Davashuum

Miyagi-san's page

174 posts. Alias of SilentSage.


Race

M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

About Miyagi-san

Miyagi
Male Samsaran Unchained Monk 4
Medium humanoid (Samsaran)
Init +6; Senses low-light vision; Perception +11

Defense
AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge, +3 Wis) hp 36 (4d10+4) Fort +6, Ref +5, Will +4; +2 vs. Death Effects, Negative Energy effects, Negative Levels

Defensive Abilities
Lifebound
Evasion
Still Mind

Offense
Speed 40 ft.
Melee: Unarmed Flurry of Blows +7/+7 (1d8+2)
Unarmed Strike +7 (1d8+2)
Ranged: light crossbow +6 (1d8/19-20)
Special Attacks Flurry of Blows (Unchained), Stunning Fist (4/day, DC 15)

Statistics
Str 14, Dex 14, Con 12, Int 12, Wis 17, Cha 10 Base Atk +4; CMB +6; CMD 22

Feats
Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus (Uunarmed Strike), Deflect Arrows, Improved Initiative

Traits Ease of faith, Friend of the Family (Koya)

Skills
Acrobatics +9, Diplomacy +7, Escape Artist +9, Knowledge Local +7, Perception +11, Sense Motive +10, Handle Animal +3, Knowledge History +5, Linguistics +10 Languages Common, Samsaran, Tian, Varisian, TBD, TBD

SQ Shards of the Past (Linguistics/Knowledge Local)

Other Gear crossbow bolts (50), light crossbow, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, Dancing Wasp (+1 Kusarigama) 1202 gp

Special Abilities
Flurry of Blows (Unchained) (Ex) As full-round action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lifebound (Ex) +2 to save vs. Death/Negative Energy/Negative Levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shards of the Past (Linguistics/Knowledge Local) (Ex) A samsaran’s past lives grant her bonuses on two skills. The Samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Stunning Fist (4/day, DC 15) You can stun an opponent with an unarmed attack. At 4th Level, you can fatigue opponents
Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
Deflect Arrows Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn’t count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can’t be deflected.
Evasion A monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Improved Initiative You get a +4 bonus on initiative checks.
Fast Movement At 3rd level, a monk gains an enhancement bonus to his land speed. A monk in armor or carrying a medium or heavy load loses this extra speed.
Ki Pool At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. As long as he has at least 1 point in his ki pool, he can make a ki strike.

By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Ki Strike At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

Ki Power
At 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool.

Qinggong Power: Barkskin Spend 1 Ki point to cast Barkskin on yourself as a Spell-Like Ability

Long Backstory:
“A boat can float in water, but it can also sink in it.”

That was the mantra and the warning of my holy order. That was the wisdom imparted upon us at the start of our spiritual journey to enlightenment. That was the reminder we received when we were scolded for misconduct. That was also the catch phrase we sang before getting drunk from the temple’s many liquors and spirits.

One must wonder how a person such as myself, can be trained in the ways of law and order yet also have no problems with fulfilling every vice that crosses my wimsey. The answer comes from my upbringing. Many moons ago, when I was but a newborn, I was left at the steps of the temple I now call home. The order naturally took me in and raised me as their own. When I was old enough for training, I was officially inducted and taught the ways of The School of the Seven Heavenly Indulgences.

While we were of course taught how to defend ourselves and those around us should the need arise along with the importance of law and order, we were also taught many things other orders would abstain from. To this day, I can still remember how my masters told us that a life dedicated to nothing but training, law, and order was a life that was empty, meaningless, and wasted. However, a life of reckless pleasure and sin was just as wasted. And thus, a perfect balance between the two was what we were to seek. Once that was found, we would no doubt find enlightenment as well.

I, myself, was no different from any other. I trained, I indulged, I succeeded, I failed, I got scolded, but most of all, I lived. It was a truly unique experience, one that I would not give up for the world. Still, to truly live, one must stretch their wings and gather experience from the world outside the temple. Thus, when basic training was complete, pilgrimages were assigned to each of us. Mine allowed me to cross paths with a long time friend. I first met the Seer in Sandpoint. The elderly woman helped point the way for me in a time of need and allowed me to complete my first of many pilgrimages. We got along, as if knew each other from a previous lives. I continued to see her and rely upon her for advice, even visit when my journeys were to other places or if there was no journey at all. We both grew older, she had a family with whom I got along with, we shared stories and advice, and memories were made that I would cherish forever. However… like all things in this world, it was not to last.

When I answered a recent summons by letter from her, we talked as we always did. She also seemed to have something else on her mind. When I questioned her on it, she wanted me to make a promise. “Should my daughter go on a long journey… I’d like you to keep an eye on her. Keep her safe and help her see it through.” The request was an odd one since she’d never seemed to have wanderlust, but for my friend, I could not refuse. I made the promise, which seemed to put her at ease. Not long after… she made her own journey to the Boneyard, hopely to be judged fairly and sent to a better world.

I mourned and stayed with her daughter for a while. Just as my friend predicted, she seemed more than eager to go take a long journey, somewhere outside the borders of Varisia. Even when she approached her own elderly years, she was pestering her adopted son as if she was his child and not the other way around. Around this time as well, I started to feel surges from my spiritual ancestors… my previous lives… They showed me dreams beyond my current understanding, sights I hadn’t seen before, and glimpses of the lives they had lived. I could also somehow feel my old friend still guiding me somehow and watching. Whether it was a true presence from beyond the grave or mere paranoia, I remain intent on keeping my promise. In Niska's name, I will make sure Koya reaches the end of her journey, even if it means the end of my own.