
GM Strikes Back |

So are you guys thinking of staying in the woods for a day or two and going right back in, or goign back to the village, report what you learned about the tribe you originally went to investigate and come back in a day or two?
I believe we had decided if you rowed around the south of the island you can make it back to the colony by nightfall and have proper bedrest rather than being in the woods risking a night encounter.

Trieste Carre |

ooo, given how low most of the group is, we should probably head back. We can omit the part where we lost and focus on the sahaugin we defeated so the colonists morale isn't damaged

Trieste Carre |

re:spells-I'm gonna go ahead and grab a couple more touch of the sea spells (swim speed 30). If anyone is interested, I can memorize aboleth's lung which would allow all of us to breathe water, but not air, for about 45 mins (I assume I can cancel the spell when we no longer require it). I could also do like bull strength or something like that

GM Strikes Back |

Spells with a racial subtype are only usable by that race.
Also, that spell for whatever weird reason doesn't seem to have the Dismissable (D) indicator on it, so it would last for the full duration.

GM Strikes Back |

I will be traveling overseas for work over the next 2 weeks. I plan on still posting regularly, but the timing will be a bit off because of the time zone difference

GM Strikes Back |

Hey Kaldan, I think you may be adding too much to your attack from enlarge person.
if you're normally a +7 to hit, bull's strength makes you a +9. enlarge person doesn't add anything on the to-hit since it is a +2 str and -1 attack, so that washes to +9. favored enemy makes it +11, PA makes it +10. I think your total should be a 21 to hit, unless I am missing something.
your damage roll also is one point too high, should total to a +15 i believe. please check me on my math.
probably won't make much of a difference, but I like to catch little math errors as early as possible since I imagine this won't be the last time we see this combination of abilities in play

Kaldan Tide |

Kaldan is normally +8 to hit with the glaive. +7 when power attacking. +4 str thanks to Bulls strength gives +2 so you're right.
I was adding to attack and damage using both Enlarge and Bulls strength.
So damage when using Power attack while enlarged and Bulls strengthed with a two handed weapon would be ?
1d10 + 7 base.
1d10 + 10 base + Power attack.
1d10 + 13 with the +6 to strength from EP & BS.
1d10 + 15 with all the above and Favored enemy.
I've looked over my sheet and I think the problem is that PCGen which I"m using has screwed up PA and Two handed weapon damage. I'll go through it and audit the problems.

Kragg Stoneheart |

Don’t forget that the +6str from bs and ep equates to +3 damage for a 1 handed weapon. Since you are using it 2-handed it would turn into +4 damage.
Another way to think about it is your new strength is 24 or a +7 modifier. That would give you a +10 damage. Add in power attack, favored enemy and magic weapon and I have you at 16 damage.
Don’t forget about bless on the to hit either!

GM Strikes Back |

ok, sounds good. you had a clearer line of sight from where you started. your new position would give him cover. do you want to be back where you started the turn?
in response to Lara, the bow is not magical. the arrow fired was a +1 human-bane arrow
Luckily for Kaldan's player, there is no shortage of new people in the fledgeling colony, and more coming on the boats every few weeks. go ahead and put together a new level 4 PC, using whatever the initial construction rules were. roll your HP in this thread.
for equipment, count up Kaldan's current total wealth and use that number for your starting gold and equipment. you can reuse any gear on Kaldan, if for example you want to keep the glaive.
I do this instead of using standard WBL since the party is larger than normal, and APs don't always follow the WBL track 100%. I'd rather keep things relatively on-par rather than inflate the party gold when people die.

Kragg Stoneheart |

Not try to rules lawyer you but trying to save Kaldan. Does the Sahuagin have deadly aim to get the damage that high? If so then his to hit might have dropped by 2 which is why the point blank shot and magic weapon looks like it may have been forgotten. I have missed that many times running my games as well.
On the flip side if Kaldan is still good with the results and making another character then just ignore this post.
Also I think Kragg attacked. Did he hit and if so please let the dolphins hit and kill this thing so I can stay alive.

GM Strikes Back |

no, no deadly aim. the damage was 1d10 + 2 + 2d6 because it had a bane bolt. as mentioned I forgot the base +1 enchantment of a bane bolt and PbS, so the damage would also have been 2 higher than originally posted, but that wasn't worth pointing out.
no worries about asking questions, especially when a death is on the line. I am happy to explain my rolls because I will surely miss things. Especially with the sporadic nature of PbP and the number of games I am involved in. Clearly I didn't catch everything in this combat, so please keep me honest.

Kaldan Tide |

And I'm having troubles with the new character. We need a front-liner, which calls for a high AC, but we have a lot of swimming to do, which means armor is going to be a problem.
It's even got me thinking of making a *shudder* Monk.

Kaldan Tide |
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Stay strong guys! You can do it!
Kaldan slowly sinks to the bottom as he supports you from the great beyond.
In other news I have found a good fit for my new combat character. A Bloodrager with the Aquatic bloodline. Swim speed 30' and water breathing at 4th level.

Kaldan Tide |

And I don't have any penalties for using slashing and bludgeoning weapons in the water as well!
Character is all built, just need to equip him and flesh out his background.
@GM Strikes Back, as for Traits is a campaign trait required at this stage?

GM Strikes Back |

No, I don't generally require campaign traits after initial charcater builds. in a lot of campaigns they would make no sense after the first characters. they are available if you want one, though

GM Strikes Back |

sorry for the delay, I had less internet availablility during my travel back to the states than expected. I am back now though, and things should go at a smoother pace now

Kaldan Tide |

The HP rolls for Hengeist Karlsson.
HP: 1d10 ⇒ 6
HP: 1d10 ⇒ 5
HP: 1d10 ⇒ 9
With the Con bonus and the FC extra HP that goes to 9, 8, 12. He starts at 4th with 41hp.
I won't take the Glaive, it's a martial weapon if someone wants to use it. Goes for 8308gp, as it's about the only magic item Kaldan had it's nice it was so valuable. :)

Trieste Carre |

if the sahuagin tells us everything we want to know and agrees to tell other sahuagin to stay away from here, and away from the locothah, Trieste would be okay with letting him go. well, not okay with it, but she'd go along with it

Kragg Stoneheart |

Reposting here for discussion purposes...
2 potions 1d20 + 9 ⇒ (17) + 9 = 26
studded leather armor 1d20 + 9 ⇒ (16) + 9 = 25
Magical ransuer 1d20 + 9 ⇒ (11) + 9 = 20
a masterwork underwater heavy crossbow
12 crossbow bolts
a magical necklace 1d20 + 9 ⇒ (3) + 9 = 12
400 gp worth of gems and coral pieces in a small sack
if you disarm the remaining sahuagin:
8 magical crossbow bolts 1d20 + 9 ⇒ (17) + 9 = 26
10 mundane crossbow bolts
underwater crossbow
masterwork trident
feather token (anchor)
theives' tools
53 gp
From Kaldan...
Possessions glaive +1 (seaborne); glaive +1 (seaborne); studded leather; outfit (explorer's); handaxe; dagger; Wrist Sheath, Spring Loaded [ Dagger (Alchemical Silver); ]; Canteen ; Belt Pouch [ Sewing Needle; ]; Crossbow, Light ;
Who wants what of this stuff. Kaldan you ar first as far as I am concerned.
Also Thame can you identify the magic items if I miss them?

GM Strikes Back |

Kragg is able to ID the following:
the potions are cure moderate wounds
the leather armor is not magical
the ransuer is a just a normal +1 ransuer
the bolts are:
(1) +1 human-bane bolt
(2) +1 locathah-bane bolts
(2) +1 Strix-bane bolts
(3) +1 merfolk-bane bolts
Neither of you are able to determine the properties of the necklace yet

Trieste Carre |

Trieste will take Kaldan's dagger to remember him. I don't think any of us have proficiency with the glaive or the ranseur, although we may want to hang on to the former, since it is a pretty useful weapon. Maybe one of us can pick up the proficiency.
Druids aren't proficient with crossbows, so I'm not gonna worry about that.

Lara Evangeline |

Lara may as well take the crossbow bolts if Thame doesn't want them. Not really interested in anything else, either.

Trieste Carre |

so just a heads up to the GM: there's a good chance that Trieste and Thame are gonna start fighting again (verbally not physically). They've done this before and will do it again :)

GM Strikes Back |

no problem. I enjoy a good role playing tension in the party. I have read through all of the previous posts in this game, and enjoy the relations between party members here. I find that PbP really lets people explore that space better than in-person games because it's more of a written story and less feelings get hurt than when real life friends start going at each other.
If anyone has concerns about any verbal sparring getting out of hand, feel free to PM me and I'll try to find a good balance for everyone. but if no one is bothered by it, by all means keep it going

Kaldan Tide |
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Kaldan would like his body to be burned then toss the ashes to the wind and the waves. Gozreh was his primary faith.
Trieste and Lara have to wail about how the greatest man they ever knew is dead, and they'll never find a love that matches him. Just to give the funeral some class. :)
Will have my new guy up shortly for inspection.

Hengeist Karlsson |

And here is the new guy. He arrived on one of the later ships. He intends to claim some land of his own eventually, and has been working as a carpenter while looking over the available areas.
Probably going to adjust his spells, but aside from that he's about complete.

GM Strikes Back |

I can't access your google doc, but the info in the alias profile looks good at a casual read-through.
while setting up your character please be sure to add your main stats to your alias' header, and replace Kaldan's saves, perception, initiative and HP totals in the maps and info slide deck with values for Hengeist.

GM Strikes Back |
1 person marked this as a favorite. |

Sorry for the long post. there were a few items to handle on your return.
I wasn't sure if it would be better to dump them all on you and give you a lot to respond to at once, or to draw it out more naturally. I went with the dump method this time to keep things moving, but would be interested to hear what you all thought about pacing of these check ins with colony leadership. it's less exciting maybe than exploring, but good to tie you back in with the colony that you are doing all of this for.
I wasn't sure if you had gotten the side quests for resources yet. if you already knew you were supposed to be watching for useful natural resources I'm sorry for the redundancy.