
![]() |

Nothing in the room description says otherwise. The water level is only 1 foot below the floor, so 8 feet to the ceiling. ...
Shucks. So, could I take a five foot step to the south? If that ladder is only going one foot above the water, probably?

![]() |

Woohoo! Chances of a TPK reduced 2%.
Flint dives to the side, onto solid ground, before lobbing his stone.

![]() |

Brand slices the frog.
Flint hits the automaton but not hard enough to drop it,
Arkolo fails to escape the grapple.
Senethar abandons his held charge and begins casting a length spell.
Aldy (18 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (charged, 18 damage)
Dayana (3 damage)
Summoned Frog (8 damage, grappled, smiting Brand)
Summoned Crocodile (smiting Arkolo, grappled)
Brand (19 damage, grappled)
Flint (43 damage)
Arkolo (25 damage, grappled, prone)
Senethar (14 damage, casting)
Water here is 20 feet deep.

![]() |

Aldy lashes out with his whip, trying to drag Senethar to the ground, then shifts to the south to attempt to protect his ally.
Trip, fight defensively: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
I'm assuming this causes a concentration check (I'd consider it Extremely Violent Motion for a DC20+ spell level check, but obviously the final decision rests with you.)
AC is 29
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Bodyguard on Brand: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
Just for clarification GM, I have my whip in my main hand and my rapier in my offhand - hence the -1 penalty because I have a buckler on too.

![]() |

Senethar ends up prone.
Concentration (DC 22): 1d20 + 8 ⇒ (8) + 8 = 16
Suddenly being on her back, disrupts her casting as the air is forced from her lungs.
The automaton keeps after the one who is most effectively damaging it.
Ranseur: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 232d4 + 7 + 6 ⇒ (1, 1) + 7 + 6 = 15
With a decisive strike, he falls from the wall, dying. At least he is not in the water to drown.
The gold crab continues to attack Aldy.
Claw: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 231d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d6 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d8 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d8 + 3 ⇒ (6) + 3 = 9
It manages to bite him, nearly knocking him unconscious.
Dayana tries to cast her spell defensively.
Concentration (DC 17): 1d20 + 8 ⇒ (19) + 8 = 27
More acid covers her hand and she tries to touch Aldy.
Touch: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 75d4 ⇒ (4, 3, 2, 1, 1) = 11
But she can't get a hold with what might be a lethal touch.
The summoned frog though injured tries to bite Brand.
Bite: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
The crocodile continues to feast on Arkolo.
Grapple: 1d20 + 11 + 5 ⇒ (5) + 11 + 5 = 211d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Unable to free himself, he grits his teeth through the pain as he fights to remain conscious.
Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (18 damage)
Dayana (3 damage)
Summoned Frog (8 damage, smiting Brand)
Summoned Crocodile (smiting Arkolo, grappled)
Brand (19 damage)
Arkolo (36 damage, grappled, prone)
Flint (55 damage, DYING, prone)
Senethar (14 damage, prone)
Water here is 20 feet deep.

![]() |

Attack irritating frog 1d20 + 7 ⇒ (8) + 7 = 151d10 + 3 ⇒ (8) + 3 = 11
Brand seeing that their situation has gone truly dire slashes at the frog!
He needed to get rid of it....

![]() |

With a last wriggle, Arkolo tries to squirm away...
CM: Escape Grapple: 1d20 + 5 + 2 + 2 ⇒ (19) + 5 + 2 + 2 = 28

![]() |

At least he is not in the water to drown.
You know... silver lining! Ha!
Stability Check, DC 10: 1d20 + 12 - 8 ⇒ (2) + 12 - 8 = 6 ohmygosh
Flint slowly bleed on the floor just above the water.

![]() |

Senethar stands up and climbs on the desk.
Brand vanquishes the frog.
Arkolo frees himself from the crocodile. Would you like to stand (provoking) or remain prone?
Flint bleeds.
Senethar stands up and climbs onto the desk.
Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (18 damage)
Dayana (3 damage)
Summoned Crocodile (smiting Arkolo)
Brand (19 damage)
Arkolo (36 damage, prone)
Flint (56 damage, DYING, prone)
Senethar (14 damage)
Water here is 20 feet deep.

![]() |

Arkolo takes a knee and grabs his axe.
assuming I dropped it in the first place. I choose to stay down.

![]() |

Acrobatice: 1d20 + 9 + 1d6 - 1 ⇒ (7) + 9 + (3) - 1 = 18
Aldy will attempt to tumble next to brand, and ready to trip senethar should he try to cast.
Trip: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Bodyguard on brand: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Bodyguard on brand: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
Bodyguard on brand: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Bodyguard on brand: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9

![]() |

As Aldy moves away, the eidolon tries to bite him.
Bite: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 131d8 + 3 ⇒ (3) + 3 = 6
The Automaton moves to engage Brand
Ranseur: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 132d4 + 7 + 6 ⇒ (2, 1) + 7 + 6 = 16
The gold eidolon moves to interpose himself between Aldy and his master.
Claw: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 3 ⇒ (1) + 3 = 4
Dayana casts a spell and fire a glob of acid at Aldy.
Touch: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 91d3 ⇒ 1
The crocodile tries to bite at the prone Arkolo. It manages to miss a major artery, but the damage is great and Arkolo collapses, perilously close to death.
Bite: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Confirm: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11
It then swims up to Brand.
Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (18 damage)
Dayana (3 damage)
Summoned Crocodile (smiting Arkolo)
Brand (19 damage)
Arkolo (49 damage, DYING, prone)
Flint (56 damage, DYING, prone)
Senethar (14 damage)
Water here is 20 feet deep.

![]() |

Great. Now I'm surrounded. With Aldy. And I forgot I had this ability......
Attack Croc, defensively 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 191d10 + 3 ⇒ (6) + 3 = 9
This summons last too long lol.
Judgement Healing. Fast healing 1. Dodge AC +3
Seeing the croccodile Savage his companions, Brand has not choice but to deal with it first. His axe whips out and hacks into the creature in a defensive pattern to keep those deadly jaws away.
He then calls upon the holy powers bestowed on him to help him heal from his injuries.

![]() |

Stability Check, DC 10: 1d20 + 12 - 9 ⇒ (20) + 12 - 9 = 23
Flint sucks in a huge breath as the bleeding subsides. His breathing continues to be ragged as his unconscious body lies there.

![]() |

Great roll of 20 there!

![]() |

Brand wounds the crocodile.
I still need a stabilization check from Arkolo who, if my math is correct, is only 1 hp from death.
Senethar decides to move out of the reach of Aldy.
You can take an AoO with your rapier.
He then flings a bit of acid at the wayang.
touch: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 181d3 ⇒ 3
He only narrowly misses due to cover.
Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (18 damage)
Dayana (3 damage)
Summoned Crocodile (9 damage, smiting Arkolo)
Brand (19 damage)
Arkolo (49 damage, DYING, prone)
Flint (56 damage, stable, prone)
Senethar (14 damage)
Water here is 20 feet deep.

![]() |

Last Ditch Stabilization Effort: 1d20 + 1 - 11 ⇒ (9) + 1 - 11 = -1

![]() |

Attack: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Damage: 1d4 - 2 ⇒ (3) - 2 = 1
Attack Confirm: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage: 1d4 ⇒ 1
Aldy crits for a massive two damage!
Aldy steps up and stabs the crab defensively, after studying it!
Attack defensively: 1d20 + 9 - 1 + 2 - 4 ⇒ (17) + 9 - 1 + 2 - 4 = 23
Damage: 1d4 - 2 + 2 ⇒ (3) - 2 + 2 = 3
Then continues to protect Brand!
Bodyguard: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Bodyguard: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Bodyguard: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
Bodyguard: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Bodyguard: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Kill the robot!

![]() |

Arkolo bleeds out
Aldy stabs both the summoner and his eidolon.
The automaton steps to the side and tries to end Brand.
Ranseur: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 122d4 + 7 + 6 ⇒ (4, 2) + 7 + 6 = 19
It then tries to slap Aldy with its tail.
Tail: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 71d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
The gold eidolon attacks Aldy with flank.
Claw: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d6 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d8 + 3 ⇒ (8) + 3 = 11
It comes very close to knocking him out.
The summoned crocodile disappears.
The undine closest to Aldy backs up and throws acid again.
Touch: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 61d3 ⇒ 2
Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (21 damage)
Dayana (3 damage)
Brand (19 damage)
Arkolo (50 damage, dead)
Flint (56 damage, stable, prone)
Senethar (16 damage)
Water here is 20 feet deep.

![]() |

Brand moves in closer towards the golden automaton as he attempts to break the deadlock!
His axe swings in an arc, mainly to keep that menancing weapon of it away as he seeks his own blow.
Fight Defensively, 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 71d10 + 3 ⇒ (9) + 3 = 12
Judgement Healing. Fast healing 1. Dodge AC +3, Heals 1.
Oh come on. The dice is really against whatever I do.

![]() |

Senethar swims around and throws more acid and Aldy.
Touch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 151d3 ⇒ 3
Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (21 damage)
Dayana (3 damage)
Brand (19 damage)
Arkolo (50 damage, dead)
Flint (56 damage, stable, prone)
Senethar (16 damage)
[ooc]Water here is 20 feet deep.

![]() |

Aldy continues stabbing the crab defensively, and protecting his ally!
Attack: 1d20 + 9 - 2 - 4 + 2 ⇒ (5) + 9 - 2 - 4 + 2 = 10
Damage: 1d4 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (2) + 9 - 2 - 4 + 2 = 7
Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (1) + 9 - 2 - 4 + 2 = 6
Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (19) + 9 - 2 - 4 + 2 = 24
Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (6) + 9 - 2 - 4 + 2 = 11
Bodyguard: 1d20 + 9 - 2 - 4 + 2 ⇒ (1) + 9 - 2 - 4 + 2 = 6

![]() |

I need a DC 12 Reflex save from Aldy as he ended his turn in the automaton's electrical aura. If Aldy fails he'll drop from the damage which means all the attacks would go against Brand which would drop him and result in a TPK.
The automaton continues to attack the remaining Pathfinders
Ranseur: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 262d4 + 7 + 6 ⇒ (1, 1) + 7 + 6 = 15
Slam: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 221d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
The gold crab continues to attack Aldy.
Claw: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 3 ⇒ (2) + 3 = 5
Dayana throws more acid at Aldy
Touch: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 91d3 ⇒ 3
Aldy (23 damage, 1 negative level)
Breelajah (64 damage) Dead
Automaton (41 damage, sparking)
Gold Crab (21 damage)
Dayana (3 damage)
Brand (34 damage)
Arkolo (50 damage, dead)
Flint (56 damage, stable, prone)
Senethar (16 damage)
Water here is 20 feet deep.

![]() |

That Automaton has both Ranseur and Slam at the same time?
Awesome. That is one sick mob.
Attack Automaton 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 221d10 + 3 ⇒ (6) + 3 = 9
Previous turn Reflex save against Automaton1d20 + 5 ⇒ (13) + 5 = 18
Current Turn Reflex save against Automaton 1d20 + 5 ⇒ (17) + 5 = 22
Didn't know that there was an aura I needed to save against. So I rolled.
Judgement Healing. Fast healing 1. Dodge AC +3, Heals 1. Am I even healing lol.
It's being fun guys. Time to dig out a chronicle sheet....
Brand continues using his axe in the hopes of both scoring a hit and defending himself but it may prove incredibly difficult. Deep inside he knows that the odds are greatly against him with the greater number of his party wounded,dead or worse but he had to fight. He couldn't give up.

![]() |

Heh, when I read it, I thought it was a tail attack and it said and, but I just reread it and it's an or. Let me see if that made any difference. (Nope, never managed to hit when I used it as a secondary attack.)
No way to get a few more points of damage out of that attack?
Brand should be at 32 damage

![]() |

Taking out the Automaton has to be first. Hence why I keep hitting it.

![]() |

The automaton is hanging on by a thread, sparks continue to fill the water around it.
The undine continue to try to pelt Aldy with Acid.
Touch: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 191d3 ⇒ 3
Confirm: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 181d3 ⇒ 1
This time there is no doubt. Aldy is his square in the face and the Wayang falls unconscious.
The automaton stabs Brand...
Ranseur: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 282d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17
Confirm: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 164d4 + 14 + 12 ⇒ (1, 2, 2, 1) + 14 + 12 = 32
Though not immediately fatal, blood fills the water. It will only be moments before Aldy and Brand drown.
Thus ends the adventure...
Aldy (27 damage, 1 negative level, dying)
Breelajah (64 damage) Dead
Automaton (45 damage, sparking)
Gold Crab (21 damage)
Dayana (3 damage)
Brand (49 damage, dying)
Arkolo (50 damage, dead)
Flint (56 damage, stable, prone)
Senethar (16 damage)
Water here is 20 feet deep.