Emerald Spire (PFS) (Inactive)

Game Master Michael Hallet

Maps


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Grand Lodge

M Human Warpriest 1 (Erastil) | Init +3 | AC: 16/11/15 | Saves: 2/1/5 | Init: 3, Perception +8, Sense Motive +7

"I haven't really studied magic much, I doubt I could identify it." Evegny regrets to say.

Evgeny takes the opportunity to grab a seat and take a breather. "I think we've covered most of the ground floor from what I saw outside. Let's take a few minutes and push onward."

Grand Lodge

M Half- Elf Sorcerer (Crossblooded) 1 HP: 6/8 AC: 13 FF: 10 Touch: 13 Fort: 2 Ref: 3 Will: 0 Melee Attack: 1 Ranged Attack: 3 Init: 3 Know (Arcana): 3 Stealth: 11 Darkvision, Light Sensitivity

No. 201113 likes Evgeny's suggestion of a break. As such, he promptly finds the darkest corner he can, and curls up in a napping position oddly reminiscent of a cat.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand settles down.
"Rest. I'll take first watch."


Are you all planning on a full rest? If so please gather the group where you plan to rest. Also, let me know your watch rotation and roll a perception check for when it is your turn on watch.

Grand Lodge

M Half- Elf Sorcerer (Crossblooded) 1 HP: 6/8 AC: 13 FF: 10 Touch: 13 Fort: 2 Ref: 3 Will: 0 Melee Attack: 1 Ranged Attack: 3 Init: 3 Know (Arcana): 3 Stealth: 11 Darkvision, Light Sensitivity

Truly, I did that as a joke- it seemed to fit No. 201113's dualism of a blanket lack of awareness and immediate assumption that everything he sees is a threat- but I'm game to take a full rest, as well. Up to ya'll.

Grand Lodge

M Human Warpriest 1 (Erastil) | Init +3 | AC: 16/11/15 | Saves: 2/1/5 | Init: 3, Perception +8, Sense Motive +7

I was only suggesting a quick breather for flavor. I'm still good to go.


OK. I just wanted to clarify. There is nothing stopping the group from taking a rest if you ever feel it is necessary, though you'll likely have to take care when doing so. I'll just assume you're all good to continue and will post something fully later today.

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

"Does anyone need healing before we push on?"

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

If we need to rest then Brand will take 1st watch or half of the watch as he doesn't need to prepare spells.


After a brief rest the group decides to explore the last sections of the upper level of the spire. Aldy checks that the double doorway is safe, then the group opens up the door and finds themselves staring at the opposite side of the glowing central spire. This time the stairs curve upwards into the cracked stonework of a tower. Between the glowing spire and the cracked tower it's actually possible to see without any additional light sources.

The glowing emerald spire gets thinner and thinner the higher up the stairs you go. After a quick but silent scout ahead, Aldy come back down and lets the group know that the stairs end at a sturdy looking wooden door that he briefly checked and found to be locked.

I've moved you all tot he entrance to the tower.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy will give a listen at the door, and report back to the party.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Aldy doesn't hear anything behind the door but is still very suspicious of the locked door. The cracks in the ceiling above that are letting daylight in suggest that the tower doesn't go any higher after this locked door and whatever lies beyond it.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy will report as such, and give his companions a few moments to prepare before he unlocks it.

Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand is ready and takes point.

Grand Lodge

M Half- Elf Sorcerer (Crossblooded) 1 HP: 6/8 AC: 13 FF: 10 Touch: 13 Fort: 2 Ref: 3 Will: 0 Melee Attack: 1 Ranged Attack: 3 Init: 3 Know (Arcana): 3 Stealth: 11 Darkvision, Light Sensitivity

No. 201113 is ready, and takes the back. Better to let the heavies take the blows!


Aldy initially has some trouble with the stubborn lock, but after a slight pause to remember their training they try again and unlock the door easily.

Aldy disable device: 1d20 + 9 ⇒ (20) + 9 = 29

I'm going to assume that Aldy will step back and let Brand open the door. I'm at work right now but when i have more time i'll do another post which will be starting a combat - the final combat of level 1 of the superdungeon!

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Ganem takes a few cautious steps up the stairs...

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

If no one is checking for traps or so. Brand will always be the one to open the door. Makes it easier.

Grand Lodge

M Human Warpriest 1 (Erastil) | Init +3 | AC: 16/11/15 | Saves: 2/1/5 | Init: 3, Perception +8, Sense Motive +7

I posted yesterday, but it seems to not have committed.

Evgeny holds his bow at the ready, prepared for what may be through the door.


This strange chamber pulses with the green glow of the column of glass-like crystal that forms the core of the tower. The walls of the room are damaged, and the roof is cracked. The spire in the center juts up, just peaking above the crude ceiling. A bed and a side table sit in the northern half of the room, and archery targets line the southern section of wall.

GM Stuff:

Initiative 1 Ganem: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative 2 Ganem: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative No. 201113: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative Brand: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Evgeny: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Tarbin: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative Aldy: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative Grulk: 1d20 + 3 ⇒ (19) + 3 = 22

COMBAT BEGINS

A bugbear immediately fires an arrow as soon as the door opens. Brand takes get a massive wound in his leg as the arrow goes all the way through a fleshy section and out the other side. Ouch!

bow attack, point blank: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

arrow damage, point blank: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Round 1

Aldy <- UP NEXT
Grulk
Ganem
No. 201113
Tarbin
Evgeny
Brand (10 damage)

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand growls but luckily he didn't take an arrow to his knee. Who knows what that could have done!


I'll give Aldy a couple more hours to post before i bot him to move things along.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

On phone... going to be brief. Advance and full defense. a.c. 23


Thank you for posting Aldy, i appreciate you posting from your phone :)

Round 1 (cont)

Aldy moves up to try to distract the bugbear while concentrating on defending himself.

"Get the hells out of my fort!" says the bugbear as he backs away from the wayang and fires an arrow at him. Aldy sees the arrow coming and barely steps aside in time to avoid it hitting him. Total Defense saves the day!

longbow attack, point blank: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

arrow damage, point blank: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Aldy
Grulk
Ganem <- UP NEXT
No. 201113 <- UP NEXT
Tarbin <- UP NEXT
Evgeny <- UP NEXT
Brand (10 damage) <- UP NEXT

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Ganem rushes up the stairs to help Brand...

Cast cure light wounds on Brand

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

M Human Warpriest 1 (Erastil) | Init +3 | AC: 16/11/15 | Saves: 2/1/5 | Init: 3, Perception +8, Sense Motive +7

Is the lighting here any different? The description from below made it sound like there might be actual light up there.


The description of the light being normal here is accurate. No need for other light sources in this room.

Grand Lodge

M Human Warpriest 1 (Erastil) | Init +3 | AC: 16/11/15 | Saves: 2/1/5 | Init: 3, Perception +8, Sense Motive +7

As Evgeny bursts up the stairs he is ecstatic to finally be able to see again. He levels his arrow against his foe and fires.

Longbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 7

The light making all the difference, he fires an excellent shot at his foe.


Round 1 (cont)

Ganem moves up and heals some of the damage caused by the bugbear's arrow. Evgeny moves in and fires an arrow and hits the bugbear square in the chest.

The bugbear bellows in pain and anger and stares at the human, one of his hated enemies. "I may let you live long enough to regret that, human!"

Aldy
Grulk
Ganem
No. 201113 <- UP NEXT
Tarbin <- UP NEXT
Evgeny
Brand (10 damage) <- UP NEXT

I'm saving Tarbin's action until the rest of you have took your actions.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

A Rather unhappy dwarf marches up to the hobgoblin.
"I have a good mind to put an axe to your ugly mug for that arrow!" he growls.

Grand Lodge

M Half- Elf Sorcerer (Crossblooded) 1 HP: 6/8 AC: 13 FF: 10 Touch: 13 Fort: 2 Ref: 3 Will: 0 Melee Attack: 1 Ranged Attack: 3 Init: 3 Know (Arcana): 3 Stealth: 11 Darkvision, Light Sensitivity

No. 201113 rushes in, firing ice from his fingers as he goes.

Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 171d3 + 3 ⇒ (3) + 3 = 6


Brand moves in to engage the bugbear. No. 201113 fires a ray of ice that freezes some of the bugbears fur and the skin beneath it.

Tarbin moves in and completes an arcane spell to befuddle the bugbear's mind for a moment, but the bugbear shakes it off.

will save: 1d20 + 3 ⇒ (15) + 3 = 18

Round 2

Aldy <- UP NEXT
Grulk (13 damage)
Ganem
No. 201113
Tarbin
Evgeny
Brand (10 damage)

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aldy will advance and once again go total defense.

AC still 23.


Round 2 (cont)

Aldy moves up to keep the pressure on the bugbear.

Grulk seems to be getting annoyed with Aldy keep following him, but as the wayang keeps concentrating on defending himself he isn't a huge threat. He tries to move away carefully to avoid leaving himself open to attack from Brand, but he misjudges the skill of the Dwarf. Brand please roll an Attack of Opportunity.

acrobatics vs Brand (DC16): 1d20 + 3 ⇒ (11) + 3 = 14

The bugbear backs away to the wall and fires his bow at the injured dwarf. Even with Aldy in the way he hits Brand. The sturdy dwarf is very badly hurt but is barely staying on his feet.

bow attack, point blank: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
arrow damage, point blank: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Aldy
Grulk (13 damage)
Ganem <- UP NEXT
No. 201113 <- UP NEXT
Tarbin <- UP NEXT
Evgeny <- UP NEXT
Brand (12 damage, staggered) <- UP NEXT

Grand Lodge

M Human Warpriest 1 (Erastil) | Init +3 | AC: 16/11/15 | Saves: 2/1/5 | Init: 3, Perception +8, Sense Motive +7

Evgeny, seeing Brand terribly injured, runs up and uses the last of his magic to heal.

Cast cure light wounds
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2


Brand now has 10 damage taken and is no longer staggered.

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

"Brand! Stay strong my friend!"

Cast cure light wounds on Brand
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

I edited this after I realized that Brand was in the room and not in the stairs anymore.


Round 2 (cont)

Evgeny and Ganem heal the injured dwarf and bring him back from the brink of unconsciousness.

Aldy
Grulk (13 damage)
Ganem
No. 201113 <- UP NEXT
Tarbin <- UP NEXT
Evgeny
Brand (5 damage) <- UP NEXT

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Aoo 1d20 ⇒ 1 Good grief.
Attack, hates goblinoids 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 101d10 + 3 ⇒ (1) + 3 = 4 faints.

Brand is far too slow to do anything as his axe whizzes into teh air upsetting his balance and earning him yet another arrow.

Luckily for him, his allies come through for him and once more he charges into the fray and trips.....sending his swing awry!

Grumble Grumble Grumble......


I'm starting to think that Brand's bad dice rolling should be reported to Paizo as some kind of name specific bug. Sorry Brand :(

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand will recover. I just have to be patient. lol
Reminds me of a game I had with a level 7 fighter vs a skeleton.
5 rounds vs AC 25 with +22 to hit. All misssed.


When i get home in a couple of hours i'll do a post to move things on. If there isn't anything from No. 201113 I'll bot him when i do the action for Tarbin.


Round 2 (cont)

Brand swings for the bugbear but can't seem to land a blow.

No. 201113 moves up and fires another ray of cold energy that freezes the bugbear's flesh.

Tarbin moves up and summons an eagle to peck and claw the bugbear, but even with his flesh ripped bu the bird's beak the bugbear is still standing.

ranged touch attack: 1d20 + 3 ⇒ (14) + 3 = 17

cold damage: 1d3 + 3 ⇒ (1) + 3 = 4

eagle attacks:
beak attack: 1d20 + 3 ⇒ (19) + 3 = 22
beak damage: 1d4 ⇒ 2

claw attack 1: 1d20 + 3 ⇒ (12) + 3 = 15
claw damage 1: 1d4 ⇒ 4

claw attack 2: 1d20 + 3 ⇒ (12) + 3 = 15
claw damage 2: 1d4 ⇒ 2

Round 3

Aldy <- UP NEXT
Grulk (19 damage)
Ganem
No. 201113
Tarbin
Evgeny
Brand (5 damage)

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Unable to get a flank, Aldy will advance and poke ineffectually.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 - 1 ⇒ (1) - 1 = 0


Round 3 (cont)

Aldy tries to stab the bugbear but can't find an opening to strike him.

Grulk give the wall behind him a kick and a previously unseen door opens behind him to what appears to just be open air. The bugbear turns his back to those surrounding him and makes a desperate jump for freedom...

Aldy and Brand please make attacks of opportunity. If someone wishes to do an attack for Tarbin's eagle please feel free to do so. It's attack modifier is in the attack spoiler in my post above.

Aldy
Grulk (19 damage) <- CAN GRULK ESCAPE?
Ganem
No. 201113
Tarbin
Evgeny
Brand (5 damage)

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Eagle AOO!

Beak attack!: 1d20 + 3 ⇒ (19) + 3 = 22
Beak damage!: 1d4 ⇒ 1

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

AOO, Hates goblinoids! 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 121d10 + 3 ⇒ (7) + 3 = 10 Good grief.

Overbalanced, Brand is unable to take advantage of the opening his foe had given him as his axe once more proves too slow...


Round 3 (cont)

Aldy, Brand and the summoned eagle try to slice and stab at Grulk as he leaps from the tower. The eagle's claw scrape the bugbear but Aldy and Brans were caught too off guard to react fast enough.

Grulk falls slower than expected and lands 60 feet down on the roof of the fort below. "I knew this ring would come in handy, though i always thought it would be that wizard Klarkosh who came to kill me."

Last chance to stop him before he flees!

Aldy
Grulk (20 damage)
Ganem <- UP NEXT
No. 201113 <- UP NEXT
Tarbin <- UP NEXT
Evgeny <- UP NEXT
Brand (5 damage) <- UP NEXT

Round 4

Aldy <- UP NEXT
Grulk (20 damage)

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Ganem closes his eyes and mutters an incantation. Soft blue light fills the room for an instant...

Cast bless on everyone

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