GM RePete: Hell's Rebels - Citizen's Unite! (Inactive)

Game Master RePete


Rebellion Maintenance:

XP:

6,000

In Game Days: 16 Game Time: 1100

Loot Log (Thanks Philacris)


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|Kintargo Area Map | Combat Slides |

Pakuzzo:
You can try haggling if you'd like. And depending on what you say, Bluff would be fine.

An old gnome hops up from behind the counter. Eyeing the merchandise, he strokes his left ear. "Hmm..." Pausing, he looks you over, before checking to ensure the shop is empty. "Those and twenty regs...Could do four gold ones, fer ya."

Group outside store:

As you await Pakuzzo's return and group of old woman hobble by chittering away.

"Dicha ear? Them gangs been causing troubles o'er near Temple Hill"

"I heard! Guessing the Red Jill boss dun went crazy."

"Yeah, well guards I guess leaving them been. They’ll handle the riff raff in the Red Roof district for Thrune I guess."

Any other discussion is lost as the group lumbers out of range.

-Posted with Wayfinder


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

She lifts her head and quietly comments

"Sounds like something we could look into"

-Posted with Wayfinder


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Upon hearing that these thugs would handle the ‘riff raff’ of his home district, Marillo’s face twisted into a sneer or anger.

”Oh yes, we should look into this. As soon as we possibly can.”

Diplomacy to gather information about Red Jill and the gangs: 1d20 + 8 ⇒ (3) + 8 = 11


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Crady yawns, "No rest for the virtuous, then?"


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

I don't want to keep the rest of you waiting, so I'll wrap this up quick.

"Four?" Pakuzzo replies incredulously. "C'mon man, I could do the same set up across town for three gold and a deuce of silver.

"Tell you what, I'm in a rush, so I'll look inside my heart and be generous: three gold, four silver for the lot, and I put in a good word about this place to my employers. They're quite liable to toss some business your way, so you're practically coming out ahead already."

Bluff: 1d20 + 5 ⇒ (17) + 5 = 22


|Kintargo Area Map | Combat Slides |

Pakuzzo:
Eyeing you wearily, the man scratches his ear. "I be taken a loss, barely making a profit as is..." "With House Thrune handling things, not too many buying these items anymore. His guards are quite, uh efficient...I supposed you'd say." "Oh, fine. Deal. Take 'em. But only tell yer employers if they're a decent race. Just please leave my store." his eyes dart back around the vacant room. Swiping your coinage, he disappears into the back of the store.

Marillo :

Red Jill is a lose band of thieves centered in the Red Roof/Temple Hill region. They are led by a mysterious creature few have lived to tell of.

Red Jills K Local DC 25:

The gang is rumored to keep a hideout somewhere on the eastern slopes of Temple Hill

-Posted with Wayfinder


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Knowledge (local): 1d20 + 9 ⇒ (10) + 9 = 19
"The way I hears it, Red Jill is a band of thieves keeping kip up in The Red Roofs. They say the Jills are led by a mysterious creature few have lived to tell of", tells Crady. "Maybe an introduction is in order?"


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Pakuzzo taps his temple in a two-fingered salute (the non-rude kind) as he exits the building with spoils in hand, jingling the bell above the door as it opens.

Once outside, he notices the others conversing.

"Thanks for letting me do some shopping, we can keep moving now. So what's going on? You all look like you've got something on your minds."


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

"Indeed. We may be side tracked once again. We picked up on a bit of rumours" With that she begins to fill him in on what they heard

"And that is what you missed"

-Posted with Wayfinder


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Pakuzzo listens intently to the kasatha's explanation.

"Well, sounds like we've found our next gig," he answers. intrigued. "Let's head back to the coffeehouse. Once we get our guest here to safety we can start on our next plan of action."


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Please disregard the previous post.

Pakuzzo listens intently to the kasatha's explanation.

"Well, sounds like we've found our next gig," he answers. intrigued. "What say we go and have a look?"


|Kintargo Area Map | Combat Slides |

You all begin making your way towards the Redroof district. Marillo and Crady quite easily navigate the streets of Kintargo. A few strange looks are tossed towards your group, though you seem to be used to this by now.

Just after entering the area, a voice calls from a dark alley. "Psst! Hey you! Marillo! Pestilent bird! Over here."

Turning towards the voice, you can just make out what appears to be a tiefling duck into the shadows.

A map is up - if you enter the alley, place yourselves accordingly. Your tokens are currently on the side you'll approach from


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

"'Pestilent...?' The hells has the minerals to call me--"

Pakuzzo trails off into silence as he strings his bow and follows after the tiefling. He makes a clicking noise with his tongue, calling Vinz to heel.

Handle Animal (Heel): 1d20 + 8 ⇒ (3) + 8 = 11

Endging toward the wall, he scans the alley, ready to jump back in anticipation of an attack.

Perception, low-light vision: 1d20 + 9 ⇒ (4) + 9 = 13

If none is forthcoming, he motions the others to follow after him.


Male
Giant Raven:
| HP: 24/24 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 / 14 Fl | F: +5, R: +7, W: +3 | Init: +3* | Perc: +6, low-light vision, SM: +2
Animal Companion:
| 20 ft., fly 50 ft. (average) | Animal Focus: n/a| Active conditions: none

Vinz flaps down to the ground and follows after Pakuzzo on foot, looking into the gloom of the alley for movement.

Perception, low-light vision: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Crady follows the rest into the alley, keeping his eyes and ears focused on if they were followed.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Marillo strolls in, standing next to Pakuzzo. He stood there with his arms crossed, waiting to see what happens. Perception: 1d20 + 7 ⇒ (2) + 7 = 9


|Kintargo Area Map | Combat Slides |

As the main one begins to speak, two more step out from the darkened corners. All carry crossbows and shortswords. "So...news travels fast 'ere. Yous looken fer the boss we been tolds."

"What business yous got witch 'er? Marillo, you shud know how dis works now."

Turning to Pakuzzo, he spits in the dirt. "Hangen wiff raven birds we see."

Lets see if Paizo can keep the site up for a few days now...


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Marillo shrugs. "With raven birds, yes. Better than running with trash. Have you got anything worth saying, or are you just here to embarrass yourself?"


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Pakuzzo glares at the tieflings, bow held but pointed at a downward angle so they wouldn't think he was about to attack just yet. Marillo seemed to be known by these guys, so it seemed the prudent thing to keep his beak shut for now and leave the talking to him.


|Kintargo Area Map | Combat Slides |

"Embarrass ourselves? HA! That's good." snaps back the bandit. "Since I've known your family for a time, I just wanted to give you a friendly warning. Back off. Back off now and leave the Red Jills be or the consequences will be...hmmm..."

Pondering his words, the man smiles. "Let's just say the results would be unpleasant. The boss wants nothing to do with you lot. You will not be warned again."


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

At the mention of his family, Marillo tensed, his insult dying on his lips. "You know my family. I know yours. It's a close neighborhood. We all know each other. It would be best for everyone involved if we stay good neighbors."


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Once Crady is sure the coast is clear, the urban druid enters the conversation.
"I hate to interrupt, but House Thrune is going after all organizations in Kintargo, not under his heel. It is with everyone's best interest that we form an alliance to save Kintargo from being another Thrune puppet state."
Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12


|Kintargo Area Map | Combat Slides |

"Humans!" he snarls, spitting again. "Think they all know what's best fer us...always imposing their ideals."

Turning back to Marillo, he demands "Set them weapons down, and go home now. Else, there be nothing we can do."

The tieflings await your response.

Assuming you don't disarm and give up...

With a loud sigh, the one you've been conversing with laments. "Well, you were warned. We've got orders to attend to...you've no one to blame Marillo. No one but yourself." Without another word, they turn and head towards the far end of the alley.

Sense Motive DC 13:

You get the feeling they are headed towards Marillo's childhood home


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

After a long pause Marillo takes out his sword and throws it on the ground. ”I’m taking it with me. This blade was a gift. But I won’t fight.”


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Pakuzzo eyeballs Marillo when he tosses down the sword, grumbles, and looks back up at the tieflings.

"You don't want to listen to reason, fight the real enemy? Fine, go hang; I've just met you and I'm sick of you all already. Marillo is crew, so if he wants us to turn around and forget about you, so be it. But my bow stays in my hands. However, in the spirit of compromise--"

He unslings the two quivers from his gear and tosses them on the ground, allowing a few arrows to spill out on the cobblestones in front of him.

"There. I just paid for half of these, so you're mad if you think I'm leaving without them, but at least now you know that I'm not going to shoot you in the back. Take it or leave it. Now piss off, and we'll do the same."

Intimidate (untrained): 1d20 ⇒ 16

I personally would rather take these guys out right here and now, but this seems like an important thing for Marillo, so I'm yielding to his judgement and giving up. For now anyway; I reserve the right for a double-cross at a later date.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

As a player I say kill them now. As a PC? Marillo puts family first. He may even be shaken enough by this to get his family out of town...


|Kintargo Area Map | Combat Slides |

The three tieflings stop and turn back to you. The lead one smiles. "Ah, a good decision." With a nod to the south of you, your blade and Pakuzzo's two quivers vanish.

"We appreciate your donation to our cause. Now, you stop this ridiculous cause of yours. Kintargo is in good hands with Thrune. He's allowing us to take over the district and run it as we feel is right." Flashing a toothy smile, he adds "And that means we are judge, jury, and executioner now."

"It may be wise to start worshiping the Red Jills leader...if you know what's good for you lot!"

You can give perceptions to try and figure out what happened to your weapons.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Marillo's sword vanishes, and he stares with disbelief. He had come to see it as an extension of himself. Of his 'alter identity' of a freedom fighter, as opposed to being a mere civilian. Seeing it leave after his surrender was like a blow to his very soul. He suddenly felt much, much smaller than he did before.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Pakuzzo's eyes go wide in disbelief as he searches frantically for his arrows. Almost subconciously, his free hand shoots for the scimitar at his hip. The theft, combined with the thiefling's treasonous words, meant he felt the urge to kill something right now.

Gonna wait for the result of the check before I act.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Metronicus checks his weapons and sees that they are gone as well. But the urban druid is not fazed; all his weapons were ones that can easily be bought or found.
"Enjoy your new found power while it lasts", speaks Crady, as he waves goodbye to the gang members. "You're only fooling yourselves!"


|Kintargo Area Map | Combat Slides |

Pakuzzo:
Sounds like someone unseen is walking towards the speaking tiefling fling

"I must say, Marillo. With what I've heard of you these past days...I expected this to be harder." he states matter-of-fact. "Чӯҷаҳои, ин ба анҷом мерасад." he adds, in a near whisper.

Infernal:

"Tieflings, let's finish this."

Will give Pakuzzo a chance to respond to his perception. Then we'll see what happens


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

As understanding suddenly dawns on him, Pakuzzo quietly sidles closer to Marillo and Crady. He's angry, but he's not suicidal.

Marillo and Crady:
"They've got backup. Invisible," he hisses to them. "We're outnumbered, potentially by a lot. We need to get back to the others. Now."

Taking total defense in anticipation of combat. +4 dodge bonus to AC for 1 round.

Leaving Vinz where he is is for right now.


|Kintargo Area Map | Combat Slides |

Ok Paizo...I'm done with the site being a yo-yo!

Initiatives:

Pakuzzo: Init: 1d20 + 5 ⇒ (13) + 5 = 18
Marillo Sullus: Init: 1d20 + 3 ⇒ (12) + 3 = 15
Cerenity: Init: 1d20 + 4 ⇒ (15) + 4 = 19
Metronicus Crady: Init: 1d20 + 0 ⇒ (7) + 0 = 7
=============================
Enemies: Init: 1d20 + 3 ⇒ (2) + 3 = 5

"Well, an example must be made." he states, as if this much were obvious to all of you. Grinning maliciously, he shouts "Акнун ӯро берун кунед."

Infernal:
"Take him out, now!"

The two crossbowman turn and fire at Marillo in unison. The projectiles easily find their mark, plummeting into a shoulder each. The speaker drops his blade as Marillo's katana materializes in his hand.

Crossbow 1 vs Marillo: 1d20 + 3 ⇒ (18) + 3 = 21
Damage?: 1d8 ⇒ 4
Crossbow 2 vs Marillo: 1d20 + 3 ⇒ (19) + 3 = 22
Damage?: 1d8 ⇒ 1
Crit?: 1d20 + 3 ⇒ (15) + 3 = 18
Extra Damage: 1d8 ⇒ 2

Round 1:
Order:

Cerenity
Pakuzzo
Marillo (-7)
Crady

Tiefling Thugs

Surprise Round - Marillo takes a beating - All PCs up


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

SLA Rage, move/draw dagger. I realize now as an SLA it is a standard action...

Crying out in surprise and pain, Marillo fell to his knees. Grimacing, he rose to his feet he rushes towards the man with his blade. Fear, anger, hatred, all were clearly written on his face.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

The urban druid, weaponless, runs up to grab Marillo by the arms.
"Follow me! And run for your lives!!"
Crady intends on trying to guide the group to someplace where they can either hide or a safe way back to either The Bakery or The Livery.
Knowledge (local): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (geography): 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Pakuzzo sees Marillo run toward the head tiefling with murder in his eyes, but moves just as quickly as Crady to grab the man.

"Are you insane?! We can't win this alone! Come on!!"

Pakuzzo is going to try and grab Maillo along with Crady and get him to run. If he goes, he's running as fast as he can out of the alley and back to the group, following Crady's lead.

Vinz will automatically follow after Pakuzzo, as he is still under the effect of the Heel trick.

If Marillo won't move because of the Rage SLA, he's still running out of the alley, but he's going to try and get to the others so they can double back and try to rescue him.


|Kintargo Area Map | Combat Slides |

Cerenity, oblivious to the plight of his companions, continues to keep watch on the street.

Meanwhile, Pakuzzo pleads for his companion to retreat and regroup, as Marillo's anger takes hold.

Crazy grabs his friend by the arm, and tries to pull him away. Realizing there are several routes to relative safety, he knows the livery is their closest bet.

The tiefling leader, holding Marillos blade high, charges forward. Though his intent is clear, he stumbles his last few steps, missing the blades owner.

Both crossbowman fire off another shot; one bolt just grazing the target. Suddenly, another tie fling materializes next to Marillo and stabs at him.

Katana vs Marillo: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Crossbow vs Marillo: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage: 1d8 ⇒ 1
Crossbow vs Marillo: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13

Shortsword vs Marillo: 1d20 + 3 ⇒ (11) + 3 = 14

Round 2:

Cerenity
Pakuzzo
Marillo (-8)
Crady

Tie fling Thugs

All PCs up


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Filled with rage, Marillo went straight for the tiefling with *his* sword.

Hit with rage: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

His anger and pain was greater than any semblance of control, and the blow was wild.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

I love how the DM called my character CRAZY!
But seriously, as a character, I'm conflicted. Metronicus has always been 'survival first'. He tried to lead the unarmed tiefling away from the fight. I know.

"Cerenity!" Crady barks. "Some help, please!"


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Pakuzzo, seeing the odds, decides he has no choice. He lets go of Marillo's arm and breaks into a run for the alleyway. Vinz takes flight at his heels, following after.

Once outside, he practically slams straight into Cerenity before skidding to a stop in front of her.

"Cerenity! It's an ambush! Crady and Marillo are being attacked by a gang of tieflings, and they're outnumbered! We need to back them up! COME ON!!"


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

The four armed woman get her weapon out as she dashes after Pakuzzo "Right behind you" she acknowledges his call to arms


|Kintargo Area Map | Combat Slides |

Pakuzzo quickly retrieves Cerenity and the pair head back up the alley to see Marillo continue to swing wildly; missing his opponent. The hatred in his blood red eyes showing he's no interest in backing down.

Crady calls out to the four-armed companion, knowing from previous fights the woman can put down rabid beats. The sage hopes Kintargo can save his broken friend.

"Ha! You couldn't hit a barn if it were right in front of ya! And you felt you could save this wretched dump? Thrune had it right on the Night of Ashes, he just stopped too soon!" quips the tiefling, as it swings the katana for its owner again. "Here, I'll give this back...at least the pointy end!" Even in his crazed state, Marillo easily sidesteps the blow.

The crossbow man silently take aim and fire. The first begins to chuckle at his commanders bad puns and worse aim, shooting his bolt into the sky above. The second, more experienced thug maintains his composer and lands a telling blow.

The newcomer cautiously steps to the side and jabs the space between herself and Marillo.

Enemy Rolls:

Katana vs Marillo: 1d20 + 3 ⇒ (3) + 3 = 6

Crossbow vs Marillo: Combat/Cover: 1d20 + 3 - 4 - 2 ⇒ (8) + 3 - 4 - 2 = 5

Crossbow vs Marillo: Combat: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Confirm?: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Damage: 1d8 ⇒ 7

Shortsword vs Marillo: 1d20 + 3 ⇒ (10) + 3 = 13

Round 3:

Cerenity
Pakuzzo
Marillo (-15)
Crady

Tie fling Thugs

All PCs up


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Last round of rage. Going to be traveling for next two weeks, might be slow in posting. Feel free to bot if needed. Unless he is dead, of course.

Hit with rage: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Filled with supernatural rage, as well as normal anger, Marillo lunged at his attacker. If wasn’t the cleanest of blows, but it was done with force. One hand grabbed the tiefling’s shoulder and the other stabbed viscuously with his dagger.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

With Cerenity notified, Pakuzzo draws his scimitar and charges back into the alley.

Swift action to switch to Animal Focus: Bull for both Pakuzzo and Vinz (adjustments are marked with an asterisk in their statblocks).

Animal Focus: Bull:
The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Boosting his and Vinz's strength along the way, he lifts the sword with both hands and he brings the blade down on the nearest tiefling.

Charging at the nearest tiefling (+2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn).

Scimitar: 1d20 + 5 ⇒ (20) + 5 = 25 Critical threat.
Crit confirm: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Damage if critical: 9 + 1d6 + 3 ⇒ 9 + (6) + 3 = 18

Vinz, ATTACK!"

Handle Animal (Attack): 1d20 + 8 ⇒ (10) + 8 = 18


Male
Giant Raven:
| HP: 24/24 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 / 14 Fl | F: +5, R: +7, W: +3 | Init: +3* | Perc: +6, low-light vision, SM: +2
Animal Companion:
| 20 ft., fly 50 ft. (average) | Animal Focus: n/a| Active conditions: none

Animal Focus: Bull:
The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Alighting next to Pakuzzo, Vinz makes the best of his enhanced strength and stabs his beak at the tiefling,

Bite: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 ⇒ 1


|Kintargo Area Map | Combat Slides |

Cerenity and Crady continue to assess the situation as Marillo and Pakuzzo press the attack. The tengu charges forward and slashes at the culprit, opening a deep gash across his torso. The man drops to the ground. Not a confirmation - but still enough damage to drop him

Vinz dives in, but his opponent manages to move at just the right time....stepping directly into Marillos's attack. Opening a good sized hole in the mans shoulder, he screams in pain.

"Retreat!" calls out the leader, looking from his injury to the fallen companion. "Take down the traitor and leave, now!" Withdraw Action

With but a nod, the two crossbowers level their weapons again and pull the triggers. Though neither hit, they drop thier weapons and run.

xbow vs Marillo 1: 1d20 + 3 ⇒ (9) + 3 = 12
Damage?: 1d8 ⇒ 4
xbow vs Marillo 2: 1d20 + 3 ⇒ (11) + 3 = 14
Damage?: 1d8 ⇒ 3

Round 4:

Cerenity
Pakuzzo
Marillo (-15)
Crady

Tie fling Thugs

All PCs up - Leader still has Marillo's Katana - 60ft away. The other items collected are laying on the ground in the alley.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Bleeding heavily and with the rage gone, Marillo almost fell to his knees. Instead he forced himself to run after the retreating leader. Realizing he couldn’t catch him, Marillo threw his dagger...

Hit: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

...as the dagger left his hand he called out in a hoarse voice ”My sword!”


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

"Damn it, Marillo! Hold still!" Crady tries to pull the tiefling down to treat his wounds.
Heal: 1d20 + 10 ⇒ (14) + 10 = 24
Crady had no chance to pray for healing spells this morning. He has nothing! If anyone else has a healing potion, please slam it down Marillo's throat!


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

With his opponent dropped, Pakuzzo sees his arrows fall to the ground. He starts to go for them, but then sees Marillo bleeding out next to Crady. He instead moves toward the pair and whistles for Vinz to break off the attack.

Handle Animal (Come): 1d20 + 8 ⇒ (15) + 8 = 23

"Give me some room!"

Kneeling near Marillo, He places his free hand on the man's chest and mutters some unintelligible syllables.

Casting cure light wounds.

CLW: 1d8 + 2 ⇒ (8) + 2 = 10


|Kintargo Area Map | Combat Slides |

The four armed man surges forward into the alley to see the enemies fleeing and Marillo chasing after them.

Torn between his supplies and his bloody companion, Pakuzzo rushes to Marillo's side and with an utterance of words, begins to mend the man as he desperately chucks his blade at the fleeing creature.

Miraculously, the dagger meets its mark and the tiefling drops to the dirt, skidding to a halt. The remaining combatants lengthen their stride as they exit the far end of the alley.

Crady inspects his friend, finding the wounds largely improved by Pakuzzo's touch.

Combat Over
Marillo down 5 HP, katana on the ground

Search the two bodies:

2 studded leather armor, 2 short sword, 2 light crossbow, 20 bolts, and they stolen gear

What do you do now? I imagine Crady would like to commune with Kintargo before you guys do much else. :-P

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|Kintargo Area Map | Combat Slides |

Welcome!


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

greetings =^^=


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Hello, one and all!


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Fun and interesting times ahead =^^=


|Kintargo Area Map | Combat Slides |

I do request everyone have a header for their character. I use this format myself.

It doesn't need to be elaborate, as long as you have the vitals on there, I'll be happy.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Is mine okay?


|Kintargo Area Map | Combat Slides |
Cerenity wrote:
Is mine okay?

Yes. Using the spoiler is a nice touch.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

When I get to a computer I'll copy Cerenity's method.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

copy cat copy cat, sitting on a door mat! =^^=


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

This is Warforgedman, posting in. I'll have the profile and my usual tags up soon!


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

Thank you again RePete for the selection and for bringing in the other part of our dynamic duo. I am super excited to see where this campaign goes and how all our interactions work out.

I used the header method you suggested since that is the one that I most commonly use anyways. I'm so excited to be Batman! LD


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Very happy to be here with you all. Here's to a great rebellion!


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

and a successful one


|Kintargo Area Map | Combat Slides |

My pleasure. I look forward to killing you all...I mean... ;-)


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

You can try. ;P Good to be here, hello all.

How's my format? Also, GM RePete, do you want me to create a separate alias for my animal companion, or should I just include his actions in my own posts? I've seen it done both ways before, so it's your call.


|Kintargo Area Map | Combat Slides |

Looks fine.

I would prefer a separate alias. Helps me separate the actions in my head.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Gotcha; making one now.


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

So I know Marillo and I have some background stuff together and I held back from trying to make more connections since we couldn't be sure who would get in.

What is everyone else's reason for being at the protest? Would anyone else be interested in knowing each other or at least knowing about one another? It isn't necessary of course but I find the more we wrap ourselves in the setting, the more fun it'll be.

Lurio is a nobleman who is known to go enjoy himself at the seedier, rougher parts of town. A silly and goofy man to a degree, he only seems to get vicious when the rulers of Kintargo are mentioned.

I had his reasons to protest being that he is a concerned citizen and wants his voice heard! I believe Marillo was going to try and ensure his friend didn't end up eaten by dogs. :P

Gah! I'm super excited for this! Marillo and I have been sending messages of excitement for this game for awhile now. I swear I'll stop rambling soon.

Spoiler:
That was a lie. I won't.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

From out of a trash heap, Metronicus Crady rolls out into the bright morning.
Stretching, the urban druid yawns, "Awhhwh! What I miss?"


|Kintargo Area Map | Combat Slides |

Feel free to work out your details prior to diving in.

When you do join the protest, if a generic smiley citizen is in your way, just move them. :-P


Male
Giant Raven:
| HP: 24/24 | AC: 17 (13 Tch, 14 Fl) | CMB: +4, CMD: 17 / 14 Fl | F: +5, R: +7, W: +3 | Init: +3* | Perc: +6, low-light vision, SM: +2
Animal Companion:
| 20 ft., fly 50 ft. (average) | Animal Focus: n/a| Active conditions: none

Companion up. Let me know if it looks good.


|Kintargo Area Map | Combat Slides |

Looks good


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Cerenity is quite... odd. Kasatha. She was a former member of the military. she even still has ceremonial officer wear. She is meeting a contact at the protest


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.
GM RePete wrote:

I do request everyone have a header for their character. I use this format myself.

It doesn't need to be elaborate, as long as you have the vitals on there, I'll be happy.

What does the SM mean?


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

Sense Motive, my friend.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none
Metronicus Crady, the Bum Sage wrote:

From out of a trash heap, Metronicus Crady rolls out into the bright morning.

Stretching, the urban druid yawns, "Awhhwh! What I miss?"

Pakuzzo hangs crouched from a balcony above the alley.

"Not soap, apparently. There's a protest on, friend, every voice is needed. Don't dawdle too long."

The tengu scrambles up the gridwork and leaps out of sight onto the roof. A large black shape casts its shadow over the alleyway before disappearing with a loud 'caw'.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.
Lurio Jhaltero wrote:
Sense Motive, my friend.

Got it. Thanks.

Crady is hanging out at the fountain across the street from the protest, with his wooden bowl out for panhandling. You never know. I might get a couple coppers out of this.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Just a heads up, I'm leaving for work in a few minutes, but I will be back to continue at 10:00 pm CST tonight.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Crady looks up in awe of the exiting tengu. The urban druid has held a long held belief that tengu, who thrive in Kintargo, are really powerful city spirits. In the past, Metronicus has found tengu don't like being referred to as spirits, and will not make the same mistake twice.
With a smile crossing his face, Crady races the streets, hoping to follow the tengu to his destination.


|Kintargo Area Map | Combat Slides |

Crady, are you meaning to post in the gameplay thread?

I'm enjoying you either way, just in case...this is still the discussion tab. :-P


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Question to Crady: Do you hobo around Redroof? If so, Marillo will know of him. And given Marillo has renown for that area, your char probably have at least heard of my guy as well.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

GM Pete, no. Just working on what Pakuzzo wrote.
Marillo, Crady has walked all of Kintargo's lovely streets, he has definitely being in the Redroof area.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Metronicus, explanation of why Luthor was hiding from you the other day is forthcoming, just need to clear something with Pakuzzo first.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Crady IS kind of strange. No real explanation needed more that that. The urban druid knows he not everyone's cup of tea.


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

Crady will likely know of Lurio then as well. The nobleman has probably even left a gold piece or two in the man's bowl or shared a drink with him. He is quite the friendly nobility with the lower classes, fits for being a Jhaltero though. They're all about information.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Well. Night folks. 00:45.

Hope to engage a bit more in morning. And i hope you all enjoy Cerenity =^^=

-Posted with Wayfinder


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Great to be in a PbP where people are actually...posting. So far so good. :)


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

That is a curious relationship. I'm sure Lurio might have heard Crady's "crazy" theories on urban spirits and such.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

I just need to check. Would she be allowed to ware her weapons? Since she is waring Chelaxian armour =^^=

Would other armors, in the future, be allowed to get the same bonus if improved?

-Posted with Wayfinder


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

@Metronicus - Indeed it would've. Lurio would be the just, peaceable type. If the Bum Sage was a bit too smelly, he'd happily walk him to the public baths and pay for a few girls (and likely one very strong man) to ensure the druid was washed.

So Pakuzzo's player contacted me and I realized that my alignments were still very much out of whack for being a Vigilante. I updated them to show the change within them.

When he is Lurio, he tends to very much be a mediator. He is stirred to anger now at the protest but even still, he doesn't advocate violence or a riot. He demands proper representation, voting, a sense to the madness that has been House Thrune's chosen emissary. He most of all wants the violence and pain to stop, feeling responsible as a nobleman of Kintargo.

After the inevitable s*$$storm (which I'm excited about) that will occur here, it will give birth to the Rose Hawk. Rose Hawk is definitely chaotic good and is very much a vigilante. House Thrune must be held responsible for their crimes and he will make sure of it even if he has to cut through each and every one of them. Same for the gangs that frequent through Kintargo. His diplomatic sense seems to disappear and he becomes far more a thing of intimidation and righteous vengeance.

I am hoping the events at the protest will be traumatizing enough to cause this split, this change in mentality. Lurio will finally hit that point where there is enough talk, it is time to put things to action.

So far though, I've been having an amazing time with the roleplay and am really enjoying myself with it. I look forward to the shenanigans we end up falling into.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

All looks like a lot of fun. Hope i add to it by being from the police previously =^^= not to mention her race and eventually her PrC

-Posted with Wayfinder


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none
Lurio Jhaltero wrote:

@Metronicus - Indeed it would've. Lurio would be the just, peaceable type. If the Bum Sage was a bit too smelly, he'd happily walk him to the public baths and pay for a few girls (and likely one very strong man) to ensure the druid was washed.

So Pakuzzo's player contacted me and I realized that my alignments were still very much out of whack for being a Vigilante. I updated them to show the change within them.

When he is Lurio, he tends to very much be a mediator. He is stirred to anger now at the protest but even still, he doesn't advocate violence or a riot. He demands proper representation, voting, a sense to the madness that has been House Thrune's chosen emissary. He most of all wants the violence and pain to stop, feeling responsible as a nobleman of Kintargo.

After the inevitable s##+storm (which I'm excited about) that will occur here, it will give birth to the Rose Hawk. Rose Hawk is definitely chaotic good and is very much a vigilante. House Thrune must be held responsible for their crimes and he will make sure of it even if he has to cut through each and every one of them. Same for the gangs that frequent through Kintargo. His diplomatic sense seems to disappear and he becomes far more a thing of intimidation and righteous vengeance.

I am hoping the events at the protest will be traumatizing enough to cause this split, this change in mentality. Lurio will finally hit that point where there is enough talk, it is time to put things to action.

So far though, I've been having an amazing time with the roleplay and am really enjoying myself with it. I look forward to the shenanigans we end up falling into.

Yeah, sorry to stick my nose in. I've been reading everyone's backgrounds to understand their characters and alignment stuff tends to jump out at me. It comes from having read damn near every archetype entry at Archives of Nethys and D20pfsrd over the past couple years while coming up with characters. By the same token if you see me screw up a roll or anything, let me know, I can be pretty weak at on-the-fly mathematics.


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

Don't be! It gave me excellent reason to read up on Pathfinder's outlook on Alignments and what means what and some of the archetypes that they have written within them. I found it very enlightening and it helped set up the two different personalities more and gave them a stronger individuality. :D


|Kintargo Area Map | Combat Slides |

@Cerenity Currently they aren't going to give any of you much hassle for having your weapons with you. Though it may be seen as odd that one could come to a protest armed, this is in the same time period of pathfinders... they are used to seeing adventurers around.

Regarding alignments, I'll have to see if I can find it again. I had stumbled across a document that really helped me with my understanding of them a couple years back.


|Kintargo Area Map | Combat Slides |

Crady, I moved your icon to the fountain on the map.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Pakuzzo also contacted me about an alignment issue, it's fixed now. Note that Luthor's lawful side has much more to do with philosophy and ethics than actual personality, as he tends to be rather impulsive.

Also, I've worked with Pakuzzo to come up with the story behind Luthor tagging along, you can find it in on this alias's page on Paizo in the background section.


|Kintargo Area Map | Combat Slides |

Looks good Luthor.

I'm enjoying the tie ins you guys have between the characters and loving the back and forth.

We have a noble, an ex-military man, a bum, and a crow with a pest (raven) as a pet for starters. You guys are giving me so much to play with in your characters... It's great!


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.
GM RePete wrote:
Crady, I moved your icon to the fountain on the map.

Thanks. I was posting on my ipad yesterday, which is not conducive to multitasking.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Alignments can be tricky, but it's mostly about interpretation. I initially wanted Pakuzzo to be a Chaotic Good revolutionary, a read fight-for-the-little-guy type of anarchist, but hunters have be at least partially Neutral. He didn't seem the type to be Neutral or Neutral Good, so I settled on Chaotic Neutral. He's still a revolutionary, but now his motivations are more about his own ego and personal offense at anyone who would dictate how he lives his life; he helps other revolutionaries, but it has less to do with their well-being and more because he believes in the power of numbers.


|Kintargo Area Map | Combat Slides |

I know the aggravation that can arise while one waits on someone else to post for turn based combat. I'm not worried about that. Post when you can your actions for this round. I'll summarize the round when it ends before the next round.

Example: Luthor is online right now and won't have a chance to get back on before tomorrow afternoon....go ahead and post. If something happens before it becomes Luthor's turn, I'll attempt to tweak his action in a minor way to allow his desires to be followed. If something major changes, he would be given the opportunity to retroactively alter.

If you have a contingent based item, I request you put it in a spoiler. A huge example is in regards to swashbucklers (which we don't have here) or someone trying to interrupt a spell caster.

Any questions, don't hesitate to ask.

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