Jhofre Vascari

Zurisatro Vascari's page

21 posts. Alias of Rikash.

Full Name

Zurisatro Jubrayl Vascari


Varisian Magus 1 (AC 16/12Tch/14FF, HP 10/10, Fort +4, Ref +2, Will +3, Init +2, Per +5)


Acrobatics +4, Climb +6, K(Arcana) +7, K(Dungeon) +7, Spellcraft +7






Chaotic Good


Desna, the Song of the Spheres


Private guard for hire

Strength 18
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 10

About Zurisatro Vascari

Zurisatro Jubrayl Vascari
Male Varisian (Human) Bladebound Hexcrafter Magus 1
Favored Class Magus (+2/4 arcane pool points)
Initiative +3; Senses Perception +7

Armor Class 16 (+2 Dex + 4 armor) touch 12 flat-footed 14
Combat Maneuver Defense 16, flat-footed 14 [10 base + 0 BAB + 4 STR + 2 DEX]
Hit Points 10/10 [10 L1 + 1*2 CON]
Fort +4 [2 class + 2 CON]
Ref +2 [0 class + 2 DEX]
Will +3 [2 class + 0 WIS + 1 trait]

Speed 30 feet (30 feet base)
Base Attack Bonus +0
Combat Maneuver Bonus +4 (+0 BAB + 4 STR)
Melee Touch Attack +4
Ranged Touch Attack +2

Melee - 2H longsword +4 (1d8 + 6) 19-20/x2 S; warhammer +4 (1d8 + 6) x3 B

Melee - 1H longsword +4 (1d8 + 4) 19-20/x2 S; warhammer +4 (1d8 + 4) x3 B; dagger +5 (1d4 + 4) 19-20/x2 P/S

Ranged sling +2 (1d4 + 4) x2 B 50'; dagger +2 (1d4 + 4) 19-20/x2 P/S 10';

Strength 18 [10 base + 6 bought + 2 racial]
Dexterity 14 [10 base + 4 bought]
Constitution 14 [10 base + 4 bought]
Intelligence 16 [10 base + 6 bought]
Wisdom 10 [10 base]
Charisma 10 [10 base]

Combat-Relevant Gear
scroll of shield x2 (n/a, 50 gp) [in scroll box]

dagger x 3 (3 lbs, 6 gp) [1 on bandolier, 2x in spring-loaded wrist sheaths]
lamellar (leather) armor (25 lbs, 60 gp)
longsword (4 lbs, 15 gp)
sling (n/a)
sling bullets x 20 (10 lbs, 2 sp)
warhammer (5 lbs, 12 gp)

Active Effects on me

Casting stats
Caster level: 1
Caster check vs SR: +1
Concentration: +4

Prepared Spells
Spell Level: Spell (DC Save, other info)
Level 0 (Infinite): Detect Magic, Prestidigitation, Ray of Frost
Level 1: Color Spray (DC 14 Will), Grease (DC 14 Reflex)

Special Combat Abilities -
Arcane Pool +1 (4/4 per day)(Su)(Magus) - 1/3 * magus level + INT mod (4) points to power arcana or give held weapon a +1 magic enhancement bonus as a swift action.
Arcane Strike +1 (feat) - Swift action to add +1 weapon damage (+1 per 5 caster levels) and weapon counts as magical for purposes of DR.
Hex Arcana (Magus) - Can choose hexes instead of magus arcana.
Magical Lineage[Shocking Grasp] (trait) - Spell level is one lower then normal when applying metamagic to selected spell.
Spell Combat (Ex)(Magus) - Take a -2 penalty on attack rolls to wield a weapon in one hand while casting spells in unoccupied other hand.

Special Non-combat Abilities -
Heart of the Slums (human racial replaces skilled) - +4 Survival in urban/underground areas, save 2x vs disease and take better roll (plus some skill bonuses)
Missing Niece (trait) - +1 trait bonus to Will Saves
Soaring Sprinter (trait) - +2 trait bonus on acrobat checks to jump/keep balance

Magical Lineage[Shocking Grasp] - His tutor in the magical arts, Eugeni, was a masterful evocationist and he's passed some of his secrets on to his only apprentice. Zuri has shown a particular aptitude for generating galvanic effects and has focused on mastering that particular evocation. His shocking grasp spells are at -1 spell level when metamagic is applied to them.
Missing Niece - Having escaped the criminal life of the Sczarni, Zurisatro has been making his way as a guard for hire and his newfound skills gave him the opportunity to see his sister and her daughter freed from a life of poverty. On going to them with his fortuitous news, he learned that his beloved niece had disappeared without a trace. Distraught, Zurisatro has spent all his free time searching for her, and has learned that the cutthroat criminal, Gaedren Lamm, may have her. With the guards (unsurprisingly) unwilling to act, Zuri feels the need to take matters into his own hands. His unflinching resolve in the face of these odds gives him a +1 trait bonus to Will saves.
Seeker - As a young boy, when he was still in the company of his Sczarni 'friends', Zurisatro was tasked with watching for the Korvosan guards while his peers would thieve or mug an innocent. He may have left his criminal past behind, but he still has the sharp eyes of his youth. He gains a +1 trait bonus on perception and it's a class skill.
Soaring Sprinter - Growing up in the shackles, it was a rare day that didn't see Zurisatro and his band of friends leaping from rooftop to rooftop with youth's reckless disregard for life. As a result of practice (and macabre elimination), he has proven himself remarkably nimble. He gains a +2 trait bonus to keep his balance and to jump and Acrobatics is a class skill.

Languages (s) are starting languages:

Common (s)
Shoanti (s)
Dwarven (s)
Elven (s)


Armor Proficiency (Light) (Magus starter)
Martial/Simple Weapon Proficiency (Magus starter)
Arcane Strike (L1)
Additional Traits(L1 human bonus)


Acrobatics +4 (1 rank + 2 DEX + 3 class - 2 ACP) [+2 trait bonus to jump/keep balance]
Climb +6 (1 rank + 4 STR + 3 class - 2 ACP)
Knowledge(Arcana) +7 (1 rank + 3 INT + 3 class)
Perception +5 (1 rank + 0 WIS + 3 class + 1 trait)
Ride +0 (0 ranks + 2 Dex - 2 ACP)
Spellcraft +7 (1 rank + 3 INT + 3 class)
Stealth +2 (0 ranks + 2 DEX - 2 ACP + 2 racial)
Survival +0 (0 ranks) [+4 in urban/underground area)
Swim +2 (0 ranks + 4 STR - 2 ACP)


Starting Spellbook (25/100 pages)
Level 0
acid splash
arcane mark
dancing lights
detect magic
disrupt undead
ghost sound
mage hand
ray of frost
read magic

Level 1 (8 free - 3 base + 3 INT mod + 2 L2)
color spray
enlarge person
shocking grasp

Detailed Gear:

Cash: 1gp 7sp 6cp

Carried with Zurisatro

Mundane(carried) -
bandolier x 2 (n/a, 1 gp)
bedroll (5 lbs, 1 sp)
belt pouch (0.5 lbs, 1 gp)
blanket (1 lb, 5 sp)
chalk x 10 (n/a, 1 sp)
explorer's outfit (n/a, free) [starting outfit]
flint and steel (n/a, 1 gp)
ink, black (n/a, 8 gp)
inkpen (n/a, 1 sp)
journal (1 lb, 10 gp)
mess kit (1 lb, 2 sp)
mirror (0.5 lbs, 10 gp)
parchment x 10 (n/a, 2 gp) [in scroll box]
scarf (varisian) (n/a, 5 gp)
scroll box (1 lb, 5 gp)
silk rope (5 lbs, 10 gp)
soap x 2 (1 lb, from magus'/grooming kits)
spell component pouch x 2 (4 lbs, 10 gp) [1 in belt pouch, 1 in backpack]
string x 2 (1 lb, 2 cp)
trail rations x 5 (5 lbs, 2.5 gp)
waterskin (4 lbs, 1 gp)
wrist sheath, spring loaded x 2 (2 lbs, 20 gp)

Zurisatro Encumbrance: Light (82 lbs) (light to 116 lbs; medium to 233 lbs and heavy to 350 lbs)

Mundane (Left in a 'safe' location)



Zurisatro Jubrayl Vascari is Varisian, born and bred. Unlike many of his people, he's never known the joys of the roads. His family was forced to sell their wagon, to pay the fees demanded by the Church of Abadar to save his mother from a grave illness, and so they have been stranded in Korvosa since before he was born. By the time he was born, his parents had given up on hoping to escape the city, instead focusing on the day-to-day difficulties of survival. His father, in a particular moment of desperation, turned to his reviled Sczarni cousins for work. Now bound to the thug-like gangs, he served as an enforcer for years until he picked a fight with the wrong shop-keep and was badly wounded. What little his family had saved crumbled, and young Zuri saw his family move to the slums of the Shingles where they live to this day.

Growing up in the Shingles, he knew only poverty and want until his eldest brother, Nicolas, sought to serve in the Sczarni gangs as his father had before him. Nicolas quickly became involved with increasingly less savory peers as he sought to earn the money to see his family safe. Zurisatro worshiped his older brother, and so he eagerly followed his brother when he was asked to help despite his misgivings about the muggings, petty theft, and worse with which he was now involved. While serving as a spotter for an ambitious burglary (against a Cerulean Society protected target), he missed the approach of a group of those infamous thieves who had gotten wind of the attack. In the ensuing carnage, Zurisatro escaped, but his brother was not so lucky.

Distraught and guilt-ridden, he sought the aid of family and the guards to bring his brother's murderers to justice, but no one would help. Disillusioned by the guard's apathy and convinced now that his Sczarni 'family' and its crime were poison, he fell into period of deep depression. Only his elder sister Valerica's optimism, even in the face of these seemingly overwhelming odds, turned him from his despair. With time, and his sister's support, he was able to help his family eke out an existence by begging, doing odd work, and anything else he could to make a pinch or, rarely, a shield.

In a stroke of luck, he had the fortune of cleaning for a forcibly-retired master of the Acadamae. The man, Eugeni, who rejected the darker turn towards Diabolism the Acadamae has made under Cheliaxian influence, was so impressed that he agreed to take him as his sole apprentice. Since that day, he has begun to master the arts of magic and blade. He has proved a rapacious student. Training in both sword craft and magic (and fed properly for the first time in his life), Zurisatro grew strong and quick both mentally and physically. He has been taking work as a private guard where his arcane and martial prowess has proved lucrative.

With stable employment now in hand, he prepared to move his family away from the slums in the Shingles. Fate, however, has decided to twist the knife a bit before letting him draw it out. His sister's daughter, Violeta, has gone missing and the word on the street is that she has been seen with the vile criminal, Gaedramm Lamm. Furious and worried sick for his beloved niece, it's likely that Zurisatro will do anything to see her safe.


Standing at a slightly above average six feet tall, Zurisatro has a lithe build that belies his actual strength. Like many of his people, he has trouble growing facial hair and prefers to keep clean shaved (particularly as it is stereotypical for Sczari thugs to have a patchy beard). His large eyes are unusually bright blue that borders on turquoise. His jet black hair is often let to grow out and it's not uncommon for him to tie it back in a rough pony tail. He tends to wear his familial scarf no matter the time of day or what he happens to be doing.


Zurisatro has lived a life of poverty that he's only recently, through a stroke of great luck, escaped from. With his newly won abilities, he's begun to do what work he can to help the rest of his family escape from crippling poverty. His extended family, who are too tightly enmeshed in the Sczarni gangs, might take his money but wouldn't change their ways. He feels obligated to help them, but increasingly sees their lifestyle as a poison which will corrupt all who are near it. His brother and father's 'victimization' at the hands of the Sczarni and the damage they do to his people's reputation has grown into a simmering anger in recent years.

Despite his frustration with own people, it's the greater Korvosan establishment that truly draws his ire. Varisians are treated as a mere step up from vermin despite many of the city having some of his people's blood flowing in their veins. He has seen, his entire life, the grinding and horrific conditions of the poor of the city and the contempt with which the law treats them. It's not rare that he has to walk the other way when he sees a member of the Abadaran church, lest he spit on the clergyman and earn the guard's ire. He, like much of his family, attributes the church with much of the blame for their current predicament. He longs to see his family restored to the life they knew as wanderers and which he only knows in stories. His reverence for the goddess Desna, patron of travelers, luck, and dreams is a manifestation of his desire to be closer to his family's past.

He might not admit it, but there's also a part of him that feels that he could see his people's image righted in the city. His conflicting anger and contempt for the people of Korvosa battles with an outsider's desire for acceptance. His friendship with Eugeni, a Korvosan through and through, has slowly opened his eyes to the reality of a city in constant flux that tries its hardest to resist them. Only time will tell how he will continue to see the world.