Race |
Ifrit |
Classes/Levels |
Slayer 1| AC 16| T 13 | F 13 |HP 12| CMD 16 | F +3 | R +6 | W +2 | Init +3 |Per +4 | |
Gender |
Male |
About Griar Brand
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Griar Brand
Male ifrit slayer 1 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Bestiary 2 160)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +2
Resist fire 5
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Offense
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Speed 30 ft.
Melee club +3 (1d6+2) or
. . dagger +3 (1d4+2/19-20)
Ranged longbow +4 (1d8/×3)
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 14, Dex 16, Con 13, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Iron Will
Traits deft dodger, monster hunter
Skills Appraise +1, Climb +5, Craft (weapons) +4, Perception +4, Sense Motive +4, Stealth +6, Survival +4, Swim +5; Racial Modifiers +2 Craft (weapons)
Languages Common
SQ forge-hardened[ARG], mostly human, track +1
Other Gear studded leather, arrows (30), blunt arrows[APG] (10), club, dagger (3), longbow, backpack, belt pouch, blanket[APG] (2), flint and steel, mess kit[UE], pot, torch (3), trail rations (3), waterskin, 59 gp, 5 sp, 8 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Forge-Hardened +2 to saves to resist fatigue and exhaustion.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.