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As tempted as Aldy is to step back and drink a potion, he can't resist the juicy target in front of him.
Attack 1: 1d20 + 6 - 2 + 2 ⇒ (20) + 6 - 2 + 2 = 26
Damage: 1d4 - 2 + 1d6 ⇒ (3) - 2 + (2) = 3
Attack 1 confirm?: 1d20 + 6 - 2 + 2 ⇒ (8) + 6 - 2 + 2 = 14
Extra damage: 1d4 - 2 ⇒ (2) - 2 = 0
Attack 2: 1d20 + 6 - 2 + 2 ⇒ (6) + 6 - 2 + 2 = 12
Damage: 1d4 - 2 + 1d6 ⇒ (2) - 2 + (2) = 2
After stabbing the construct, Aldy will then step back and make room for an ally.

GM Volandis |

Oh Aldy your poor rolls. A confirmed crit with sneak attack and the dice screw you over for a total of 3 daamge, reduced by DR to only 1! :(
Round (2 cont)
Evgeny slices at the construct but doesn't cause any lasting damage. Aldy aims a perfect blow at a sure weak joinm but doesn't have the strength to cause significant damage.
Tarbin tries to use his longspear to pin Clanky's replacement wooden peg-leg to the ground, but the construct's leg is tougher than he thought and he does't quite manage it.
Dirty Trick, entangled: 1d20 + 7 ⇒ (4) + 7 = 11
Teeva whips out with her spiked chain to hit the construct as hard as she can. The chain rips in to Clanky and looks to have done some serious damage, but he stays on his feet and continues fighting.
Spiked Chain attack: 1d20 + 6 ⇒ (11) + 6 = 17
Spiked Chain damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11
The priest yells out as his Clanky keeps getting damaged.
"It took me ages to fix him and make him work again! Stop that or i'll come over there and make you stop!"
He starts to chant a spell, but it seems to have a lot of words so the spell takes a little time to be finished.
Aldy (8 damage)
Teeva
Evgeny
Ganem
Brand
Tarbin
Goblin Priest
No. 201113 <- UP NEXT
"Clanky" (25 damage)

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It's the cross I bear. Until level 3 when I get dex to damage instead of strength. Then I'll be a blender :D

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No. 201113 hears the goblin speak, and decides to fire something at him, this time.
Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 191d3 + 3 ⇒ (1) + 3 = 4

GM Volandis |

Round 3
No. 201113 tries to cast a spell while next to Clanky, so the construct tries to hit him.
slam attack, P. attack, bless: 1d20 + 6 - 1 + 1 ⇒ (10) + 6 - 1 + 1 = 16
slam damage, P. attack: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
concentration (DC19): 1d20 + 4 ⇒ (13) + 4 = 17
No. 201113's spell fizzles as the pain of the construct's blow makes him lose concentration on his spellcasting.
Clanky steps over and punches the strange spiky lady that sliced him with a spiked chain. She nearly falls and only stays up due to Tarbin taking some damage through their link.
slam attack, P. attack, bless: 1d20 + 6 - 1 + 1 ⇒ (17) + 6 - 1 + 1 = 23
slam damage, P. attack: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Aldy (8 damage) <- UP NEXT
Teeva (11 damage) <- UP NEXT
Evgeny <- UP NEXT
Ganem <- UP NEXT
Brand <- UP NEXT
Tarbin (1 damage) <- UP NEXT
Goblin Priest
No. 201113 (8 damage)
"Clanky" (25 damage)

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Aldy was planning on chugging a potion, but as the golem has insisted on pursuing him, Aldy will continue stabbing.
Attack1: 1d20 + 6 + 2 - 2 ⇒ (3) + 6 + 2 - 2 = 9
Attack2: 1d20 + 6 + 2 - 2 ⇒ (20) + 6 + 2 - 2 = 26
damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (6) = 8
Attack2 confirm: 1d20 + 6 + 2 - 2 ⇒ (13) + 6 + 2 - 2 = 19
extra damage: 1d4 - 1 ⇒ (1) - 1 = 0

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1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 221d10 + 3 ⇒ (9) + 3 = 12
With the power of friendship on his side.......Wait wrong story.
Brand hefts his axe and with magical guidance, his axe finds its mark!
With both hands on its swing, Brand hopes to crack it open!

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1d20+4+1;1d10+3
With the power of friendship on his side.......Wait wrong story.Brand hefts his axe and with magical guidance, his axe finds its mark!
With both hands on its swing, Brand hopes to crack it open!
LOL!

GM Volandis |

Round 3 (cont)
With a combination of attacks from Evgeny, Aldy, Brand and a little divine guidance from Ganem, the group finally defeat the construct. A buzzing and crackling sound starts to emanate from the construct, slowly growing louder and louder.
I forgot to mention this when the construct was at half HP so i'll trigger this ability now.
Teeva moves up to engage the goblin and tries to strike it with her chain, but the goblin ducks and dodges the attack.
Spiked Chain attack: 1d20 + 6 ⇒ (3) + 6 = 9
Tarbin can't see the goblin so he decides to move in and mage hand the torch a little nearer to the goblin so his allies will be able to see.
The goblin finishes chanting his spell and grows to human size! His falchion certainly looks more threatening now as he raises it high above his head and tries to strike down Teeva. He misjudges his aim thanks to his enlarged state and clangs the curved blade into the ground.
Falchion attack: 1d20 + 3 ⇒ (6) + 3 = 9
Aldy (8 damage)
Teeva (11 damage)
Evgeny
Ganem
Brand
Tarbin (1 damage)
Goblin Priest
No. 201113 (8 damage) <- UP NEXT
"Clanky" (44 damage, destroyed, crackling electric build up? )

GM Volandis |

Round 4
No. 201113 strikes the goblin with a ray of cold energy. The body of the construct continues to crackle and spark.
Aldy (8 damage) <- UP NEXT
Teeva (11 damage) <- UP NEXT
Evgeny <- UP NEXT
Ganem <- UP NEXT
Brand <- UP NEXT
Tarbin (1 damage) <- UP NEXT
Goblin Priest (6 damage)
No. 201113 (8 damage)
"Clanky" (destroyed, crackling electric build up? )

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How Heavy is Clanky?
Might wasnt to try to throw him into teh room with the goblin in it.

GM Volandis |

He's a construct as big as a human made mostly of metal, so he'd be pretty heavy. I'm open to clever ideas so i'll set a Strength check DC to lift and throw it at 20, which is pretty tough but possible. Combine that with a ranged attack with an increment of 10ft targeting the square you want at DC5. I'm happy to call the whole thing a full round action if you want to try it.

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Lift and throw?
Can I just push Clanky into the room? I would Bull rush bit there's no space nor is Clanky in the right position since he's away from the door.
Strength Check to try. 1d20 + 3 ⇒ (8) + 3 = 11

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Aldy will 5 foot step away from the sputtering construct and draw and drink a potion.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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"Perhaps I can get a matching arm...", Ganem says as he touches Evgeny on the shoulder again.
Cast guidance on Evgeny.

GM Volandis |

Brand is Str 16 - max load is 230lb. For dragging puposes it appears that you can move up to 5 times that amount without slowing you down. That would let Brand push around up to 1150lb, which would be more than enough to move Clanky. Brand can test the construct's weight with the strength check provided, find it too heavy to throw around, then drag it up to his speed. If you want to let go then you could drop as a free action at any point in that move. I'll wait for Evgeny's turn and for brand to decide what he wishes to do before posting an action for the priest.
Round 4 (cont)
Aldy backs off and drinks a healing potion. Ganem gives Evgeny some divine guidance. Evgeny waits for an opening.
Tarbin swipes his weapon towards the goblin's brow in an attempt to blind the creature with it's own blood, but the nimble goblin avoids the attack.
dirty trick: 1d20 + 7 ⇒ (2) + 7 = 9
Teeva steps around the goblin to try to block it's escape and surround it as requested. She strikes out with her spiked chain but fails to hit.
spiked chain attack: 1d20 + 6 ⇒ (2) + 6 = 8
Aldy
Teeva (11 damage)
Evgeny <- DELAYED
Ganem
Brand <- SHOVE THE CONSTRUCT?
Tarbin (1 damage)
Goblin Priest (6 damage)
No. 201113 (8 damage)
"Clanky" (destroyed, crackling electric build up? )

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Aye. That'll do.
Brand knowing he lacked the strength to throw the metal heap monstrosity decides on the next best thing! With a deep breath, the burly dwarf sets his shoulders and begins pushing the construct into the room where the owner was.
"Best be out of here , Me friends."

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Evgeny will strike at the construct hearing that Brand wishes to push it.
Longsword 2h: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
He then takes a quick step back to make room for Brand and gets his bow out once more, holding each of his weapons.

GM Volandis |

Round 4 (cont)
Brand shoves the crackling construct right next to the goblin, Teeva and Tarbin. They all look a little worried. Evgeny strikes the destroyed construct on the way past but the crackling keep building up.
The goblin priest steps over to the door and slices his Falchion towards Teeva who is finally struck down by the goblin's sword. He grins and opens the door behind him. The faint sound of arguing golbins can be heard from the room beyond.
Falchion attack: 1d20 + 3 ⇒ (15) + 3 = 18
Falchion damage: 2d4 + 1 ⇒ (3, 4) + 1 = 8
The golbins were distracted by their arguing and weren't paying attention. Next round they won't act fully but they will act normally in round 6.
Aldy
Teeva (19 damage, unconscious, prone, bleeding)
Evgeny
Ganem
Brand
Tarbin (1 damage)
Goblin Priest (6 damage)
No. 201113 (8 damage)<- UP NEXT
"Clanky" (destroyed, crackling electric build up? )

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Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Would that allow me to notice the danger of the electricity build up?

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No 201113 ignores the plight of his comrade, instead choosing to fire off another cantrip at the priest.
Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 171d3 + 3 ⇒ (3) + 3 = 6

GM Volandis |

Don't worry Ganem, you'll see what the construct is doing right now...
Round 5
No. 201113 hurts the goblin with a ray of energy.
The construct crackles and buzzes one more time before an explosion of electrical energy flows out from it trying to earth through anyone and everything within ten feet. Tarbin and No.201113 avoid the discharge, but the goblin and the unconscious form of Teeva can't get out of the way. Teeva's form fades away back to her home plane.
The golbin shakes in pain as the electrical energy flows through him, then falls to the ground unconscious.
The two goblins scramble about for their weapons as enemies start to approach.
electric discharge damage, DC11 ref negates: 1d10 ⇒ 7
Tarbin reflex save: 1d20 + 3 ⇒ (12) + 3 = 15
Teeva reflex save, unconscious: 1d20 - 6 ⇒ (13) - 6 = 7
No. 201113 reflex save: 1d20 + 3 ⇒ (14) + 3 = 17
Goblin priest reflex save, enlarged: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
surprised goblins initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Aldy <- UP NEXT
Evgeny <- UP NEXT
Golbins (not acting in round 5)
Ganem <- UP NEXT
Brand <- UP NEXT
Tarbin (1 damage) <- UP NEXT
Goblin Priest (19 damage, prone, unconscious, dying, slightly crispy)
No. 201113 (8 damage) <- UP NEXT

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Evgeny moves into the room and sheathes his sword, keeping his bow at the ready.
He listens for other foes coming from the door he can now see in the other room.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

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Brand moves up to face the goblins, his axe at the ready once more!
Readied attack on closest goblin or foe.
Dislikes Goblin +1
1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 151d10 + 3 ⇒ (9) + 3 = 12

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"Aaaaiiiiii!" No. 201113 yells as the explosion goes off, causing him to duck underneath the table he's been skirting. Looking out, he sees the Priest on the ground, and gives a whoop.
From the safety of his table, he then fires off another freezing bolt at Blue Gobbo.
Ranged Touch: 1d20 + 3 ⇒ (17) + 3 = 201d3 + 3 ⇒ (1) + 3 = 4

GM Volandis |

Round 5 (cont)
Evgeny gets his bow out and prepares to shoot the new goblins. Brand prepares his axe to strike the next goblin that comes near. No.201113 fires a ray of cold that freezes one of the goblin's arms.
Aldy <- UP NEXT
Evgeny
Golbins (not acting in round 5) (B:4 damage)
Ganem <- UP NEXT
Brand
Tarbin (1 damage) <- UP NEXT
Goblin Priest (19 damage, prone, unconscious, dying, slightly crispy)
No. 201113 (8 damage)

GM Volandis |

Round 5 (cont)
Aldy moves up and prepares to stab some more goblins. Ganem gives Evgeny some more divine guidance. Tarbin gives the torch another kick so that the group can see a little further inside the room. Amid the chaos the goblin priest seems to stop bleeding.
priest stable?: 1d20 + 1 - 3 ⇒ (17) + 1 - 3 = 15
Aldy
Evgeny
Golbins (not acting in round 5) (B:4 damage)
Ganem
Brand
Tarbin (1 damage)
Goblin Priest (19 damage, prone, unconscious, slightly crispy)
No. 201113 (8 damage)<- UP NEXT
Round 6
Aldy <- UP NEXT
Evgeny <- UP NEXT
Golbins (B:4 damage)
Ganem
Brand
Tarbin (1 damage)
Goblin Priest (19 damage, prone, unconscious, dying, slightly crispy)
No. 201113 (8 damage)<- UP NEXT

GM Volandis |

So you did! I guess i just really like those ray attacks and want to see more. ;)
I'll assume Aldy delayed and attacked the first goblin keep things moving.
Round 6
The uninjured goblin angrily walks up, and gets stabbed to death by Aldy. The other goblin walks to the door in time to see his ally fall and start to turn to flee.
aldy sword attack: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
aldy sword damage: 1d3 - 1 + 1d6 ⇒ (1) - 1 + (5) = 5
aldy sword attack: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
aldy sword damage: 1d3 - 1 + 1d6 ⇒ (3) - 1 + (4) = 6
Aldy
Evgeny (delayed) <- UP NEXT
Golbin (B:4 damage)
Ganem <- UP NEXT
Brand <- UP NEXT
Tarbin (1 damage) <- UP NEXT
Goblin Priest (19 damage, prone, unconscious, stable, slightly crispy)
No. 201113 (8 damage) <- UP NEXT

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One ray attack, per request!
No 201113 fires off another ray at the fleeing goblin, his danger senses telling him that to let the goblin go only invites a larger nest.
Ranged Touch: 1d20 + 3 ⇒ (1) + 3 = 41d3 + 3 ⇒ (3) + 3 = 6
Unfortunately, he stumbles over the unconscious priest as he gives chase, causing his ray to be horrifically misfired!

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Brand moves up and finds that the goblin fleeing maybe a bit too far for his shorter legs to catch up.

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Ganem pulls out his wand and steps up to heal anyone that needs it.
Move action to take wand of cure light wounds out of pack. 5' step up.

GM Volandis |

Round 7
Tarbin whispers a few words of an arcane spell and tries to distract the goblin before he runs away. The goblin slows down and stops running as if he forgot what he was doing. Daze spell.
will save: 1d20 - 1 ⇒ (10) - 1 = 9
The goblin stands there looking a little lost and doesn't do anything.
Initiative order adjusted for delayed actions.
Goblin (4 damage)
Aldy <- UP NEXT
Evgeny <- UP NEXT
Ganem <- UP NEXT
Brand <- UP NEXT
Tarbin (1 damage) <- UP NEXT
Goblin Priest (19 damage, prone, unconscious, stable)
No. 201113 (8 damage) <- UP NEXT

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Brand takes this chance to run past the goblin and block its way, his axe ready.
Double move

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Ganem touches No. 201113 on the shoulder with his want. Positive energy heals some of his wounds...
Cure Light Wounds on No. 201113: 1d8 + 1 ⇒ (4) + 1 = 5

GM Volandis |

Evgeny puts an arrow in the goblin's shoulder and takes it out just as the group maneuvers to surround it.
COMBAT OVER
The priest is carrying various items, including a thin stick that looks like a wand, some rather ratty looking leather armor, a well made falchion (Masterwork) and a coin pouch with 95gp.
He appears to be in a bad way though his bleeding seems to have stopped.

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"Let's make sure he doesn't make any noise before we bring him back. I don't think he's going to die."
Ganem examines the wand as he searches his mind for answers...
Cast guidance on myself.
Spellcraft: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
"It is beyond my comprehension...anyone else want to take a look?"

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Brand examines the Falchion.
"Hmm well made. Balance a little off to me but it'll do well. I'll take this if no one else wants it."