it. Drop me into the sea, where I belong. I'm literally dragging you guys down. >_>


[retired]

Climbing with a rope is easier. You probably didn't fail by 5. You just made no progress. Having at least +5 is the sweet spot because with rope and a DC 10 you can't fall.


Dead Suns:

Oh Desna this is just hilarious. Luckily, you dont fall into the sea because you didnt fail by 5 or more. Still. The diceroller hates you man. Time to sacrifice something small and furry


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Seeing Eoghan is still a bit off his best (...) but essentially a good climber, Vitro just helps hold the rope.

I think with that bonus Eoghan can't fail badly enough, so he eventually gets back in?

"Why did you think you were on fire anyway?"


Dead Suns:

Yeah, with his +7 he cant fail enough to fall down, just not make any progress, so he'll get there eventually.

Eoghan:

Now that you're on solid ground again, you can sit down and catch your breath. If you think about what just happened, a memory surfaces, clearly not your own.

You went into the room to confront your husbans about his encroaching madness, hoping you could convince him to leave the manor with you before it was too late.
When confronted, Traver, your husband, attacked you. In desperation you tried to light the room on fire, but Traver redirected the flow of the fire using magic to ignite you instead. As you burned to death, you stagger across the room and throw yourself through thewindow to plummet to your death on the rocks below.

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
GM Woran wrote:
Oh Desna this is just hilarious. Luckily, you dont fall into the sea because you didnt fail by 5 or more. Still. The diceroller hates you man. Time to sacrifice something small and furry

HEY!


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HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

I was wondering why I'd been rolling pretty well lately in real-life games. It's because this campaign has claimed all my bad rolls. I mean, look through my posts. The number of consistently crap rolls is nearly impossible.

After a few minutes sitting on the ground to let the adrenalin go down, Eoghan starts to speak again.
"I... wasn't myself for a moment. It's like the house itself was speaking to me, telling its history. There was a man who became more and more obsessed with his work, bordering on madness. I was scared, and wanted to escape with him, away from his work. He attacked me, and I had to defend myself. For some reason, I thought lighting the room on fire would help, redirecting his anger. But instead, he used some magic to control the blaze, and I caught fire instead. I managed to reach the window and fell to my death, instead.
This house has a terrible history. Something vile happened here. I don't know if we can fix it, but whoever is behind the murders in Sandpoint might've been affected by this house as well. Maybe the house is lashing back. Whatever the guy from my memory was doing, it's seeped into the house a long time ago, and we're experiencing the aftershocks, as it were."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"We'll look for your possessors body in the lake down there on the way out. "


[retired]

"There are no stories where I am from about evil buildings. There must be some presence here that needs to be vacated. Eoghan, are you well enough to continue?"


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

"Some rattled nerves, but I'm familiar with those." Eoghan gives a weak grin as he stands up and readies himself for whatever horrors await in the next room.


[retired]

After the rope is reeled in and everyone is ready, Dayo will open the door on the right.

Is Cat's Grace still active on me? If it isn't I need to adjust my header.


Dead Suns:

As Dayo tries the doorhandle, its clearly locked.

percept Dayo: 1d20 + 5 ⇒ (13) + 5 = 18

He can hear quiet sobbing from the other side of the door.


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Eoghan fishes his thieves' tools from his bag and goes to town on the lock. He mutters under his breath, not even trying to hide his feelings anymore.
"Of course there's a sobbing thing on the other side. There's probably some clown on the other side trying to chew my face off once I open this door. This whole building can burn to the ground for all I care."

I'll try several checks. If the first one doesn't open it, I'll try again unless something happens (I jam the lock, a trap goes off, someone gets hurt, and so on.)

Disable Device: 1d20 + 13 ⇒ (5) + 13 = 18
Disable Device: 1d20 + 13 ⇒ (3) + 13 = 16
Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32

Look at those glorious terrible rolls. Amazing.


[retired]

"What is a... 'Clown'? Some vicious form of undead?"


HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Without looking up from his locks, Eoghan replies dead-serious, "Oh, you have undead clowns as well. But no, they're more... aberration-like. Creepy and surreal. Something that's not supposed to be. Like an owlbear, a happy middle child, or a choker, only scarier."

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