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Ack! I forgot that I was up. Meant to go and finish up the post but must have left it out.

GM Volandis |

Round 2 (cont)
Aldy swipes his weapons towards the goblins and steps back from the choke point. Evgeny fires an arrow but the goblin barely ducks out of the way.
Tarbin casts a spell to befuddle the golbin's mind. The goblin stares off behind him rather than looking where the fighting is going on.
Goblin RED will save (DC15): 1d20 - 1 ⇒ (11) - 1 = 10
Goblin RED
Evgeny
Ganem <- UP NEXT
Tarbin
Aldy
Goblin GREEN
Goblin BLUE
No. 201113
Brand
Teeva

GM Volandis |

Round 2 (cont)
Ganem blesses Brand with divine guidance.
The two flanking goblins each try to shove through the door past their dazed ally, but only one can get through.
It takes a stab at Aldy but misses horribly as it realizes it may have got itself surrounded by enemies.
Goblin BLUE dogslicer attack: 1d20 + 2 ⇒ (2) + 2 = 4
Goblin RED (dazed)
Evgeny
Ganem
Tarbin
Aldy
Goblin GREEN
Goblin BLUE
No. 201113 <- UP NEXT
Brand <- UP NEXT
Teeva <- UP NEXT
Round 3
Goblin RED (dazed)
Evgeny <- UP NEXT
Ganem <- UP NEXT
Tarbin <- UP NEXT
Aldy <- UP NEXT
Goblin GREEN
Goblin BLUE
No. 201113
Brand
Teeva
I'll wait for a couple of actions before posting something for Tarbin and Teeva

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Is it time to do something sub-optimal? Yes, yes it is time.
This goblin has gotten much too close for No. 201113's tastes. Not only do the goblins not have the common courtesy to go away when he asks, but now they try and get [i]closer?[/ooc] Don't they know that need to leave? No. 201113's rage grows, claws slowly extending from his hands, unconsciously.
Until he lashes out with them, throwing all of his weight behind his hands as he tries to scratch Blue Goblin.
Melee Attack 1: 1d20 + 1 ⇒ (15) + 1 = 161d4 + 1 ⇒ (1) + 1 = 2
Melee Attack 2: 1d20 + 1 ⇒ (17) + 1 = 181d4 + 1 ⇒ (2) + 1 = 3
Free Action grow Draconic Claws, then Full Attack.

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"Very Nice set of claws you have there." Brand observes even as he send his axe crashing into the goblin in front of him. His axe finds the wall pretty unsatisfying.
Guidance.
General Dislike of Goblins
1d20 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 81d10 + 3 ⇒ (9) + 3 = 12

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Evgeny, cramped into the corner, decides his best bet is to draw his longsword (move) and attack (one-handed).
Longsword Attack: 1d8 + 3 ⇒ (7) + 3 = 10
"This has to be some kind of curse for leaving my village." Evgeny mutters under his breath.

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Aldy goes for a vital spot with each of his swords.
Attack 1: 1d20 + 6 - 2 + 2 ⇒ (18) + 6 - 2 + 2 = 24
Damage: 1d4 - 2 + 1d6 ⇒ (4) - 2 + (4) = 6
Attack 1: 1d20 + 6 - 2 + 2 ⇒ (18) + 6 - 2 + 2 = 24
Damage: 1d4 - 2 + 1d6 ⇒ (4) - 2 + (5) = 7

GM Volandis |

Round 3 (cont)
No. 201113 strikes at a goblin with draconic claws, then Aldy strikes the final blow to finish it off. Brand and Evgeny strike out but miss in all the activity.
Tarbin starts to cast a spell, but waits a moment for the other goblin to step forwards before he finishes. Teeva looks keen to move in to attack but decides to wait and see what happens.
Goblin RED
Evgeny
Ganem <- UP NEXT
Tarbin (readied spell - daze)
Aldy
Goblin GREEN
No. 201113
Brand
Teeva (delay)

GM Volandis |

Round 3 (cont)
Ganem gives Brand a little bit of divine guidance and stays back from the melee.
The next goblin steps in to try to attack one of the enemies assaulting their sleeping area. As it steps in and Tarbin casts his spell and the goblin loses his train of thought and has a vacant look on his face.
will save: 1d20 - 1 ⇒ (2) - 1 = 1
Goblin RED
Evgeny
Ganem
Aldy
Tarbin
Goblin GREEN
No. 201113 <- UP NEXT
Brand <- UP NEXT
Teeva <- UP NEXT

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No. 201113 will withdraw his claws, and fire of a small bolt of ice at the goblin.
Ranged Touch: 1d20 + 3 ⇒ (18) + 3 = 211d3 + 2 ⇒ (1) + 2 = 3

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Brand isn't fussy and with a guiding spell on him, attempts to step forward and deliver a blow to the goblin in front of him now.
5 foot step.
Guidance and Dislike of goblins.
Hit goblin because he's ugly and green 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 131d10 + 3 ⇒ (6) + 3 = 9
Somehow his aim is off and this is beginning to irritate the dwarf who takes pride in his fighting skills.

GM Volandis |

Round 4
No. 201113 fires a bolt of ice and freezes some of its flesh, but the goblin barely reacts to getting hurt. Even in his distracted state the goblin is still able to dodge Brand's attack. You're being so unlucky with those rolls Brand!
Teeva steps forwards and tries to strike the goblin with her chain, which it very easily does.
spiked chain attack, partial cover: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
spiked chain attack, partial cover: 2d4 + 6 ⇒ (4, 3) + 6 = 13
Evgeny <- UP NEXT
Ganem <- UP NEXT
Aldy <- UP NEXT
Tarbin <- UP NEXT
Goblin GREEN
No. 201113
Brand
Teeva

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Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18
Aldy will go dashing through the door, and flip, tumble, and jump past the goblin to set up a flank (hopefully)
Double move with tumbling to get to the other side.

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Evgeny will see that he has no good shot and fires at the goblin (dropping his sword at his feet).
Longbow into melee: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
I think that hits?
Evgeny lets out a cheer as his run of bad luck seems to be improving a little.

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Ganem touches Aldy on the shoulder right before he goes tumbling through the door...
Cast guidance on Aldy.

GM Volandis |

Evgeny shoots down the final goblin just as Aldy tumbles past him.
COMBAT OVER
The group searches the room for anything useful while holding their noses at the smell of rotten food.
random smelly thing: 1d6 ⇒ 6
random good thing: 1d6 ⇒ 1
Aldy finds a REALLY smelly and moldy piece of cheese buried under that tattered blankets of one of the goblin beds. He immediately regrets his find.
Ganem finds what looks like an arm that appears to made from gears and greenish metal. It looks like it would make a quite decent club. It counts as a Masterwork Club.

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No. 201113 will follow behind Aldy who presumably is going ahead to scout at a reasonably safe distance.
"It's-it's a dungeon. A-always bigger, a-always mean-er-er. Bad s-s-stuff, here."

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"The takings aren't exactly very good either." grouses Brand as he kicks away more useless Garbage.
"Hopefully we find something better and clear out this dungeons of goblins."

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Ain't that the truth. Surely these things have SOMETHING of value, right?
Aldy will press on, leaving the light behind.
He'll take 10 on stealth for a 25.
Perception to listen at next door: 1d20 + 6 ⇒ (4) + 6 = 10
perception to check door for traps: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Disable device if needed: 1d20 + 10 ⇒ (15) + 10 = 25

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At Aldy's request, Evgeny casts light on himself again and follows closely behind him. He holds his bow in one hand the longsword in the other.
"It does seem rather barren here. The goblins probably walked away with most of the easy loot."

GM Volandis |

Aldy checks the door and finds it to be safe. He doesn't hear any noises behind the door either. While everyone else is preparing to move on he quietly opens the door and slips through.
He opens the next door and finds himself looking at a strangely shaped hallway that links various doors. A passageway cut out of the wall material leads to a partially hidden door that seems like another goblin engineered escape route. This leads to a sheltered area outside of the green coloured fort.

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"Aldy whereever you are. If you'd be so kind to scout the passage way and see if there's anymore of those green pests." Brand requests as he faces away from where Aldy is.

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Before Aldy moves on, he'll whisper to the group,
No greenskins in this room... go ahead and move up a bit. I'll continue on forward...
Same schtick as before. Take 10 on stealth for a 25
Perception for traps: 1d20 + 7 ⇒ (16) + 7 = 23
Perception to listen at door: 1d20 + 6 ⇒ (4) + 6 = 10
Disable Device if needed: 1d20 + 10 ⇒ (18) + 10 = 28

GM Volandis |

Aldy looks over the door. This one is also clear. A quick check of the handle reveals that it isn't even locked. Aldy opens the door and looks inside.
A plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around.
After some cautious checking the scroll tube is found to not be or contain any magic. Ganem has a look at the parchment inside that looks to have a single angular drawn mark drawn out of some kind of iridescent ink.
The sigil is as an identifying mark similar to an arcane mark.
The sigil is a single number "6" written in Azlanti.

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Knowledge Arcana: 1d20 + 3 ⇒ (5) + 3 = 8
No. 201113 quickly looks at the sigil. "Beats me," he replies, "but whatever it is, it's p-proba-bly e-evil. B-best to leave it alone."
Sorry for not posting for a while guys! A close family friend had a stroke on Tuesday, and they just released her yesterday. She's doing about as well as can be expected, so expect regular postings from now on!

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Knowledge (Arcana) 1d20 + 2 ⇒ (3) + 2 = 5 Bah
"I can honestly say that I do not like this room. It has all the hall marks of an insane person with an obsession on body parts." Brand states as his years of experience doesn't prepare him for the sigil cold possibliy stand for.

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No. 201113 will quickly and quietly position himself to the other creepy and crawly door, and wait for Aldy to check it for traps.
Stealth: 1d20 + 11 ⇒ (2) + 11 = 13

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The usual schtick! Take 10 on stealth for a 25.
perception to listen at door: 1d20 + 6 ⇒ (18) + 6 = 24
perception for traps: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
disable device if needed: 1d20 + 11 ⇒ (2) + 11 = 13
I think we're near the end of this level guys... this is looping back the way we came...
Then after all that, I'll pop the door open and take a peek.

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Knowledge (arcana): 1d20 + 5 ⇒ (12) + 5 = 17
Some sort of sigil...I wonder what it means. I don't recognize this language though..."

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Brand waits to see what their scout has discovered.

GM Volandis |

Aldy hears the sound of a single goblin voice seemingly talking to itself. It's pretty hard to make out any specific words though. The door seems safe and isn't locked though.
Aldy comes back to the group to share what he found rather than opening the door while the others aren't ready.
Move yourselves up and get in position. I'll post the 'open the door' bit tomorrow so we don't start a fight with everyone in the previous room.

GM Volandis |

Aldy opens the door and looks inside.
This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers.
Stood in the middle of the room is an armoured mechanical creature. A green glow seems to come from between the seems in it's armour, though it looks like it's took a lot of damage and has been put back together by someone with no understanding of it's true workings.
Stood behind the strange automaton is a goblin, though this one is dressed like some kind of priest or shaman. He yells out as the door opens.
"You're not goblins! Clanky, get them!"
COMBAT BEGINS
Initiative 1 Ganem: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative 2 Ganem: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative No. 201113: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative Brand: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Evgeny: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Tarbin: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Aldy: 1d20 + 7 ⇒ (19) + 7 = 26
Initiative Teeva: 1d20 + 1 ⇒ (17) + 1 = 18
[dice=Initiative "Clanky"]1d20-1[/dice]
Initiative Goblin Priest: 1d20 + 4 ⇒ (2) + 4 = 6
Round 1
Aldy <- UP NEXY
Teeva <- UP NEXY
Evgeny <- UP NEXY
Ganem <- UP NEXY
Brand <- UP NEXY
Tarbin <- UP NEXY
Goblin Priest
No. 201113
"Clanky"

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Aldy will wait outside and ready to attack the first thing to come through the door.
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 - 2 + 1d6 ⇒ (2) - 2 + (6) = 6
I rolled sneak attack if needed. Disregard the d6 in damage if not relevant.

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Brand points to the doorway to his companions.
"Let it come forward where we can bring the full force of our strength against it alone." as he steps forward as an example.

GM Volandis |

Round 1 (cont)
Evgeny throws the torch so he can see a little of what is inside the room. Aldy stands ready to stab an enemy that steps through the door. Brand tries to prepare an ambush. Ganem says a prayer and blesses the group.
Teeva prepares her spiked chain as Brand suggested while Tarbin moves to get better vision on the goblin priest.
The goblin priest stays safely behind his bodyguard and raises a holy symbol above his head that looks like a three eyed head of some kind of monster.
"I call on your blessing, mother of monsters! Guide our weapons so we can kill these longshank intruders!"
Aldy
Teeva
Evgeny
Ganem
Brand
Tarbin
Goblin Priest
No. 201113 <- UP NEXT
"Clanky"

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No. 201113 sees all the monstrosity, and fires off a Ray of Frost at the big hulking metal monstrosity thing.
Ranged Touch: 1d20 + 3 ⇒ (7) + 3 = 101d3 + 3 ⇒ (3) + 3 = 6

GM Volandis |

No. 201113 fires a ray of cold energy that hits the construct and freezes some of it's moving parts making them grind as the construct moves.
"Clanky" strides forward into the space left by the group and Aldy stabs at it trying to find a weak point. The blade faces some resistance from the tough material.
It aims a powerful fist at the small dark humanoid that scratched it. The force of the blow almost knocks the small wayang off his feet!
slam attack, P. attack, bless: 1d20 + 6 - 1 + 1 ⇒ (17) + 6 - 1 + 1 = 23
slam damage, P. attack: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Round 2
Aldy (8 damage) <- UP NEXT
Teeva <- UP NEXT
Evgeny <- UP NEXT
Ganem <- UP NEXT
Brand <- UP NEXT
Tarbin <- UP NEXT
Goblin Priest
No. 201113
"Clanky" (10 damage)

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Bracing himself, Brand raises his head and then throws his body forward with a single step lending weight to its descent.
A basic axe technique that allows the user to add his weight to the axe as it cuts into the enemy.
Axe!!!!!!! 1d20 + 4 ⇒ (10) + 4 = 141d10 + 3 ⇒ (4) + 3 = 7 Facepalm...........

GM Volandis |

Round (2 cont)
Brand aims a powerful axe strike at constuct, it gets turned aside slightly by an armoured plate but does cause it some damage. Ganem prays and gives Evgeny some divine guidance.
Aldy (8 damage) <- UP NEXT
Teeva <- UP NEXT
Evgeny <- UP NEXT
Ganem
Brand
Tarbin <- UP NEXT
Goblin Priest
No. 201113
"Clanky" (15 damage)
I will bot Tarbin and Teeva when all other PCs have taken their actions.