Full Name |
Vy Baro |
Race |
agathion-blooded Aasimar (Idyllkin) |
Classes/Levels |
Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6 |
Gender |
Male |
Size |
medium |
Age |
21 |
Alignment |
LG |
Deity |
Eristil |
Location |
Sandpoint |
Languages |
Celestial, Common, Sylvan |
Occupation |
Healer |
Strength |
14 |
Dexterity |
10 |
Constitution |
18 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
16 |
About Vy "Snowflake" Baro
Vy "Snowlake" Baro
Male agathion-blooded aasimar (idyllkin) oracle 3/paladin (hospitaler) 2 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 42, 116, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 21, touch 13, flat-footed 21 (+6 armor, +3 deflection, +2 shield)
hp 52 (5 HD; 3d8+2d10+22)
Fort +11, Ref +4, Will +10; +2 vs. death
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +9 (1d4+4/19-20) or
morningstar +9 (1d8+4) or
shortspear +9 (1d6+4)
Ranged light crossbow +7 (1d8+2/19-20)
Special Attacks channel positive energy 4/day (DC 15, 2d6), smite evil 1/day (+3 attack and AC, +2 damage)
Spell-Like Abilities (CL 5th; concentration +8)
1/day—summon nature's ally II
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil
Oracle Spells Known (CL 5th; concentration +8)
1st (6/day)—bless, cure light wounds, detect undead, diagnose disease[UM], liberating command[UC]
0 (at will)—detect magic, guidance, read magic, resistance, stabilize
Mystery Life
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Statistics
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Str 14, Dex 10, Con 18, Int 10, Wis 13, Cha 16
Base Atk +4; CMB +9; CMD 19
Feats Extra Revelation[APG], Fey Foundling[ISWG], Selective Channeling
Traits magical knack, student of faith
Skills Acrobatics -6 (-10 to jump), Diplomacy +7, Handle Animal +10, Heal +9, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Sense Motive +5, Spellcraft +4, Survival +7 (+9 to avoid becoming lost when using a Mapmaker's Kit as you travel); Racial Modifiers +2 Handle Animal, +2 Survival
Languages Celestial, Common, Sylvan
SQ lay on hands 4/day (1d6), oracle's curse (tongues [celestial]), revelations (energy body, life link, channel)
Combat Gear wand of cure light wounds, snake oil[OA]; Other Gear mwk breastplate, scale mail, heavy wooden shield, crossbow bolts (20), dagger, light crossbow, morningstar, shortspear, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), leeching kit[APG], mapmaker's kit[APG], mess kit[UE], pot, soap, trail rations (5), waterskin, 1,642 gp, 2 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Body (1d6+3, 3 rounds/day) (Su) Elemental subtype and deal 1d6+3 to undead who touch you or heal 1d6+3 to allies who enter your square.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fey Foundling Magical healing works better on you
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (3 max bonds, 130 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Oracle Channel Positive Energy 2d6 (4/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Tongues (Celestial) You can only understand and speak one language in combat.
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It's not like he actually has Wolf ears and fangs, but everything about him is wolflike. When he was found, as a baby, he actually was covered in a fine grey-white fur, and he still shows it when the light catches him at the right angle.. A white diamnd-shaped patch in his hair gave him his Birthname:"Snowflake". There was only one problem. Whenever Snowflake became upset, he yelled in a tongue the common folk didn't understand, and although the cleric in Sandpoint said it wasn't an evil tongue, people mistrusted him. Snowflake therefore shied away, and stayed with the cleric, who had a soft spot for foundlings. Snowflake learned a lot about healing peopl. This way he could 'redeem'himself a litle bit to the townfolk. Still, when the temple burnt down, Snowflake knew they wanted a scapegoat, and he fled.
He took to traveling, and took a name, Vy Baro, after a folkhero, the Wise Wolf. On his travels he learned how to defend himself, and he learned what he really was
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