[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

Maps and stats
Loot Tracker
Handout 1
Colonists


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Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Ok, level 7 means Arcanist 6

- +6hp (5 + FC)
- +1 BAB, Fort, Ref, WIll
- Spells slots increase: +1 2nd level / +2[+1] 3rd level spell slots
- Prepared Spell Increas: +1 cantrip, +1 level 3 spell
- 2 new spells: Haste, Vampiric Touch.
- Arcane Resevoir: 6/9 max
- Extra Exploit: Spellstrike
- 5 Skills: Acrobatics, Perception, Spellcraft, Knowledge (Local, Arcana)
- Black blade to level 7 - +1 Int, Wis, Cha +2 ego

I'll need to buy a new empty spellbook, as those 2 level 3 spells mean I now officially have 0 blank pages.... ;)


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Female Human (Taldan) Bard 8 (archaeologist) Portrait

Knew Lara should have taken ranks in Profession (bookbinder) or Craft (book). I could be raking in the money selling blank spell books to the *counts* two people on the island who use them!


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

No rush. I'm likely taking my first level of EK next time so at this point, the only way I'll get new spells is to beat someone up and steal their spellbook.

..or copy them from a scroll. Fine, I suppose.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Is multiclassing not going to stall the advancement of Derym's black blade and arcanist's exploits?


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

7th level cleric:
hp: +8 (favored class)
bab: +1
saves: no change
spells: +1 1st level and +2 4th level (dimension door domain spell)
feat: elemental channel
channel energy: +1d6
skills: religion +2, sense motive +1, diplomacy +1, spellcraft +1, heal +1


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Level 7

HP +8
Ki strike Unarmed strikes count as silver and cold iron now.
Feat Elemental Fist (cold only until BAB 8)
Skills
Perception
Acrobatics
Survival
K. nature
Background skills
K. history
Linguistics (Draconic)

Note on Elemental Fist As I understand it, the Dragon Ferocity feat let’s Lolito’s Elemental Fist attacks (one attack per level each day) have the same damage progression as a monk of the four winds instead of being stuck at 1d6. It also let’s him access the feat even without meeting the prerrequisites, but he is limited to one element until reaching BAB 8. I chose cold energy (because Apsu = silver dragon = cold).


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Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Derym took the Eldritch Blade exploit, so the blade scales with his caster level, not his Arcanist level. But yes, he's trading further exploits and arcane reservoir for the full BAB and d10 hit die of an EK. That said, the bonus feats give him some extra room which can allow for extra exploit.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Ok, I have gone through the treasure sheet and we have a bunch of items pending identification.

Please, make sure you have a look at the treasure sheet and claim items you might be interested. Take into account it might take us a bit until we are able to sell and buy new stuff, so using what we have found might be necessary.

Hag
unidentified magical bracers
unidentified a wand
a spell lattice (2nd level) (we do not know what spell is contained)

Carver/Thanaldhu
unidentified oil
unidentified potion x2
unidentified clothing
unidentified boots
unidentified bottles x2
unidentified dust
unidentified ring

Eliza
unidentified potion x2
unidentified wand
unidentified cloak
unidentified ring


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Spellcraft checks

Hag
unidentified magical bracers 1d20 + 12 ⇒ (17) + 12 = 29
unidentified a wand 1d20 + 12 ⇒ (14) + 12 = 26
a spell lattice (2nd level) (we do not know what spell is contained) 1d20 + 12 ⇒ (15) + 12 = 27

Carver/Thanaldhu
unidentified oil 1d20 + 12 ⇒ (20) + 12 = 32
unidentified potion x2 1d20 + 12 ⇒ (18) + 12 = 30
unidentified clothing 1d20 + 12 ⇒ (8) + 12 = 20
unidentified boots 1d20 + 12 ⇒ (3) + 12 = 15
unidentified bottles x2 1d20 + 12 ⇒ (7) + 12 = 19
unidentified dust 1d20 + 12 ⇒ (6) + 12 = 18
unidentified ring 1d20 + 12 ⇒ (12) + 12 = 24

Eliza
unidentified potion x2 1d20 + 12 ⇒ (9) + 12 = 21
unidentified wand 1d20 + 12 ⇒ (11) + 12 = 23
unidentified cloak 1d20 + 12 ⇒ (11) + 12 = 23
unidentified ring 1d20 + 12 ⇒ (18) + 12 = 30


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Derym can roll on anything Kraggb missed


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Level 7 archaeologist bard
+1 BAB
+6 hp
No change to Saves
Feat: Focused Shot
+10 skill points
Acrobatics
Climb
Diplomacy
Disable Device
Knowledge (dungeoneering)
Knowledge (geography)
Perception
Stealth
Survival
Use Magic Device

Background skills:
Linguistics
Knowledge (history)

+1 3rd level spell per day

+2 3rd level spells known:
Domination Link
Invisibility Sphere


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Ruins of Azlant Maps and Info

item identification spree:

Hag:
Spellguard Bracers
wand of expeditious retreat (23 charges)
the Lattice has Inflict Moderate Wounds

Thalandhu
oil of darkness,
potions of cure moderate wounds (2);
2 bottles of messages (2),
dust of tracelessness,
ring of protection +1,

boots (DC 20) and clothing (DC 25) unidentified

Eliza:
2 cure light wound potions,
wand of mage armor (12 charges)
cloak of resistance +1
ring of protection +1


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Spellcraft (Boots): 1d20 + 14 ⇒ (19) + 14 = 33
Spellcraft (Clothing): 1d20 + 14 ⇒ (15) + 14 = 29


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

BAB +1
HP +9
Fort +1
Feat: Dirty Fighting
Alchemist discover: Wings

Trick

Str +1
AC+1
HP
Ref and Fort +1


Ruins of Azlant Maps and Info

boots of elvenkind
1 glamered leather armor


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

As someone who does the Derring-do and the tumbling, those boots seem awful shiny. ;)


Female Human (Taldan) Bard 8 (archaeologist) Portrait

I always forget that PFRPG changed Boots of Elvenkind away from Move Silently to Acrobatics, and not Stealth. I was like, "Why does Derym want Stealth shoes for derring-do?"


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Go ahead and claim them in the treasure sheet :)


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Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

I put some claims on some items in the loot list. Namely looking at the +1 light shield, +1 short sword, +1 ring of protection.

Next level I will be taking Holy Vindicator route so will be using shield and hand weapon from here on out.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

will get in in character post up tomorrow just been swamped with work the last 3 days.


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Ruins of Azlant Maps and Info

no worries Kragg.

I will likely not have another post up until Tuesday. taking my little ones camping for a long weekend


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

I just realized I have forgotten to update Lolito stats in the slides. Just saying so others remember too!

Now he is up to date there :)


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

I'll be away on a family holiday starting tomorrow (the 27) and back the 5th -- but given the need to unpack with small child, probably not actually able to be online to catch up and post before the 8th.

In the meantime, feel free to bot Derym. As the only one who can breathe water, he's less afraid of the storm, but still doesn't like it.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

For most I am sure Lolito would enjoy spending a time with Lara together, I think this is not a good idea.

It exposes both subgroups as they would be weaker (never split the party) and probably most important, what fun will you others have seeing Lara and Lolito play during months alone until the day passes and you can cross the sea after the storm?

This would be a great idea if we had to cross a small lake to explore a small formation of rocks in the middle.

But in this case I hope Lara categorically rejects a trip on Lolito's arms :)


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

I have gone through the loot sheet and calculated if we sell stuff to the Locathah we can probably gather about 4635.20 gp for each of us 5.

There are some Spellguard Bracers that might come useful for those of you front-line casters and also some scrolls Derrym might be able to inscribe to his spellbook.

Plus a cloak of resistance +1 and ring of protection +1, Lolito already have those, so, feel free to pick those if you do not.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Sell away. Kragg had the spell guard sheaths on while we were exploring but does not need to keep them. Definitely would prefer the money to purchase or craft items


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Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

Alyn will take the ring of protection. If no one else wants it.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Go ahead Alyn!

Without going too exotic, I think a Headband of Wisdom +2 could be useful against the Aboleth and to improve Lolito's DCs and ki.

Otherwise upgrading his cloak to +2 is also a good option.

Should be preparing circle of protection from evil and/or communal protection from evil be enough or we should look for more specific protection against the Aboleth guys?


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

I really only need the big 6 and they tend to show up in loot so I'm happy to let others grab special gear.


Ruins of Azlant Maps and Info

you will certainly be able to find any of the Big 6 in the supplies. I try to always make those easily available.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

Thanks GM! Good to know for the future.


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Assuming I can get my hands on a nice blank book to write into, I'd be delighted. One nice thing about being an Arcanist is there's no opposition school nonsense. ;)


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

4635 is that the total without the spellguard bracers? Also sorry for the delay but had a crazy couple of days.

4635 - 375 = 4260 remaining after scroll purchase

Kragg would be interested in a rod of lesser extend and a quickrunner's shirt. total 4000gp


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

Upgrading the cloak or resistance. I will sit on the rest unless some needs a little extra.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

If Derym is also not interested in the Spellguard bracers, we can sell them and get more than those 4600 gp.


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Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Oh, I'll certainly grab them if they're offered -- wasn't sure if I was entitled as the new guy. ;)


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

You are welcome to take them, I am sure they will help to keep us safe! :)

Also make sure to update the starts in the slides after equipping up!


Ruins of Azlant Maps and Info

thanks lolito for throwing the reminder out for everyone! not much point in buying a shiny new cloak of resistance or amulet of natural armor if your dice rolls i make don't get their new values!

Kragg is able to find both the rod and shirt

Derym can find a book suitable for writing spells in.

let me know if there are specific scrolls you're lookin for. 1st and 2nd level spells will be easy to find, higher spells I'll roll for.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Out of money right now but will hopefully have a lot once we get back! Thanks for the shirt and rod!


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Ok, a spellbook (yay!), and a few scrolls:

- Protection from Evil, Communal (2nd)
- Lightning Bolt (3rd)
- Stinking Cloud (3rd)
- Summon III (3rd)

Though I don't think I can afford all of those, just more what I'm looking for.

Also - did Derym get the Boots of Elvenkind? If so, I'll bump his Acrobatics.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Ok, I have added a tab for Derym in the loot tracker. Sorry for not doing it earlier!

Just go through the 'Treasure' tab list and pick items by writing Derym in column L. If you want an item but have not added it yet to your profile, better write your name in column K so we remember it is pending to add to your statsblock (in my experience we forget about loot unless immediately added to the statsblock).

The Derym tab has 4 columns:
- Wealth and gold remaining (automatic): First is your wealth adding party items, coin and items bought. Second is the money you have available to buy more items (your party shares part - items bought).
- Party items (automatic): items you have claimed in the Treasure tab
- Party share (automatic): gold received after party sells
- Items bought (manual): a tracker for the items and services you pay for


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Ok, thanks. Nice.

Though I'm surprised I have access to that much of party shares.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

You are still 5k gp down respect our respectable representative of the god of Wealth and Trade :)

To be fair a part of the coin you are getting should go to Thame, but splitting the sell like that would consume extra tracking time I think not worth for the small difference it would make.

EDIT Also make sure to claim all those arcane scrolls you can inscribe to the spellbook.


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Looking at the unclaimed scrolls -- most are things I have, except Mage Armour (which I'll take, just because it's not terrible, even if I normally wear actual armour), and Darkness.


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Given the extra coin the sheet suggests I'm getting (that would have been Thame's), I'll add a few scrolls to the search:

- Fly (3rd)
- Displacement (3rd)
- Clairvoyance/Clairaudience (3rd)
- Dispel Magic (3rd)

Depending on what turns up scrollwise, I might look for a minor item too afterward.


Ruins of Azlant Maps and Info

GM rolls:

ptoection from evil, C: 1d100 ⇒ 73
bolt: 1d100 ⇒ 88
stinking cloud: 1d100 ⇒ 7
summon III: 1d100 ⇒ 92
fly: 1d100 ⇒ 84
displacement: 1d100 ⇒ 29
Cla/Cla: 1d100 ⇒ 89
dispel: 1d100 ⇒ 61

Apparently one of the Locathah has a pretty impressive scroll rack, and the only thing not available to you from your list is Stinking Cloud.


Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Nice. Ok then. But at 465 a pop (375 for the scroll, 90 to scribe 'em), I may need to make some careful choices.


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Skills:
(Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12)
Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1
Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5)

Okay, the only issue now is time to scribe things, but I've paid for it all.


Ruins of Azlant Maps and Info

answering the wayfinder question over here

it looks pretty straight-forward to me, looking at The Archives page about the stones. a cracked stone will have a 25% chance to give a resonant power, which I'll roll the first time any stone is placed in the wayfinder.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Ohm, something fishy that smells terribly bad. Why I am not surprised? xD

I am going to wait a bit to see if someone can give enlightenment about what we are fighting before going for it.

Also, Lolito is immune to disease (including supernatural and magical diseases), does that change anything for that awful smell?

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