Witch

Eoghan Miskos's page

248 posts. Alias of Quentin Coldwater.


Full Name

Eoghan Miskos

Race

HP 45/49 | AC17 T10 FF15 CMD20 (+1 on all vs traps)| F+9 R+5 (+6 for traps) W+8 (immune to fear and disease)| Init+2 | Perception +12 (+1 for traps) (automatic Perception check within 10 ft of a trap, at +13), low-light vision | speed 20 ft

Alignment

LG

Languages

Common, Elven, Sylvan

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Eoghan Miskos

Skills (including armour check penalty):
Acrobatics +6
Appraise +1
Bluff -2
Climb +7
Craft +1
Diplomacy -2
Disable Device +13 (+1 vs traps)
Disguise -2
Escape Artist +0
Fly +0
Handle Animal -2
Heal +7
Intimidate -2
Knowledge Engineering +6
Knowledge Geography +9
Linguistics +1
Perception +12, +1 for traps
Perform -2
Profession +2
Ride +0
Sense Motive +10
Sleight of Hand +0
Stealth +5
Survival +9 (+1 for tracks)
Swim +7

Feats:
1. Quick Draw
1. (Half-Elf bonus) Skill Focus: Disable Device
3. Power Attack

Attack bonuses:

+1 bastard sword +10 to hit, 1d10+7 damage
Heavy flail +9 to hit, 1d10+6 damage
Scythe +9 to hit, 2d4+6 damage
Warhammer +9 to hit, 1d8+6 damage (+4 if one-handed)
Lucerne hammer +9 to hit, 2d6+6 damage)
Dagger +9 to hit, 1d4+4 damage
Chakram x3 (thrown) +7 to hit, 1d8+4 damage

Relevant class abilities:

Shadow Double (Sp): An ankou’s shadow can take a full-round action to create a single, quasi-real, shadowy duplicate. This shadow double remains in his square, mimicking his movements as a single mirror image, except that it lasts until it is destroyed or he chooses to dismiss it as a swift action.

All Is Darkness: Everything around a tortured crusader is so bleak that detecting evil only reminds her that the odds are always against her. A tortured crusader doesn’t gain the detect evil or divine grace class features. At 1st (level, a tortured crusader gains the smite evil ability, but she doesn’t add her Charisma bonus to attack rolls or a deflection bonus equal to her Charisma bonus to her AC against the target of her smite. At 2nd level, she adds a +4 bonus to attack rolls and a +4 deflection bonus to AC against the target of her smite.

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability.

Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Wisdom modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Immune to fear, immune to diseases.

Level progression:

2 levels Slayer (Ankou's Shadow), 3 levels Paladin (Tortured Crusader)
1 (Slayer) (Half-Elf bonus). Skill Focus: Disable Device
1 (Slayer). Quick Draw
2 (Slayer). Slayer Talent: Trapfinding
3 (Paladin). Power Attack
4 (Paladin). -
5 (Paladin). Mercy: Fatigued
5 (Paladin). Extra Slayer Talent: Rogue Talent: Trap Spotter