Emerald Spire (PFS) (Inactive)

Game Master Michael Hallet

Maps


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The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]
GM Mike Hallet wrote:
Nothing in the room description says otherwise. The water level is only 1 foot below the floor, so 8 feet to the ceiling. ...

Shucks. So, could I take a five foot step to the south? If that ladder is only going one foot above the water, probably?

Dark Archive

Vault Map

Yes, you can do that.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Woohoo! Chances of a TPK reduced 2%.

Flint dives to the side, onto solid ground, before lobbing his stone.

Dark Archive

Vault Map

Brand slices the frog.

Flint hits the automaton but not hard enough to drop it,

Arkolo fails to escape the grapple.

Senethar abandons his held charge and begins casting a length spell.

Aldy (18 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (charged, 18 damage)
Dayana (3 damage)
Summoned Frog (8 damage, grappled, smiting Brand)
Summoned Crocodile (smiting Arkolo, grappled)

Brand (19 damage, grappled)
Flint (43 damage)
Arkolo (25 damage, grappled, prone)
Senethar (14 damage, casting)

Water here is 20 feet deep.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy lashes out with his whip, trying to drag Senethar to the ground, then shifts to the south to attempt to protect his ally.

Trip, fight defensively: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24

I'm assuming this causes a concentration check (I'd consider it Extremely Violent Motion for a DC20+ spell level check, but obviously the final decision rests with you.)

AC is 29

Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27

Just for clarification GM, I have my whip in my main hand and my rapier in my offhand - hence the -1 penalty because I have a buckler on too.

Dark Archive

Vault Map

Senethar ends up prone.

Concentration (DC 22): 1d20 + 8 ⇒ (8) + 8 = 16

Suddenly being on her back, disrupts her casting as the air is forced from her lungs.

The automaton keeps after the one who is most effectively damaging it.

Ranseur: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 232d4 + 7 + 6 ⇒ (1, 1) + 7 + 6 = 15

With a decisive strike, he falls from the wall, dying. At least he is not in the water to drown.

The gold crab continues to attack Aldy.

Claw: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 231d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d6 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d8 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d8 + 3 ⇒ (6) + 3 = 9

It manages to bite him, nearly knocking him unconscious.

Dayana tries to cast her spell defensively.

Concentration (DC 17): 1d20 + 8 ⇒ (19) + 8 = 27

More acid covers her hand and she tries to touch Aldy.

Touch: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 75d4 ⇒ (4, 3, 2, 1, 1) = 11

But she can't get a hold with what might be a lethal touch.

The summoned frog though injured tries to bite Brand.

Bite: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

The crocodile continues to feast on Arkolo.

Grapple: 1d20 + 11 + 5 ⇒ (5) + 11 + 5 = 211d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11

Unable to free himself, he grits his teeth through the pain as he fights to remain conscious.

Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (18 damage)
Dayana (3 damage)
Summoned Frog (8 damage, smiting Brand)
Summoned Crocodile (smiting Arkolo, grappled)

Brand (19 damage)
Arkolo (36 damage, grappled, prone)

Flint (55 damage, DYING, prone)
Senethar (14 damage, prone)

Water here is 20 feet deep.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Attack irritating frog 1d20 + 7 ⇒ (8) + 7 = 151d10 + 3 ⇒ (8) + 3 = 11

Brand seeing that their situation has gone truly dire slashes at the frog!

He needed to get rid of it....

Dark Archive

Vault Map

The frog goes poof.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

With a last wriggle, Arkolo tries to squirm away...

CM: Escape Grapple: 1d20 + 5 + 2 + 2 ⇒ (19) + 5 + 2 + 2 = 28

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]
GM Mike Hallet wrote:
At least he is not in the water to drown.

You know... silver lining! Ha!

Stability Check, DC 10: 1d20 + 12 - 8 ⇒ (2) + 12 - 8 = 6 ohmygosh

Flint slowly bleed on the floor just above the water.

Dark Archive

Vault Map

Senethar stands up and climbs on the desk.

Brand vanquishes the frog.
Arkolo frees himself from the crocodile. Would you like to stand (provoking) or remain prone?
Flint bleeds.

Senethar stands up and climbs onto the desk.

Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (18 damage)
Dayana (3 damage)
Summoned Crocodile (smiting Arkolo)

Brand (19 damage)
Arkolo (36 damage, prone)
Flint (56 damage, DYING, prone)
Senethar (14 damage)

Water here is 20 feet deep.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo takes a knee and grabs his axe.

assuming I dropped it in the first place. I choose to stay down.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Acrobatice: 1d20 + 9 + 1d6 - 1 ⇒ (7) + 9 + (3) - 1 = 18

Aldy will attempt to tumble next to brand, and ready to trip senethar should he try to cast.

Trip: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25

Bodyguard on brand: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Bodyguard on brand: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
Bodyguard on brand: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Bodyguard on brand: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9

Dark Archive

Vault Map

As Aldy moves away, the eidolon tries to bite him.

Bite: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 131d8 + 3 ⇒ (3) + 3 = 6

The Automaton moves to engage Brand

Ranseur: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 132d4 + 7 + 6 ⇒ (2, 1) + 7 + 6 = 16

The gold eidolon moves to interpose himself between Aldy and his master.

Claw: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 3 ⇒ (1) + 3 = 4

Dayana casts a spell and fire a glob of acid at Aldy.

Touch: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 91d3 ⇒ 1

The crocodile tries to bite at the prone Arkolo. It manages to miss a major artery, but the damage is great and Arkolo collapses, perilously close to death.

Bite: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Confirm: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11

It then swims up to Brand.

Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (18 damage)
Dayana (3 damage)
Summoned Crocodile (smiting Arkolo)

Brand (19 damage)
Arkolo (49 damage, DYING, prone)
Flint (56 damage, DYING, prone)
Senethar (14 damage)

Water here is 20 feet deep.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Great. Now I'm surrounded. With Aldy. And I forgot I had this ability......
Attack Croc, defensively 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 191d10 + 3 ⇒ (6) + 3 = 9
This summons last too long lol.
Judgement Healing. Fast healing 1. Dodge AC +3

Seeing the croccodile Savage his companions, Brand has not choice but to deal with it first. His axe whips out and hacks into the creature in a defensive pattern to keep those deadly jaws away.

He then calls upon the holy powers bestowed on him to help him heal from his injuries.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Stability Check, DC 10: 1d20 + 12 - 9 ⇒ (20) + 12 - 9 = 23

Flint sucks in a huge breath as the bleeding subsides. His breathing continues to be ragged as his unconscious body lies there.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Great roll of 20 there!

Dark Archive

Vault Map

Brand wounds the crocodile.

I still need a stabilization check from Arkolo who, if my math is correct, is only 1 hp from death.

Senethar decides to move out of the reach of Aldy.

You can take an AoO with your rapier.

He then flings a bit of acid at the wayang.

touch: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 181d3 ⇒ 3

He only narrowly misses due to cover.

Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (18 damage)
Dayana (3 damage)
Summoned Crocodile (9 damage, smiting Arkolo)

Brand (19 damage)
Arkolo (49 damage, DYING, prone)
Flint (56 damage, stable, prone)
Senethar (14 damage)

Water here is 20 feet deep.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Last Ditch Stabilization Effort: 1d20 + 1 - 11 ⇒ (9) + 1 - 11 = -1

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Attack: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Damage: 1d4 - 2 ⇒ (3) - 2 = 1
Attack Confirm: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage: 1d4 ⇒ 1

Aldy crits for a massive two damage!

Aldy steps up and stabs the crab defensively, after studying it!

Attack defensively: 1d20 + 9 - 1 + 2 - 4 ⇒ (17) + 9 - 1 + 2 - 4 = 23
Damage: 1d4 - 2 + 2 ⇒ (3) - 2 + 2 = 3

Then continues to protect Brand!

Bodyguard: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Bodyguard: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Bodyguard: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
Bodyguard: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Bodyguard: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8

Kill the robot!

Dark Archive

Vault Map

Arkolo bleeds out

Aldy stabs both the summoner and his eidolon.

The automaton steps to the side and tries to end Brand.

Ranseur: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 122d4 + 7 + 6 ⇒ (4, 2) + 7 + 6 = 19

It then tries to slap Aldy with its tail.

Tail: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 71d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

The gold eidolon attacks Aldy with flank.

Claw: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d6 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d8 + 3 ⇒ (8) + 3 = 11

It comes very close to knocking him out.

The summoned crocodile disappears.

The undine closest to Aldy backs up and throws acid again.

Touch: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 61d3 ⇒ 2

Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (21 damage)
Dayana (3 damage)

Brand (19 damage)
Arkolo (50 damage, dead)
Flint (56 damage, stable, prone)
Senethar (16 damage)

Water here is 20 feet deep.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand moves in closer towards the golden automaton as he attempts to break the deadlock!
His axe swings in an arc, mainly to keep that menancing weapon of it away as he seeks his own blow.

Fight Defensively, 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 71d10 + 3 ⇒ (9) + 3 = 12
Judgement Healing. Fast healing 1. Dodge AC +3, Heals 1.
Oh come on. The dice is really against whatever I do.

Dark Archive

Vault Map

Senethar swims around and throws more acid and Aldy.

Touch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 151d3 ⇒ 3

Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (21 damage)
Dayana (3 damage)

Brand (19 damage)
Arkolo (50 damage, dead)
Flint (56 damage, stable, prone)
Senethar (16 damage)

[ooc]Water here is 20 feet deep.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy continues stabbing the crab defensively, and protecting his ally!

Attack: 1d20 + 9 - 2 - 4 + 2 ⇒ (5) + 9 - 2 - 4 + 2 = 10

Damage: 1d4 + 2 - 2 ⇒ (4) + 2 - 2 = 4

Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (2) + 9 - 2 - 4 + 2 = 7

Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (1) + 9 - 2 - 4 + 2 = 6

Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (19) + 9 - 2 - 4 + 2 = 24

Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (6) + 9 - 2 - 4 + 2 = 11

Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (1) + 9 - 2 - 4 + 2 = 6

Dark Archive

Vault Map

I need a DC 12 Reflex save from Aldy as he ended his turn in the automaton's electrical aura. If Aldy fails he'll drop from the damage which means all the attacks would go against Brand which would drop him and result in a TPK.

The automaton continues to attack the remaining Pathfinders

Ranseur: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 262d4 + 7 + 6 ⇒ (1, 1) + 7 + 6 = 15
Slam: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 221d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

The gold crab continues to attack Aldy.

Claw: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 3 ⇒ (2) + 3 = 5

Dayana throws more acid at Aldy

Touch: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 91d3 ⇒ 3

Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (21 damage)
Dayana (3 damage)

Brand (34 damage)
Arkolo (50 damage, dead)
Flint (56 damage, stable, prone)
Senethar (16 damage)

Water here is 20 feet deep.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

That Automaton has both Ranseur and Slam at the same time?
Awesome. That is one sick mob.
Attack Automaton 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 221d10 + 3 ⇒ (6) + 3 = 9
Previous turn Reflex save against Automaton1d20 + 5 ⇒ (13) + 5 = 18
Current Turn Reflex save against Automaton 1d20 + 5 ⇒ (17) + 5 = 22
Didn't know that there was an aura I needed to save against. So I rolled.
Judgement Healing. Fast healing 1. Dodge AC +3, Heals 1. Am I even healing lol.
It's being fun guys. Time to dig out a chronicle sheet....

Brand continues using his axe in the hopes of both scoring a hit and defending himself but it may prove incredibly difficult. Deep inside he knows that the odds are greatly against him with the greater number of his party wounded,dead or worse but he had to fight. He couldn't give up.

Dark Archive

Vault Map

Heh, when I read it, I thought it was a tail attack and it said and, but I just reread it and it's an or. Let me see if that made any difference. (Nope, never managed to hit when I used it as a secondary attack.)

No way to get a few more points of damage out of that attack?

Brand should be at 32 damage

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Reflex Save: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20

The fight continues!

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Taking out the Automaton has to be first. Hence why I keep hitting it.

Dark Archive

Vault Map

The automaton is hanging on by a thread, sparks continue to fill the water around it.

The undine continue to try to pelt Aldy with Acid.

Touch: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 191d3 ⇒ 3
Confirm: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 181d3 ⇒ 1

This time there is no doubt. Aldy is his square in the face and the Wayang falls unconscious.

The automaton stabs Brand...

Ranseur: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 282d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17
Confirm: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 164d4 + 14 + 12 ⇒ (1, 2, 2, 1) + 14 + 12 = 32

Though not immediately fatal, blood fills the water. It will only be moments before Aldy and Brand drown.

Thus ends the adventure...

Aldy (27 damage, 1 negative level, dying)
Breelajah (64 damage) Dead
Automaton (45 damage, sparking)
Gold Crab (21 damage)
Dayana (3 damage)

Brand (49 damage, dying)
Arkolo (50 damage, dead)
Flint (56 damage, stable, prone)
Senethar (16 damage)

Water here is 20 feet deep.

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