[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

Maps and stats
Loot Tracker
Handout 1
Colonists


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Sorry about my absence, had some stuff happen IRL I'll be back this weekend.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Np take your time.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Where can i find air crystals? Which book are they in?


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Alrighty, made another scroll and changed up spells, so I'm ready to go when everyone else is.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Kragg, looks like they're from the Pathfinder Society Field Guide.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Hmm don't have that so thanks for the info!


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Yeah, thankfully the D20PFSRD has it (hence the link in my last post).


Neat item, never done much underwater adventuring myself, its good to see some useful items like those. Amazing what you can find to meet certain challenges.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Not sure I'd want to waste a 1st on these scrubs, but I could lead off with Daze.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Just a quick heads up. Busy right now with a job interview so will get a post later today.


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Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Just thought I'd say I'm really enjoying this game, great GM and party.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Bringing loot discussion here as we have some now to divide up.

Kaldan what is your primary choice for a weapon going to be? I ask as I eventually will be going with a two handed weapon and using the shield spell to bolster my defenses. I just don't want to go down the same weapon group as you are doing. Doubtful I will ever take weapon focus so there is not really a feat investment for me but don't want o double you up on weapons either if I can help it.

I agree with Thame about loading up Kaldan and whomever else is going into the front lines. Depending on down time issues I can either take a crafting feat at third or heavy armor proficiency. Otherwise would it be wise to make a 1 level dip in fighter to gain heavy armor and martial weapons proficiency?

I would gladly take the ring of swimming! Combined with the bottle of air and I could actually survive and function underwater!

Are we going to have a community pot for group purchases like wands of cure light wounds, restoration potions, resurrection scrolls etc.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Since it was fairly obvious a lot of the game would be in the water I took the Longspear as my primary weapon, which is the 2-handed weapon group in the Ranger combat training. So spears will be Kaldans main weapon, otherwise Longsword and shield. Longbow for ranged, but again if we're in the water a lot an underwater crossbow might be worth investing in.

From now on it's all Ranger for Kaldan, and I'm happy to be the main muscle. :)

Also happy to put in for a wand of CLW or other healing items.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

I'm okay with sharing healing items like CLW potions, restoration scrolls, etc.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

ditto. that's what they're there for


From reading through ahead I think its about 1/4 of combats will be under water. I think this was the last big aquatic fight for this book.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Well, it's all 2-handed weapons, but I took the longspear because I saw Kaldan as a coastal Ranger, one who works in and out of water. So a weapon that works both in and out of the water fitted his concept.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Ugh having problems with the site kicking me off and thus not seeing updates. You guys having same issue at all?

Kaldan, sounds good. I am thinking at 4th to take a level of fighter and will go with a different group of weapons.

With 1/4 of combats underwater I am definitely thanking you all for the ring of swimming.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

As for requesting items do we need to have all of the money upfront or would they take orders for pay later?

Also are there any house rules for crafting items? Asking as it would take me a year to make full plate armor with the standard rules.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Yes, I have to log in again every time I come here. I wondered why nothing seemed to have updated for an embarrassing time.

Then when I worked that out the board crashed.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

I say we definitely sell the pocket watch. Does Kaldan still need the sword with the spear now? If not, should someone else use it?


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Good point, Kaldan will use the +1 spear as his melee weapon, so I think Lara can take the +1 sword as her backup weapon.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

ahh, I thought it was just me getting kicked off. Sorry it's happening, but glad to know I am not alone.
yeah, I had been wondering about crafting. I mean, Trieste's goal is probably some darkleaf armor or something like that to keep her as mobile as possible. It didn't even occur to me that we might be able to "order" it, as it were. Did people decide what crafting feats they were thinking of taking?


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara will definitely take Kaldan's +1 longsword.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

yay, we can be roomies


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Sounds good Thame. Some isolation yet close enough for community work as well. Only question is who gets the larger of the 3 bedrooms?


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Do we capture a goblin and have Kragg cast comprehend languages on it to see if we can find out where they came from and take out their area?


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame gets the larger one, of course! He needs to be able to sprawl with his wizardy stuff! Lol

Eh...I suppose that's practical. Having less potential things to worry about makes Thame happy.


An idea...:
Might I suggest using the spy to record the message and casting comprehend language or getting one of the colonists to cast it? Could give you a clue as to what it's saying. There's also a possibility of some of the colonists having a knowledge of the language.

Anything else you want to do at this location for now?


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Thame and Lara both speak Azlanti, so would it actually be beneficial to record the image's message? Or did you mean the monkey goblins?


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Sounds Good Thame. I am glad to hear you want the larger room so if anyone comes in and tries tot rob the place yours will be the first place they start.

Have you learned the alarm spell yet? ;p

-------------------

I think Lara is right in that someone knows Azlanti. Nice idea though otherwise to learn the message.

FYI I will be making a separate spell list for downtime days and one for adventuring days. If someone has any input on downtime spells let me know what I can do to help someone.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

GM Striker, I just realized I didn't add a language for my Linguistics skills. Can Azlanti be one of them? Otherwise, Thame does not know the language.


@ Thame: You can.


So this next bit you can use the downtime rules to work on any improvements you would like to contribute to the colony or crafting. You can also get to know your fellow colonists. I'll put up some short bios of most of them by the weekend.

For anyone whos interested, both tables are basically at the same point in the story. So I think time wise we're doing a good job.

This part of the adventure is a lot more up to you and what you want to try and accomplish here on the island. There are some events on the timeline and such but mostly from here until the end its based on your exploration and decision.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Cool that both groups are about at the same place. Assuming no one has died over there yet?

As for downtime a lot of that depends on what time of information they can get from the monkey goblins about this ritual and ghosthater. If it seems they know something then Kragg would be wanting to go exploring more. If they don't know much then he would work on earning capital for a building project.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Beyond using the rest of his scroll-making material, Thame is open to exploration. He would also like to get to know his fellow colonists better, since he'll be spending quite some time with these 50 or so people.

Up for bringing the soldier to 'no problem here' dais at some point, as well. Thame would cozy up his quarters and just get ready to start cataloging and examining any Azlanti items that might roll in.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste is the kind of person who wants to get the essentials done first. She's willing to help with any building projects, but is probably more interested in getting the colony set up with farming and pest control. She'd also want to help set up like a medicinal garden for useful herbs.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara came here specifically as an explorer, so she is definitely more interested in the archaeological and exploratory elements than she is in working around the colony. In fact, she probably doesn't know what to do with herself half the time she is in the colony, and may end up doing silly things like going exploring alone--after she practically begs for people to come with her, anyway.


Are you sure you want to do that?

If supplies and repairs are being handled then Kaldan will use the reason of 'Scouting' to explore the area around the colony. He will be noting sources of herbs, wild vegetables and fruit. As well as any animals that may lair close enough to be a concern.

Lara can easily be his teammate on these explorations. Though Kaldan will avoid any encounters if he can, marking them on his map for the whole group to deal with.


update later today, lost my synopsis of all the colonists when the site went down.... will be posting it as a google doc this afternoon instead.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

I feel you. Site has been terrible for me lately as well in the campaigns I am running.


Colonists


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Thanks for,the info. One of the first task Kragg will want to do nice able is talk to Luetin and find a schedule that works for both to be at the forge.


I think the site's stabilized again :)


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

If everyone wants to go exploring together, I'm totally up for that. I don't want to split the party more than needed :)
When we're "in town," Trieste would probably be happy to help Perrell or Lyra as needed, or to help Alba get the medicinal garden up and running. She may also try to learn some alchemy from Alba


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame is up for adventuring with everyone, as well. He's a bit cococky since that last little foray. Lol


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

did we have time to rest?


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

I guess I need some clarification...have we had time to prepare spells? I was assuming morning (even early morning) meant that I would be ready, spell-wise. If so, then Thame is ready to go...if not, then he'd vote to wait until he can prepare them.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

I was kind of thinking that a few days had passed but need to check the dates again.

Yeah it looks like almost 2 weeks have passed wince the goblin encounter.

Also did Kragg get any information out of the goblins about where their tribe is located? If not then he has some other downtime things he would like to do. (build a tavern or brewery is at the top of the list!) Just let me know and I can make some rolls for Capital and downtime rolls. Plan on using hte smithy to generate the capital if at all possible.


Yes, this takes place 2 weeks from the last fight.

Goblins will admit that they have a tribe, refers to themselves as ghost haters, you interrupted a ritual they go through to yell at the "ghost" on the dais to become adults. Beyond that, they haven't messed with the longshanks that live here, been far too many till they all left.

This goblin knew that some of its tribe came to the colony but they never came back...

Go ahead and make some downtime rolls.

Out of town for the weekend. Should be back by Monday.

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