GM R Box - Jade Regent AP

Game Master Twistlok

* Tactical Maps *
* Player Notes *
* Loot Sheet *
* Caravan Sheet *


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Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

I'm fairly certain I already said Gortrek would take the Cold Iron Wacky Slashy because he's the only one who could wield it.

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

I'm fairly certain I already said Gortrek would take the Cold Iron Wacky Slashy because he's the only one who could wield it.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Scale mail costs 50gp so sells for 25gp. A +1 shield is 1000gp and can be purchased in town.

Ok Gortrek. I am going to take all the claimed items off the loot sheet and just carry forward the gold.

Eveyone add 1300gp that is your share of the loot for what was collected and what was sold.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

I took 3 CLW Potions. You guys should all stock up. We will need them. Maybe Kagyu take a few extra. Spend on Kagyu. I took levels in Fly so definitely not me for ring of climbing.


M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

I will take 2 CLW pots and keep my money until I can buy a Amulet of Mighty Fists.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

I will get a post up tomorrow. Been a bit crazy at work.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

No worries, hope everyone is having a good holiday season ramp up.

Question for GM
"pick up another wagon full of cargo that is headed to Wolf's Ear."
IS this a new "covered wagon" to our caravan? Or does somthing more formal need to happen for it to be part of ours.

Party: Suggested Jobs for us. If you have preferance let me know! At any point you want to change what your character is working on just throw it in a post.

Default
Miyagi: Scout
Gortrek: Guard
Losjien: Driver
Kagyu: Healer

Backup
Miyagi: Trader
Gortrek: Hero
Losjien: Spellcaster
Kagyu: Entertainer, you volunteered yourself at the fire:)

EDIT I can't be a driver! so spellcaster default. Check out the pre-reqs in the players guide. Looks like these are all legal.

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

To the best of my knowledge, we're all already heroes. We can do that in addition to an actual roll.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Thanks Gortrek. I added a cheat sheet tab to the Caravan sheet, should make things easier. Looks like Miyagi doesn't hit pre req for scrout. He could be a driver though with handle animal!


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

yes, it was an additional covered wagon. I kind of short handed to get things moving forward.

This leg of the bigger journey is actually fairly tame and the scripted random encounters did not come up with my rolls.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

I moved things forward.

Probably nothing more until after the 25th, I know people are busy but feel free to post.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Merry Christmas form Saratoga Springs NY. We have about a foot of snow today so the world is clean and beautiful. I will pick up whit substantive posting tomorrow.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Morning Caravan companions! Wondering how everyones doing? Everyone still around?

Kagyu I know is good because I see him at work
Miyagi are you still around? You were smacking goblins all over the place and we hope you are still interested in the campaign!
Gortrek how have your been?

In my limited PBP expierience it seems more players make the story progress a bit quicker and also lengthens time between posts. GM do you agree with this?

I'm up to spending additional time in Brinewall/next village to recruit two more heroes if everone is up for it.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

I have been waiting for Miuyagi to turn back up which I thought I mentioned but now see I did not.

Last post from his was Dec 5th. With a four person game we cannot go in short handed as the AP's are designed for four. Lets see if we get a response and if not we can decide how to move forward.

I am not adverse to adding more players, you are right it does seem to move faster with more which is the opposite of a RL game.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Ok, I am recruiting some other folks into this. I have a player from another game lined up and will grab one more I think.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Awesome, this is going to be a great campaign!

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

With Miyagi MIA we could give him the job of Driver and switch Sandru to a Guide? None of us have knowledge Geography to be a guide, and Miyagi has handle animal to be a Driver.

Then on Miyagi's hopeful return he will be with the Caravan. It would also keep a Hero on the Caravan for Defense.


M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

Consider me on leave, friends. Real life troubles, namely work and my furnace, have kept my attention from my gaming. I'm sure you will understand that I require a bit of stability before I can responsibly have fun.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Not a problem, I completely understand.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Totally understand man. Do you mind having Miyagi drive one of the wagons until you can return? Maybe bot him occasionally and always stay true to his Samsaran roots.


M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5
Losjien Hallow wrote:

Totally understand man. Do you mind having Miyagi drive one of the wagons until you can return? Maybe bot him occasionally and always stay true to his Samsaran roots.

That's acceptable. I will return when able.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Getting close to being able to restart folks. Sorry for the delay.


M Human

Hey guys,

GM Red Box invited me in from another game we're playing together. I'm going to take a little while to read through the player's guide and the threads going on this campaign page, as I have a pretty full week, but I will get my charater started so that i don't slow things down.

I am going to be playing a dwarf brawler with the caravan guard trait, the rest of my sheet I'll build out later today if possible!

Looking forward to playing with you guys.


I should probably introduce myself as well.

GM Red Box also invited me in from an Iron Gods game we're both playing.

I've read through all the gameplay and discussion so far, looks like you've got a good bunch of characters with some nice roleplaying so far.

I'll be playing a Shoanti totem-bound hunter, alongside his faithful wolf companion.

Looking forward to encountering you all.


Male Dwarf Brawler 7| HP 52/68 | AC 21/14/19| CMB +11| CMD 24| F +8| R +8| W +4| Init +2 Per +10| Unarmed Strike +13/+8 (1d8+9)

Here is my (JankInTheTank's) alias!

Durian is an exiled dwarf who has taken many odd jobs, including guarding caravans. He fights with his fists, as he is no longer allowed to carry a dwarven axe.

I'm still reading through the existing gameplay thread, but I've read the discussion thread and the player's guide, so i think I can jump in whenever GM Red Box is ready for me!


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Golfdeltafoxtrot,

Ignore the email I sent before I saw you had posted. Once your character is set we will get this show on the road again.


Male N Human (Shoanti) Hunter (Totem-Bonded) 7 | HP: 62/62 | AC: 18 (Tch 12, Fl 16) | CMB: +9, CMD: 21 | F: +8 (+5 vs cold weather), R: +8, W: +6 | Init: +6 | Perc: +12, SM: +2 | Speed 30ft | Shared Strength 7/7 | Spells: 1st 5/5, 2nd 4/4, 3rd 1/1 | Maitoh - HP: 51/51, AC 22 (Tch 11, Fl 20), F: +7, R: +8, W: +5 | Default stats only - see stats spoiler for current status

golfdeltafoxtrot here, ready to go.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Ok be on the lookout for a GM post in game. I need to finalize my plan but you will know when you are up I think.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Welcome Durian and Tahata! So glad to have additional hands in the caravan. Can't wait to see how you both enter.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Once last bit of paperwork for the new folks and a reminder to the old.

The current page 3 of the tactical maps link has some character information. I do not keep this updated, that is on you, but will use it. Please make sure your bonuses are correct and update when you level. If it is not and I roll with lower numbers the rolls will stand.

@Tahata: If you have an image for your wolf please add it to that page as well. I use those as icons on the combat maps.


Male N Human (Shoanti) Hunter (Totem-Bonded) 7 | HP: 62/62 | AC: 18 (Tch 12, Fl 16) | CMB: +9, CMD: 21 | F: +8 (+5 vs cold weather), R: +8, W: +6 | Init: +6 | Perc: +12, SM: +2 | Speed 30ft | Shared Strength 7/7 | Spells: 1st 5/5, 2nd 4/4, 3rd 1/1 | Maitoh - HP: 51/51, AC 22 (Tch 11, Fl 20), F: +7, R: +8, W: +5 | Default stats only - see stats spoiler for current status

I've added the dice roll numbers for Tahata and Maitoh (my wolf) as well as an image for Maitoh, though my IT-fu is not what it was so Maitoh's image is currently square rather than round like the other tokens.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

There is a crop function in Google Slides that I use but I have already fixed it so no worries.


Male N Human (Shoanti) Hunter (Totem-Bonded) 7 | HP: 62/62 | AC: 18 (Tch 12, Fl 16) | CMB: +9, CMD: 21 | F: +8 (+5 vs cold weather), R: +8, W: +6 | Init: +6 | Perc: +12, SM: +2 | Speed 30ft | Shared Strength 7/7 | Spells: 1st 5/5, 2nd 4/4, 3rd 1/1 | Maitoh - HP: 51/51, AC 22 (Tch 11, Fl 20), F: +7, R: +8, W: +5 | Default stats only - see stats spoiler for current status

Awesome, thanks


Male Dwarf Brawler 7| HP 52/68 | AC 21/14/19| CMB +11| CMD 24| F +8| R +8| W +4| Init +2 Per +10| Unarmed Strike +13/+8 (1d8+9)

updated my stats on the tactical maps page.

Finished reading the game up to this point. looks like a really fun game so far! looking forward to seeing where this one goes!

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

At some point, Losjien's constant touching of Gortrek's blade without asking first is gonna get his hand cut off.


Hey guys! Welcome! I'm currently on Vacation but I'll try to pop in once per day. I'm excited to get this caravan going!


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps
Gortrek the Honorable wrote:
At some point, Losjien's constant touching of Gortrek's blade without asking first is gonna get his hand cut off.

I have been waiting for you to say that. Cant believe it took this long.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Two quick things, Kagyu is away on his bachlor party! Congrats, have fun, and if you need a bot let us know :)

Second for Durian and Tahata, I work long hours Sunday-Tuesday, bulk of my activity is later in the week if I'm ever MIA.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Wow, good to know. Kagyu will be botted if not post, I could not have posted for a few days afterwards.

For you as always post as able, irl come first.


Male Dwarf Brawler 7| HP 52/68 | AC 21/14/19| CMB +11| CMD 24| F +8| R +8| W +4| Init +2 Per +10| Unarmed Strike +13/+8 (1d8+9)

No worries, good to know what people's schedules look like.

I am in Africa, so my posts are almost always at weird hours. Doesn't usually effect a pbP game, but just so you guys know


Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

When I was away this weekend, an Oregon friend of mine expressed interest in playing if you all think we have room for one more. He has experience with newer D&d systems but has never played Pathfinder


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

My plan is to give you plenty of room to establish characters and do a little RP here. I would assume that two strangers would not just jump in on a quest for no reason. :)

@Kagyu - Let me let things settle and see how we are doing. I am also going to start a shorter one shot on here as well that may be a good way for someone to learn PbP.

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

Something I figured I should bring up as it'll probably come up soon; Gortrek's archetype, Sword Saint, has a mistake in it. It says that, at level 3, he's granted Brutal Slash. However, it says it replaces "Mounted Charge", which Samurai do not have. There are generally 2 interpretations.

1. Brutal Slash instead replaces Weapon Expertise, the only Samurai ability gained at level 3, but which seems to fly in the face of the archetype's purpose.

2. Brutal Slash instead replaces Mounted Archer, which samurai gain at level 4, but is otherwise useless to the archetype.

I lean towards option 2, but it's the GM's call.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

I will go with number 2. I agree that it makes no sense to remove Weapon Expertise form that archtype.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Anyone having trouble posting Previews? Restarted my browser several times.

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

I have. I just bit my tongue, posted, and prepped to delete if everything went wrong.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Yeah looks like posting then editing post is way to go for now

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

I was thinking, we should add Tian(or Minkai, if you wish to be specific) to the list of used languages. I use Japanese as the stand-in for it.

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

I would like some input on a choice for Gortrek going forward. I want to give him a feat to make enemies running from him less of an issue. There are two feats I have in mind, and I want advice on which one to take.

The first, and the one I think is more thematic for Gortrek, is Call Out. This allows him to temporarily force an enemy into a duel with him. This seems to be right up Gortrek's alley, and at higher results can hold an enemy for several rounds, but has the downside of making it so that only he can engage them without breaking the effect.

http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Call%20Out

The second is Antagonize. This is a more flexible feat, and doesn't stop other allies from attacking, but it's limited to two rounds max, and doesn't seem as thematically appropriate for Gortrek.

http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Antagonize

What's everyone's thoughts?


Male Dwarf Brawler 7| HP 52/68 | AC 21/14/19| CMB +11| CMD 24| F +8| R +8| W +4| Init +2 Per +10| Unarmed Strike +13/+8 (1d8+9)

I'm not familiar with the dueling rules, but antagonize seems more flexible

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