[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

Maps and stats
Loot Tracker
Handout 1
Colonists


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Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Thanks Striker. Since it edema the monkey goblins are just a nuisance then and not a threat then Kragg will indeed work towards his goals of a brewery and bar.

Downtime of 14 days need 9 labor, 2 influence and 7 goods for brewery.

Profession brewer for labor 1d20 + 10 ⇒ (15) + 10 = 25
Profession brewer for labor 1d20 + 10 ⇒ (1) + 10 = 11
Profession brewer for labor 1d20 + 10 ⇒ (13) + 10 = 23
Profession brewer for labor 1d20 + 10 ⇒ (16) + 10 = 26
Profession brewer for labor 1d20 + 10 ⇒ (17) + 10 = 27

Profession brewer for influence 1d20 + 10 ⇒ (14) + 10 = 24

Profession brewer for goods 1d20 + 10 ⇒ (6) + 10 = 16
Profession brewer for goods 1d20 + 10 ⇒ (16) + 10 = 26

8 days spent and 150gp.

Work at smith for gp...
1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (6) + 10 = 16

Last 6 days earned 12 gp


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

hmm, what kind of rolls would I need to do for trieste to work on an herb garden? I'm not really familiar with downtime rules


trieste a garden would cost you 5 Goods, 4 Labor, and take 12 days


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Sorry for my silence, very sick at the moment, Bot me until I can keep solid food down please.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

ooo, hope you feel better soon Kal.

Re: the garden, do I just make a bunch of kn:nature or survival rolls then?


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

each good and labor cost 10gp if earned and 20gp if purchased. You earn labor and goods by make skill rolls. Every 10 of the result nets you 1 of your choice.

Survival can be used for labor while know nature can be used for goods.


What he said ^^


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan will be happy to supply labor for Kragg and Trieste if they need a strong back?

Still not 100%, but I can sit in front of a computer and post now. :)


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kaldan if you want to make some checks to earn goods for Kragg I will gladly pay you back later. I am 5 goods short of having enough to start construction on my brewery.

Free beers for you till my loan is paid off?


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Free beers sounds good to me. :)

Knowledge Nature: 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge Nature: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge Nature: 1d20 + 5 ⇒ (10) + 5 = 15
Knowledge Nature: 1d20 + 5 ⇒ (17) + 5 = 22

Four days work to gather the goods Kragg needed.

Kaldan comes running out of the woods with a happy cry. "Hops! Hops!"


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Woohoo! That means that on day 9 Kragg can initiate orders to start construction. If everything goes as planned then it will be done 24 days later. Will get an ic post accordingly once we are finished clearing out the chokers.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

I will gladly pay you Tuesday for a hamburger today.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Hahaha. Sorry the kitchen isn't built yet.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

apologies, but for some reason this just isn't clicking with me (my PhD clearly isn't in math). So you have to have money, in addition to labor/skill checks, to get each component? So 10 skill checks+100gp=1 labor?


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

1 skill check at a time representing 1 day of work.

Each multiple of 10 on the check nets you 1 unit of Capital and costs a certain amount of gp. Labor and goods costs 10gp per unit while influence costs 15 and magic I believe is 30.

You can also buy the Capital without skill checks for twice the gp amount.

--------------

If you want help just let me know what you want to do and I can help you out with cost and what rolls are needed.


The Downtime Rules from Ultimate Campaign essentially say that you earn a certain amount of 'capital' by making skill checks. The amount of 'capital' (whether Goods, Labor, Magic, etc.) depends on your skill check.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

what confuses me is the gold cost. So if I as a character work, instead of earning money for my labor, I'm paying money into the system. At the moment, Trieste only has a few GP, so she's too poor to actually build anything. I get paying for capital (e.g., you can't build a house without tools) and goods (e.g, you can't build a house without wood or whatever), and even influence (e.g. zoning regulations or prime real estate). My confusion is the cost of my own labor. I can pay someone to build a house for me, I get that, but my OWN labor costs me money? Marx would be appalled :)


Presumably, the amount of money you pay when you set yourself to "earn Labor" is for tools, maybe food/clothing, and maybe various fees or other incidentals.

PRD wrote:
Think of purchasing capital as a stranger coming to town and throwing lots of money around to make things happen. It's effective, but the locals are inclined to overcharge for their work and may resent the obvious display of wealth. Earning capital is a person working with the locals and trying to be a part of the community in order to get things done. It takes longer, but the locals give a fair price and appreciate the person's honest dealings and lack of arrogance.


Sorry for not posting. My family and I are all sick with a nasty cold. Hopefully be back later this weekend.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Hope you're feeling better soon.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Ditto!


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

eww, all the best. Heh, and don't worry about us, we're just adding some RP time


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Take your time. Work at a hospital myself and there is a lot of crud going around and the latest study shows the flu shot this year is only 10% effective. Could be a long, long cold/flu season.


Thanks for the well wishes. I think I'm over the worst of it.


Hope everyone had a great Christmas!


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Dear all,
Having computer problems. Will likely be unable to post for a few days. Apologies. Please bot me as needed. I hope to be back soon, but with the holidays, my computer repair may be delayed.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Just checking in to wish everyone a happy New year. It's only a few minutes away down here. Especial thanks to GM Striker, I run a number of games so I know what challenges you're facing. I'm enjoying the game a lot.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Happy New Year’s! :)


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Indeed, happy new year!


Alright, Thanks everyone for your patience. Sorry for dropping off the map I was expecting to have time to continue with the games over the holidays but traveling across country ate up most o my days and I didn't have nearly the availability to get online I was expecting. Now back to our regularly scheduled game!


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

No problem. Good to have you back!


Oh also updated the island map with some more locations you've discovered.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Hey guys I am torn with leveling up. Eventually I want to take a level of ftr to get heavy armor and a different 2 handed weapon. Should I take the hit now and get it out of the way or wait till 4th or 6th lvl to get the much needed 2nd or 3rd level spells.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

I'd say hold off till 6th, Clerics are pretty tough anyway. Get those 3rd level spells in then slip in a level of Fighter. Kaldan is going all Ranger from now on. I only took the Rogue level for trapfinding in the early part of the AP.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

From a party perspective, I agree with Kaldan. However, I will say that you should do what makes you happiest.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

I am good either way and since we don’t have any heavy armors found yet can easily hold off til 4th or 6th level.

The other option is there any prestige classes that grant armor and martial weapon prof that a cleric can fit?


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

holy vindicator and sentinel
oh, and stalwart defender


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Thanks Trieste. The other option I guess is just take heavy armor proficiency and use a war hammer or battle axe 2 handed.

Thame what feat are you thinking about taking? Was thinking for me take craft arms and armor at 5th and wondrous at 3rd originally.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

I'd be happy to take Wondrous at 3rd (it was one of the options I was mulling, anyway). That would leave you free to spend it on Heavy Armor.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Thanks Thame, that really helps my decision! I will go with that option then and stay straight cleric for the boost to spells and healing. I will take magic arms and armor at 5th then to spread the crafting feats around.


Sorry for the delay of game, had some medical issues hit this week. Alls well and should be good to go now.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

NP take care of yourself first.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Agreed, take the time to look after yourself.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Level 3 Update:

HP: 4 + 1 Con
Saves: Fort & Ref +1
Feat: Craft Wondrous Item

Skills:

Appraise
Spellcraft
Bluff
Kn Arcana
Kn Dungeoneering
Kn Geography
Kn Nature

*Kn History
*Linguistics

Added Language: Aquan

Added Spells:

2nd Level - Mirror Image, Steal Breath


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

ahh, yeah, I got a few new HP and augment summoning, but I also got access to 2nd lvl druid spells. right now I just jotted down a couple (barkskin and vine strike +savage maw... heh so I get a bite attack with my claws before my tentacles grow in), but if anyone has any specific spell requests, let me know.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Can't wait to start making insulting comments about your tentacles, Trieste! LOL J/K Hopefully I haven't rubbed you too raw. :)


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F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

when she squirts ink all over you, it will be hilarious :) it's all RP to me man


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

3RD LEVEL CLERIC
BAB +1
reflex save +1
feat: heavy armor prof
2nd level spells: barkskin*, resist energy, shield other (adventuring)
masterwork transformation, make whole, locate object (in town)
skills 7: spellcraft x1; sense motive x1, prof brewer x2, heal x1; diplomacy x2
HP: +7


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara's leveled. Biggest change is she has Precise Shot now.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

That is a big change though. Much needed!

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