Gortrek the Honorable's page

179 posts. Alias of ThatCanadianDude.




Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day





About Gortrek the Honorable

Gortrek Raijin
Male Half-Orc Samurai(Sword Saint, Order of the Warrior) 4
LN Medium Humanoid(Human, Orc)
Init: +2 Senses: Perception: +1


AC: 20, touch: 12, Flat-Footed: 18 (+8 Armor, +2 Dex)
HP: 39 (4d10+8)
Fort: +5, Ref: +3, Will: -1


Speed: 30ft.(20ft. in armor)
Melee: Katana +10(1d8+7/18-20)
Power Attack Katana +8(1d8+13/18-20)
Ranged: Longbow +6(1d8/x3)
Special Attacks: Iaijutsu Strike +2d6, Challenge(2/day, +4 Damage, DR 2/-), Resolve(2/day)


Str: 20, Dex: 14, Con: 12, Int: 12, Wis: 7, Cha: 12
Base Atk: +4; CMB: +9; CMD: 21
Feats: Weapon Focus(Katana), Power Attack, Call Out
Traits: Childhood Crush(Ameiko), Iron Control
Skills: Climb +12, Craft(Wood Carving) +8, Craft(Blades) +8, Diplomacy +8, Intimidate +10, Knowledge(History) +8, Knowledge(Nobility) +8(+10 for Minkai), Linguistics +1, Perception +1
Languages: Common, Orcish, Draconic, Minkai
SQ: Skilled(Replaces Darkvision), Weapon Expertise(Katana)
Other Gear: Katana(50), Four-Mirror Armor(125), Longbow(75), 20 Arrows(1), Fighter's Kit(9), Masterwork O-Yoroi
40 gp

Special Abilities

Iaijutsu Strike (Ex)

A sword saint can perform a lightning quick iaijutsu strike against the target of his challenge to inflict devastating wounds while drawing his sword. After the sword saint has challenged a foe but before he has attacked the target of his challenge, he may choose to use his iaijutsu strike as a full-round action, making an attack roll with his weapon as normal. In order to use this ability, the sword saint’s weapon must be sheathed at the start of his turn. If he successfully hits his opponent with an iaijutsu strike, his attack deals an additional +1d6 points of damage. This bonus damage increases by an additional +1d6 at 3rd level and every two levels thereafter to a maximum of +10d6 damage at 19th level. Any extra damage as a result of a successful iaijutsu strike is not multiplied by a critical hit.

After making an iaijutsu strike, a sword saint takes a –4 penalty to his AC until his next turn, but his weapon is now drawn and he may continually to fight normally. Regardless of whether he hits his opponent with the iaijutsu strike, a sword saint cannot use this ability on the same foe more than once per day.

Challenge (Ex)

Once per day, a samurai can challenge a foe to combat. As a swift action, the samurai chooses one target within sight to challenge. The samurai’s melee attacks deal extra damage when made against the target of his challenge. This extra damage is equal to the samurai’s level. The samurai can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the samurai’s concentration. The samurai takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious, or until the combat ends. Each samurai’s challenge also includes another effect, which is listed in the section describing the samurai’s order.

Resolve (Ex)

Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and aff lictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond 1st. Whenever the samurai defeats the target of his challenge, he regains one daily use of his resolve, up to his maximum number of uses per day. Defeating the target of his challenge usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. He can use this resolve in a number of ways.

Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.

Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.

Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.

Honor in All Things (Ex)

At 2nd level, the order of the warrior samurai draws strength from his sense of honor. Whenever the samurai makes a skill check or saving throw, he can call upon his honor as a free action to grant him a +4 morale bonus on the roll. He can use this ability once per day at 2nd level, plus one additional time per day for every four levels beyond 2nd (maximum of five times per day at 18th level).


Excerpt from the personal diary of Gortrek Raijin, Age 10

Grandmother has begun my training. She has told me to begin writing things down, that I may look back on them later on.

I have seen grandmother train with her katana many times. Today, for the first time, I held it in my hands. It is lighter than I had anticipated.

Grandmother says this is not the only thing I will learn. She has begun teaching me the history and politics of her home land of Minkai. I wish to ask her why this is necessary, but I know I will never receive an answer, just as she has never explained why she left her homeland in the first place. She has also begun teaching me how to maintain my own blade. She tells me that a dull blade can cut only the one who wields it.

Grandmother says that if I train well, she will take me into Sandpoint again. It has been a month since I was last allowed to join her on her shopping forays. I hope to once again see Ameiko. I know not many other children my age, and she is the only one there who does not mock my skin colour. I do not know if this is due to her also being of Tian blood, or something else entirely.

Grandmother has told me to keep an eye on Ameiko. She has never told me why. But I trust my grandmother. I know she would not steer me wrong. If she wishes that I watch over Ameiko, then I shall, even if I never truly understand why.

I have noticed grandmother paying increased attention to an old sketching. It is of her, dressed in her armor, the same stoic look I've always seen in her eyes. She stands with two others I do not recognize. I know they are not my parents, though I have never met them. Grandmother was kind enough to answer that question.

Grandmother wishes to train me in the style she trained in. She claims to have rejected the horses favoured by others of her training, instead focusing entirely on her blade. I see her draw her blade and strike with great power. The very image causes the burning of fear to well up within me. I have tried, but has thus far been unsuccessful in recreating her strike.

Grandmother tells me that, as I train, I shall become better. She tells me to pick my targets, and focus on them to the exclusion of all else. When I am hurt, she tells me to bite my tongue and fight through the pain. I can only hope that I will one day be practiced enough to be worthy of my grandmother's lessons.