About Zurisatro Vascari
Zurisatro Jubrayl Vascari
Melee - 2H longsword +4 (1d8 + 6) 19-20/x2 S; warhammer +4 (1d8 + 6) x3 B
Melee - 1H longsword +4 (1d8 + 4) 19-20/x2 S; warhammer +4 (1d8 + 4) x3 B; dagger +5 (1d4 + 4) 19-20/x2 P/S
Ranged sling +2 (1d4 + 4) x2 B 50'; dagger +2 (1d4 + 4) 19-20/x2 P/S 10';
Active Effects on me
Special Combat Abilities -
Special Non-combat Abilities -
Languages (s) are starting languages:
Armor Proficiency (Light) (Magus starter)
Martial/Simple Weapon Proficiency (Magus starter)
Arcane Strike (L1)
Additional Traits(L1 human bonus)
Acrobatics +4 (1 rank + 2 DEX + 3 class - 2 ACP) [+2 trait bonus to jump/keep balance]
Climb +6 (1 rank + 4 STR + 3 class - 2 ACP)
Knowledge(Arcana) +7 (1 rank + 3 INT + 3 class)
Perception +5 (1 rank + 0 WIS + 3 class + 1 trait)
Ride +0 (0 ranks + 2 Dex - 2 ACP)
Spellcraft +7 (1 rank + 3 INT + 3 class)
Stealth +2 (0 ranks + 2 DEX - 2 ACP + 2 racial)
Survival +0 (0 ranks) [+4 in urban/underground area)
Swim +2 (0 ranks + 4 STR - 2 ACP)
Starting Spellbook (25/100 pages)
ray of frost
Level 1 (8 free - 3 base + 3 INT mod + 2 L2)
Cash: 1gp 7sp 6cp
Carried with Zurisatro
Zurisatro Encumbrance: Light (82 lbs) (light to 116 lbs; medium to 233 lbs and heavy to 350 lbs)
Mundane (Left in a 'safe' location)
Zurisatro Jubrayl Vascari is Varisian, born and bred. Unlike many of his people, he's never known the joys of the roads. His family was forced to sell their wagon, to pay the fees demanded by the Church of Abadar to save his mother from a grave illness, and so they have been stranded in Korvosa since before he was born. By the time he was born, his parents had given up on hoping to escape the city, instead focusing on the day-to-day difficulties of survival. His father, in a particular moment of desperation, turned to his reviled Sczarni cousins for work. Now bound to the thug-like gangs, he served as an enforcer for years until he picked a fight with the wrong shop-keep and was badly wounded. What little his family had saved crumbled, and young Zuri saw his family move to the slums of the Shingles where they live to this day.
Growing up in the Shingles, he knew only poverty and want until his eldest brother, Nicolas, sought to serve in the Sczarni gangs as his father had before him. Nicolas quickly became involved with increasingly less savory peers as he sought to earn the money to see his family safe. Zurisatro worshiped his older brother, and so he eagerly followed his brother when he was asked to help despite his misgivings about the muggings, petty theft, and worse with which he was now involved. While serving as a spotter for an ambitious burglary (against a Cerulean Society protected target), he missed the approach of a group of those infamous thieves who had gotten wind of the attack. In the ensuing carnage, Zurisatro escaped, but his brother was not so lucky.
Distraught and guilt-ridden, he sought the aid of family and the guards to bring his brother's murderers to justice, but no one would help. Disillusioned by the guard's apathy and convinced now that his Sczarni 'family' and its crime were poison, he fell into period of deep depression. Only his elder sister Valerica's optimism, even in the face of these seemingly overwhelming odds, turned him from his despair. With time, and his sister's support, he was able to help his family eke out an existence by begging, doing odd work, and anything else he could to make a pinch or, rarely, a shield.
In a stroke of luck, he had the fortune of cleaning for a forcibly-retired master of the Acadamae. The man, Eugeni, who rejected the darker turn towards Diabolism the Acadamae has made under Cheliaxian influence, was so impressed that he agreed to take him as his sole apprentice. Since that day, he has begun to master the arts of magic and blade. He has proved a rapacious student. Training in both sword craft and magic (and fed properly for the first time in his life), Zurisatro grew strong and quick both mentally and physically. He has been taking work as a private guard where his arcane and martial prowess has proved lucrative.
With stable employment now in hand, he prepared to move his family away from the slums in the Shingles. Fate, however, has decided to twist the knife a bit before letting him draw it out. His sister's daughter, Violeta, has gone missing and the word on the street is that she has been seen with the vile criminal, Gaedramm Lamm. Furious and worried sick for his beloved niece, it's likely that Zurisatro will do anything to see her safe.
Standing at a slightly above average six feet tall, Zurisatro has a lithe build that belies his actual strength. Like many of his people, he has trouble growing facial hair and prefers to keep clean shaved (particularly as it is stereotypical for Sczari thugs to have a patchy beard). His large eyes are unusually bright blue that borders on turquoise. His jet black hair is often let to grow out and it's not uncommon for him to tie it back in a rough pony tail. He tends to wear his familial scarf no matter the time of day or what he happens to be doing.
Zurisatro has lived a life of poverty that he's only recently, through a stroke of great luck, escaped from. With his newly won abilities, he's begun to do what work he can to help the rest of his family escape from crippling poverty. His extended family, who are too tightly enmeshed in the Sczarni gangs, might take his money but wouldn't change their ways. He feels obligated to help them, but increasingly sees their lifestyle as a poison which will corrupt all who are near it. His brother and father's 'victimization' at the hands of the Sczarni and the damage they do to his people's reputation has grown into a simmering anger in recent years.
Despite his frustration with own people, it's the greater Korvosan establishment that truly draws his ire. Varisians are treated as a mere step up from vermin despite many of the city having some of his people's blood flowing in their veins. He has seen, his entire life, the grinding and horrific conditions of the poor of the city and the contempt with which the law treats them. It's not rare that he has to walk the other way when he sees a member of the Abadaran church, lest he spit on the clergyman and earn the guard's ire. He, like much of his family, attributes the church with much of the blame for their current predicament. He longs to see his family restored to the life they knew as wanderers and which he only knows in stories. His reverence for the goddess Desna, patron of travelers, luck, and dreams is a manifestation of his desire to be closer to his family's past.
He might not admit it, but there's also a part of him that feels that he could see his people's image righted in the city. His conflicting anger and contempt for the people of Korvosa battles with an outsider's desire for acceptance. His friendship with Eugeni, a Korvosan through and through, has slowly opened his eyes to the reality of a city in constant flux that tries its hardest to resist them. Only time will tell how he will continue to see the world.