Emerald Spire (PFS) (Inactive)

Game Master Michael Hallet

Maps


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Dark Archive

The crab and the elemental are watching you, the undine is absorbed in her work.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy will speak up.

Oi! Excuse me miss - we're here exploring the Tower here - basic mapping expedition. You seem to be doing something similar. We'll do our best to stay out of your way if you'll let us travel through and do our work. We'd be happy to trade notes on the other levels we've traveled through too, if you'd like.

Dark Archive

She responds without looking up from her work.

"I am busy here right now. You can reach the next room from the a hallway."

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Seeing no need to invite conflict at this point, Aldy will head down the hallway to the next door. Search and open it, if nobody objects.

Perception: 1d20 + 13 ⇒ (15) + 13 = 28 + 2 more for traps

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Bree looks at his companions and shrugs before retracing his steps back out of the room. Entering the hallway, he follows Aldy further down it to the next door.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand whispers.

"Did we not meet someone like her?" as he makes sure to do it away from the room...

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint looks in the room and shrugs as they pass by. Hmmm... it is difficult not to mistrust everyone we meet in these dungeons. But perhaps we can all leave here alive, for once.

Dark Archive

The next room looks similar to the one you just left. The water from the hallway does not pass through the door way. A ledge around the room sits 2 feet above the pool. There is a door in the right-hand wall of the chamber. No creatures are waiting on the ledge to greet you.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

"Hmph." Bree grunts and shoulders past Aldy. He moves along the walkway to the other side of the door. He holds his battleaxe loosely in his hands and waits for the others to catch up.

Dark Archive

When Breelajah enters the room, he sees a creature swimming in the pool.

Knowledge (arcana) to identify

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy peers in at the creature.

Kn Arcana: 1d20 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Knowledge(arcana): 1d20 + 4 ⇒ (18) + 4 = 22

A ripple in the water catches his attention and Bree slows his steps for a few moments.

Dark Archive

The creature is a bunyip a magical amalgamation of a seal and a shark. They are generally aggressive hunters and will attack any potential source of food they can get their teeth into.

You each know one additional fact about them.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint grips his dwarven axe nervously. Seal-shark.... This one's going to meet his maker, methinks.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

"Oh great," Bree says to himself. "I hate these things."

special attacks please.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

"What is it?" Brand asks from the back.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Special Defenses?

It is a Bunyip - an aggressive seal shark thing. Best stay out of the water or it is sure to attack. Do we just want to deal with it now, or try to avoid it?

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

"Deal with it now..." Flint growls quietly.

Dark Archive

Ended up in meetings all day again yesterday.

You know that their bite doesn't do a lot of damage, but the wound will bleed profusely until treated (1d6 bleed).

When wounded, they can enter a blood rage.

They have a roar which causes weaker creatures to flee in panic.

They don't have any special defenses but have very keen senses, especially in the water.

Catching a glimpse of people near the edge of the pool, it moves to investigate...

Initiative:

Aldy: 1d20 + 6 ⇒ (10) + 6 = 16
Arkolo: 1d20 + 8 ⇒ (12) + 8 = 20
Brand: 1d20 + 6 ⇒ (15) + 6 = 21
Breelajah: 1d20 + 3 ⇒ (16) + 3 = 19
Flint: 1d20 + 5 ⇒ (1) + 5 = 6
Bunyip: 1d20 + 3 ⇒ (6) + 3 = 9

Brand
Arkolo
Breelajah
Aldy

Bunyip
Flint

The bunyip is currently 5 feet under the surface of the pool.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Bree wields his axe and waits for the bunyip to get close enough for him to attack. "Don't get bit by this thing. Or if you do, you'll need some first aid. The bite will cause a lot of blood."

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo advances to the doorway and offers a quick prayer to Erastil.

Move & Cast Divine Favor

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

"Can we pull it out?" Brand asks as he backs away and takes up a defensive position.

Dark Archive

Still waiting on Aldy. I will bot on Monday if I don't hear from him by then.

Dark Archive

Aldy gets ready to defend Breelajah if attacked.

The bunyip leaps from the surface of the water and Bree takes a swing at it.

axe: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 5 ⇒ (4) + 5 = 9

However, he misses. The bunyip bites back.

Aid Defense: 1d20 + 9 ⇒ (15) + 9 = 24

Bite: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 1 ⇒ (1) + 1 = 2

It manages to just barely get over the crack of the whip and nip at Bree's arm, drawing blood. Bleed: 1d6 ⇒ 1

Flint
Brand
Arkolo
Breelajah (3 damage, bleed 1d6)
Aldy

Bunyip

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo lines up the strange creature and lets fly with a pair of arrows...

Twang!: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (10) + 9 + 2 + 1 + 1 - 2 = 21
Thud!: 1d8 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13

Twang!: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (2) + 9 + 2 + 1 + 1 - 2 = 13
Thud!: 1d8 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13

Point Blank Shot, Precise Shot, Deadeye Bowman, Coordinated Shot, Rapid Shot & Divine Favor. I think that's everything...

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Bree grunts as the bunyip bites at him. Without a word he swings his battleaxe in response.

battleaxe@bunyip: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy will tap Bree with his wand to stop the bleeding.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Archive

Arkolo and Bree both injure the bunyip. Aldy cures Bree's wounds and stops the bleeding.

Flint and Brand are up.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint hustles into the room, around his companions. Within reach of the beast, he shuffles a little more then spins. His hand scratches the wall and a spike of earth crawls into his palm. He tosses it at the bunyip, but it goes completely off target.

Elemental Blast @ Bunyip: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 2d6 + 11 ⇒ (6, 1) + 11 = 18

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand steps forward, his own axe swinging!

Attack 1d20 + 7 ⇒ (2) + 7 = 91d10 + 7 ⇒ (6) + 7 = 13

However due to the uncertain footing, his swing goes wide!!!

Dark Archive

The injured bunyip lets out an immense roar that sounds like a seals bark but a lot deeper and a lot louder like it was going through an amplifier.

Everyone except Arkolo needs to make a DC 13 Will save or be panicked for 2d4 rounds.

It then dips underwater. (5-foot step)

Flint
Brand
Arkolo
Breelajah
Aldy

Bunyip (23 damage, blood rage, 5 feet deep)

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Will: 1d20 + 2 ⇒ (15) + 2 = 17

Bree shakes off the effect of the bunyip's roar and then readies his axe for when it shows up again.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Will save 1d20 + 6 ⇒ (20) + 6 = 26
Readied Attack 1d20 + 7 ⇒ (3) + 7 = 101d10 + 3 ⇒ (6) + 3 = 9 <----Really? Last attack roll was a 2.

On instinct, Brand lashes out as the creature gives out a fearsome roar!
Anything to shut it up.

As he swings just in case the creature comes closer.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Will Save, DC 13: 1d20 + 4 ⇒ (13) + 4 = 17

Flint laughs at the roar, shouting after the disappearing seal, "Aye, you aren't scary, you coward!" He backs further around the water, kneading a ball of mud between his hands in preparation for the seal's reappearance.

READIED Elemental Blast @ Seal upon reappearance: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13

Dark Archive

The bunyip remains at the bottom of the pool.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo fires on the bunyip once more...

Twang!: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (18) + 9 + 2 + 1 + 1 - 2 = 29
Thud!: 1d8 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13

Twang!: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (13) + 9 + 2 + 1 + 1 - 2 = 24
Thud!: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

Point Blank Shot, Precise Shot, Deadeye Bowman, Coordinated Shot, Rapid Shot & Divine Favor.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Will: 1d20 + 5 ⇒ (18) + 5 = 23

Aldy will delay and see if his companions can finish it off from above the water. Next round, if they haven't had any luck hitting it, I'll hop in to lure it up.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint growls a little, then tosses a rock into the water.

Elemental Blast @ Bunyip: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 11 ⇒ (2, 2) + 11 = 15

Both of these rooms are really not what I was expecting. Like, you don't want to leave a neutral party (or two!) behind you in case they block your exit. But also, I'm starting to feel like a murder-hobo. If this thing is hiding from us, should we just keep moving on? Of course, we'll probably lose chronicle rewards for not murdering everything in sight, like last level.

Dark Archive

Sorry for the delay. I wanted to spend some time searching for a rule which I though existed but wasn't sure where. Originally in the core rules, targets in the water had total cover from creatures on land that didn't have freedom of movement active due to the surface tension of the water. Thus it would not have been possible for anyone to attack the bunyip from the ledge. However in Aquatic Adventures the rule was updated so that piercing weapons could attack with a -2 penalty (plus an additional -2 per 5 feet of water for ranged weapons).

The bunyip tries to hide at the bottom of the pool but Arkolo hits it with 2 arrows and it floats to the surface of the pool unmoving.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Band reaches out and tries to gives it a few hits for a good measure.

"Got to make sure..."

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Bree watches Brand prod the bunyip. "Is it dead?"

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Ah, that's what I remembered too, but couldn't have found it. Nice rule-searching!

Flint looks at it, then into the water. "Maybe he was guarding something?" He, foolhardily, jumps into the water and squints downwards. After, he hops out and shakes himself off. "Well, should we check back in on our not-very-talkative friend in the other room? Make sure everything is still ok before moving on?"

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

"Yes that's probably for the best."

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Satisfied that the creature was dead, Brand nods to the rest.

"Yes let's go find the other...."

Dark Archive

You make sure the bunyip is dead and then check back in the previous room. The previous occupants seem to have moved on.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy will lead the way along the ledge to the next door. Search it for traps and whatnot before opening it.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30+2 more for traps

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint shrugs his shoulders. "Well, good riddance, she was rude anyway. One less knife to our backs, too." He stands behind Aldy, admiring his knack for the little details that the dwarf missed.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

"Next door then?"

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Bree nods and steps up behind Aldy.

Dark Archive

The door opens revealing another water-filled hallway with several more doors.

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