Raistlin

Losjien Hallow's page

251 posts. Alias of Jay the Diviner.


Full Name

Losjien Hallow

Race

M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |

Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Gender

Male

Alignment

Chaotic Good

Deity

Desna

Location

Mierani Forest, Varisia

Languages

Elven, Common, Gnome

Strength 13
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 14
Charisma 14

About Losjien Hallow

Losjien Hallow
Male elf sorcerer 3
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +3, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20), Light Crossbow +1 (1d6+1/19-20) 14 Arrows.
. . shortspear +1 (1d6+1)

Statistics

Str 12, Dex 14, Con 12, Int 13, Wis 14, Cha 14
Base Atk +2; CMB +1; CMD 13

Feats & Traits:

Traits
Forlorn: +1 trait bonus on Fortitude saving throws.

Student Survivalist:Campaign Trait. You gain a +2 trait bonus on all Survival checks, and Survival is a class skill for you. In addition, gain a +1 trait bonus on all
attack rolls against foes that threaten Shalelu.

Feats
Eschew Materials: Cast spells without materials, if component cost is 1 gp or less.

Throw AnythingYou do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Sorcerer Spells::
CL 3; Concentration +5

Bloodline Abilities
..Entangle

Wands and Magic Items

Wand of Identify DC16 - 16 charges

Wand: Inflict Wounds - 12 charges

Scroll Remove Disease

Scroll: Restoration

6 Alchemist Fire

Slugwort's lucky rock

ring of the ram - 10 charges

Wand of Magic Misstle CL3 47 Charges

Scroll of Tongues

Cantrips
..Acid Splash(1d20+2+1)

Resistance

..Daze (DC 14)
..Detect Magic
..Haunted Fey Aspect
..Mending
1st
..Bungle (DC 15)
..Magic Weapon
..Corrosive Touch

2nd
Summon Swarm

Skills Appraise +6, Fly +9, Knowledge (arcana) +5, Knowledge (nature) +7, Perception +4, Spellcraft +11 (+13 to identify magic item properties), Survival +4, Intimidate +6
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties,
Languages Common, Elven, Gnome
Combat Gear: Vicious Caltrops, Dagger, Light Crossbow, Shortspear
Other Gear: Backpack, bedroll, belt pouch, candle (3), flint and steel, mess kit[UE], pot, soap, torch (10), trail rations (4), waterskin, strange colored fungus, 137 gp, 209 sp, 7 cp
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Special Abilities:

Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Bloodline: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item, +2 racial bonus on caster level checks made to overcome spell resistance.
Laughing Touch (5/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Woodland Stride (ex): Can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Background:

Losjien Hallow lived in a disheveled crooked hideaway deep in the Mierani Forest in Varisia. His ancestors had been powerful adepts of the once great city of Celwynvian. Raised in a hideaway with few remaining elves, his father Losfurro Hallow taught him how to harness the energy of his blood line. For a century his family hoped to walk the halls of an Elven Celwynvian.
Now his father may live his final days. Sick with some mysterious ailment, Losfurro commands his son to leave the forest to find Elves to stand with him and retake the city of Celwynvian. Losjien agrees to the journey but does not agree to the purpose. Losjien secretly vows to himself that he will travel to the edges of the earth to cure this strange disease. After all, how could he alone retake a Celwynvian? If this were possible they will need all the help they can get, and protecting the power of their ancient bloodline is his first priority.