[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

Maps and stats
Loot Tracker
Handout 1
Colonists


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Discussion for The Ruins of Azlant Table 2


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Checking in. Again thanks for doing two tables, I run two games myself so I know how much work it is for you.


Female Human (Taldan) Bard 5 (archaeologist) Portrait

Checking in. Thanks for having me!


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So quick little note for the sake of keeping things going at a reasonable pace, any “filler” fights are going to be handled cinematically, if you could share your preferred combat choices I’ll try to flavor it appropriately. All the random encounters have been removed. Feel free to embellish your RP and add any details that you feel I leave out, such as a signature flourish of your blade or witty comment.

For the fights that will have a tangible effect, I'll roll initiatives and place figures on a map, post your actions for the round and applicable rolls, and I’ll resolve each round at the end of the day (or sooner if able)

Alright, here we go… have a great ride on this wild adventure!


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Any news on Bomani? Does he know he's in the game?


Sent a PM no reply yet, If I don't hear anything by the 17th I'll replace them.


Alright, Bomani is MIA, no reply to my messages and haven't seen them post online at all. What would you like me to replace them with?


Female Human (Taldan) Bard 5 (archaeologist) Portrait

An arcane spellcaster might be nice. Trapfinding would be useful, though once Lara is level 6, she will be capable of trapfinding and disarming magical traps as a rogue thanks to her archetype.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Since Lara will eventually handle trap duties then a full arcane would be nice.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

yeah, arcane if possible


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Agreed on getting someone Arcane. I'm happy to dip into Rogue for a level if we need it as well


Noted, I'll let you know what I can dig up :D


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Reporting in! Thanks for the invite, GM Striker. Looking forward to gaming with you all! :)

I'll try to get caught up in the Gameplay Tab shortly.


Glad to have you.


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

For flavor fights, Thame would likely use his crossbow at range, using Blinding Ray sparingly if it seems his allies are getting overwhelmed.

Are you going to write Thame in, Striker? Or pretend like he's been there all along?


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Welcome aboard.


I think the simplest will be pretending you were there the whole time. Would kinda throw off the "abandoned colony" narrative if a wizard just shows up.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

He's so good at illusions we didn't even know he was there!


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Welcome ashore. Good news is no one has died yet!


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Kragg, that is the best news! Thanks for the welcome, both of you.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

welcome! Glad to have a wizard!


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

GM Striker. I never did tell you cinematic fight preferences. Typically Kragg will be using the javelin the first round before backing up the front liners. Eventually he will be trading out the javelins for a light crossbow and exchanging his shield and Morningstar for a longspear. Particularly difficult fights he will casting guidance to aid attacks and healing as necessary to keep people from dying.

Long therm planning here but what do you guys think is better...craft arms and armor, craft wand or craft wondrous? Curious as I will take at least 1 possibly 2 crafting feats.

Thane are you planning any crafting besides scribe scroll?


Female Human (Taldan) Bard 5 (archaeologist) Portrait

Yes, welcome.

As for thematics, Lara uses her shortbow unless forced into melee, in which case she resorts to her longsword until she can break away to range again.

And Kragg, I'm partial to Craft Magic Arms and Armor, though Craft Wondrous Items would also help out most of the party a lot.


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Thanks to all! I was thinking of branching into wondrous, as well. I think wands of cure light would be very handy.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

with my trait I can make items quicker so I a fine taking wondrous at 3rd. If Thame takes one of the others at 5th then I will take the other once we gat that far.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

For cinematic Kaldan will use crossbow for anything over 30'. If the enemy is 30' or less he will go with spear.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste will be sticking with the scimitar for several levels, sling when she has to, or perhaps produce flame if it seems really nasty.

I can also work on crafting things btw, but druids don't have quite the cool spell list of clerics and wizards. I also expect to be strapped for feats til 7th lvl or so at least


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

The nice part is all of us can help meet the spellcasting prerequisites. WIth 5 people capable of casting spells we should cover most of the criteria. I currently have no feats planned till I hit 11th level. the rest are all open which is why I have no problem taking 2 crafting feats.

Speaking of spellcasting options...

Are their any spells you would want Kragg to have prepared for adventuring? I usually try to have 2 lists to shoes from. 1 is if we are adventuring/exploring/combat options. The second is more utility/travel/nonthreatening days. Just curious as I see 3 of us have cure light wounds as spell options right now.


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Cheap arms and armor for our martial types would be nice...it probably depends on how the campaign looks at that point. If there's plenty of down time, sure. If not, I might go meta magic more.

As for spells, buffs from clerics like Bless are always nice. Protection from Evil, maybe?


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

I would think that since they had a campaign trait option for crafting that there will be some time for it. Just depends on what level it happens at.


If some of those spells are completely useless for you guys let me know and we can swap a couple out of that book.


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

I won't speak for everyone, DM, but I believe the spells in this book to be useful, for the most part. I have no problem using as-is.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

So looking at what we know of the clockwork spy it seems that if Lara can get the key she could be its master. I don't know if there is a limit to placing orders on the thing but could Lara program it to allow its key and crystal to be accessed only when there is a group of 5 humanoids which must have a dwarf, changing and half Orc?


It can take simple commands. So, yes that can work. Though if something were to happen to a member of your group such a command could be problematic.


I'm going to move on to the next building to try and keep things from stalling out with this construct. You've found everything of worth in there and we've spent several days playing with your new toy. Feel free to wrap up anything you want to in the government hall.


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

To let you guys know, I will be attending DragonCon starting tomorrow August 31st, not returning until September 4th. I fully intend to keep up with things and post as I can, but please feel free to DMPC me as needed.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

enjoy the con!


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0
Trieste Carre wrote:
enjoy the con!

Thanks!


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Just a heads up. I will be out of town til Monday. I hope to still be able to post, but please bot me if needed. Thanks.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Have fun.

We need to really decide on loot in a quick fashion I think. There is a quickrunner's shirt available as well. Both items can be used by anyone in the party so speak up if you want either option.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Thame having the necklace sounds good to me.


Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Thame having the necklace sounds good to me. Quick runner's shirt is a great item to have. If no one will speak up for it I'll throw my name in the hat as well. Lol


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

May be a stupid question but can you Trieste wear the chain Shirt? I thought druids were rthe stricter on such items?

The dark wood buckler is nice but if you want it then go ahead. I just get dibs on the next buckler to go with my longspear. I also just realized that we don't have any real tank that wears heavy armor. Perhaps I may take heavy armor proficiency at some point.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

No, can't wear a chain shirt, no metal. If you want the buckler, go right ahead. I'm all for having a heavily armored person up front


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

If no one else wants it Kaldan will use the chain shirt, it's not too heavy and better than what he has now.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

All yours Trieste as I can use a regular buckler if need be. Also for nowKaldan should get the shirt to help him Up front. I can wait no problem still.


We'll be leveling up after this encounter.


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Human Wizard (Illusionist) 4 | HP 21/22 | AC 12 T 12 FF 10 | F +2 R +3 W +4 | CMB +2 CMD 14 | Init +2 | Perception +0

Leveling up after cowering in fear throughout an encounter probably sums Thame up to a T.


Male dwarf Cleric 5 38, saves 8/3/9 AC 19/10/19

Leveling up sounds awesome but I must admit I am completely confused with this poltergeist. You put the name Silas on it which matches nothing we have come across yet. Anyone have any ooc ideas? Not the pastor, nor his wife either. Really intrigued right now.


His name can be found on the original charter. Just identified the body.

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