[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

Maps and stats
Loot Tracker
Handout 1
Colonists


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Female Human (Taldan) Bard 8 (archaeologist) Portrait

Hey, Lara finally has a rogue's trapfinding/disarming abilities! Will try to get to leveling-up in the next day or two.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Thame are you going to use summoning spells? I am taking either alignment channel or elemental channel at 7th level. Need to take one of them to qualify for holy vindicator at 8th level.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Small correction...taking the 2 points from brewery into religion


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m
Lara Evangeline wrote:
Hey, Lara finally has a rogue's trapfinding/disarming abilities! Will try to get to leveling-up in the next day or two.

That's great! Thinking this is an adventure about exploring ancient Azlant ruins there must be plenty of traps out there waiting for us :)


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Conjuration is one of my prohibited schools so not likely, Kragg. You're good to go. :)


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

Lara that is awesome. I will have my sheet updated tomorrow morning.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Thought so Thame but never hurts to check. Thanks


Ruins of Azlant Maps and Info

always good to have someone who can spot traps! especially the magical ones! I'm actually a little surprised how few traps there are early in this AP. usually early levels are where you see more traps because one failed save on a simple trap is actually bad at low levels. but I'm sure as you start digging around in ruins you'll find more of them!


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Thanks for the warning...Lara is going first from now on and Kragg will protect the rear.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Level 6: Bard (archaeologist)

HP +6
Base Attack +1
All Saves +1

Skills:

Acrobatics
Climb
Diplomacy
Disable Device
*Linguistics
*Kn History
Kn Dungeoneering
Kn Geography
Perception
Stealth
Survival
Use Magic Device

Spell Slots added:

1 1st
1 2nd

Spells Known added:
Cauterizing Weapon


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

Alyn and Trick:

BAB +1
All Saves +1
HP now 58 and 41
Paired opportunist feat
Perception, arcana, dungeoneering, and spellcraft +1
Linguistic (Aklo) and History BG skills +1

Alyn only:
Bravery went up one.

Sorry for the delay all.


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Ruins of Azlant Maps and Info

don't forget to update your HP, saves, perception etc on the slides!

I will be travelling this weekend and will be gone for about 2 weeks. I should be able to post at least some during that time, but will be a bit spotty for a bit.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

I had forgotten! Lolito's stats are updated in the slide now.

Thanks for the heads up. Have a good trip!


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Reading your post... well, it is hard not to relate it with all which is going in our countries as of late :P


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

I have a huge job application I have to have ready for Monday so I won't be posting until Tuesday. Thanks for the patience.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Catching up on some background paperwork...

5 days of income from buildings at +27 per day...

5d20 + 27 + 27 + 27 + 27 + 27 ⇒ (7, 9, 19, 9, 17) + 27 + 27 + 27 + 27 + 27 = 196 /10 =19.6 gp added.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

From the last fight there is Mithral chain shirt and a magic sword that was never identified. Thame you got that check if I fail?

Spellcraft 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Also went back through and found this for loot list during our last exploration...

With the dead body you find a +1 composite longbow (Str 16) and a crystal amulet worth 50gp

the odd mask is one of the kind worn by the Mordant Spire elves.

eight cut emeralds (worth 25 gp each) and a tourmaline sphere ioun stone

amulet of natural armor +1
potion of enlarge person
a suit of enchanted eelskin
wand of chill touch, with 26 charges

8 tridents, 8 short swords

Also missed on 1 day of travels for growth for buildings.

1d20 + 27 ⇒ (13) + 27 = 40 /10= 4gp

In the morning laundry and bath are done!


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30

Got you covered!


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Yes yes you do


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

There are some other magical items to ID:
- unidentified Erastil's bow
- unidentified ring
- unidentified potion
- unidentified cloak
- unidentified necklace
- unidentified ioun gauntlet
- unidentified potion x2

Lolito can try to use Perception to ID the 3 pots:
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Perception: 1d20 + 11 ⇒ (18) + 11 = 29


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Ok, people, I have gone through the treasure sheet trying to sort up stuff.

Lara
We have a +1 mithral longsword. Do you want to change your +1 longsword for the mithral one?

Kragg
I saw you wrote your name next to the strix +1 composite longbow (Str 16) but have not yet equipped it in your profile. I am ok for you to claim it if you are still interested.

Thame
We have two spell books, have you copied all the spells in there? If so we can sell them for cash.
- "Hendrake's Spell Book"
- Azlanti spellbook

We have an underwater light crossbow, are you interested in taking it instead of your current mwk one? Kragg can probably make it mwk for you.

Alyn
There is an amulet of natural armor +1, interested?

Who wants this stuff?
+1 human bane bolt x1
+1 locathah bane bolt x2
+1 strix bane bolt x2
+1 merfolk bane bolt x3
mossy disk ioun stone (+5 to one knowledge skill)
tourmaline sphere ioun stone (+2 to death door limit)
suit of enchanted eelskin <-- swim speed 30' + breath water! (it's a +1 slick leather armor)
mithral chainmail

Once we have everything identified and all interesting items assigned to someone or ready to sell, I will calculate the total sell value. I think we should set everything to sell on the next ship and order purchases. It will likely take the items to arrive for the next book already, so the earlier we send the order the better.


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Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0
Lolito wrote:

There are some other magical items to ID:

- unidentified Erastil's bow

Spellcraft: 1d20 + 12 ⇒ (14) + 12 = 26
- unidentified ring

Spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17
- unidentified potion
- unidentified cloak

Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29
- unidentified necklace

Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32
- unidentified ioun gauntlet

Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22
- unidentified potion x2

Lolito can try to use Perception to ID the 3 pots:
[dice=Perception]1d20+11
[dice=Perception]1d20+11
[dice=Perception]1d20+11


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Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Just carrying the bow till we returned it to the Strix. That is why it is not on my profile. Plus I can’t even use a bow.

Eel skin is too light for Kragg but the other abilities are nice.

Kragg can cast barkskin so the amulet should go to Alyn or Lolito.

The rest once identified we can go from there.


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Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

I will take the amulet.

Here are some spellcraft rolls if Thame missed anything (The number assumes Kragg can have provided guidance).

Spell craft: 1d20 + 14 ⇒ (13) + 14 = 27
Spell craft: 1d20 + 14 ⇒ (3) + 14 = 17
Spell craft: 1d20 + 14 ⇒ (2) + 14 = 16
Spell craft: 1d20 + 14 ⇒ (2) + 14 = 16

Thanks for doing that Lolito!


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Ruins of Azlant Maps and Info

yay for loot cleanup day!

luckily at this point Thame's spellcraft is getting high enough that taking 10 (plus guidance) will get results for most simple items you find. i think from this point since spellcraft tends to outstrip the increases in DCs I will start just telling you what you find unless it is high enough level to need a real roll.

on to the reveals!

Erastil's Bow: dang that was a long time ago! +1 reliquary composite longbow (+2 str)
Ring from the Ankeg fight - ring of protection +1
potion from the sahuagin - potion of cure moderate wounds
cloak from the same fight - cloak of resistance +1
the macgical necklace from the shipwreck - necklace of air adaptation
the guantlet from the sunken lab - Ioun Guantlet

stuff from the recent cleric fight:
+1 rapier,
potion of bear's endurance
potion of bull's strength

I think that's everything!


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Only thing of interest is the ring of protection. Rest can be sold as far as I am concerned.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Dearest GM...

What are your requirements for crafting magical arms and armor? Do I need to order resources in order to upgrade our equipment. Or do I just spend the gp and fine and call it good?


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Lolito already has a ring of protection +1, thus, probably Alyn or Kragg should take it.

The cloak of resistance +1 is useful for everyone, thus I suggest Thame takes it as he is slightly below WBL with respect the others.

Anyone interested in a +5 to a Knowledge skill? xD

Do we need to buy any healing wand or restoration/remove scroll @Kragg?


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Healing Wanda are always welcome for post battle healing. Next time we are in town for a significant time we can look into scribing scrolls with Thame and crafting with Kragg. Til then a single remove curse, remove disease, remove blindness/deafness would work.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

If no one else wants the mithril longsword +1, Lara can use it as a backup. At least it'd pierce DR/silver in addition to the DR/magic her current sword can pierce.

Don't think Lara'd care about the other items.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

I can take the ring as well. Lara, take the Sword. DR is going to keep showing up. I have more proficiencies than so the chances are that at some point we will find a magic weapon that only I can use.

Wands are a good option. Scrolls of protection from, delay, and remove spells are good at this level.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame will happily accept the Cloak of Resistance. Will also copy Cat's Grace and Bull's Strength from Hendrake's spellbook and then I think we're good to go on that one.

Did we ever determine which spells were in the Azlanti spellbook?


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Ruins of Azlant Maps and Info

you can just spend the gold for making magical items if you have the correct crafting abilities.

for upgrading an existing item (like making a +1 sword into a +2 sword), you can easily find someone to do that for you using the normal cost of the difference in cost between the two items. Pathfinder relies too much on progressing your +X bonuses for me to restrict that just because you're in the middle of nowhere... I like to assume that any legit blacksmith in this magical world knows how to upgrade an existing item by a step, much easier than making a new custom piece from scratch.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m
Thame Smythe wrote:
Did we ever determine which spells were in the Azlanti spellbook?

Apparently not, but it seems it has three 1st-level spells, four 2nd-level spells, and seven 3rd-level spells.

If GM Strikes wants to try it out, there is a automatic spellbook generator that might come handy to answer the question without forcing the GM to spend a lot of time on answering.

This also reminds me, there is a city available items generator in AoN PRD. I have used it before, it is very easy to select the type of village and hit a few times until you get a result you are satisfied with. It gives the players something special to buy without opening full books.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Okay, looking things over, there is no mithril longsword +1. (Or rather, there is, but it's from gameplay circa RL 2018).

Instead, there is a mithril chain shirt +1 (which Lara took), and an as-yet unclaimed rapier +1.

ETA: also, looking over the old gameplay, I'm even more confused. We didn't defeat Rayland or take his sword, but somewhere along the way Kragg said we needed to identify "Rayland's sword", which the GM said in reply that it was a mithril longsword +1. But again, we lost the fight against Rayland and Eliza, and didn't take a sword from Rayland.

We did find an Azlanti-origin longsword +1, which Kaldan took initially and then gave to Lara after he took a glaive +1 we found. That sword was found in the Levin farm after defeating a choker. Is it made of mithril?


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

If the Gm is allows it Alyn would love the glaive is Kaldan would have parted with it when they retired.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

Lara you can easily checkout everything available in this loot spreadsheet. You can find the post were things where handed on column A, and the page on column B.

For example, in the case of the sword, it was identified in post #1124, and you got it because apparently he fumbled and the GM gave it as fallen to the ground. The mithral part was revealed later in discussion by the GM at post #304.

I have marked some stuff as Selling at column J, to easily calculate the money we get, but feel free to just claim them before they are definitely set as sold. It sums up at the Statistics tab, cell B5 (Selling row).


Ruins of Azlant Maps and Info
Alyn Ellor wrote:
If the Gm is allows it Alyn would love the glaive is Kaldan would have parted with it when they retired.

I generally don't allow adding a dead party member's stuff back into the party collection, since a new PC comes in with full WBL. the exceptions to that are if the party member is carrying story-related important items or "party" items like the group's wand of CLW. otherwise if there is a piece of gear you want to keep after a party member goes down it needs to come out of the WBL budget of the new character.

this keeps party wealth from getting too out of balance as time goes on, especially in PbP where you end up with more turnover that a RL game because of how long of a timeframe it spans.


Notes AC:22 T:11 F:19| HP 76/76 | CMD:23 | F:+10 R:+7 W:+7 | Init:+1| Perc: +17 | Trick AC:18 T:11 F:16| HP 64/64 | CMD:22| F:+8 R:+7 W:+3 | Init:+1| Perc: +15 |

That makes perfect sense I assumed as such but thought it was worth asking.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

@GM Strikes Back, what are the spells in the spellbooks?


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m
Kragg Stoneheart wrote:

Diplomacy d20+9 if needed to sound authentic

Sense motive d20+12bah horrible

I still hope Lara can bluff her way to pose a lie on him that will expose whether it is the authentic Carver or not. Remain hopeful my dwarven friend :)


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Ruins of Azlant Maps and Info

Azlanti Spellbook spells:

Burning Hands, Comprehend Languages, Silent Image
Blood Transcription, Detect Thoughts, Know Peerage, Owl's Wisdom
Arcane Sight, Gaseous Form, Heroism, Keen Edge, Locate Weakness, Slow, Tongues


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Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

On the flip side if he passes then we tell him the truth and let him voluntarily fail the zone of truth. Then it is one more on our side to help sort this mess. After all no proof against him just need to be safe first.

Assuming he is on our side then the next option is to build a gladiator pit and just start throwing folk in and see what happens. Nothing to the death just to test their blood when done and create some excitement for people to rally behind.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m
Carver wrote:
"[...]that is why I enlisted you all into the society[...]"

Did I forget something or was that plainly false?

I think Lara was the only one enlisted, isn't it?


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Carver "strongly hinted" that the group would make good Pathfinders some time ago. Lara is already a Pathfinder from before she came to the island (campaign trait).


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

While selecting spells for another character I noticed today about this spell: detect aberration

Answering Kragg, that might be just exactly what we need here, but it is druid or ranger only :/


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Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0
GM Strikes Back wrote:

Azlanti Spellbook spells:

Burning Hands, Comprehend Languages, Silent Image
Blood Transcription, Detect Thoughts, Know Peerage, Owl's Wisdom
Arcane Sight, Gaseous Form, Heroism, Keen Edge, Locate Weakness, Slow, Tongues

Will copy over:

Comprehend Languages
Silent Image
Detect Thoughts
Owl's Wisdom
Arcane Sight
Gaseous Form
Heroism
Keen Edge
Slow
Tongues


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Ruins of Azlant Maps and Info
Lolito wrote:
Carver wrote:
"[...]that is why I enlisted you all into the society[...]"

Did I forget something or was that plainly false?

I think Lara was the only one enlisted, isn't it?

Lara was already a Pathfinder, and Carver was trying hard to get the rest of you to join. In his mind, you lot going out and following the trail of the legendary Pathfinder was all but accepting the role, and he is treating you as if you were now members of the Society.

Although i maybe should have gone a different direction with that since two of you were not even in the party when that conversation happened.


HP 61/68 AC 25 TAC 20 FF 22 | CMD 33 (35 vs grapple) | F +10 R +10 W +9 (evasion; im. disease; +2 enchant., DS: +2 sleep, paralysis, stunning) | Ki: 6/10 SF: 4/8 (DC 18) EF: 4/8 (2d6 cold) FoM: 0/1 | Ini: +2 | Senses: +14 |
Skills:
Acrobatics+13/+21,Climb+8,Prof.carpenter+8,Esc.Art+6,Diplomacy-1,Intimidate +3,H.animal+0,Heal+4,K.history+11,K.nature+7,K.religion+4,Linguistics+4,P.O ratory+4,Ride+6,SenseMotive+9,SoH+3,Stealth+7,Survival+10,Swim+11
Wandering Elder Monk (unchained) 8 | barkskin 80m

I decided to sell the eelskin suit, the powers are going to come handy in an island, but no one seemed interested. Lara you are the only one using light armor, if you want to keep the eelskin for you, just let me know and we will adjust gold.

Shared healing stuff to buy
wand of cure light wounds, 750 gp
scroll of protection from evil, 25 gp x2 = 50 gp
scroll of remove fear, 25 gp x2 = 50 gp
scroll of remove sickness, 25 gp x2 = 50 gp
scroll of remove paralysis, 150 gp
scroll of delay poison, 150 gp
scroll of remove blindness, 375 gp
Total: 1,525 gp

I would also like to buy a scroll of restoration but 1700 gp at this level seems a bit too much still.

In total we get 28,797.50 gp, minus 1,525 gp on party healing stuff, translates to 5,454.50 gp for each of us.

Also, there is a list of claimed stuff according to previous conversation.

Thame
cloak of resistance +1
underwater light crossbow

Alyn
+1 reliquary composite longbow (+2 str) - you are the only one able to use it and I think you do not have a ranged weapon
20x arrows
ring of protection +1
amulet of natural armor +1

Lara
+1 mithral longsword (I assumed we sell the +1 longsword you currently have)
20x arrows

Kragg
ioun torch
strix +1 composite longbow (Str 16) - holding it only temporarily until giving it to the strix

Lolito
amulet of natural armor +1
mossy disk ioun stone - I would hate to sell a +5 knowledge slotless item, I will take it if no one else wants it
tourmaline sphere ioun stone

Summary
Count with 5,454.50 gp each. I assume we give up the stuff for selling now and the next ship will take it and come back with whatever we order. Thus, it would be good if we start to think on what orders we give for items to buy.

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