Aldy Rolda |
This lever will open the bars to the next level if we want to just head on down- but no guaranteeing that these murder worshippers don't close them again and trap us down there. Better to clear out this level...
Brand Boulderstep |
"We also don't want these murderers at our backs. I agree with clearing them all out."
Flint Jaycen |
"Agreed. Put on the masks, they'll protect us from the gas." Flint looks at the bars and shakes his head. "Lets show these cultists some real power."
Brand Boulderstep |
Follow Aldy!
Flint Jaycen |
The gruff dwarf agrees. "Aldy, you haven't done us wrong yet!" He follows. Well, except for the one time with that creepy ghost hand, but we won't mention that.
Arkolo |
First door first
Arkolo checks the first door for any shenanigans.
Perception: 10 + 10 = 20
Arkolo |
Arkolo steps back from the door and lets Bree and Brand lead the way.
Brand Boulderstep |
Brand steps forward to open the door.
Breelajah |
Bree follows behind Brand. He holds his battleaxe ready.
Brand, I moved your token on the map. If that's not what you wanted please move it to the right location.
Flint Jaycen |
Flint moves in, after Aldy has checked for traps, and searches the room.
Perception : 1d20 + 7 ⇒ (19) + 7 = 26
Arkolo |
Arkolo stands guard in the hallway while the others are searching the room.
Brand Boulderstep |
Brand walks in and starts inspecting the place.
Perception 1d20 + 5 ⇒ (9) + 5 = 14
Aldy Rolda |
Aldy will help in searching the room.
Perception: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
If we find nothing exciting Aldy will move to the room to the south and search that door, then pop it open.
Perception for Traps: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
Disable Device if Needed: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
DM MoFiddy |
As the party examines the room, Aldy and Flint hear a slippery, slurping sound from one of the cells. What they see is almost indescribable...a loathsome mass of mouths and eyes!
Surprise round! Aldy and Flint may act in the surprise round.
Arkolo : 1d20 + 7 ⇒ (3) + 7 = 10
Aldy Rolda: 1d20 + 7 ⇒ (1) + 7 = 8
Brand: 1d20 + 3 ⇒ (4) + 3 = 7
Breelajah: 1d20 + 3 ⇒ (13) + 3 = 16
Flint Jaycen: 1d20 + 5 ⇒ (9) + 5 = 14
Monster: 1d20 + 3 ⇒ (5) + 3 = 8
DM MoFiddy |
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Surprise round combat order
Flint
Aldy
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Monster
Knowledge(dungeoneering)
Flint: 1d20 + 4 ⇒ (20) + 4 = 24
Bree: 1d20 + 1 ⇒ (16) + 1 = 17
Brand: 1d20 + 6 ⇒ (16) + 6 = 22
Aldy: 1d20 + 9 ⇒ (8) + 9 = 17
You know this is a gibbering mouther. It is a rather dangerous creature that can cause brief confusion with its insane cacophony of sound. You also know that it can spit acid and might be able to engulf any of you.
Aldy Rolda |
Gah! Don't let it eat me! Careful guys, it can engulf you!
Aldy will exit the room and take up a position behind Brand, longspear ready to bodyguard him if needed.
Bodyguard: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19
Bodyguard: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9
Bodyguard: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Bodyguard: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Bodyguard: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6
So whoever the monster attacks first will get +4 AC - the rest of the aid attempts failed.
Flint Jaycen |
Battleaxe already out, Flint moves to the other side of the room and prepares to fight.
DM MoFiddy |
The creature slithers across the cell and through the bars. Did these worshipers of Norgorber think they could hold a creature like this with just bars???
Just as the monster squeezes the last of its loathsome form through the bars, it emits an otherworldy screech of sound.
Flint Will save: 1d20 + 3 ⇒ (13) + 3 = 16
Bree Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Arkolo Will save: 1d20 + 10 ⇒ (10) + 10 = 20
Brand Will save: 1d20 + 3 ⇒ (20) + 3 = 23
Aldy Will save: 1d20 + 3 ⇒ (10) + 3 = 13
Bree grabs his head as the sound seems to penetrate to his very soul. But he is able to shake off the effect!
Confusion: 1d100 ⇒ 17
Bree acts normally!
The creature spits a stream of acid at Flint.
1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Flint dodges out the way!
Surprise round over
Flint Jaycen |
Flint grabs a ball of earth and tosses it at the frightening abomination.
Elemental Blast @ : 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Arkolo |
Arkolo closes quickly to outside the door and lines up his shot and pauses.... he just needs one of his allies standing in front of him to move away momentarily so he can get a better shot.
Twang!: 1d20 + 9 ⇒ (7) + 9 = 16
Thud!: 1d8 + 4 ⇒ (7) + 4 = 11
His feats and abilities prevent his target from getting bonus AC due to cover from 1 ally.
Flint Jaycen |
Bludgeoning! I can choose any type, but usually stay with bludgeoning. More rock-like. Against certain enemies I change it up, if they have DR.
Aldy Rolda |
Aldy will move to engage the creature, and take a defensive stance.
Move, Full Defense, AC is 13
And five bodyguards for my allies, if they need it. +4 AC for each one.
Bodyguard: 1d20 + 7 ⇒ (12) + 7 = 19
Bodyguard: 1d20 + 7 ⇒ (9) + 7 = 16
Bodyguard: 1d20 + 7 ⇒ (13) + 7 = 20
Bodyguard: 1d20 + 7 ⇒ (1) + 7 = 8
Bodyguard: 1d20 + 7 ⇒ (16) + 7 = 23
DM MoFiddy |
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The gibbering mouth lashes out at Bree!
Bite!: 1d20 + 7 ⇒ (12) + 7 = 19
Bite!: 1d20 + 7 ⇒ (2) + 7 = 9
Bite!: 1d20 + 7 ⇒ (8) + 7 = 15
Bite!: 1d20 + 7 ⇒ (18) + 7 = 25
Bite!: 1d20 + 7 ⇒ (10) + 7 = 17
Bite!: 1d20 + 7 ⇒ (13) + 7 = 20
Two of the bites strike home!
With Aldy's Bodyguard your AC is 20 this round, right Bree?
Bite damage: 1d4 ⇒ 2
Bite damage: 1d4 ⇒ 3
Bree takes 5 total damage from the bites
Grab!: 1d20 + 7 ⇒ (1) + 7 = 8
Grab!: 1d20 + 7 ⇒ (1) + 7 = 8
Two natural ones?!?! :)
The creature tries to latch onto Bree, but he twists out the way quite easily.
Brand Boulderstep |
Unless I'm wrong that's a column isn't it? I'll have no space to enter melee either..
Brand steps in but seeing no space for the warrior to step in decides to wait and see if there's an opportunity to get in.
DM MoFiddy |
Brand Boulderstep wrote:It is actually a table with a few chairs around it.Unless I'm wrong that's a column isn't it? I'll have no space to enter melee either..
Brand steps in but seeing no space for the warrior to step in decides to wait and see if there's an opportunity to get in.
Just to expand on this answer...you could shove the table aside as a move action. Mechanically, that would move the table one square as a move action. Or you could climb on the table as a move action.
I'm not making suggestions...just providing information. :)
Flint Jaycen |
Flint grabs a hunk of earth from the wall and lobs it between his allies and hits the mouther!
Elemental Blast @ : 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Breelajah |
Bree feels the primal pull of rage in his body and releases it. Fierce claws grow from his fingers and he roars. He slashes out at the Mouther.
claw 1@mouther,raging: 1d20 + 8 ⇒ (7) + 8 = 15
claw 1 damage: 1d4 + 5 ⇒ (2) + 5 = 7 bludgeoning and slashing
claw 2@mouther,raging: 1d20 + 8 ⇒ (19) + 8 = 27
claw 2 damage: 1d4 + 5 ⇒ (3) + 5 = 8 bludgeoning and slashing
Rage used: 1/16
Arkolo |
Arkolo advances in the door before firing on the creature once more...
Twang!: 1d20 + 9 ⇒ (10) + 9 = 19
Thud!: 1d8 + 4 ⇒ (4) + 4 = 8
Aldy Rolda |
Aldy will continue his bodygaurd shenanigans! First is on Bree, rest will be on whoever gets attacked.
Bree gets +4 AC on the first seven attacks he takes.
Bodyguard: 1d20 + 7 ⇒ (12) + 7 = 19
Bodyguard: 1d20 + 7 ⇒ (20) + 7 = 27
Bodyguard: 1d20 + 7 ⇒ (18) + 7 = 25
Bodyguard: 1d20 + 7 ⇒ (14) + 7 = 21
Bodyguard: 1d20 + 7 ⇒ (4) + 7 = 11
Bodyguard: 1d20 + 7 ⇒ (8) + 7 = 15
Bodyguard: 1d20 + 7 ⇒ (16) + 7 = 23
DM MoFiddy |
The creatures hungry maws snap at Bree!
Bite!: 1d20 + 7 ⇒ (11) + 7 = 18
Bite!: 1d20 + 7 ⇒ (9) + 7 = 16
Bite!: 1d20 + 7 ⇒ (15) + 7 = 22
Bite!: 1d20 + 7 ⇒ (13) + 7 = 20
Bite!: 1d20 + 7 ⇒ (10) + 7 = 17
Bite!: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d4 + 1d4 + 1d4 + 1d4 ⇒ (1) + (2) + (3) + (1) = 7
Four of the bites find purchase! They try to grab onto him...he would make a tasty meal...
Grapple!: 1d20 + 7 ⇒ (9) + 7 = 16
Grapple!: 1d20 + 7 ⇒ (1) + 7 = 8
Grapple!: 1d20 + 7 ⇒ (15) + 7 = 22
Grapple!: 1d20 + 7 ⇒ (20) + 7 = 27
More and more the loathsome's creatures body inches over Bree's body!
Brand Boulderstep |
Brand jumps on the table....
Acrobatics 1d20 + 2 ⇒ (1) + 2 = 3
Or rather attempted too.....standing up he looks a mite embarrassed......evidently he wasn't very good in these kind of leaping sports.