GM Teleute's Curse of the Crimson Throne PFRPG

Game Master Kris Vanhoyland

The struggle of Korvosa to survive under the encroaching evil.

Day 4: Calistril 23, 4712

Maps & Handouts
Korvosa Map
Loot list


KORVOSA (UNREST)
CN large city
Corruption +6; Crime +0; Economy +1; Law +5; Lore +3; Society +0
Qualities despondent, strategic location
Danger +10; Disadvantages shutdowns
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DEMOGRAPHICS
Government overlord (monarch)
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MARKETPLACE
Base Value 8,800 gp; Purchase Limit 50,000 gp; Spellcasting 6th
Settlement rules

Harrow Point Uses:

Dexterity Re-Rolls: A PC can spend a Harrow Point to reroll an initiative check, Reflex save, attack roll modified by Dexterity, or a Dexterity-based check. The PC must abide by the new result (although if he/she has additional Harrow Points, he can use them for additional rerolls.)

Dodge Bonus: A PC can spend a Harrow Point to gain a +1 Dodge Bonus to his/her Armor Class for one encounter. He/She can spend up to 3 Harrow Points per encounter to increase his/her Armor Class in this manner.

Speed: A PC can spend a Harrow Point to increase his/her base speed by 10 feet for one encounter.

Zellara's Harrow Deck:
Slot none CL 10th Weight 1 lb.
Aura moderate divination
Alignment chaotic good Senses 60 ft.
Int 10 Wis 13 Cha 13 Ego 8
Language empathy (but see below)

Hand-painted images decorate this harrow deck, and the cards frames are gilded in silver so that they sparkle and flash under lighting. Despite the worn condition of the card backs, the images on the faces are so vibrant they seem to move when viewed out of the corner of the eye. The deck handles with surprising ease, almost shuffling itself. A bent, torn, or lost card always seems to mend itself or reappear when no one is looking.

These features are subtle manifestations of the spirit that haunts the cards. In life, Zellara lived by this deck, and in death, she has become the deck. Although this magical harrow deck wasn’t created using the standard method for creating magic items, it should nonetheless be treated as an intelligent magic item. Zellara can sense the world around the deck via sight and sound, and she can communicate with anyone who holds the deck via empathy. She can create a major image once per day, often doing so to generate an image of herself manipulating the cards—in this manner, she can carry on conversations with other creatures in Common or Varisian. She can also cast identify for anyone who holds one of the cards of the deck to his forehead (a move action) up to three times per day.

Zellara’s harrow deck has a special purpose as well: to defend and protect the city of Korvosa, her home in life and in death. In order to attain this purpose, she can periodically perform powerful harrow readings for those she has chosen as Korvosa’s defenders—the PCs. These harrowings grant those who benefit from them a number of Harrow Points that can be used to manipulate fate and chance.

Zellara can suppress the deck’s powers at will and doesn’t hesitate to do so if anyone attempts to sell the deck or otherwise displeases her. At best, a foolish character could possibly sell the cards as a standard harrow deck for about 50 gp—thus, no pricing information for the deck is needed.

Player initiatives:

[dice=Algund]1d20[/dice]
[dice=Cataria]1d20+1[/dice]
[dice=Corwin]1d20+1[/dice]
[dice=Gadren]1d20+1[/dice]
[dice=Pia]1d20+2[/dice]
[dice=Rebecca]1d20+3[/dice]
[dice=Thorfinn]1d20+5[/dice]
[dice=Enemy]1d20+[/dice]