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Seeing his fellow dwarf having problems, Brand moves up as well ready to cut him free with his own axe.
Double Move

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Since noone seems to be willing to draw the automaton out, Arkolo moves right back into the room - this time with his beefier comrades in the front.
Double Move

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Flint fumbles around in the net again, managing to cut his way out! "Freedom!" He shouts, begrudgingly.
Hit: 1d20 ⇒ 8
Damage: 1d8 - 2 ⇒ (7) - 2 = 5

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Bree steps to the side of the monster and swings at it again.
battleaxe@construct: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 3 ⇒ (1) + 3 = 4
Sorry Arkolo, didn't notice the attempt at being smart and drawing the thing out.

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More bodyguards!
Bodyguard: 1d20 + 7 ⇒ (1) + 7 = 8
Bodyguard: 1d20 + 7 ⇒ (6) + 7 = 13
Bodyguard: 1d20 + 7 ⇒ (17) + 7 = 24
Bodyguard: 1d20 + 7 ⇒ (13) + 7 = 20
Bodyguard: 1d20 + 7 ⇒ (15) + 7 = 22

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Arkolo lines up shot past his teammate and lets loose...
Twang!: 1d20 + 11 ⇒ (8) + 11 = 19
Thud!: 1d8 + 6 ⇒ (2) + 6 = 8

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Flint takes a step to the side and throws a bit of mud at the robot, aiming for the weak points.
Elemental Blast @ Robot: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 8 ⇒ (1) + 8 = 9

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Flints blast of earth strikes the clockwork servant in the chest and slams it into the wall. It slumps down motionless.
Combat over
After a few seconds, you hear pounding on the wall (right were the clockwork servant fell). A female voice shouts, "Who disturbs my work! I will flay you alive if you touch any of my research in there!"

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Flint looks around the room for a few seconds, then runs outside to the hallway. "We'll be back for you, sweet treasure..." He winks at his companions and gets ready to fight!

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Bree casts a quizzical look around. "Well, uh. I guess she's not going to be happy." From the looks of the layout of the room, Bree guesses that the woman is in the room that was accessible via the double doors out in the main hallway. "We'd better go take care of her." He moves in that direction.

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"Keeping her alive might gain us more information." Brand points out.

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Arkolo maintains as much distance from the door to the room where the team suspects the woman is while still maintaining line of sight.

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Gah! I'm sick of all these murder worshippers! We're here exploring the spire, and they start shooting at us! Lets go get here and be done with this level!

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A section of the south wall opens, revealing another secret door. A woman's head appears and shrieks while pointing to the broken automaton, "What have you done! That was a gift from Klarkosh!"
With an evil look on her face she begins casting a spell...
Arkolo : 1d20 + 7 ⇒ (14) + 7 = 21
Aldy Rolda: 1d20 + 7 ⇒ (18) + 7 = 25
Brand: 1d20 + 3 ⇒ (12) + 3 = 15
Breelajah: 1d20 + 3 ⇒ (2) + 3 = 5
Flint Jaycen: 1d20 + 5 ⇒ (9) + 5 = 14
Tarrin: 1d20 + 6 ⇒ (3) + 6 = 9
Guards: 1d20 + 3 ⇒ (14) + 3 = 17

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”Not exactly the warmest of welcomes! But I suppose I’ll get over it.”
Arkolo nocks an arrow and sends it winging towards the woman while secretly hoping to disrupt her spell....
Twang: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
Thud: 1d8 + 6 ⇒ (7) + 6 = 13

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Flint runs to the door and tosses a compressed bundle of mud at one of the stooges. "Oye! Over here!"
Elemental Blast @ Yellow: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 8 ⇒ (1) + 8 = 9

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Aid Brand on his impending attack.
Aid Another: 1d20 + 7 ⇒ (2) + 7 = 9
Then a bunch of bodyguards.
Aid Another AC: 1d20 + 7 ⇒ (15) + 7 = 22
Aid Another AC: 1d20 + 7 ⇒ (6) + 7 = 13
Aid Another AC: 1d20 + 7 ⇒ (8) + 7 = 15
Aid Another AC: 1d20 + 7 ⇒ (19) + 7 = 26
Aid Another AC: 1d20 + 7 ⇒ (3) + 7 = 10

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Brand heads off to block off Blue and has his weapon ready for a short but brutal swing.
Readied to attack if blue comes up. 1d20 + 7 ⇒ (17) + 7 = 241d10 + 3 ⇒ (7) + 3 = 10

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The doors to the shrine burst open as Brand and Flint charge in!
Official boxed text:
Rows of pews and a stone altar on a low dais show that this room is a shrine. A large statue of a mysterious, hooded figure stands solemn vigil at the east end. Paintings on the walls depict a grayhooded man in a variety of exploits and triumphs, culminating in his ascension to godhood, when he begins aiding lesser thieves.
Readied crossbow attack (blue) at Brand: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 ⇒ 5
The guard curses as his shot goes wide. He drops the crossbow and draws a short sword.
Readied short sword attack (yellow) at Brand: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
The guard beside the door is momentarily stunned by Brand's sudden movement. He swings wildly and misses as Brand rushes by him.
They both readied actions. Would that change your actions, Brand?

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Tarrin steps back. Her face is full of rage as she yanks the arrow from her shoulder. She screams an incantation and a burst of sound erupts around Arkolo and Aldy!
It is centered in the room where Aldy and Arkolo are in, so it affects both.
Arkolo fort save: 1d20 + 8 ⇒ (5) + 8 = 13
Arkolo damage: 1d8 ⇒ 3
Aldy fort save: 1d20 + 3 ⇒ (10) + 3 = 13
Aldy damage: 1d8 ⇒ 2
Both heroes are stunned by the massive explosion of sound in the room!
Aldy and Arkolo are stunned for 1 round.

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Bree jumps at the sound of the thundering boom coming from the other room. "I guess that's my signal." He heads straight into the room and swings his axe at the first enemy he sees.
battleaxe@blue: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 3 ⇒ (8) + 3 = 11

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Double Readied actions? That's something new...
My action wouldn't change. How was I to know he readied action too lol.

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Round 2 combat order:
Aldy Stunned
Arkolo Stunned
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Guard (yellow)
Guard (blue) Unconscious
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Brand
Flint
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Tarrin
-----
Bree
The guard closest to Tarrin steps up and stabs at Brand...but misses!
Short sword attack (yellow): 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Stabilize: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10

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I'm going to delay until after Tarrin, to bring the party closer together. But after Tarrin...
Flint begins to growl, a humming under his breath that slowly gets louder. Gather power as a move actio. As he does so, the pebbles on the ground beside him begin to shake. He claps his hands together, sending a row of spikes into both opponents! Impale infusion, taking one point of burn.
Elemental (Impale) Blast @ Yellow: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Elemental (Impale) Blast @ Tarrin: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
The spikes go into the guard and continue through his feet into the witch! A small drip of blood flows from Flint's nose.

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Delay me after Flint. Might as well see who else is up. Better to keep the party together.

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Is Tarrin in the right spot on the map? I expect she is now next to Flint. I'm assuming so. If that's not the case then he will double move to get next to her.
"Hey! What are you doing?" Bree shouts at Tarrin and takes several quick strides to her. He swings his axe down on her.
battleaxe@Tarrin: 1d20 + 6 ⇒ (3) + 6 = 9 Do I get my desperate battler because Flint is paralyzed? If so, add 1 to the attack and dmg. Uh. Probably won't matter.
damage: 1d8 + 3 ⇒ (1) + 3 = 4

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Flint pauses mid growl, the pebbles and spikes falling to the ground around him - lifeless like he appears to be. Ahhhh....shucksssss

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That was unexpected...
Attack Yellow 1d20 + 7 ⇒ (4) + 7 = 111d10 + 3 ⇒ (9) + 3 = 12
Distracted by his companions, Brand fails to connect his swing to his foe despite shifting in closer.

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Round 3 combat order:
Aldy
Arkolo
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Guard (yellow)
Guard (blue) Unconscious
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Brand
Flint Paralyzed
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Tarrin
-----
Bree
Aldy and Arkolo, you are no longer stunned. You did, however, drop anything you were holding, so it is a move action to pickup your bow or anything else you were holding.

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Shaking his head to clear the cobwebs, Arkolo stoops quickly to collect his bow and steps into line of the door before sending an arrow winging plus his comrade and the remaining guard.
Twang!: 1d20 + 11 ⇒ (1) + 11 = 12
Thud!: 1d8 + 6 ⇒ (7) + 6 = 13