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Flint goes into the store quickly, wanting to be back at the spire soon. He comes back out with a nearly empty purse and three new bottles. "Air Bubble, Air Bubble, Touch of the Sea. My potions will buy me two minutes of fishiness. Hopefully that's enough."

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Brand too makes some purchases.
Air bubble and Touch of the sea.

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Aldy will spring for a scroll with two castings of Water Breathing for 2 prestige points, and an extra potion of touch of the sea for 50 gp.

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Arkolo follows suit and purchases potions of Air Bubble & Touch of the Sea.

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Quaff potions and get ready to rumble with Monster.

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Flint chugs both bottles as the group stands in the narrow aisleway before the mud room, one marked Touch of the Sea and the other, Air Bubble. Ready to rumble.

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Bree stands with Flint before the mud room. "I'm not drinking my potion until we actually go under water. First, let's take care of this elemental monster. My axe isn't going to help but my claws will. Once that thing shows up..."

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Save your air bubble potions - Aldy will give his scroll of water breathing to Bree to cast on the group.

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In position. What's with the red circle again? I cant remember. Arkolo will go behind everyone else so feel free to move him back if necessary.

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The red circle is just something I put on there a long time ago to help explain the layout. I've removed it now.
Before we engage the mud monster, Aldy will drink his 2nd extract of touch of the sea. After we finish this fight, lets move ahead quickly to try to clear out as much as we can while we have swim speeds. The waterbreathing lasts an hour, so we should have plenty of time on that to finish the level.

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Flint steps in line, tapping out Arkolo. He nods gravely. "You'll do best in the back, let me drown him in dirt first."
Ready!

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As far as I can tell, no one can make a DC 40 Perception check, so it still gets its surprise round.
As Bree moves into the room it doesn't take long before he feels the mudlord start to engulf him!
Reflex: 1d20 + 3 ⇒ (15) + 3 = 18
Ready for it this time, he manages to slip free!
Aldy: 1d20 + 6 ⇒ (10) + 6 = 16
Arkolo: 1d20 + 8 ⇒ (2) + 8 = 10
Brand: 1d20 + 6 ⇒ (5) + 6 = 11
Breelajah: 1d20 + 3 ⇒ (5) + 3 = 8
Flint: 1d20 + 5 ⇒ (6) + 5 = 11
Mudlord: 1d20 + 7 ⇒ (3) + 7 = 10
Aldy
Brand
Flint
Arkolo
Mudlord (43 damage) - I figured it took about a day to leave and come back, so it healed a little.
Breelajah

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Aldy will move to the other side of it, providing a flank for Bree, then assist him on his first attack,
Acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24
Assist: 1d20 + 9 ⇒ (6) + 9 = 15
Bree gets +4 on his first attack.

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Flint clings to the wall and moves into the room. With his off-hand, he lobs a ball of dirt at the being.
Elemental Blast @ Mud Monster: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d6 + 11 ⇒ (4, 1) + 11 = 16

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Prior to moving into the room, Arkolo would have cast Divine Favor
Jumping slightly as the creatures surprises them once more, Arkolo soon sends an arrow winging towards the mud thing.
Twang! (DF,PBS,CS): 1d20 + 9 + 2 + 1 + 2 ⇒ (13) + 9 + 2 + 1 + 2 = 27
Thud! (DF,PBS): 1d8 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
Shooting with Precise Shot & Deadeye Bowman.

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Brand has drunk his potions.sooo It's time to rumble!
Moving in may provoke AOO.
Attack 1d20 + 7 ⇒ (15) + 7 = 221d10 + 3 ⇒ (1) + 3 = 4
Brand dives in as well and with his ingested magical potions, he sposts his foe and swims towards it.
With an attempted swipe of his waraxe, he strives to cleave into it!

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Flint's shot misses the mark while Arkolo tags it with one arrow. Brand's axe doesn't deal any damage to it.
The mudlord steps out of flank and slams Bree twice.
Slam: 1d20 + 13 ⇒ (6) + 13 = 192d6 + 3 ⇒ (2, 6) + 3 = 11
Slam: 1d20 + 13 ⇒ (7) + 13 = 202d6 + 3 ⇒ (5, 3) + 3 = 11
Breelajah (22 damage)
Aldy
Brand
Flint
Arkolo
Mudlord (53 damage)

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"We are NOT doing this again!" Bree surges into a rage and razor sharp claws extend from his hands. His muscles bunch and flex as he swings two lethal fists at the monster.
magic claws@monster: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 2 ⇒ (4) + 2 = 6
magic claws@monster: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Then he steps to the side so that his friends can also attack the creature.
Five foot step to the side

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Flint moves to the side, clambering along the wall, his appendages sinking almost half a foot into the suddenly soft surface. He then lobs a thoroughly unmagical spike of earth at the mudman.
Elemental Blast @ Muddie : 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18

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With space in front, Arkolo winds up and his bow starts to him - two arrows flying towards the mud monster.
Twang! (DF,PBS,CS,RS): 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (5) + 9 + 2 + 1 + 1 - 2 = 16
Thud! (DF,PBS): 1d8 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
Twang! (DF,PBS,CS,RS): 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (14) + 9 + 2 + 1 + 1 - 2 = 25
Thud! (DF,PBS): 1d8 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13
Shooting with Precise Shot, Deadeye Bowman & Rapidshot

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I knew that there was something I forgot...facepalm..
Aid another attack. Bree1d20 + 7 ⇒ (7) + 7 = 14
Brand seeing his axe having no effect, uses it to pry open its defenses instead.

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Aldy will take a circuitous route around the mud elemental to get next to Bree, ready to assist him against the creature's assault.
Bodyguard 1: 1d20 + 9 ⇒ (17) + 9 = 26
Bodyguard 1: 1d20 + 9 ⇒ (20) + 9 = 29
Bodyguard 1: 1d20 + 9 ⇒ (18) + 9 = 27
Bodyguard 1: 1d20 + 9 ⇒ (19) + 9 = 28
Bree gets +4 AC against the elemental's attacks.

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"Hoorah!" Flint cheers from the wall, peering down into the water. "Maybe something's good down there? Hmmmm..." Remembering the effects of the potions, he jumps off the wall and swims down into the depths!
Perception: 1d20 + 8 ⇒ (3) + 8 = 11

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With the monster dead, Bree moves back to the hallway. "What's he looking for?" he asks whoever and points a thumb over his shoulder, back to where Flint dove into the water. "Aren't we moving on to the other room now?"

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Lets hurry up while everyone's potions are still in effect! Lets get Bree healed and move on!
Aldy will pull out a wand and tap Bree a few times
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
After doing so, Aldy will rapidly lead on to the end of the flooded hallway he previously explored.
Assuming Brand or Arkolo will also tap Bree to top him off, then everyone follows along, it will take 3 rounds to get to where I have us on the map.
Please let me know if anyone wants to do something different - I just figured we should cover as much ground as possible while we have the swim speeds.

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If needed, I can help heal. just let me know.

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If we want to get him healed and moving on in two rounds, you and Arkolo need to toss him a few charges. I think he still needs 10 hp of healing

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Flint splashes out of the water, embarrassed. "Aye, nothing shiny down there.Go ahead, I'll be right there." He hurries down the hallway to catch up, dripping all the way. "Let's get swimmin'."

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Brand shrugs and begins to follow his fellow dwarf.

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Flint grumbles, mostly to himself. "Herumph. Current probably leads to someplace full of water, where we want to be. But doors probably hold back more ambushing Torag-cursed-mudmen. Shouldn't pass those up, probably." He looks to Aldy and shrugs. "You're the eyes, and the brains. I'll follow your lead."

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"Maybe we just start at the first room and work our way down?"

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"I'll be happy to get out of this water."

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Aldy will give the door a quick once over for traps before Bree opens it.
Perception: 1d20 + 15 ⇒ (18) + 15 = 33

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Detecting no traps, the door is opened easily. Much to your surprise, the water from the hall does not rush in. It takes a little bit of effort to push your way into the room as if something semi-solid is blocking the water.
Inside there is a ledge that goes part way around the room and a pool taking up the rest of the space, the surface of the water about 2 feet below the ledge.
Another undine is studying the pool on the far side of the ledge. A crab creature, likely her eidolon stands guard while a halfling-sized water elemental patrols the pool.

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Flint tries to see into the room from his place in line. Maybe... they're friendly?