GM Teleute's Curse of the Crimson Throne PFRPG

Game Master Kris Vanhoyland

The struggle of Korvosa to survive under the encroaching evil.

Day 4: Calistril 23, 4712

Maps & Handouts
Korvosa Map
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On the contrary, no one is truly judged until after they are dead and appear before the Lady.


Regarding Gaedren Lamm, Lubella would want to give him a chance to repent and turn away from his evil path (which does not prelude punishment for past crimes). If he will not, she will redeem him with her scimitar!


Lo siento, senorita, but el bastardo Lamm has gone free of punishment for too long! If he truly wished to redeem himself, he would have done so long ago! If we wish to see him face la justicia, we must deliver it ourselves!


Aye, I agree with El dragon, to keep further lives from being harmed by his hands...


Indeed, the scimitar is the most likely outcome.


Ephiril also votes for the short fall and sudden stop!


Roran Rydell wrote:
Aye, I agree with El dragon, to keep further lives from being harmed by his hands...

So we're going to lop his hands off?


Please accept this as my full submission. Feedback, questions and comments are welcomed!


Phntm888, still here, just had a busy weekend and couldn't work on my character. I'll hopefully get him finished up today or tomorrow.


Okay, here is Phntm888's submission, Garran Fain, who worked one job with Gaedren Lamm - and got betrayed to the watch for his troubles. After fleeing Korvosa, he's back - and looking for revenge.

I'm reusing the alias, so ignore the posting history.


Here is my submission, Atma Leere, a Female Dhampir Chaokineticist.

A quick word about her: Atma was originally one of a couple ideas I had for a Magical Child manga/anime campaign someone was going to run, so a couple of those elements still exist. I don't know if that hurts her chances, but I can assure you, I do plan to play her as a serious character and without too much over exaggeration.

Appearance:
A very short and overall petite young woman, Atma has long white hair held back by a black headband-like accessory. At seventeen, one would assume she's naive, but sadly, this is not the case. Many consider Atma to be rather pretty, perhaps unnervingly so, despite often being devoid of expression. She's typically dressed in an Academae librarian uniform which some mumble resembled a lacy, gothic maid's costume with a raised eyebrow in the Head Librarian's direction. The saving grace was the modest length of the rather suspect "uniform."

Atma tends to appear as if her mind is somewhere else entirely and speaks with little to no emotion. She often raises her hands to her mouth when she speaks which some find cute and others rather annoying. It is a nervous habit she has to hide her fangs which often unnerve others. She is rather tactless sometimes, but can speak very well when she needs something. Her sedate tone of voice borders on monotone, but it quickly escalates into extreme emotiveness when she begins to use her inborn kinetic powers.

Her eyes begin to glow red, and her fangs seem to become even more prominent as the energy of the void fills her hands. In extreme cases she has acquired a rather hysterical seeming smile while her glowing eyes seem to widen to unnatural size. It's surely just a trick of the void magic she utilizes. Surely.

Backstory:
It may come as no surprise that, initially, a life of what the law called crime awaited the offspring of a vetala-born dhampir called Atma Leere. Her human mother died shortly after Atma's birth as is common for the situation, and Atma's blood relatives were rather displeased to be saddled with such a tainted child. Her childhood was a miracle in that she even had one. She was never treated kindly or with love, and she was frequently beaten or given little food. None of her family ever understood what kept them from giving Atma to one of the churches or the orphanage or...the bottom of the well. However around the age of eight or so, Atma realized there was no place for her and ran away.

The streets were no kinder to a young girl, but she fared probably better than she aught due to her somewhat feral appearance. The fangs didn't hurt that image at all. They really started to grow in after she ran away. Atma was never sure if it would have happened all along or if all the raw meat of the rats and other vermin she caught to survive made it happen. Regardless, she lived in the gutters and the dark alleys and stayed well away from the temples. Not after that kindly priest almost killed her with his warm, soothing touch...

Thinking about the touch of positive energy always made Atma shudder, but she couldn't deny that the event had pulled something out of her, something which has now come to define everything she knows.

The void.

Something had come to her aid and blasted the poor old man trying to kill her through a wall. Her power was loud and flashy, but effective. The fact that it made her think of the night, the stars, and the space between them, well...whatever. Stars were good. Atma liked them better than the sun. She liked to watch them and try to remember every one of them. She had gotten fairly good at recalling most of their paths through the night sky. The stars were trustworthy; they always maintained predictable patterns. Order...it was nice.

Then a man approached her. He had heard of her strange dark powers and wanted her to use them on people. Use them to hurt and destroy...on people that had never hurt Atma. Somehow it would help him, but once Atma learned his name, she knew better. Gaedren Lamm was a fiend, and those who lived in the shadows knew he was no good. But many people who didn't do as he asked ended up hurt or missing...or dead.

But Atma didn't care about that. She had the void. He'd even heard about her powers, so he knew. He knew she was better left alone. She bared her fangs at him and said, No! For a while it seemed like everything was fine, but suddenly two men approached her in the night. One was dressed in weird robes, and the other...it was the old man from years ago! She tried to run, but the world got strange. She got sleepy for a second, but then realized someone was using magic on her. In fear, she used her powers wildly.

Atma still doesn't remember everything about that night, but there was no doubting the results: she was defeated. She had awoken in a cell of some kind, and occasionally visited by the two men. One was a cleric of Shelyn and the other a teacher at the Academae. They asked her a lot of questions, and were very wary of her at first (well, she did throw bolts of gravity power at them that first day they came into the room), but soon it seemed they were very excited about her. They brought her out of the cell after a time where she discovered she was in a deep underground part of the Academae's library.

They wanted to study her and her abilities. They informed her that Gaedren Lamm had informed them a female vampire was running loose with strange dark powers in the slums. The old cleric of Shelyn, Jenven, had remembered his encounter with a young girl who had not reacted to being healed very well. He chuckled and showed Atma the scar she had given him. He had never allowed it to be healed as a reminder to be more careful as not every poor soul needed healing without consent.

While basically a prisoner at the Acadamae library, the wizard Garis Klesel and Jenven treated her well, and observed her as she attempted to learn about her powers. Garis said that he believed she was a special person born with "kinetic powers" able to somehow tap into the energy of places like the Negative Energy Plane, possibly due to her dhampir heritage. He wasn't sure, however.

After a few years at the Acadamae where Garis had her employed as a librarian which suited Atma wonderfully, Atma's life resembled nothing like her old one. She found she had a thirst to read and learn; she didn't know why. The ancient texts intrigued her the most, so she quickly mastered several old and dead languages simply to read the older books and scrolls. Garis often admonished her for losing track of time and her surroundings with playful tugs on her white locks.

Jenven managed to convert Atma into the worship of Shelyn, but before he could convince Garis to allow her to come to the temple of Shelyn, Jenven's age caught up to him, and he died. After the funeral, Garis told Atma that now that his friend had passed on, Garis had promised to take Jenven's ashes to a place where their former adventuring comrades' remains were all buried. He left leaving Atma at the Acadamae making provisions for her to keep her modest room and position intact while he was away.

It had been three years now, and the Acadamae staff was now trying to determine how to handle Garis' effects, and what to do with his pet dhampir. And then it happened. Oblivious Atma, shelving some books and counting inventory had suddenly heard a student whisper something about Gaedren Lamm...

While it had turned out well enough, Atma recalled that Gaedren Lamm had essentially tried to have her killed.

She felt a surge of void energy begin to coalesce in her hand as she thought about seeing the man pay for his crimes. Yes, she was going to need something else if Garis never returned. Another purpose.

She gathered her meager belongings, and left the Acadamae that night. Somehow, she would find the evil that was Gaedren Lamm and do what needed to be done.

Even in the dark of night, anyone watching would have been able to see the glowing red eyes and the white-fanged smile of Atma Leere as she contemplated the void's justice...death.

Crunch:
Atma Leere
Female vetala-born dhampir (ajibachana) chaokineticist 1 (Pathfinder Player Companion: Blood of the Night 21, Pathfinder RPG Advanced Race Guide 96, Pathfinder RPG Occult Adventures 10, 89)
NG Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +4 (+2 to sight-based checks)
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d8+4)
Fort +6, Ref +4, Will +0 (+2 vs. disease and mind-affecting effects)
Defensive Abilities negative energy affinity
Resist undead resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Weaknesses weakness to consecrate
--------------------
Offense
--------------------
Speed 30 ft.
Melee:
. . devastating infusion: +2 (1d8+4, light/one-handed) or (1d8+6, one-handed in two hands)
. . kinetic blast - gravity: +2 (1d6+5, bludgeoning)
. . unarmed strike: +1 (1d3+1 nonlethal)
. . bite: +1 (1d4+1, single) or -4 (1d4, multi w/ weapon)
Special Attacks: kinetic blast, natural bite
Spell-Like Abilities (CL 1st; concentration +1)
. . 3/day—comprehend languages
Kineticist Wild Talents Known
. . Defense—(unlocked at level 2)
. . Infusions—devastating infusion
. . Blasts—gravity blast (1d6+5)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 18, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 13

Feats Unusual Origin (dhampir)

Traits bruising intellect, reformed criminal (campaign), unidentifiable appeal

Skills
. .Acrobatics +5
. .Diplomacy +5 (+1 to influence those attracted to you)
. .Disguise +2
. .Escape Artist +7
. .Intimidate +8
. .Knowledge (history) +5
. .Linguistics +5
. .Perception +4 (+2 to sight-based checks)
. .Profession (librarian) +4
. .Sense Motive -2
. .Stealth +5
. .Use Magic Device +6
Racial Modifiers +2 Escape Artist, +2 Use Magic Device

Languages Ancient Osiriani, Azlanti, Common, Shoanti, Thassilonian, Varisian

SQ burn (1 point/round, max 7), devastating infusion, gather power, oblivious, resist level drain
Other Gear studded leather, dagger, backpack, bedroll, belt pouch, blotter (0.2 lb), chewing stick, comb (0.2 lb), flint and steel, grooming kit, hairbrush (0.3 lb), inkpen, knife for cutting quills into pens (0.5 lb), mess kit[UE], mirror, nail file (0.1 lb), pen nibs, pigment for making ink (0.2 lb), pot, ruler, small (0.1 lb), scissors (0.3 lb), scrivener's kit, soap, sponge, tooth powder (0.1 lb), trail rations (5), vial, 22 gp, 4 sp
--------------------
Tracked Resources
--------------------
Burn 1/round (1 nonlethal/burn, 7/day) - 0/7
Comprehend Languages (3/day) - 0/3
Dagger - 0/1
Trail rations - 0/5
Unusual Origin (Dhampir, 1/day) - 0/1
--------------------
Special Abilities
--------------------
Burn 1/round (1 nonlethal/burn, 7/day) Accept nonlethal damage to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white only).
Devastating Infusion 1d8+4 (Light or One-Handed Weapon) Shoot blast at target within 30 feet, or make melee attack as kinetic blade infusion. Vital Strike can be used unlike kinetic blade.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Gravity Blast (Sp) Level 0; Burn 0
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Oblivious -2 to sight-based Perception checks.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Unusual Origin (Dhampir, 1/day) Deal additional 1d4 bleed damage to target struck by natural bite attack.
Weakness to Consecrate -1 CL when affected by consecrate, hallow, or a similar effects.


GM, I'm putting together a tiefling, and I was wondering - which age categories would you prefer the race uses? The original ones (adulthood starts at 60) or the new ones (adulthood starts at 20)?


Hello Ictoo here with my Halfling unchain rogue. Crunch is done i'm just going over the backstory and such now making sure i'm happy with it. I will post it all tonight before the deadline.

I'll be going for the Missing Son trait, Lamm has gone too far now.


Fiona needs an update in terms of stats to be ready for your recruitment, but I should be able to do that before recruitment closes. I'll PM you some additional questions if you don't mind.


@Zayne Iwatani: I'm alright with it just be ready to roleplay it. One of your starting languages would have to be sign language.

@El Ronza: I actually had no idea that they changed them. I was going on the assumption of adulthood at 60. Could you link me a source that confirms that they changed it?

@Fiona: I don't mind at all.

I think I got all the questions and submissions, but if I missed yours let me know.

Current Submissions/Interest:

Arcane:
ZetaGilgamesh: Corwin Avelard, Chelaxian Human Admixture Evoker
Darkfire412: Kalima Raustald, Varisian Human Sorcereress
Jovich: Zeladaris-ad-Pellipardus, Human Theurge
Vanulf Wulfson: Nicolai Fortescu, Varisian Human Foresight Diviner
Aiden Ramish: Cameron Green, Human Psychic
pinvendor: Atma Leere, Vetala-born Dhampir Chaokineticist
Waterhammer: Griar Brand, Ulfen Human Aerokineticist

Divine:
Alecak: Cleric
Kris Vanhoyland: Kamilla Moor, Chelaxian Inquisitor of Pharasma
Pancakes: Asheena Aasimar Shaman
CyberMephit: Andras Teoss, Half-Orc Sacred Fist Warpriest
Zolexa13: Pia Verlaine, Chelaxian Human Oracle
Yure: Nina Adres 1/4-Orc Human Oracle
Aest: Fiona Kesk, Human Haunted Spiritualist

Martial:
CaptainFord: Athraz, aka El Dragón, Kobold Mysterious Avenger Swashbuckler
thelizardwizard: Roran Rydell, Half-elf Dragonrider
Phntm888: Garran Fain, Human Fighter
PCScipio: Lubella Heathertoes, Halfling Dawnflower Dervish Bard
Xunal: Xilfæ-îr Half-Drow Eldritch Scion Magus
Iaqo: Silvinia Pit-born Tiefling Paladin
RiKash: Zurisatro Vascari Varisian Human Magus
Twistlok: Ry'ean De'Turro, Human "former Drow" Swashbuckler
Ghost1776: Bridget Theindotter, Human Cleric of Ragathiel
wehrpig: Oja Ahnk, Varisian Human Barbarian
Bob Evil: Vianca Espariza, Taldan Human Two-Handed Fighter
Purple Dragon Knight: Andrezzi Alazzario, Varisian/Kellid Human Slayer
Ouachitonian: Liam the Wanderer, Tiefling Internal Chemist Vivisectionist Alchemist

Skill:
The Emerald Duke: Rebecca Mavern Aasimar Sleuth Investigator
Helikon: Ephiril the Collector Half-Elf Occultist
Ace Matthews: Flynn Fastclaw Human Unchained Rogue
Icto: Gregor Step, Halfling Unchained Rogue

Others:
Philo Pharnyx: Spellshaping
El Ronza: Dot
Psyonis: Dot


The Pathfinder Reference Document lists adulthood as starting at age 20, which is reflected in my second printing of the Advanced Race Guide. If you're going on the assumption of adulthood at 60, I can work with that, but I was planning on my character having been rescued from Lamm when she was a child. Him being old gives me time to work with.


The revised starting ages make more sense and you should use them.

Liberty's Edge

oofff do I have to use the ages rule:-p was just going to run Nina as a regular medium human :-p

Wait never mind. It does not apply until 35 it seems. :-p


Incidentally, I also assumed the revised ages for the Featured Races when crafting Atma Leere's backstory. I suppose I should have asked about that.

When I GM, the terminal ages of venerable and death are pretty much a handwave for me; and if my players want to have their aasimars, tieflings, or dhampirs live long due to their nature, I could care less. The original maturity age was the one hard to work with and didn't make a lot of sense since all three of those races are "half-human" and generally grow up in human society having been rejected by their outsider/undead parents typically.

@GM Darth Rancor: I used HeroLab for my character creation, and I noticed that some of the Curse of the Crimson Throne traits in there are still tied to the OGL versions, so please let me know if anything I used isn't up to date. I'm pretty sure I cross-referenced things properly however.

Sovereign Court

Cutting it a bit close but, I would really like to be considered. Trying to get into PBP as I just don't have the time to play another way ATM.

The idea I have for this character is one that has given up his life to get his revenge against Gaedren and then afterwards trying to find what to do next with his life. Hopefully the story gives him purpose.

I took the drawback "Umbral Unmasking" and tied it into the idea that he has given something up in exchange for getting set on the path to Gaedren. The shadow has the shape of a Choker and is a representation of Norgorber using him to squeeze secrets and information out of people.

Anywho, keep on keepin' on!


Backstory posted that's my submission finished. I look forward to seeing who gets in.


Yeah, I noticed that change from the original print as well when I was making Rebecca. I don't mind it as much as I mind the one to Dhampirs. (In fact, I actually used the old ages for my current dhampir magus and got around the maturity dates by having her raised by elves as adoptive parents.) I do think that they should have kept their original max ages, only altering their maturity ages... furthermore it makes little sense given they didn't edit the elemental humans age tables at all. (shrug) Looking forward to seeing who gets in on this one, lots of good applications.


I have a character! I just can't post (at work). Will get something up as soon as I'm home!


Here he is!
Sorry for the tardiness!


Updated my crunch to meet the character build rules you outlined. My backstory is also now one I'm much happier with. So far as my Black Blade goes, I'm flexible but wouldn't mind a scimitar or cutlass that has some sort of ties to Varisian history (I plan to take the fortune hex as a sort of 'Harrow' ability). I figure we can discuss this some more should I be selected. :)

Background:

Zurisatro Jubrayl Vascari is Varisian, born and bred. Unlike many of his people, he's never known the joys of the roads. His family was forced to sell their wagon, to pay the fees demanded by the Church of Abadar to save his mother from a grave illness, and so they have been stranded in Korvosa since before he was born. By the time he was born, his parents had given up on hoping to escape the city, instead focusing on the day-to-day difficulties of survival. His father, in a particular moment of desperation, turned to his reviled Sczarni cousins for work. Now bound to the thug-like gangs, he served as an enforcer for years until he picked a fight with the wrong shop-keep and was badly wounded. What little his family had saved crumbled, and young Zuri saw his family move to the slums of the Shingles where they live to this day.

Growing up in the Shingles, he knew only poverty and want until his eldest brother, Nicolas, sought to serve in the Sczarni gangs as his father had before him. Nicolas quickly became involved with increasingly less savory peers as he sought to earn the money to see his family safe. Zurisatro worshiped his older brother, and so he eagerly followed his brother when he was asked to help despite his misgivings about the muggings, petty theft, and worse with which he was now involved. While serving as a spotter for an ambitious burglary (against a Cerulean Society protected target), he missed the approach of a group of those infamous thieves who had gotten wind of the attack. In the ensuing carnage, Zurisatro escaped, but his brother was not so lucky.

Distraught and guilt-ridden, he sought the aid of family and the guards to bring his brother's murderers to justice, but no one would help. Disillusioned by the guard's apathy and convinced now that his Sczarni 'family' and its crime were poison, he fell into period of deep depression. Only his elder sister Valerica's optimism, even in the face of these seemingly overwhelming odds, turned him from his despair. With time, and his sister's support, he was able to help his family eke out an existence by begging, doing odd work, and anything else he could to make a pinch or, rarely, a shield.

In a stroke of luck, he had the fortune of cleaning for a forcibly-retired master of the Acadamae. The man, Eugeni, who rejected the darker turn towards Diabolism the Acadamae has made under Cheliaxian influence, was so impressed that he agreed to take him as his sole apprentice. Since that day, he has begun to master the arts of magic and blade. He has proved a rapacious student. Training in both sword craft and magic (and fed properly for the first time in his life), Zurisatro grew strong and quick both mentally and physically. He has been taking work as a private guard where his arcane and martial prowess has proved lucrative.

With stable employment now in hand, he prepared to move his family away from the slums in the Shingles. Fate, however, has decided to twist the knife a bit before letting him draw it out. His sister's daughter, Violeta, has gone missing and the word on the street is that she has been seen with the vile criminal, Gaedramm Lamm. Furious and worried sick for his beloved niece, it's likely that Zurisatro will do anything to see her safe.

Appearance:

Standing at a slightly above average six feet tall, Zurisatro has a lithe build that belies his actual strength. Like many of his people, he has trouble growing facial hair and prefers to keep clean shaved (particularly as it is stereotypical for Sczari thugs to have a patchy beard). His large eyes are unusually bright blue that borders on turquoise. His jet black hair is often let to grow out and it's not uncommon for him to tie it back in a rough pony tail. He tends to wear his familial scarf no matter the time of day or what he happens to be doing.

Motivations:

Zurisatro has lived a life of poverty that he's only recently, through a stroke of great luck, escaped from. With his newly won abilities, he's begun to do what work he can to help the rest of his family escape from crippling poverty. His extended family, who are too tightly enmeshed in the Sczarni gangs, might take his money but wouldn't change their ways. He feels obligated to help them, but increasingly sees their lifestyle as a poison which will corrupt all who are near it. His brother and father's 'victimization' at the hands of the Sczarni and the damage they do to his people's reputation has grown into a simmering anger in recent years.

Despite his frustration with own people, it's the greater Korvosan establishment that truly draws his ire. Varisians are treated as a mere step up from vermin despite many of the city having some of his people's blood flowing in their veins. He has seen, his entire life, the grinding and horrific conditions of the poor of the city and the contempt with which the law treats them. It's not rare that he has to walk the other way when he sees a member of the Abadaran church, lest he spit on the clergyman and earn the guard's ire. He, like much of his family, attributes the church with much of the blame for their current predicament. He longs to see his family restored to the life they knew as wanderers and which he only knows in stories. His reverence for the goddess Desna, patron of travelers, luck, and dreams is a manifestation of his desire to be closer to his family's past.

He might not admit it, but there's also a part of him that feels that he could see his people's image righted in the city. His conflicting anger and contempt for the people of Korvosa battles with an outsider's desire for acceptance. His friendship with Eugeni, a Korvosan through and through, has slowly opened his eyes to the reality of a city in constant flux that tries its hardest to resist them. Only time will tell how he will continue to see the world.


Alright everyone, just under 12 hours left in recruitment! I'm in for a very hard time narrowing down a group this large and good.

Current Submissions/Interest:

Arcane:
ZetaGilgamesh: Corwin Avelard, Chelaxian Human Admixture Evoker
Darkfire412: Kalima Raustald, Varisian Human Sorcereress
Jovich: Zeladaris-ad-Pellipardus, Human Theurge
Vanulf Wulfson: Nicolai Fortescu, Varisian Human Foresight Diviner
Aiden Ramish: Cameron Green, Human Psychic
pinvendor: Atma Leere, Vetala-born Dhampir Chaokineticist
Waterhammer: Griar Brand, Ulfen Human Aerokineticist
Zayne Iwatambi: Dot, Kineticist

Divine:
Alecak: Cleric
Kris Vanhoyland: Kamilla Moor, Chelaxian Inquisitor of Pharasma
Pancakes: Asheena Aasimar Shaman
CyberMephit: Andras Teoss, Half-Orc Sacred Fist Warpriest
Zolexa13: Pia Verlaine, Chelaxian Human Oracle
Yure: Nina Adres 1/4-Orc Human Oracle
Aest: Fiona Kesk, Human Haunted Spiritualist

Martial:
CaptainFord: Athraz, aka El Dragón, Kobold Mysterious Avenger Swashbuckler
thelizardwizard: Roran Rydell, Half-elf Dragonrider
Phntm888: Garran Fain, Human Fighter
PCScipio: Lubella Heathertoes, Halfling Dawnflower Dervish Bard
Xunal: Xilfæ-îr Half-Drow Eldritch Scion Magus
Iaqo: Silvinia Pit-born Tiefling Paladin
RiKash: Zurisatro Vascari Varisian Human Magus
Twistlok: Ry'ean De'Turro, Human "former Drow" Swashbuckler
Ghost1776: Bridget Theindotter, Human Cleric of Ragathiel
wehrpig: Oja Ahnk, Varisian Human Barbarian
Bob Evil: Vianca Espariza, Taldan Human Two-Handed Fighter
Purple Dragon Knight: Andrezzi Alazzario, Varisian/Kellid Human Slayer
Ouachitonian: Liam the Wanderer, Tiefling Internal Chemist Vivisectionist Alchemist

Skill:
The Emerald Duke: Rebecca Mavern Aasimar Sleuth Investigator
Helikon: Ephiril the Collector Half-Elf Occultist
Ace Matthews: Flynn Fastclaw Human Unchained Rogue
Icto: Gregor Step, Halfling Unchained Rogue
Chapel36: Chapel Ty'El, Half-Elf Knifemaster Scout Unchained Rouge
Elegantly Wasted: Rannos of Blackmoor, Half-Elf Unchained Rogue

Others:
Philo Pharnyx: Spellshaping
El Ronza: Dot
Psyonis: Dot

Sovereign Court

Still very interested in playing this with my Sorceress character. I know the game well and I believe she'll be a good addition to the team.


Looks over the length of the list of applicants...

Dear Lord what a length... and this isn't even just everyone who applied for the other game (a lot of new folks and characters). 32 applicants with characters, and additional 5 dots, and three folks that withdrew characters after submitting them (not counting Ace who withdrew an initial and then submitted Flynn). Five tables worth of characters (six characters each, with two fielding seven) for a single table... GM, I both envy your being spoiled for choice and totally don't envy your having to choose selectees on this one.

I really do hope that Rebecca gets selected, especially as I haven't had the chance to play this one before, but will totally understand if I get edged out by superior character crafting. Good luck all!


The Emerald Duke wrote:

Looks over the length of the list of applicants...

Dear Lord what a length...

*tries with all his might to hold back*

*cannot*
*whispers*
That's what she said...


Slipping in at the last minute with Kalank Akara, a beastbrood skald (urban skald / war painter). All info is in the alias; I'm just avoiding posting with it so I can recycle it if she doesn't get accepted.


Another last minute consideration for Vars Akara. Relaxed middle aged Tiefling inquisitor of Milani. All info in in the alias.


Woooooo!
The GM definitely has his work cut out for him!
That's one long list of applicants!


Do you have room for one more?

May I present Inquisitor Cynric Renweard, Divine Thorn of Milani.

Unshackle the chains of tyranny!


With this recruitment is now CLOSED. I hope to have a decision between Friday and Sunday. But the Lord help me with a pool of applicants this big.

Sovereign Court

With a list like this it could be possible for someone to GM a second (or 3rd) game and not have to recruit.


Good luck all, definitely looking forward to seeing how this one shakes out!


The players that I didn't pick for my Kingmaker game started a recruitment thread for a GM. They found one too.

It was so hard to choose, I wanted to take everyone, but I knew I wouldn't be able to deal with multiple tables, so I had to decide. It's tough.


On the other hand, it's better than having too few players showing interest!


Good luck to you. Not an easy decision process for sure.


Agreed. I do not envy the GM in his decision. On the bright side, he can rest safe in the knowledge that he cannot pick a bad group. I felt good about my chances for the one, but after seeing some of the competition I'm up against? Yeah, that confidence has swiftly fled.

Liberty's Edge

Heh I would love to be in a group with El Dragon. Though to be honest I thought your character would be Varisian.

Dialogue reminds of Bat Manuel!


All Submissions:

Arcane:
ZetaGilgamesh: Corwin Avelard, Chelaxian Human Admixture Evoker
Darkfire412: Kalima Raustald, Varisian Human Sorcereress
Jovich: Zeladaris-ad-Pellipardus, Human Theurge
Vanulf Wulfson: Nicolai Fortescu, Varisian Human Foresight Diviner
Aiden Ramish: Cameron Green, Human Psychic
pinvendor: Atma Leere, Vetala-born Dhampir Chaokineticist
Waterhammer: Griar Brand, Ulfen Human Aerokineticist

Divine:
Kris Vanhoyland: Kamilla Moor, Chelaxian Inquisitor of Pharasma
Pancakes: Asheena Aasimar Shaman
CyberMephit: Andras Teoss, Half-Orc Sacred Fist Warpriest
Zolexa13: Pia Verlaine, Chelaxian Human Oracle
Yure: Nina Adres 1/4-Orc Human Oracle
Aest: Fiona Kesk, Human Haunted Spiritualist

Martial:
CaptainFord: Athraz, aka El Dragón, Kobold Mysterious Avenger Swashbuckler
thelizardwizard: Roran Rydell, Half-elf Dragonrider
Phntm888: Garran Fain, Human Fighter
PCScipio: Lubella Heathertoes, Halfling Dawnflower Dervish Bard
Xunal: Xilfæ-îr Half-Drow Eldritch Scion Magus
Iaqo: Silvinia Pit-born Tiefling Paladin
RiKash: Zurisatro Vascari Varisian Human Magus
Twistlok: Ry'ean De'Turro, Human "former Drow" Swashbuckler
Ghost1776: Bridget Theindotter, Human Cleric of Ragathiel
wehrpig: Oja Ahnk, Varisian Human Barbarian
Bob Evil: Vianca Espariza, Taldan Human Two-Handed Fighter
Purple Dragon Knight: Andrezzi Alazzario, Varisian/Kellid Human Slayer
Ouachitonian: Liam the Wanderer, Tiefling Internal Chemist Vivisectionist Alchemist

Skill:
The Emerald Duke: Rebecca Mavern Aasimar Sleuth Investigator
Helikon: Ephiril the Collector Half-Elf Occultist
Ace Matthews: Flynn Fastclaw Human Unchained Rogue
Icto: Gregor Step, Halfling Unchained Rogue
Chapel36: Chapel Ty'El, Half-Elf Knifemaster Scout Unchained Rouge
Elegantly Wasted: Rannos of Blackmoor, Half-Elf Unchained Rogue


GM, you seem to have left Kalank Akara (rakshasa tiefling skald), Vars Akara (qlippoth tiefling inquisitor of Milani), and Cyric Renweard (half-elf inquisitor of Milani) off the list. Did we not make it in time?


I was wondering the same.


Lot of stiff competition on this one. Good luck to everyone! This should be fun no matter who gets in.


Sorry! I'll add them to my personal list.

Edit: I guess I didn't. My plan was 4-5 but with so many submissions I can guarantee 5, maybe 6.


Actually looking back, did you ever indicate how many slots are open? Were you planning this for 4 or 6 or other?


34 applicants with final submissions... that is awesome!

At 5 taken that would put everyone's odds of being selected at a little under 1/7. Six improves it to a little better than 1/6. I have definitely played worse odds (hashtag: looking at you lotto tickets).

Sovereign Court

All things considered, those aren't bad odds.


The time has come! Thank you to everyone who submitted a character, you didn't make this an easy decision for me, in any sense of the word. If I could, I would take you all. But unfortunately, I can only run one table. So without further ado, drumroll, please!!!

<drumroll>

Congratulations to:
The Emerald Duke as Rebecca Mavern the Aasimar Sleuth Investigator
thelizardwizard as Roran Rydell the Half-elf Dragonrider and Azreal, his Silver Dragon mount
Kris Vanhoyland as Kamilla Moor the Chelaxian Inquisitor of Pharasma
Zolexa13 as Pia Verlaine the Chelaxian Human Oracle
and
ZetaGilgamesh as Corwin Avelard the Chelaxian Admixture Evoker

Head on over and dot in the gameplay and discussion threads. Hopefully, I'd like to get this rolling as soon as possible (hopefully by Monday).

To everyone who was not selected, if you would like to be considered as a replacement if one is needed in the future (in case a character dies or a player loses interest/can't continue/etc.) let me know here and good luck in all your future recruitment and gaming endeavours!

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