[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

Maps and stats
Loot Tracker
Handout 1
Colonists


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Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

While discussing leveling, as I mentioned back when we started Khaldan is fine with taking a level of Rogue for the trap clearing.

I know Lara is doing a good job with that, but it still leaves magic traps as a problem to come.

What do people think?


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

The archaeologist archetype does get the ability to work with magic traps, but not until level 6. If you're interested in rogue, go for it. Having a sneak attack and 2 trapfinders might not be bad. But it's totally up to you.


Female Human (Taldan) Bard 5 (archaeologist) Portrait

As Trieste said, a second trapfinder isn't necessarily a bad thing. Especially since Lara can only deal with magical traps after level 6. So if you want to go that route, don't feel like you're stepping on my toes. But don't feel like you have to, either. I'm not sure how many magical traps we'll be dealing with before level 6, but I doubt it'll be that many.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

That is a tough call to make Kaldan. I myself did the same thing in a giantslayer campaign. Split between rogue and ranger. It is working out well so far but it really does come down to what you want. I can always prepare more healing if we have to find magical traps the old fashioned way.


Just got my book 2 PDF :D


Human Wizard (Illusionist) 5 | HP 27/27 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Sweet! Now we can blaze thru the rest of this, right? :p


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Awesome to hear.

Any ideas on the tapping guys? Morse code, song, indicating a specific location. Can't come up with a quick solution to figuring this out right now but I am thinking we could get a lot of information about what happened if we figure this out.


Human Wizard (Illusionist) 5 | HP 27/27 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Music of some sort, like a tribal drum for an offering (in theme with the stab wounds)?

Maybe repeat the tapping pattern?


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Maybe it wants you to examine where it's tapping?


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

So questions to ask...
What happened to the colonists?
What caused the schism in the first place?
Where they being spied upon? did anyone else come to the village?
Any other deaths or murders that happened
Where would he like to be buried?
Does he want to be buried before or after we find Arkley?


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

I'm starting to picture a scenario like Aliens, where the colonists were all transported somewhere to have their bodies used as hosts for some nasty critters.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

That or the matrix. I do agree with you though. Someone took the colonists after mind controlling them. Now they are nothing but hosts for aboleth larva.


Human Wizard (Illusionist) 5 | HP 27/27 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

That's a problem. The only thing Thame wants to host is a boring seminar on Azlanti ruins.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

lol


The plot thickens...


Female Human (Taldan) Bard 5 (archaeologist) Portrait

I always have mixed feelings about not playing my elf enchantress (Manipulator subschool) in games where mind control is a prominent theme. Not least of which because it's a sort of morbid fascination with her.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

It's a jigsaw puzzle, and we don't have enough pieces at the moment. Though I noticed the the spirit mentioned his neighbors were Dominated?


Female Human (Taldan) Bard 5 (archaeologist) Portrait

No, that was in an OOC note. The poltergeist just said they'd been acting strangely for weeks.


Yes I missed that line in the background text as I was posting it.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Yeah I agree it was ooc text fluff for our sake fromStriker. I appreciate that though as there is so much background that players don't get in the AP.

Makes me glad I am a cleric with a high wisdom for will saves and a domain that increases saves. Hopefully that domain ability works well in granting you all the save bonus. Just let me know if and when we will need it.


Most likely won't be able to do much of an update until late tonight, got family in town.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

NP take your time.


Human Wizard (Illusionist) 5 | HP 27/27 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Thanks for the heads up! Have fun!


Abadar protects...


Female Human (Taldan) Bard 5 (archaeologist) Portrait
GM Striker wrote:
Lara - Miss If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character.

The back end of the ankheg is 10 feet away from Kaldan, isn't it? The adjacent square to Kaldan is 5 feet away from him, and the square two away from Kaldan occupied by the ankheg is 10 feet away.


If each square is 5 feet, then there need to be 2 squares between the targeted square and the ally occupied square to satisfy the " at least 10 feet away" As it stands there are 5 feet between the two squares you are referencing. If the ankheg had reach and was fighting while using it then you would be able to target the back squares without penalty.


Female Human (Taldan) Bard 5 (archaeologist) Portrait

SKR seems to clarify that here, although he then says that the rule "If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character" is going away. However, it looks like that rule is still in the PRD, so it presumably did not go away.

But oh well; you're the boss.

(And I'm taking Precise Shot at level 3 either way, so. ;P)


To quote SKR further down in the thread:

The text will be revised to say this:

Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)
If your target is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.
If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.
Precise Shot: If you have the Precise Shot feat, you don't take this penalty.

Therefore:
A target of any size will work exactly like a Medium target: you're always going to have to deal with the penalty, which is usually –4 (unless you have Precise shot, in which case there is no penalty).

But if the target is at least two sizes larger than your ally, the –4 penalty is reduced to –2 (unless you have Precise shot, in which case there is no penalty).

And if the target is at least three sizes larger than your ally, there is no penalty at all.


Female Human (Taldan) Bard 5 (archaeologist) Portrait

Yeah, what I was saying was that he said they were changing that rule back in 2013, but it's still there, unchanged, in the PRD now. Regardless, I think Rule 0 probably applies here. ;P


The colony is explored and cleared, for now. Do you want to hole up somewhere for the night and rest and level?

Or you can try tracking north the second landing zone camping in the wilds...

You could reach there about an hour and a half after dark if you pushed it.


Female Human (Taldan) Bard 5 (archaeologist) Portrait

Seems like holing up in the courthouse or the governor's house are the best ideas to me.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

I agree that resting up would be best. Recover some spells, healing spells specifically. :)


Human Wizard (Illusionist) 5 | HP 27/27 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

I'll cast a vote for resting, as well. :)


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

hey, I forget. How are we doing HP advancement?


Female Human (Taldan) Bard 5 (archaeologist) Portrait

I had to look up the original recruitment thread and it never specifies what sort of HP advancement we're doing. So...I guess I second that question. How are we doing HP advancement?


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

level up info...

2nd level cleric
+1 0-level spell
+1 1-level spell

+1 bab
+1 fort and will save
+7 hp if half +1 or 10 if full HD
+ 5 skills and +2 background skills: craft (armor), craft (weapons), heal, spellcraft, know (planes), sense motive, prof (engineer)


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

After thinking about it Kaldan will take a level of Rogue, it goes well with Ranger, and the skills are what I'm after. From here on it will be mostly Ranger.

HP: 1d8 ⇒ 8

Nice, I'll take that. :) Otherwise I'll take the average if that's what we're using?

Kaldan Tide: Ranger 1/Rogue 1.

HP - (8 + con) 9.

Feats - Finesse training.

Skills: (9 skill points)
Acrobatics + 1.
Diplomacy + 1.
Disable Device + 1.
Knowledge (Dungeoneering) + 1.
Knowledge (Local) + 1.
Perception + 1.
Sense Motive + 1.
Stealth + 1.
Survival + 1.

Background skills:
Craft (Carpenter) + 1.
Profession (Sailor) + 1.

Saves.
Ref + 2

No change to BAB.

Sneak attack - 1d6.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

And while leveling I realized I didn't need to be unconscious as I have Ferocity, I could have had that last swing without being prone, then I would have fallen over dying. :)


Human Wizard (Illusionist) 5 | HP 27/27 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

+1 0 level spell
+1 1st level spell

Spells known:
Chill Touch
Shadow Trap

+1 Will save

Skills:

Appraise
Spellcraft
Disguise
Bluff
Kn Arcana
Kn Dungeoneering
Kn Geography

Background Skills:

Linguistics
Kn History

Besides for hp and 0 levels prepped for the day I'm good to go. :)


Sorry for HP we're doing average +1.


Human Wizard (Illusionist) 5 | HP 27/27 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

And with that, I'm leveled. :)


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Quick question DM. Are we going to need specific reagents for crafting items or if we have the gold you will allow it. Thinking of Thame scribing a few scrolls for me eventually but didn't know if I needed inks for it or not.


Female Human (Taldan) Bard 5 (archaeologist) Portrait

Lara
Level 2 archaeologist bard

+1 BAB
+1 Reflex
+1 Will
+6 HP (5 + 1 CON)

+1 0-level spell known (mending)
+1 1st-level spell known (feather fall)

Background skills:
+1 Linguistics
+1 Knowledge (history)

Skills:
+1 Acrobatics
+1 Climb
+1 Diplomacy
+1 Disable Device
+1 Escape Artist
+1 Knowledge (dungeoneering)
+1 Perception
+1 Stealth
+1 Survival
+1 Swim


Any reagents under 250gp can be assumed to be available.


Human Wizard (Illusionist) 5 | HP 27/27 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

I have a scroll of Touch of the Sea, as well, if needed.


Currently swimming in these waters is a DC 10 shouldn't be too difficult as long as you aren't trying to carry much.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Dang Kaldan, you have all the nice stuff. Alchemical silver dagger, cold iron longspear. I went the exact opposite with my character. I think I have half of the mundane equipment list that is not alchemical items. forge tools, pitons, hammers, rope, fishing net, string, fish hooks etc. Nice to see that we have the weapon basics covered though.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Cold iron is cheap, Alchemical silver a little more, but there's nothing worse than being low level and having nothing that can hurt your enemy.

If Alchemists fire was cheaper Kaldan would have had some of that too!

Besides, tools and other equipment can be picked up for free if you're looking. :)


Female Human (Taldan) Bard 5 (archaeologist) Portrait

Sleight of Hand: 1d20 + 2 ⇒ (11) + 2 = 13

Yeah, it's as easy as that! ;P


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan admires his nice new sewing kit and compass. "Got it for a steal." ;)

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